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Posts posted by KazoWAR
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Poké Transfer
in PKM
I have already fixed the Table.tbl file, I am just waiting for someone to transfer those nidorans for me to see if it uses the Gender symbols that is in the name in screens, or if there is special one that matches the ones form 4th gen.
English 4th gen nidoran when transferred uses the gender symbol found in the Japanese game since it matches, not the smaller ones used in the B/W name in screen, this may be true for Japanese nidoran as well, there could be a special character that is used for the old 4th gen Japanese gender symbols.
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Super old bump there Kazo
oops sorry, should have paid attention to the date.
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I remember a long time ago when I was poking around in RAM I found a value that effected "hax" in battles. Freezing it at 0 caused everything to always fail baring moves with 100% accuracy from landing, and setting it to 0xFFFFFFFF caused everything that could happen to happen.
I didn't save the offset, but I can try to look for it again.
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Poké Transfer
in PKM
I may have over looked the special Japanese characters and can fix it in a quick update to the Table.tbl file.
Can someone transfer these Japanese Nidorans so I can know what character is used for their Male and Female symbols?
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Poké Transfer
in PKM
FYI to everyone, if you are transferring pokes with names that have special symbols (not letters/numbers), it will NOT translate the text properly.it should do special characters fine, unless i used the wrong tbl file when i zipped up the program.
*EDIT*
Just downloaded the program from the attachment and tested a Pokemon with special characters in its name and it translated the name perfectly fine.
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Back sprites are in same format as front sprites, and BWSE can edit those too
a/0/7/3 Back Sprites.
Andibad the sprite looks small its just a preview so tool wont be so large. you cna export image to orginal size and can look closer at it if you need.
here is source for the sprite programs http://dl.dropbox.com/u/3706406/Files/Sprite%20Tools%20src.rar
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folder should only have uncompressed rgcnfiles 000- 021 and the rlcn files 022-044
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Here are some tools I made for B/W ROM hacking.
BWME edits trainer mugshot sprites.
BWOE edits trainer overworld sprites.
BWSE edit front/back trainer battle sprites.
BWTE edits trainers and their Pokemon.
BWWE edits wild Pokemon encounter tables.
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Kazo, now that we know where overworld sprites, in-battle sprites, and pre-battle mugshots are all located, is that enough info for you to work your wizarding ways?
Maybe i need to know the format as well, so i can not promises anything, but i am willing to take a look. Can you tell me where the files are at, and maybe all other files that has been found?
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You can edit anything in the ROM as long as you know where it is located and the format it is in. I could make a ton of tools for B/W if I just knew where all the narc files where for various things. That a/#/#/# stuff just blows.
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Search in hex for 78 01 XX XX YY where XXXX is the Pokemon ID and YY is the Level.
example
Musharna = 518
518 in hex is 02 06, flip it to 06 02
50 in hex is 32
so search for 78 01 06 02 32
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Any progress on this? I'd love a script dump.
http://projectpokemon.org/forums/showthread.php?11582-PPTXT-Text-editing-tool
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Poké Transfer
in PKM
did you forget to extract the table.tbl file? it should have come with the program. it is needed to convert nicknames and OT names to Unicode.
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Poké Transfer
in PKM
For whatever reason I drag the PKM file to the exe (a command box) and... nothing happens. I check in the same directory where the .exe and .pkm files are at and there's nothing new in there. Anything I should do not mentioned in the readme.txt?drop it on to the exe file in the folder, do not open it and drop it in to the command line window.
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Poké Transfer
in PKM
This kind of program had been done before, right after the release of the JP version. Could you tell me the differences between the two?Yes it was called pokeshifter and it was more like a beta to this one renamed to Poke Transfer, it ties up all the lose ends from the beta version.
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After some poking around in RAM I found the party data for AI trainers, it seems the game is generating entire 220 byte pkm files, they have entire PIDs as well. not sure how it is acutely generating them.
Here is an unmodified Shauntal's Jellicent ripped form a RAM dump, so Difficulty/IVs is 250, and Unknown/PID is 34.
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Wow that is some interesting stuff, I will be sure to try to add it to the program so you can easily set gender, nature IVs, etc.
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Try changing it with the DSi System settings.
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No shiny yet, and my trainer card says i battled over 2000 wild Pokemon too =/
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Poké Transfer
in PKM
My program does not seem to be deleting ribbons or adding extras when it transfers Pokemon.
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Poké Transfer
in PKM
Acutely, never mine. I just realized what is wrong. You used PokeGen when you ripped the legit transfer of the Pichu right? PokeGen has a known bug setting the egg met location of Poke transfer Pokemon to 0, try ripping it with Pokesav. you will find the value to be 2000 instead of 0.
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Poké Transfer
in PKM
here you go, the order is 4th gen, official transfer, and fake transfer for the files.Are you using Platinum? If so, can you transfer this Magikarp?
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Poké Transfer
in PKM
Could you provide a list of the changes that this program makes to the pkm file? That way, those of us that know the differences between Gen 4 and 5 pkm files can rest easy knowing that this program is doing it right.most infromation came from http://projectpokemon.org/forums/showthread.php?11474-Hex-Values-and-Trashbytes-in-B-W&p=93598&viewfull=1#post93598
Some extra I did when I ask someone to transfer some Pokemon for me, those tests showed that the date met is set to the current date, and the level met is set to the level the Pokemon was transferred at.
it's not even 236 bytes anymore, it's 220 bytes nowDon't worry, I compared multiple pokemon that were transfered using the actually program and the ones using Kazo's program. There is no difference between the two and i tested many pokemon, pokemon hatched in 4th gen, fateful encounter, regular, shiny, from 3rd gen, 3rd gen shiny, and even 3rd gen event pokemon like the 10 aniv. However, when I looked at the hex vlaues using Hxd, I noticed that some of the values were different from the one's that were official transfered. The different hex values are 00x06 ,00x07, 70x0E, and 70x0F which were the checksums and egg met location
Interesting, I had Tsujin transfer a Magicarp I bred on HG and when I got it back from him as a 5th generation pkm its egg met date was unaltered, but the met date was set to the current date.
Can you upload the original 4th gen, official transfer and the fake transfer version of the pkm that has the egg met date changing?
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Poké Transfer
in PKM
Updated to 1.0b to fix a bug that caused Pokémon of the Erratic experience group to cause the program to go into an infinite loop if they had more experience than they can earn.
Here is a program I made that allows users to easily transfer Pokemon generated in a 4th generation game to be ready for use in a 5th generation game with out the need of 2 Nintendo DSs.
Just use your favorite 4th Generation .sav editor (PokeGen or Pokesav), and save the Pokemon you want to use in a 5th generation game to the .pkm file format. Then just drag and drop all the 4th generation .pkm files on to the Poké Transfer program and in an instance you will have .pkm files with a suffix _Transfered meaning they are ready to be imported into a 5th generation game.
AR GBA MAX/DUO Codelist Editor
in RAM - GBA Help
Posted
Is there not a code list editor from the maker of the device?