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Bond697

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Everything posted by Bond697

  1. 923FFFFE 00000001 if (*23ffffe) 62250010 00000000 if the encounter slots are sitting in ram DA000000 02250010 load first encounter into rD D4000000 00000029 add 41 to rD D7000000 02250010 *(2250010 + offset) = rD D3000000 00000000 set the offset to 0 82250010 00000289 is 0x289 < (*2250010 & 0xFFFF) D4000000 FFFFFD77 two's compliment subtract 289 from rD D7000000 02250010 *(2250010 + offset) = rD D2000000 00000000 end 923FFFFE 00000001 if (*23ffffe) 123FFFFE 00000000 *23ffffe = 0 DA000000 02250010 rD = *(2250010 + offset) C0000000 0000001E for(i = 30; i > 0; --i) D7000000 02250014 *(2250014 + offset) = rD DC000000 00000002 offset += 2 D2000000 00000000 continue; A2257010 00000000 if(*2257010 & 0xffff) 923FFC3C FFF00000 if 0 == (*2fffc3c)&F ;this is true every 16 frames 923FFFFE 00000000 if(!*23ffffe) 123FFFFE 00000001 *23ffffe = 1 ;change the encounter slots every 16 frames D2000000 00000000 i only spent about 5 minutes on this, but as best i can see it, it "randomizes" the encounter slots by adding 41 to them every 16 frames? also, it makes sure that you're walking around. 2257010 is a step counter. if the step counter is 0, it never checks for (vframe & ffff) & f.
  2. the stat recalculation actually happens even more often than that now. when you heal, deposit into a pc, get into battle, get out of battle, and a decent amount of other situations. you would have an extremely difficult time getting into a battle with manually sets stats, if you can do it at all.
  3. that looks like a dusk ball, actually. or they made a mistake and it actually comes in a cherish ball.
  4. find the lookup array of tm moves (in order by tm number then hm number) at the end of the arm9 and make some adjustments.
  5. you would need to repoint the swarm info and add more lines.
  6. is some of that code missing?
  7. no, that's possible. it's just something that i would have to do and i don't have time at the moment.
  8. incense items have their own handler and a couple of arrays that are used to do all the work.
  9. http://projectpokemon.org/forums/showthread.php?17978-PokeGC-A-Gamecube-Pokemon-Checking-Tool
  10. of course that's legal. what the hell are you talking about?
  11. so there's 2 checks, one for the tally and one for that message. and there's 6 checks for each of those, 1 per ev. kind of annoying. anyway, i found the right spot, but i found out there's marking codes to give you 252 of each stat, so this isn't worth finishing.
  12. of course it's possible. i don't know if you can actually guarantee timer0's value though because it's just so fast. the ar will set timer0 every vblank, but it will run normally aside from that and since it's so fast, it won't be static. you could change os_getticklo to do nothing but return a constant which would be one of your standard timer0s. changing the date is as simple as writing over the clock offset. it's fastest moving value is a seconds, so you wouldn't have a problem there. this would work for console or emulator.
  13. you only read half. the check will be removed. all your other shit about games and the like is irrelevant. pokegen will function no matter what.
  14. you realize that it's "rent" anyway, right? you don't own the software and the source, you own a license for software. you're renting it anyway. and if he decides to stop supporting it, the check will be removed, i'm sure. what the fuck are you even talking about? this is going absolutely nowhere.
  15. the "points" you're making are starting to get ridiculous. the whole thing about the mass effect drm is extremely disingenuous, the bullshit about renting is.. strange and wrong to say the least, and frankly i doubt broadband goes down for more than a few hours, maybe up to a day, almost anywhere. including in portugal, where service is apparently excellent.
  16. get a better-patched rom. everything works fine.
  17. of course it does.
  18. unless they changed from bw1(which i doubt) this is completely wrong.
  19. black2 520191C8 1C29408A 120191CC 00002001 120191D0 0000D100 94000130 FFFA0000 120191CC 000046C0 120191D0 000046C0 D2000000 00000000 white2 520191F4 1C29408A 120191F8 00002001 120191FC 0000D100 94000130 FFFA0000 120191F8 000046C0 120191FC 000046C0 D2000000 00000000
  20. black2 520191CC 42112001 120191D0 0000D100 94000130 FFFA0000 120191D0 000046C0 D2000000 00000000 white2 520191F8 42112001 120191FC 0000D100 94000130 FFFA0000 120191FC 000046C0 D2000000 00000000
  21. there won't be any such thing.
  22. he would be entirely in the right to charge $20-$25 for pokegen. $6 or $7 is a steal. pokegen is vastly better than pokesav and absolutely worth every penny right now. it will be amazing once codr really gets into adding new features. this is how business works. welcome to the real world.
  23. the ar3ds does not work for 3ds games. ds only. same as the ardsi only works in ds mode, not dsi mode.
  24. use this for he unlock all keys code: 52010500 42815880 12010504 000046C0 D2000000 00000000 the one i posted earlier can do that when you're using a real ar. i always use an emulator and turn codes on later, so i didn't realize it.
  25. 100% hollow fill every step: (white 2) 52182564 F8F0F683 12182546 000046C0 1218256A 000046C0 D2000000 00000000 (black 2) 52182524 F910F683 12182506 000046C0 1218252A 000046C0 D2000000 00000000
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