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Shin Atomoz

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Everything posted by Shin Atomoz

  1. The file sizes are different. I compared them before I moved the old one. If the old file works, then cool. But there are more pokemon forms this time so I figure the data would just shifted if I used it.
  2. The .bin of my old edits wont work obviously, is there a way to copy those edits over into the bin without having to hex edit? Or do I have edit everything all over again?
  3. Does anyone know the offset for uncapping the EV limit in Ultra Sun and Ultra Moon? Also the move effect for Photon Geyser as well?
  4. What exact code is it that prevents final evolutions from evolving further? Same with why the Perma. Megas reset forms every time I load up the file. I have an "Access PC anywhere" code to offset the latter, but the evolution problem still remains. If you know of any work arounds, that'd be great. As it is now, that's the only snag in my enjoyment of the rom...
  5. How would I rid Dark Void of it's exclusivity flag? I gave it to a few things already before I remembered it was recently limited only to Darkrai.
  6. I am using the evolution editor and set Raichu to evolve into Alolan-Raichu, but it doesn't work...am I missing something here? You can't make pokes evolve into megas or alolas?
  7. Does the problem I presented look familiar to any of you? I went to an old Personal Stats garc and it works just fine. I didn't lose any progress, but I would like to go back to my original if I can...
  8. What the heck is going on? I try using the Personal Stats section and this happens? Everything else works fine except for this function. Exception Details: System.ArgumentOutOfRangeException: InvalidArgument=Value of '65535' is not valid for 'SelectedIndex'. Parameter name: SelectedIndex at System.Windows.Forms.Control.MarshaledInvoke(Control caller, Delegate method, Object[] args, Boolean synchronous) at System.Windows.Forms.Control.Invoke(Delegate method, Object[] args) at pk3DS.Main.<B_Personal_Click>b__34_0() in C:\BuildAgent\work\b93f10d64d1a1178\pk3DS\Main.cs:line 557 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Loaded Assemblies: -------------------- mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscorlib.dll pk3DS, Version=1.0.0.106, Culture=neutral, PublicKeyToken=null C:\Users\Shin\hex\pk3DS.exe System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms\v4.0_4.0.0.0__b77a5c561934e089\System.Windows.Forms.dll System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Drawing\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll System.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Xml\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.dll pk3DS.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null C:\Users\Shin\hex\pk3DS.Core.dll -------------------- User Message: An unhandled exception has occurred. The program must now close.
  9. When I drag my edited garcs into the SaltySD for Sun, I get this error: error type: generic process id: 56 process name: niji_loc process title id: 0x0004000000164800 address: 0x0033df8c error code: 0xe0e046c1 I've tried changing around the files and using less files each time, but the same error code happens each time... Sorry to be a bother over this, but these garcs work fine for Moon but not for Sun...
  10. For the shiny editor section, what are values are recommended to get the best shiny encounter rate? I read on the github that editing may be necessary step, but I just started this whole process, so if I can do it from the tool that'd be great.
  11. Would it be possible to put Mega Evolutions and all the alternate forms in the Evolution Editor?
  12. I sincerely don't understand how my exheader offset is always 0x400 instead of 0x800...Is there something I'm doing wrong during the whole decryption process? I am using Asia's guide for this: https://gbatemp.net/threads/tutoria...d-3ds-roms-run-xy-oras-without-update.383055/
  13. Perhaps I have the wrong idea then, my bad. Just to be clear, After I decrypt a powersaves file, am I able to edit it, then put that edited file back into my rom? The red says cannot be injected back into my game, but does that mean physical or rom or both? It's not exactly specific and I read a few times that I can't do anything like editing unless I have a modded card, which I have. But even with gateway, I can't mod stuff for X and Y like Pokesav?
  14. Yes, it has everything to do with it. Gateway allows me to use my saves I edited with Pkhex. I can't do that if I don't decrypt my save, now can I? No, I can't.
  15. I just got my Gateway and I was just wondering if I'm still able to decrypt my sav from X or are saves from Powersaves patched? I just started messing with little over an hour ago...
  16. I remember I tried doing this with PPRE and my Totodile would try to learn the attack I set for it and then several others like Sacred Fire, Spacial Rend, and Splash...
  17. In order to change the forms, wouldn't you have the specific pokemon form's hex number into the code? For instance, if you wanted to put Rotom's form into the team, can't you pinpoint the part of the code in rom where you can change the pokemon freely? In this case, Rotom's Fire/Electric form hex number would 291. Since all regular pokemon are listed first then all the alternate forms are listed next in the games code right after Genesect. If you can understand how the trainer information is ordered in the rom, can't you just the put pokemon you want in the desired position? ED: When I put that code for Rotom's Electric/Fire form in place of Jimmy's bidoof in the first position, the editor doesn't recognize the number 657 (Rotom fire form in hex after Genesect) which I'm going to guess that this tool doesn't have the different forms programmed in? Kazo, can you verify this?
  18. When editing the level up moves, do each pokemon come with a set amount of level up moves? For example, Caterpie has 3 level up moves. Can I edit it to where Caterpie has a 4th move?
  19. Can someone tell me where the ingame text narc would be? I am editing the text right now for Gold, but I would like to transition it to Silver incase someone wants to play that version.
  20. Can someone tell me where that would be in the rom?
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