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First one was shiny gyarados in silver, but without an event it was a shiny Hariyama in Sapphire's victory road. Then I later got Shiny Zubat as the fifth pokemon I found in my Leafgreen's Mt. Moon (WHAT ARE THE CHANCES?!?!?!?). Then the last I legitamately caught as of now was SoulSilver's Red Gyarados.
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Yep!
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Pokémon Mystery Dungeon: Explorers of Sky (US) AR Codes
Pokehacker replied to Pokehacker's topic in RAM - NDS Cheats
I don't know, actually. -
I'd like it either way, the game truly could use both!
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This is the Pokémon Mystery Dungeon: Explorers of Sky (US) AR Code Thread! To Start off, here are some useful working codes that I've collected or made: Able to View Enemy,Items and Stairs on Map 921BA52E 00000100 221BA621 000000FF 121BA622 0000FFFF D0000000 00000000 Max Money (Select) 94000130 FFFB0000 022A4BB8 0001869F D2000000 00000000 Enable All Menu and Icons All Top Menu, Icons at Continuation Menu 222AB238 0000001F 222AB23B 0000001F 222AB23C 000FFFF0 Max Level Treasure Bag 222AB15C 00000006 [sel + Left ON, Sel + Right OFF]Easy Recruit (Note: Does not work in dungeons where you can't recruit) 94000130 FFEB0000 9230DD8E 000003A0 1230DD92 000008BD 02051294 E7900001 D2000000 00000000 94000130 FFDB0000 9230DD8E 000003A0 1230DD92 0000E8BD D0000000 00000000 02000090 000004AD E2000080 00000010 E59FC008 E780C001 E7900001 EA014481 52000090 000004AD 02051294 EAFEBB79 D2000000 00000000 Item Pack v1 Item 1-1000 (Start+L) Use before going into storage menu, it consists of the first 1000 items of the item list, delete 351 items before you use item pack v2 94000130 FDF70000 122A3BAE 00000001 DA000000 022A3BAE C0000000 000003E7 D7000000 022A3BAE D4000000 00000001 D2000000 00000000 94000130 FDF70000 C0000000 00000009 122A437E 000003E7 DC000000 00000002 D2000000 00000000 Item Pack v2 Item 1001-1351 (Start+R) It replaces the last 351 slots of the storage. Use before going into storage menu, v1 consists of the first 1000 items of the item list, delete 351 items before you use item pack v2 94000130 FEF70000 122A40BE 000003E9 DA000000 022A40BE C0000000 0000015F D7000000 022A40BE D4000000 00000001 D2000000 00000000 Dungeon Codes: Never Hungry/Belly Never Decrease (Note: Does not work with Mobile Scarf/Munch Belt attached) 9230FE9E 0000E1DD 0230FEA0 E1A00000 D0000000 00000000 Floor Modifier, R+Up Increase, R+Down Decrease 94000130 FEBF0000 DB000000 021BA47D D4000000 00000001 D8000000 021BA47D D2000000 00000000 94000130 FE7F0000 DB000000 021BA47D D4000000 000000FF D8000000 021BA47D D2000000 00000000 Team Stats Codes: Max HP (Select) 94000130 FFFB0000 C0000000 00000003 021BA538 03E703E7 DC000000 00000240 D2000000 00000000 Level 100 (Select) 94000130 FFFB0000 C0000000 00000003 221BA532 00000064 DC000000 00000240 D2000000 00000000 Max IQ (Select) 94000130 FFFB0000 C0000000 00000003 121BA536 000003E7 DC000000 00000240 D2000000 00000000 Max Stats (Select) 94000130 FFFB0000 C0000000 00000003 121BA542 0000FFFF 121BA544 0000FFFF DC000000 00000240 D2000000 00000000 Max EXP (Select) 94000130 FFFB0000 C0000000 00000003 021BA548 00986F70 DC000000 00000240 D2000000 00000000 All TMs (Select+Up) 94000130 FFBB0000 C0000000 00000003 221BA652 00000063 221BA65A 00000063 221BA662 00000063 221BA66A 00000063 DC000000 00000240 D2000000 00000000 Max Belly (Select) 94000130 FFFB0000 C0000000 