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KazoWAR

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Posts posted by KazoWAR

  1. I used Japanese Emerald, but know it works too.

    Pokedex Editor I used on US FireRed, could be a problem of the save file since it's not mine.

    Anyway here it is.

    Missing Pokemon are

    Venusaur

    Poliwrath

    Scyther

    Electabuzz

    Magmar

    Omastar

    Mew

    Chikorita

    Bayleef

    Cyndaquil

    Quilava

    Furret

    Ledyba

    Ledian

    Ariados

    Pichu

    Cleffa

    Igglybuff

    Togetic

    Xatu

    Ampharos

    Azumarill

    Politoed

    Aipom

    Sunkern

    Quagsire

    Espeon

    Murkrow

    Slowking

    Forretress

    Gligar

    Granbull

    Shuckle

    Sneasel

    Teddiursa

    Slugma

    Magcargo

    Corsola

    Remoraid

    Octillery

    Delibird

    Mantine

    Skarmory

    Porygon2

    Stantler

    Smoochum

    Elekid

    Magby

    Entei

    Pupitar

    Treecko

    Grovyle

    Sceptile

    Torchic

    Combusken

    Mudkip

    Marshtomp

    Swampert

    Mightyena

    Zigzagoon

    Linoone

    Wurmple

    Silcoon

    Beautifly

    Cascoon

    Dustox

    Lotad

    Lombre

    Ludicolo

    Seedot

    Nuzleaf

    Shiftry

    Taillow

    Swellow

    Wingull

    Pelipper

    Ralts

    Kirlia

    Gardevoir

    Surskit

    Masquerain

    Shroomish

    Breloom

    Slakoth

    Vigoroth

    Slaking

    Nincada

    Whismur

    Loudred

    Exploud

    Makuhita

    Hariyama

    Azurill

    Nosepass

    Skitty

    Delcatty

    Sableye

    Mawile

    Aron

    Lairon

    Aggron

    Electrike

    Plusle

    Minun

    Volbeat

    Illumise

    Roselia

    Gulpin

    Swalot

    Carvanha

    Sharpedo

    Wailmer

    Wailord

    Numel

    Camerupt

    Torkoal

    Spoink

    Grumpig

    Spinda

    Trapinch

    Vibrava

    Flygon

    Cacnea

    Cacturne

    Swablu

    Altaria

    Zangoose

    Seviper

    Lunatone

    Solrock

    Barboach

    Whiscash

    Corphish

    Crawdaunt

    Baltoy

    Claydol

    Lileep

    Cradily

    Armaldo

    Feebas

    Milotic

    Castform

    Castform

    Castform

    Castform

    Kecleon

    Shuppet

    Banette

    Duskull

    Dusclops

    Tropius

    Chimecho

    Wynaut

    Snorunt

    Glalie

    Spheal

    Sealeo

    Walrein

    Clamperl

    Huntail

    Gorebyss

    Relicanth

    Luvdisc

    Bagon

    Shelgon

    Salamence

    Beldum

    Metang

    Metagross

    Regice

    Registeel

    Latias

    Latios

    Groudon

    Deoxys

    Thanks, got it fixed now.

  2. fixed the window size problem, i use windows classic theme, and sized the windows with that, but it looks like it was too small for the nonclassic theme.

    Also the Pokedex editor only let you have a total of 211 Pokemon in National Dex (144 in Kanto Dex) if you click "seen all" or "own all".

    What version are you using, I can not replicate this, also can you send me your save file?

    also japanese version seems to work perfectly fine, except the lack of Japanese character support. but there was a bug that caused r/s to have corrupt file so it loaded previous save, maybe you used r/s j?

  3. Nice, thanks!

    I tested Japanese, French and German Emerald versions. Japanese didn't work, but French and German seems to work. I think Italian and Spanish should work too.

    Also I found a bug. Some characters don't show up correct in game.

    If I enter an ? in the Editor it will become an À in game.

    I will probably need to add support for the other regions character tables.

  4. PKHeX now supports gen 3 sav editing!

    https://projectpokemon.org/forums/showthread.php?36986-PKHeX-Gen-3-6-SAV-PKM-Editor

    After many years of on and (mosty)off work, I am ready to release A-Save, a 3rd Generation Save Editor.

    It supports R/S/FR/LG/E, all regions!

    A-Save includes a trainer editor, item editor, pokedex editor, party editor, box editor, and a pokemon editor.

    Please make backup of save file before testing this program.

    Download

    v1.27 A-Save.rar

     

    v1.27

    fixed a bug that caused the program to crash when loading save files that had only been saved once.(no backup data)

    v1.26

    fixed a bug with the rival name editor.

    v1.25

    added rival name edit for FRLG

    v1.24

    changed directory paths from \\ to Path.Combine()

    ability no longer locked to PID.

    fixed bag item limits between verions 99 RSE 999 FRLG (999 berry and pc all versions)

    attempt to auto detect FR/LG base on keywords in the filename "Fire" or "Red" for FR and "Leaf or "Green" for LG, if fails shows prompt.

    some things might be broken because this build was built from the source code obtained from decompiling the binary of v1.23, and I had to fix alot of errors it caused. v1.23 is included as a fall back for any new bugs.

    v1.23

    changed "–" to "-" in the move list.(different characters, the second is the one you get form the keyboard minus key)

    v1.22

    fixed a minor bug in pokedex. thanks to Zaz for pointing it out to me.

    v1.21

    another attempt to fix the file not found bug some users are having.

    v1.20

    changed the way the program opens images.

    added check for data folder.

