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†Nømura

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Everything posted by †Nømura

  1. The first two things can be done easily. Rock Climb areas are a little more complicated. You can edit movement permissions to make them walkable, so you could have the player walking/climbing on the rock climb trail. But if you want them to look like actual stairs, you would have to edit the 3d map models of every area with rock climbs. Nothing too difficult, but it would require a crazy amount of time.
  2. Pokémon Red ReloadedCurrent Version: 0.1 (Goes up to Celadon City, must be patched on a clean US HeartGold rom) Download below Pokémon Red Reloaded [ALPHA 0.1].zip Description: Pokémon Red Reloaded is my attempt to port the GBA Pokémon Fire Red game to the NDS platform. It differentiates itself from other similar projects out there like Heart Red or Soul Silver in terms of edited maps and graphics. The story itself will stay faithful to the original one for the most part. In future releases, I aim to expand some parts of the story to show what characters like Silver, Ariana, Archer and others were up to before the events of HG/SS. Sevii islands are confirmed for the post-league story, and I also plan on opening Johto up for exploration. Features: Revamped maps and tileset graphics All 493 Pokémon will be obtainable in-game Characters from the Sinnoh and Hoenn games will also make an appearance Fun side-quests will be given out by NPCs throughout the story Screenshots: Credits: Otamaho, Kyledove, tebited15, innermobius, Dewitty, WesleyFG
  3. It was just an example, this glitch occurs when using a trigger to start a script which contains at least one message and one applymovement command, on ANY map, i'm using Route 22 anyway. And I know those coordinates have nothing to do with it. I could erase the SetOverworldPosition command, but the glitch would still occur
  4. Hi guys, i need help with a script in HG/SS. I've got a problem with an event. I use a trigger to start the event. If i test it, the game crashes as soon as I step on the trigger. But what's weird is that if i erase the messages commands it works. It happened even with other scripts i made. It looks like if I add a message on a trigger script the game freezes on the applymovements, but what's weird is that it occurs only if done on outdoors map. if i try doing it on an indoors map like a Pokemon Center it works perfectly. What can i do about it? I was suggested to use PPRE 0.10 since 0.14 is unstable, i tried but it didn't work either.
  5. I'm sorry about bumping this thread, but I thought it would have been worst if I opened a new topic for this question. I've got a problem with an event. I use a trigger to start the event. If i test it, the game crashes as soon as I step on the trigger. But what's weird is that if i erase the messages commands it works. It happened even with other scripts i made. It looks like if I add a message on a trigger script the game freezes on the applymovement. What can i do about it?
  6. Hi guys, i'm Nomura and i'm a new here at Project Pokemon. I enjoy playing pokemon games (also hacks) and this forum looks very cool.
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