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10 GoodAbout Serperior
- Birthday 11/18/1994
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idea Pokemon XD Shadow Pokemon ideas
Serperior replied to StarsMmd's topic in ROM - Other Discussion & Help
Well, thanks for reading such a long post! Yes... Citedark has a huge number of shadows, and it takes time to purify them, so it is hard to use them. But well, this is Pokémon , the way it is designed means only a few Pokémon are available early on, I like it, for having almost everything available early it is better to play a GBA hack with tall grass, caves and Wild Pokémon everywhere. But the philosophy of is different. Catching strong shadow Pokémon is cool and you can always make Mt. Battle quite challenging for those that want to use them (by the way in your game I went to Mt. Battle to purify the brothers shadows and when I saw lv 25 I immediately got out of there!) I have beaten probably 5 or 6 times and I never had a problem building a team I liked. Here is the same! In your game I only know of 12 Pokémon and I am already thinking about playing it again after beating it to do it with a different team! (If it is an updated version even better! xP). I think Eevee as a starter helps to do this as well. I think my list is a bit too long, I tried to cover almost everything and I ended up making trainer after trainer have shadows... Curious I took similar decisions because I didn't open your list, I didn't want to have spoilers for my gameplay of XG! Well, that's it! They say your tutorials are amazing, so who knows, maybe this list with its broken Steelix (poor guy! Even with 255 base defense, it cannot take Flamethrowers or Hydro Pumps!) can be something else other than a bunch of text and ideas! -
idea Pokemon XD Shadow Pokemon ideas
Serperior replied to StarsMmd's topic in ROM - Other Discussion & Help
Well, after a week working on the list, I can finally post it here. It's tough making a list, I like so many Pokémon that I end up putting them so the list is very long, 127 Pokémon actually... I was a bit crazy, especially in the last 2 dungeons of the game. I've given Shadow Pokémon to trainers that didn't have them in the original, but being very careful to give them to mandatory trainers, watching YouTube videos for that. I didn't want any to be skippable, it'd ruin the final Miror B. battle, so that's why.But being the list as long means I have given Shadow Pokémon to almost every mandatory cipher peon in the game. The general idea, I like the game to begin slowly, with the level curve going up a bit slowly and faster by the end. I apply the same rule with moves. I don't like giving things like Earthquake or Fire Blast by the beginning of the game, I think that's the moment for weaker moves to shine, if they don't appear there, when? On a side note I know this is Pokémon and it's cool giving good moves when purification comes, so I'd add quite cool coverage options and moves for all of them since the beginning of the game. But I haven't worked on Purification moves as of now, just gave a few ideas. I used the display you gave with the original obtanaible Pokémon as a base! It was really well written and sorted. I have also written explanations for every Pokémon I added, and when making that I also put the changes to Pokémon stats when made. Without further ado, here is the list. I hope it can be made real one day! And here are the explanations: Well, this was long. Now I can play your game! I left it after purifying the 6 brothers Shadows... Time to play again! By the way I am Mochorro in the other forum . -
idea Pokemon XD Shadow Pokemon ideas
Serperior replied to StarsMmd's topic in ROM - Other Discussion & Help
Cool! Wanted to ask just one little thing... Is it possible to give Shadow Pokémon to trainers that didn't have them in ? -
idea Pokemon XD Shadow Pokemon ideas
Serperior replied to StarsMmd's topic in ROM - Other Discussion & Help
This is so cool... I'd love to share a full list with you, but I need time to prepare it. I would change some Pokémon stats, because I like it when no Pokémon is useless, that everything you decide to train will be useful one way or another. I have already done that in Pokémon Black (I changed every Pokémon actually), but there I have much more room than in gen III, especially with abilities. Also the point of view changes, in Pokémon Black I make everything available while here that's not possible without saturating the game and many would come too late as well. So I have to think of a good list! By the way changing trade evolutions is possible right? Well, I'll work on a list, it will be fun! I'll post it here when it's ready. -
Well done, Andi, congrats on releasing your toolkit! For me it'll be very useful, so thank you for doing this! So, giving more than 22 moves in BW works, huh? So I should be able to give, let's say, Aerodactyl, 26 moves?, can you please confirm this? When I mean works, I mean fully works, things like apart from learning moves, remembering moves with the Move Tutor, that's important for my hack! Thanks.
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Good job Andi, that screen looks very good! Keep up the good job! I thought you had given up, but nice to see some progess is being made.
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That looks good Andi! Looking forward to more updates, especially the one to add slots to movesets.
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So, if I make every Pokémon have Mr. Mime moveset (which has 22 moves), I can make every Pokémon have up to 22 moves, correct?
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Hey, Andi, I have a question on your moveset editor. If a Pokémon has 22 moveslots available and I want to reduce that number, do I have to hex-edit, or I can work with those 22 moves without problems or bugs in the game? For example, does this work?
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tool OxNITE's Pokémon Black & White Tools
Serperior replied to Oxnite's topic in ROM - NDS Research and Development
I am having a problem with the move Absorb. I don't know what I have touched, but now it heals the opponent's Pokémon and does no damage! I picked a clean Rom, and extracted the Narc from it to copy Absorb's effect, but it doesn't work. If I set Absorb as a Damage-dealing move with the effect 3 / Hit + restores user's HP, it just does damage, and if I I set Absorb as a Heals the user move with the effect 3 / Hit + restores user's HP, it heals the opponent. I don't know what to do with this. By the way, I am using OxAttack 1.6. -
How do I edit the number of Items you get? For example, if I want the person in the first route to give me 5 Potions instead of 1, what do I have to change?
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TwistedFatal Black and White Toolbox
Serperior replied to twistedfatal's topic in ROM - NDS Research and Development
Another question, in the moveset editor, does it matter the order in which I put the moves? For example, can I do this? 1: Tackle 1: Growl . . . . . . . . . . . 56: Eruption 20: Extrasensory -
TwistedFatal Black and White Toolbox
Serperior replied to twistedfatal's topic in ROM - NDS Research and Development
I have a question. When I replace a file in PPNFR for the first time, it loads for a while, but if I replace the same file again, it looks like nothing happened. Is this an error, or is it working? -
TwistedFatal Black and White Toolbox
Serperior replied to twistedfatal's topic in ROM - NDS Research and Development
Ok, that's it!, How did I miss that!? Thank you very much, now I can work much better in my hack! -
TwistedFatal Black and White Toolbox
Serperior replied to twistedfatal's topic in ROM - NDS Research and Development
Ok, thanks, but, there is something I am missing. I am posting here step by step what I do with images, so that you can point the error I make. 1. I open nitroexplorer and extract a018. I save it as a018.narc: 2. I open Moveset editor and load the folder Moveset: 3. I edit Cinccino and Save list 1: 4. I open PPNFR, and load a018.narc, then I click replace file and go to moveset 573 (Cinccino): 5. An error occurs: