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apollo

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About apollo

  • Birthday 09/05/1991
  1. Lol, it's just... Tinke gets on my nerves... there aren't any tutorials I've looked for that have any benefit to me, but alas... I don't know how to "edit with hex"
  2. Hello, I recently found this post in a thread on modding Pokemon in Black & White. I am currently using it to attempt to modify a Lugia into a "Shadow Lugia" in Pokemon Volt White 2. The problem is this. I need to make the eye, or at least the area surrounding the eyes red. Since Lugia has a red tongue, and since the tutor mentioned that you can only modify a Pokemon with the colors it already has available, I figured this would be simple. Unfortunately, every time I use PuyoTools to decompress, and re-import the file into CrystalTile2. An error message pops up saying this. Am I doing something wrong when I decompress the file? Help would be greatly appreciated. P.S. I know I could've posted in that thread, forgive me, but it seems to have been 'dead' for about a year, hence why I posted in the forum.
  3. There is an update for xDelta, I updated it and I was trying to patch a Clean ROM, then the "Unhandled exception has occurred in your application" error window appeared with this in it's 'Details': See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.ComponentModel.Win32Exception: The system cannot find the file specified at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo) at WindowsFormsApplication1.Form1.button4_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5472 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll ---------------------------------------- xdeltaUI Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/Apollo/Desktop/Test/xdeltaUI.exe ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5468 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
  4. In the Volt White 2, and Blaze Black 2 Patches folder in a "Patching Notes" .txt file Drayano says "The distribution package comes bundled with xdelta version 3.0u (Windows 32bit).If there is a new release of xdelta just replace xdelta.exe with a binary of the new version and it should be fine." The xDelta.exe in the Patches folder is for 32-bit, and I have a 64-bit, How do I replace the binary of xDelta.exe?
  5. I'l try it and see what happens. You've been very helpful, and patient, Kaphotics. Thank you very much! One last question. For the Clean Rom, should I still use the Blaze Black & Volt White 2 rom changer, or Do I need to use the regular Black 2 & White 2 rom changer?
  6. I see the "Source for prc_bw2 translation", but I haven't the slightest idea about what you're talking about, lol. I'm pretty much as 'layman' as you can get with programs, hacks, etc... By the way do you know where I can find the "tinke" you mentioned?
  7. I've texture hacked a total of 9 Pokemon. I think so, yes; Volt White 2 Complete Version 1.1, right?
  8. Hello, I don't know If anyone posted in the thread about this problem. So, pardon me for 'double posting', but from briefly skimming through the thread it seems my problem maybe, how do you say... "unique"? First let me get basics stuff out the way; I'm using Pokemon Volt White 2, done. I keep getting this error every time I hover over and click on a random Pokemon in the "Species Data" editor tab: Here With a message that goes as follows: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.NullReferenceException: Object reference not set to an instance of an object. at POKEMON_BW2.Form1.WriteData(Int32 index) at POKEMON_BW2.Form1.listBox1_SelectedIndexChanged(Object sender, EventArgs e) at System.Windows.Forms.ListBox.OnSelectedIndexChanged(EventArgs e) at System.Windows.Forms.ListBox.WmReflectCommand(Message& m) at System.Windows.Forms.ListBox.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5472 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll ---------------------------------------- prc_bw2 Assembly Version: 0.0.0.0 Win32 Version: 0.0.1.0 CodeBase: file:///C:/Users/Apollo/Desktop/Pokemon%20Rom%20Changer/prc_bw2.exe ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5468 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. Can anyone help me, please?
  9. I recently posted in the BB2 & VW2 thread, but it's been over 4 days and I haven't gotten a response to my question/problem. So here goes: 'I don't know If anyone can help me, but I can't seem to teach my Typhlosion the Fire Pledge move. The Move Tutor keeps saying Helios (my Typhlosion) knows the move, but he doesn't. I'm also having the same problem with teaching him Blast Burn. I even went ahead and deleted a move just to make sure it could not be something related to not having any room in Helios's move set.' Fire Pledge Tutor: Open Space 1 2 3 Blast Burn Tutor: 1 2 3 Can anyone lend their assistance? It would be much appreciated.
  10. I don't know If anyone can help me, but I can't seem to teach my Typhlosion the Fire Pledge move. The Move Tutor keeps saying Helios (my Typhlosion) knows the move, but he doesn't. I'm also having the same problem with teaching him Blast Burn. I even went ahead and deleted a move just to make sure it could not be something related to not having any room in Helios's move set. Fire Pledge Tutor: Open Space 1 2 3 Blast Burn Tutor: 1 2 3 Can anyone lend their assistance?
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  12. Was there a procedure, that if missed, would cause a pokedex to not read a pokemon created by PokeGen?
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