    changed berry cap to 999.

    autoconvert "ー" and "-" into "–".

    v1.19

    fixed bugged caused by having over the normal maximum of money/coins/BPs

    v1.18

    fixed HO-OH auto name.

    removed auto size on tab change in pokemon editor, it caused problems with screen being to small on high DPI settings.

    v1.17

    increased icon update interval.

    added EGG (GIFT) to location list.

    changed to build with .NET 4.0

    v1.16

    forgot to hide the dump button after debugging.

    v1.15

    added initial rtc value roll over.

    fixed FR/LG item count bug for version select window.

    v1.14

    fixed shedinja HP bug.

    fixed FR/LG item count bug.

    v1.13

    tweaked reset rtc values.

    v1.12

    fixed bug in name edit.

    v1.11

    tweaked trainer edit ui.

    added play time edit.

    added rtc edit.

    added names for pokemon from all regions, when you click the species name button in name edit, it's name will be set to that based on the language flag of the pokemon.

    added autofill trash bytes on name edit.

    added coin case in trainer edit.

    v1.10

    added wurmple evolution in pid generator.

    added spinda spot editor in pid generator.

    added spinda spot and unown form edit to pokedex editor.

    v1.9

    main window ui tweaked.

    met location list tweaked.

    added pokerus to pokemon editor.

    v1.8

    fixed more pokedex bugs!

    v1.7

    fixed pokedex edit bug in R/S.

    added national dex toggle to pokedex editor.

    v1.6

    fixed pokedex edit bug in FR/LG.

    v1.5

    made character table more complete.

    text entered that is not found in the character table is replaced with "?".

    fixed language flag bug.

    added a feature that tries to interpret Bad EGGs instead of having them crash the program.

    unhatched pokemon are now shown as eggs.

    v1.4

    tweaked some text.

    v1.3

    fixed FR/LG checksum bug that occurred from the R/S checksum fix.

    v1.2

    fixed party pokemon party data bug.

    v1.1

    fixed pokemon editor window size.

    fixed R/S checksum bug.

    v1.0

    initial release.

    • Amazed 1
  5. My code below is in C#, but I hope it helps you to get it working in VB.

    Checksum

    //Calculates Checksum
    UInt32 Checksum = 0;
    Main.PKM.Position = 0x08;
    for (int i = 0; i < 64; i++)
    {
       Checksum += (uint)((Main.PKM.ReadByte() + (Main.PKM.ReadByte() << 8)) & 0xFFFF);
    }
    
    //Updates Checksum
    Main.PKM.Position = 0x06;
    Main.PKM.WriteByte((byte)(Checksum & 0xFF));
    Main.PKM.WriteByte((byte)(Checksum >> 8));
    

    Locations

    //Egg Location
    Main.PKM.WriteByte((byte)((int)numericUpDown_Egg.Value & 0xFF));
    Main.PKM.WriteByte((byte)((int)numericUpDown_Egg.Value >> 8));
    
    //Met At Location
    Main.PKM.WriteByte((byte)((int)numericUpDown_Met.Value & 0xFF));
    Main.PKM.WriteByte((byte)((int)numericUpDown_Met.Value >> 8));
    

    IVs

    //Bits 0-29 - Individual Values / Bit 30 - Egg Flag / Bit 31 - Nicknamed Flag
    IVs_Egg_Nick = (uint)numericUpDown_HPIV.Value;
    IVs_Egg_Nick += (uint)numericUpDown_AtkIV.Value << 5;
    IVs_Egg_Nick += (uint)numericUpDown_DefIV.Value << 10;
    IVs_Egg_Nick += (uint)numericUpDown_SpeIV.Value << 15;
    IVs_Egg_Nick += (uint)numericUpDown_SpAIV.Value << 20;
    IVs_Egg_Nick += (uint)numericUpDown_SpDIV.Value << 25;
    if (comboBox_EggType.SelectedIndex == 2)
    {
       IVs_Egg_Nick += 0x40000000;
    }
    if (checkBox_Nickname.Checked)
    {
       IVs_Egg_Nick += 0x80000000;
    }
    Main.PKM.WriteByte((byte)(IVs_Egg_Nick & 0xFF));
    Main.PKM.WriteByte((byte)((IVs_Egg_Nick & 0xFF00) >> 0x08));
    Main.PKM.WriteByte((byte)((IVs_Egg_Nick & 0xFF0000) >> 0x10));
    Main.PKM.WriteByte((byte)(IVs_Egg_Nick >> 24));
    

  6. So far, everything works except for : checksum, species, ability, language, hometown, location, IVs, and moves

    edit: apparently, I cant use .SelectedValue and have to use .SelectedIndex

    when you changed to SelectedIndex, what is now fixed/still broken?

  7. Hey im trying to edit the trainers bike into a car. I have designed the car and i have replace one movement of the bike with it. (yes, its a crappy car... lol) I inject the narc file perfectly but when i go into the game the car doesnt appear? It is in 16 bit png colors too. anyone know whats going on?

    Here is the pic

    carod.png

    18 colors

  8. G4PS will take 2 or 4 images and build a single palette from them and then save all the images using the single palette as an 8bpp image to be used with PokeDSPic.

    example

    This example shows Nidoking, he has some extra colors on his front sprite than he has on the back sprite so the palettes for the two are different.

    Front_zpsf232046f.pngBack_zpse1807de2.png

    unsynced_zps91fde103.png

    After being ran though G4PS, they are the same.

    synced_zpsccfa5ee7.png

    G4PS..rar

    G4PS..rar

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