00000003 121BA66E 000003E6 121BA672 000003E7 DC000000 00000240 D2000000 00000000 Max Belly (Always on) C0000000 00000003 121BA66E 000003E6 121BA672 000003E7 DC000000 00000240 D2000000 00000000 Game Time Codes: Game Time 0:00:00 022AB694 00000000 Game Time 9999:59:59 022AB694 022550FF Exp Multiplier Codes: x2 9230269A 0000E59F 1230269C 00001082 D0000000 00000000 x4 9230269A 0000E59F 1230269C 00001102 D0000000 00000000 x8 9230269A 0000E59F 1230269C 00001182 D0000000 00000000 x16 9230269A 0000E59F 1230269C 00001202 D0000000 00000000 x32 9230269A 0000E59F 1230269C 00001282 D0000000 00000000 x64 9230269A 0000E59F 1230269C 00001302 D0000000 00000000 x128 9230269A 0000E59F 1230269C 00001382 D0000000 00000000 x256 9230269A 0000E59F 1230269C 00001402 D0000000 00000000 x2048 9230269A 0000E59F 1230269C 00001582 D0000000 00000000 x4096 9230269A 0000E59F 1230269C 00001602 D0000000 00000000 x8192 9230269A 0000E59F 1230269C 00001682 D0000000 00000000 x16,384 9230269A 0000E59F 1230269C 00001702 D0000000 00000000 x32,768 9230269A 0000E59F 1230269C 00001782 D0000000 00000000 x65 536 9230269A 0000E59F 1230269C 00001802 D0000000 00000000 Really Quick Level Up (aka. x 524 288) 9230269A 0000E59F 1230269C 00001982 D0000000 00000000 Reward Pok? Multiplier Codes 1 x2 02062EA4 EAFE747D 020000A0 E1A00080 020000A4 E5840008 020000A8 E12FFF1E x4 02062EA4 EAFE747D 020000A0 E1A00100 020000A4 E5840008 020000A8 E12FFF1E x8 02062EA4 EAFE747D 020000A0 E1A00180 020000A4 E5840008 020000A8 E12FFF1E x16 02062EA4 EAFE747D 020000A0 E1A00200 020000A4 E5840008 020000A8 E12FFF1E x32 02062EA4 EAFE747D 020000A0 E1A00280 020000A4 E5840008 020000A8 E12FFF1E x64 02062EA4 EAFE747D 020000A0 E1A00300 020000A4 E5840008 020000A8 E12FFF1E Rescue Points Multiplier Codes 1 x2 02063090 EAFE7406 020000B0 E1A00080 020000B4 E5840028 020000B8 E12FFF1E x4 02063090 EAFE7406 020000B0 E1A00100 020000B4 E5840028 020000B8 E12FFF1E x8 02063090 EAFE7406 020000B0 E1A00180 020000B4 E5840028 020000B8 E12FFF1E x16 02063090 EAFE7406 020000B0 E1A00200 020000B4 E5840028 020000B8 E12FFF1E x32 02063090 EAFE7406 020000B0 E1A00280 020000B4 E5840028 020000B8 E12FFF1E x64 02063090 EAFE7406 020000B0 E1A00300 020000B4 E5840028 020000B8 E12FFF1E bonus abilities 0 Bonus Ability Hero L + Select 94000130 FDFB0000 121BA5FD 0000FF0B 121BA614 0000FF04 221BA616 00000002 121BA619 0000FF03 121BA61F 0000FF01 021BA621 00020202 221BA63D 000000FF 121BA83D 0000FF0B Bonus Ability Partner L + Select 94000130 FDFB0000 121BA83D 0000FF0B 121BA854 0000FF04 221BA856 00000002 121BA859 0000FF03 121BA85F 0000FF01 021BA861 00020202 221BA87D 000000FF Floor Modifier, R+Up Increase, R+Down Decrease R+Up Increase, R+Down Decrease 94000130 FEBF0000 DB000000 021BA47D D4000000 00000001 D8000000 021BA47D D2000000 00000000 94000130 FE7F0000 DB000000 021BA47D D4000000 000000FF D8000000 021BA47D D2000000 00000000 All Dungeons (Note: all dungeons including things like Spring Cave and Registeel Chamber, not allowed to go to next part of dungeon [i.e. pits]) 222AB243 000000FE 022AB244 FFFFFFFF 022AB248 FFFFFFFF 022AB24C FFFFFFFF 022AB250 FFFFFFF9 022AB254 E0000000 122AB256 00000FC7 __________________________________________________________________________ Needed: A Solitary Dungeon Code (With xxx) Attached is Dungeon Hex Values. Dungeon Values.txt
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O.k., school is unfortunetly taking its toll on this project:frown:
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Yeah, ninja boys have to train for SOMETHING :biggrin:. Errr...
