Jump to content

Metropolis

Member
  • Posts

    201
  • Joined

  • Last visited

Everything posted by Metropolis

  1. Here you go: Download v4.5 for Mac OS X Could you let me know whether that file opens, works correctly and displays all images? Thanks!
  2. The game splits the save file into multiple blocks that are rotated as and when they are accessed. Each of these has an index to identify what sort of data (party, items, etc) that block concerns. If these identifiers are corrupt, then the editor can't know which block it should read/write from or how. Try saving the game *twice* then re-opening.
  3. SAV files usually have the same name as the game it came from. Otherwise there's no harm in trying to open it 'as' each type until you hit lucky, but don't save in that case or it may be corrupted!
  4. Cheers, working on a fix. The issue is that Gen 1 to 2 have no notion of 'gaps' between Pokemon in their box lists, whereas Gen 3 does. As a workaround, go through your boxes and move Pokemon to the top so there are no gaps before editing.
  5. Please attach an upload of your save file. I haven't experienced this glitch before.
  6. Japanese files are not supported, but may work by chance if the offsets are the same.
  7. When editing a Pokemon stored inside a save file, changes are applied automatically, there is no need to click Save, simply close the windows and select Yes when prompted. When editing a Pokemon you have opened from a PKM, PKX file, then Save will update that file with the changes. If you have already clicked Save As to export the Pokemon to another file, then Save will no longer be greyed out, but instead propagate those changes to that file.
  8. In-game switch to any other box, Save then open the editor.
  9. The game stores active box contents separately to the Box 1, Box 2 etc. Switch boxes on your game before using the editor and the active box will be in sync with your selected box. I can fix that in the next update. Plan is also to re-write the app in a different language that doesn't have all these compilation issues, was a bad choice in hindsight.
  10. Really happy this worked for you and finally to be through these 32/64bit issues! Hacks aren't officially supported but glad it worked for you.
  11. Switch boxes twice so the internal "active box" data is in synch. Say box 5 is your active box, the game doesn't update box 5 using the "active box" buffer until you switch boxes. That will resolve any issues.
  12. New link attached in original post for 32-bit OS. Could someone using 32-bit Windows test that please and I'll remove if it doesn't work?
  13. Assume 32-bit is not supported then. I've tested it only on 64-bit. Will try and get a working 32-bit build tonight and clean up the links to be more visible and only to working versions. Please please please let me know if you have any problems so I can fix them.
  14. Which Operating System (windows) are you on?
  15. Glad the app is working for you anyway. Thanks for your feedback.
  16. The Mac version I tested it on is the latest version (my own computer) which included Java fresh out the box. As you can imagine I can't build and test for every OS version out there, but can take a look at what might be going wrong. If you're ok using terminal, you could run the JAR straight from that (I'll include the instructions).
  17. 56 bytes = 1 byte for the Pokemon's species, 11 bytes for its nickname, 11 bytes for trainer name then 33 bytes for the pokemon's stats. Only 23 bytes means the final 33 stat bytes appear to have been skipped, I'll look into it. This isn't a problem for the Gen 3 case I've tested, since those are always 80 bytes.
  18. The editor is called Pokemon-Editor.exe or similar not file.exe did you click a wrong link on the download page or something?
  19. This is the Gen 3 lookup array I use in my Java-based save editor: static final char[] SYMBOL = { '_', 'À', 'Á', 'Â', 'Ç', 'È', 'É', 'Ê', 'Ë', 'Ì', 'こ', 'Î', 'Ï', 'Ò', 'Ó', 'Ô', 'Œ', 'Ù', 'Ú', 'Û', 'Ñ', 'ß', 'à', 'á', 'ね', 'ç', 'è', 'é', 'ê', 'ë', 'ì', 'ま', 'î', 'ï', 'ò', 'ó', 'ô', 'œ', 'ù', 'ú', 'û', 'ñ', 'º', 'ª', ' ', '&', '+', 'あ', 'ぃ', 'ぅ', 'ぇ', 'ぉ', ' ', '=', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '$', ' ', ' ', ' ', ' ', '¿', '¡', '{', '}', ' ', ' ', ' ', ' ', ' ', 'Í', '%', '(', ')', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', '!', '?', '.', '-', ' ', '=', '<', '>', '`', '\'', '^', '§', ' ', ',', ' ', '/', 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z', ' ', ':', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '#' };
  20. ArtemiSerebii: This is because PKX-Delta, the Gen 1 to 3 Editor, supports pkm files for generations 1 to 3. PKHex supports editing of gen 6 files only. When I get chance I can add a Convert To Gen 6 option that will allow the pokemon to be injected into gen 6 saves.
  21. Maddarren: The issue is fixed in the update 4.3, the links to Windows 32-bit and 64-bit exe files will download this update version. The Java bug is also fixed. Any saves edited with corrupted Pokedex entries can easily by restored by opening in the latest version and ticking the boxes for the missing Pokemon or clicking Edit->Max.
  22. vinnycl: The attachment links don't work for me, could you upload them again?
  23. This is awesome, taking a keen interest.
×
×
  • Create New...