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KazoWAR

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Posts posted by KazoWAR

  1. I'm having a problem with BWSE. Whenever I select a narc folder, it says "DSDecmp failed to decompress the file." I'm attempting to change the player character's overworld sprite. What am I doing wrong?

    use bwoe, bwse is for the pokemon and trainer batte sprites.

    also new upload. i added a b2w2 mugshot editor, it more of a test. it works but not in a fully user friendly state.

  2. Kazo I have a problem with BWOE when i replace an image of a sprite even with one from the game I get this and when I save the narc and open it back up it stays the same as the original pic :( Please help all your other tools work fine. Thanks for the time and effort ! :)

    Are you trying to insert sprite of the same size?

  3. No, I do not plan to cheats at tournaments, I have no plans to enter any official tournaments at all. I am not as serious as I was in competitive battling as I was in 4th gen. I do not make teams anymore. whenever I battle I just bring 6 random competitively viable pokemon. There is a type of battling called roulette battles where each player ends up with 6 random pokemon to battle with and try to make the best of it. that is how I always battle in 5th gen even if the other player i am battling is using a solid planed out team. I just use 6 random pokemon and make the best of it. I battle alot on DeSmuME emulator and had a script that would take 6 random encrypted pkm files and inject it into the battle box data in ram and when i go to battle i just pick to use battle box and start the match with 6 randoms. but i want to have this work also on a DS as well, since i cannot have the program run while the game is running i need to instead edit the save file before i start the game to have the 6 random pokemon.

    as of now i have the hombrew app correctly calculating the crc of the battle box data and the list of checksums. now i just need to get it to write the data back to the file properly.

  4. battle box is standard 136 byte storage pkm. both pokesav and pokegen fixed the checksum for the battle box data. I can edit the battle box data with encrypted pkm files just fine. but the battle box checksum located at the end of the data at save file offset 0x20D5E and mirrored at 0x23F62 for the list of checksums and the checksum for the list of checksums at 0x23F9A i do not know how to calculate them.

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