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Posts posted by KazoWAR
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use DeSmuME's built in record AVI function.
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Work this Maker for Pokemon ?
sorry, it does not.
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in the edit for the Pokemon, click on pokemon stats edit and click the all max button
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I know that pkm editor I made a while back allows you add the party bytes to a pokemon. I don't know if any others have that feature. You can use it to make pc pokemon partly pokemon so you can use them with the gts programs without any problems.
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I think those features are not available for that version of pokesav.
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I haven't been using PokeGen. The generator I'm talking about is "PKMDS Pokemon Generator by CodeMonkey85"
I have yours downloaded, just thought it was a little more confusing than that one. I can make a pokemon in like 10 seconds I have it so down, then just edit whatever in Pokesav.
Poe, the steps left and the happiness share the same data like Codr said. when it is an egg its used for the remaining steps. when it is hatched its used for happiness. if you click the Is Egg check mark you will see that the steps lefts it enabled and the happiness is disabled. also you will noticed that the value for both the steps left and happiness is the same.
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New and improved BTX Editor 2.0
http://www.mediafire.com/file/49nycebcfywyh2y/BTXE
old post
Spoiler*If you downloaded this befor 7/2/2010 3:39 PM EST please download again to fix a bug.*
I just created a program to allow users to easily edit the btx files used for the overworld sprites.
Please report and problems or suggestions you have.
http://dl.dropbox.com/u/3706406/Files/BTX%20Editor.rar
How to use:
Extract the btx files from the narc file. (/a/0/8/1 for HG/SS) (Can anyone tell me the file for D/P/Pt?)
Open the Program.
Click the Open .btx button and select a btx file, if it a supported file (almost all the different trainer sprites) it will then be displayed.
You can save it as a PNG file, edit it, and open the edited image, or just open a premade sprite sheet in the proper format. (32 by 32x, where x is the number of frames)
Once a new image has been loaded into the program, you just click the Save .btx as... button to save the file.(At this time you can not overwrite the currently loaded file)
Replace the new .btx file with the one you want to edit and repack the narc file.
IMPORTANT:
MAX OF 16 COLORS.
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I may be wrong, but I think egg obtained is only used on pokemon that are still in eggs, once it hatches the summary says egg received.
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Sorry for not posting sooner. Winamp doesn't really convert files, there is a special output plugin that writes the sound it generates while playing the music to a wav file. Go to options -> preferences -> output, select Disk Writer. I also took a look at your files you uploaded. there are some missing files. the mini2fs needs the sound bank files with all the instruments and stuff. it should have come with the set as a .smap and .2sflib
I'm not sure about youtube videos, but the music from winamp sounds exactly like the music from the game. I even did a test and played the song on both winamp and my ds, no differences I could hear at all.
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There are plugins for winamp to play video game music ripped directly form the game. there is one for almost every console I can think of. The plugins emulate the systems' sound hardware and use the data to play the music.
some formats I know of the top of my head are
NDS: mini2sf
GBA: minigsf
Genesis: vgm
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Anyone know what file in HGSS is otherpoke.narc. I tried looking around but had no luck
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It seems that 0x34 byte in additional GTS data is determining skin during searching. But it works only with specific values:
05 - bug catcher
0B - ace trainer
1F - some tought guy (dont know exactly)
32 - ruins explorer
33 - karate guy
3E - dont know exactly too
46 - this one too
In dec: 5,10,31,50,51,62,70. And I cant see any rule here yet.
Other values in range 00-83 gives default skin. (I hadnt tested others yet)
Also, other 3 trailing bytes seems to have no role here.
It could be the trainer's wifi avatar. like how you see yours friends in union room.
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The DNS spoofer keeps just random stoping. the last thing said is that someone requesting a url string.
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Anyone know what I need to have it keep sending out the same pokemon over and over? I tried GTS Nuker, but it did it once and wouldn't send out another time, but you could still connect to the gts.
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Finally a NDS event Celebi! It is almost impossible to have a good Celebi for competitive battles.
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have you tried setting the time back by 2 hours?
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you ca use sendpkm to send a pkm file to your game from the GTS and you can give it the item before sending it.
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Can you give us some more information on this?
How exactly is the intro tied to class? Each Gym Leader/E4/rival has their own intro with their own face, so wouldn't it be individually related? As far as battle music goes, we only really need to bring in
1) normal trainer battle (Plat)
2) Gym Leader Battle (Plat)
3) E4 Battle (Plat)
4) Champion Battle (Plat)
5) Rival Battle (Plat)
and possible GBA battle music, if someone can figure out how to adapt that for a DS game. I have no idea if that's possible.
Again, the intros and music are purely cosmetic and not 100% essential (but would be awesome).
I looked at the trainer data in PPRE and for trainer class there is a few occurrences of Leader in the class list. I am guessing each one goes to each gym leader. I bet if you change one gym leader to anther Leader class, it will show another person's face.
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bidoof super forme. it gives him wonderguard and 255 base stats
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if you guys can make it play battle intro A and battle music B for trainer class C, then sure.
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It seems the trainer class is what determines the intro scene and music.
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It sounds like it. You can double check by trading a Pokemon you caught in the game to someone that has easy access to their sav files and they can check for you.
What Pokemon Did You Use To Defeat Red?
in Generation 4
Posted
Crobat, typlosion, alakazam, heracross, gyarados, dragonite