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KazoWAR

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Posts posted by KazoWAR

  1. I haven't been using PokeGen. The generator I'm talking about is "PKMDS Pokemon Generator by CodeMonkey85"

    I have yours downloaded, just thought it was a little more confusing than that one. I can make a pokemon in like 10 seconds I have it so down, then just edit whatever in Pokesav.

    Poe, the steps left and the happiness share the same data like Codr said. when it is an egg its used for the remaining steps. when it is hatched its used for happiness. if you click the Is Egg check mark you will see that the steps lefts it enabled and the happiness is disabled. also you will noticed that the value for both the steps left and happiness is the same.

  2. New and improved BTX Editor 2.0

    http://www.mediafire.com/file/49nycebcfywyh2y/BTXE

     

    old post

    Spoiler

     

    *If you downloaded this befor 7/2/2010 3:39 PM EST please download again to fix a bug.*

    I just created a program to allow users to easily edit the btx files used for the overworld sprites.

    Please report and problems or suggestions you have.

    http://dl.dropbox.com/u/3706406/Files/BTX%20Editor.rar

    How to use:

    Extract the btx files from the narc file. (/a/0/8/1 for HG/SS) (Can anyone tell me the file for D/P/Pt?)

    Open the Program.

    Click the Open .btx button and select a btx file, if it a supported file (almost all the different trainer sprites) it will then be displayed.

    You can save it as a PNG file, edit it, and open the edited image, or just open a premade sprite sheet in the proper format. (32 by 32x, where x is the number of frames)

    Once a new image has been loaded into the program, you just click the Save .btx as... button to save the file.(At this time you can not overwrite the currently loaded file)

    Replace the new .btx file with the one you want to edit and repack the narc file.

    IMPORTANT:

    MAX OF 16 COLORS.

     

     

  3. Sorry for not posting sooner. Winamp doesn't really convert files, there is a special output plugin that writes the sound it generates while playing the music to a wav file. Go to options -> preferences -> output, select Disk Writer. I also took a look at your files you uploaded. there are some missing files. the mini2fs needs the sound bank files with all the instruments and stuff. it should have come with the set as a .smap and .2sflib

    I'm not sure about youtube videos, but the music from winamp sounds exactly like the music from the game. I even did a test and played the song on both winamp and my ds, no differences I could hear at all.

  4. There are plugins for winamp to play video game music ripped directly form the game. there is one for almost every console I can think of. The plugins emulate the systems' sound hardware and use the data to play the music.

    some formats I know of the top of my head are

    NDS: mini2sf

    GBA: minigsf

    Genesis: vgm

  5. It seems that 0x34 byte in additional GTS data is determining skin during searching. But it works only with specific values:

    05 - bug catcher

    0B - ace trainer

    1F - some tought guy (dont know exactly)

    32 - ruins explorer

    33 - karate guy

    3E - dont know exactly too

    46 - this one too

    In dec: 5,10,31,50,51,62,70. And I cant see any rule here yet.

    Other values in range 00-83 gives default skin. (I hadnt tested others yet)

    Also, other 3 trailing bytes seems to have no role here.

    It could be the trainer's wifi avatar. like how you see yours friends in union room.

  6. Can you give us some more information on this?

    How exactly is the intro tied to class? Each Gym Leader/E4/rival has their own intro with their own face, so wouldn't it be individually related? As far as battle music goes, we only really need to bring in

    1) normal trainer battle (Plat)

    2) Gym Leader Battle (Plat)

    3) E4 Battle (Plat)

    4) Champion Battle (Plat)

    5) Rival Battle (Plat)

    and possible GBA battle music, if someone can figure out how to adapt that for a DS game. I have no idea if that's possible.

    Again, the intros and music are purely cosmetic and not 100% essential (but would be awesome).

    I looked at the trainer data in PPRE and for trainer class there is a few occurrences of Leader in the class list. I am guessing each one goes to each gym leader. I bet if you change one gym leader to anther Leader class, it will show another person's face.

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