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KazoWAR

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Posts posted by KazoWAR

  1. Hey guys, I've been editing a save file via Pokesav but it doesn't load when I actually run the game.

    I've followed the instructions as to how you edit your saved file (using the No$GBA to VBA converter and then opening the converted file in Pokesav), but after I finish editing/saving it using Pokesav, it doesn't work.

    What I mean is that when running the game, the game itself ignores the edited saved file and runs as though there isn't a file; starting a new game. The game works perfectly fine with the unedited file however.

    So I'm guessing either the edited file is corrupt or I'm not using Pokesav properly. Any suggestions?

    - Also does the file size matter? I've read somewhere that you need either a 512kb or a 256kb save file, but mine is 521kb for some reason.

    Edit No$GBA.ini in the No$GBA folder and change

    SAV/SNA File Format == Compressed

    to read as

    SAV/SNA File Format == Raw

    then open the emulator, load the game, and resave. after saving close the emulator, the file is now compatible with pokesav.

  2. 1. Any PID

    2. Normal NDS or GBA, Non-Event NDS or GBA, Normal GBA (aka Types 1, 2 and 3)

    3. Normal NDS or GBA, Non-Event NDS or GBA, Normal GBA (aka Types 1, 2 and 3)

    4. Normal NDS or GBA (Type 1)

    5. Normal NDS or GBA (Type 1)

    6. The roaming type, i forgot exactly what it was

    7. The roaming type, i forgot exactly what it was

    Thanks, just one more question. for 2 and 3 is it random, like if I caught like 10 wurmples back to back and and pal parked them all will they all be the same or completely random of the 3.

  3. Ok, I need some help here. Can anyone list the PID type for each of these? I would have downloaded the .pkm files from the upload bin and see my self, but its gone.

    1. A Pokemon bread/hatched on Emerald.

    2. A wild Pokemon caught in Emerald. (like a Wurmple on route 101)

    3. A wild Pokemon caught in Leaf Green. (like a Ratata on route 1)

    4. A legendary Pokemon caught in Emerald. (like a Kyogre)

    5. A legendary Pokemon caught in Leaf Green. (like a Mewtwo)

    6. Roaming Pokemon from Emerald. (like a Latias)

    7. Roaming Pokemon from Leaf Green. (like a Suicune)

  4. The chances of the iv to pid to come up with a shiny adamant is the same as in the game.

    On a side not, since you trying to breed it, you can just set the stuff you want, hatched pokemon dont use the iv to pid.

  5. Hi, i created some codes to play different battle themes in stead of the normal trainer music, but the game freezes when i try to use them on wifi. does anyone know how to fix it? here are the codes.

    AR Codes

    Game ID: CPUE D074D1B3

    Mute

    0210B76C 00000000

    0210B770 00000000

    Rival Theme

    0210B76C 00103DE0

    0210B770 00002050

    Wild Theme

    0210B76C 000EE580

    0210B770 00001E08

    Gym Theme

    0210B76C 000F03A0

    0210B770 0000360C

    Grunt Theme

    0210B76C 00102140

    0210B770 00001C90

    Commander Theme

    0210B76C 0010F340

    0210B770 0000201C

    Boss Theme

    0210B76C 000F8BC0

    0210B770 000033B8

    Giratina Theme

    0210B76C 0017A440

    0210B770 00006094

    Uixe/Azelf/Mesprit Theme

    0210B76C 000F39C0

    0210B770 00002EAC

    Elite 4 Theme

    0210B76C 00117280

    0210B770 0000360C

    Champion Theme

    0210B76C 000FF3A0

    0210B770 00002D98

    Dialga/Palkia Theme

    0210B76C 000FBF80

    0210B770 00003404

    Ledgendary Theme

    0210B76C 00106B20

    0210B770 00000820

    Regi Theme

    0210B76C 00184260

    0210B770 00001570

    Tycoon Theme

    0210B76C 001804E0

    0210B770 00003104

    Arceus Theme

    0210B76C 00105E40

    0210B770 00000CD4

  6. I am finally done, this patch contains every battle theme in the game.

    This patch changes the battle theme played in trainer battles.

    List of themes:

    Mute

    Rival Theme

    Wild Theme

    Trainer Theme (unpatch)

    Gym Theme

    Grunt Theme

    Commander Theme

    Boss Theme

    Giratina Theme

    Uixe/Azelf/Mesprit Theme

    Elite 4 Theme

    Champion Theme

    Dialga/Palkia Theme

    Ledgendary Theme

    Regi Theme

    Tycoon Theme

    Arceus Theme

    You can repatch the same ROM over and over to change theme.

    The Patch works on wifi.

    It also contains AR codes and various flash cart cheat files with the codes already added. These codes work like the patch, but the AR codes DO NOT work on wifi.

    You may need WinRAR to uncompress the the .rar file that this patch is compressed in.

    WinRAR: http://www.rarlab.com/rar/wrar380.exe

    Music Patch: http://gbatemp.net/index.php?download=5464

    Enjoy!

  7. I have finally made a code for every battle theme in the game. just enable one of the codes and get in a trainer battle.

    These codes do not work on wifi, the game freezes when someone connects with you, to use these songs on wifi you need to use a patched ROM on a falsh cart.

    The patches can be found here: http://projectpokemon.org/forums/showthread.php?t=873

    AR Codes

    Game ID: CPUE D074D1B3

    Mute

    0210B76C 00000000

    1210B770 00000000

    Rival Theme

    0210B76C 00103DE0

    1210B770 00002050

    Wild Theme

    0210B76C 000EE580

    1210B770 00001E08

    Gym Theme

    0210B76C 000F03A0

    1210B770 0000360C

    Grunt Theme

    0210B76C 00102140

    1210B770 00001C90

    Commander Theme

    0210B76C 0010F340

    1210B770 0000201C

    Boss Theme

    0210B76C 000F8BC0

    1210B770 000033B8

    Giratina Theme

    0210B76C 0017A440

    1210B770 00006094

    Uixe/Azelf/Mesprit Theme

    0210B76C 000F39C0

    1210B770 00002EAC

    Elite 4 Theme

    0210B76C 00117280

    1210B770 0000360C

    Champion Theme

    0210B76C 000FF3A0

    1210B770 00002D98

    Dialga/Palkia Theme

    0210B76C 000FBF80

    1210B770 00003404

    Ledgendary Theme

    0210B76C 00106B20

    1210B770 00000820

    Regi Theme

    0210B76C 00184260

    1210B770 00001570

    Tycoon Theme

    0210B76C 001804E0

    1210B770 00003104

    Arceus Theme

    0210B76C 00105E40

    1210B770 00000CD4

  8. I been working on a hack involving platinunm.

    this is the d/p version of it:

    Fa3t7Eh2u6o

    When making a platinum version, the sprites are not changing. i think there is a flaw in the program. I noticed animated trainer sprites in the game seem to have 3 different sprites.

    1: First frame of animation, in this frame as they appear and come across the screen.

    2: Second frame of animation, when they reach there standing spot the animation begins and switches to this frame then back to the first one.

    3: Third frame of animation, the sprite changes to the frame as the trainer slides off the screen to release their first pokemon, this frame is the same as the single frame from diamond and pearl.

    Now, the program only shows 2 frames in the narc file for the trainers. if they are not animated then its the same as their normal sprites, but if they are animated trainers, then it shows their animated sprites.

    So, I think the stand alone sprites are in another location. because when i tryed to edit the trainers sprites like I did it just shows the old sprite with the new color palette.

    I dont know, maybe i did somthing wrong, but it worked for diamond/pearl.

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