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Errrr........... I think he was asking me:redface:.
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Hmmm....... good point.
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Sorry about not posting, I forgot to mention that I would be on vacation from Friday to today:redface:! ---------------------------------------------------------------------------------------------------------------------------------- Anyway, let's get back on topic. True, I forgot about that:redface:... Yeah, fighting and dark legends would be nice though:biggrin:! It IS a good Idea:biggrin:! Emo Kids will DEFINITELY be in Amethyst!:biggrin:
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Good Idea, I think I could make a Dark/Fighting/Psychic Trio Work!:biggrin:
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True! I will check that now! EDIT: Drat, I can't find them.:frown: Well... I was thinking I could make someone who helps alot into an important person... Sorry, I can't do that, but when I do release a demo, I'll give a link out!:smile:
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Not a bad Idea! --------------------------------------------------------------------------------------------- By the way, this is to everyone, I could use the front/back sprites of MaleCharacter/Lucas from diamond/pearl and from platinum, and the front/back sprites of FemaleCharacter/Dawn from diamond/pearl and from platinum, the reason will be anounced shortly:biggrin:.
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Well... The last evolve of starters doesn't really always follow that rule (Empoleon), but AT LEAST at the start they should be just 2x on each other. I like it!
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Yeah, dragons shouldn't be starters, and the fire-grass-water triangle should remain intact.:biggrin:
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This has already been disscussed earlier in this topic, and I will not have missingno normally obtainable.
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I like the idea:smile: Funnily enough, I had an idea close to that a long time ago (before I was even on this site) for my dragon types (Hydron, Hydrox, Droxonous), but I like your version more!:biggrin: That would be great!:biggrin:
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Seems like we have a new move developer!:biggrin: ---------- Post added at 10:35 AM ---------- Previous post was at 10:31 AM ---------- He is talking about the Pokemon Amethyst Version Group. However, there is no rule about posting there instead of here, so you can post either way. (I check both of them regularly:biggrin:)
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Thank you:biggrin:!
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I have friends who aren't on this site, who know alot about programming and will help me with that.
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Yes, of course you can!:biggrin: ---------- Post added at 10:51 AM ---------- Previous post was at 10:46 AM ---------- Just to make this clear, it IS NOT an edit of another game, and it (hopefully) WILL NOT dissolve, Because its first versions WILL NOT be on the DS, but rather, the computer (Which will be a whole lot easier).
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Missingno WILL be in my game, but only in case of a glitch to prevent the game from crashing. (Like ??? Arceus) He WILL NOT be obtainable any other way. EDIT: I actually changed my mind. Beta testers may get one as a prize. ---------- Post added at 02:06 PM ---------- Previous post was at 02:05 PM ---------- OK.:biggrin: Just wondering.
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How right you are!:smile:
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Good point.:smile:
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By the way, just out of intrest, what was the name of your game?