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eworm

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About eworm

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  • Birthday 06/01/1992
  1. This has nothing to do with the recent update, but for some reason PKHeX flags my Tepig/Snivy/Oshawott evolutionary lines as unavailable to obtain in Premier Balls, despite me using an Ultra Moon save. These Pokémon were available as Island Scan encounters in Sun&Moon, so starting with these games they are definitely obtainable in most PokéBalls. And no, it's not about necounter type, the error message states "Can't obtain species in Ball".
  2. Seconding the question about randomizing overworld items, would be neat. But mostly I wanted to ask about the Berry piles in SM. The encounter tables of routes with Berry piles have sections with 100% Crabrawler, so I assumed changing those changes the Pokémon encountered via that method, simple as that. But despite my changing it, Crabrawler is still the only thing that appears. Is there something more I should do or is this maybe stored in another of those "a/" files, since I didn't copy all of them (I'm using the Luma patching).
  3. eworm

    Crystal Save Error

    Solved on the latest commit, thread to close.
  4. eworm

    Crystal Save Error

    Trying to save VC Crystal's sav.dat results in an error as seen below: Any idea of what causes it? It happens even when I open the sav.dat and the immediately try to save it without editing anything.
  5. The type effectiveness table is in code.bin (in ExeFS this time) @ 0x497554 In 1.1 update it's 0x499550 I couldn't find the info, so I found it myself. Here it is for others who have been looking.
  6. Having the exact same issues. I have a 64bit system, the "December 10th" version, decrypted files, can't think what else I could be missing. I haven't, unfortunately. But well, now it's SM time anyway.
  7. It would be convenient if the editing of the trainer's clothes in XY was more clear than "insert random numbers and see what you find". Maybe with a "key" file that explains what value dictates what?
  8. I assume adding ΩRαS-exclusive Megas, forms and items to X/Y would be more complicated than just replacing a few select .cro files? How about at least the updated learnsets?
  9. ^I have made a hack that connects to the Internet by repacking the newest update's CIA and using these files to combine+replace the repacked game CIA's files before making my changes. The resulting hack still asks for an update, but works perfectly.
  10. Would it be possible to change the effect of some items with pk3DS?
  11. I created a hack based on Pokémon Omega Ruby and its 1.4 update - thanks to which, the hack allows me to go online. This got me thinking - what can and can't be done with this? If I tried to trade a Pokémon with hacked moves, stats, typing, Ability or anything of the above, would I be able to do so? Would Wonder Trading, GTS trading or local trading all be possible? And if so, would any of those elements return to normal on the receiving game? If I wanted to play a match with modified type chart, moves or Pokémon (types, stats, Abilities etc), would it be possible? Would local and online bot
  12. Normal/Ghost would, just like Fairy/Ghost, have no weaknesses indeed. So I decided to alter my chart a bit. After much deliberation, those are the changes I implemented, some of which are "going back to normal" actually. Enjoy the chain: no longer immune to Fairy, just resistant (-) now strong against Ghost (+) now weak to Grass (-) now strong against Steel (+) now weak to Ghost (-) back to not being weak to Dark (+) back to not being strong against Steel (-) no longer weak to Bug (+) no longer strong against Dark (-) now strong against
  13. Oh hey, someone actually read this. Let me address a few things: · I admit I missed the Fairy/Ghost lack of weaknesses. Even though such a Pokémon doesn't exist (though it's coming and it's adorable), it is in fact possible to use Trick-or-Treat on a Fairy-type this gen. I do think having a combination with absolute zero weaknesses means risking creating something too good... But in this case, such a Pokémon would have no resistances either - only immunities to Dragon, Normal and Fighting. And even those are offset by how both its STAB options can be completely ineffective against Normal or G
  14. Adding to the above question, could pk3DS allow for editing what items can be found in Rock Smash rocks? Or maybe it already does and I'm just missing it?
  15. Say, could pk3DS make HMs work like TMs - as in, make the moves removable without the Move Deleter? Or is that programmed somewhere we have no access to?
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