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Parakoopa

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  1. Hey! Great to hear you made progress! I actually haven't really played around with the map myself but I'd also like to find out how it works. Maybe it would be easier to do this more directly together on Discord and also I could have a look at that import bug you are having: https://discord.gg/4e3X36f The different modes might actually be the different kinds of maps... Isn't there a dedicated map for the future, maybe it's showing those markers instead? The progress should be controlled by the dungeon open list. But maybe the modes also have something to do with it...
  2. Static indexed PNG versions of the dungeon tilesets from the game (with their original palettes)
  3. These are all map backgrounds as GIFs. They contain all animated tiles and palettes. Please note, that the speed of the animation might now match the speed as seen in the game.
  4. Alright! Yeah sorry, I just read "creating a map", and my mind immediately went to just any map and not the world map. I haven't really played around with it too much, but as I said it works mostly like any other game map background and those are at least pretty much fully customizable. There are a few special things about it, like the markers or how characters are moved on that screen, and I don't know if there's a tool that can actually change the map markers yet. But again if you have any further questions, I'm happy to help and also investigate
  5. The map can play three types of animations: - Animated tiles: 8x8 tiles with multiple images that cycle at a constant rate - Animated palettes: One of the 14 palettes can be configued to cycle through multiple palettes at a constant rate - Sprites: On the map scenes sprites for objects can be placed and those sprites can also play animations. The things you mentioned should all be possible. There are maps with flowing water in the game, see Treasure Town, the Sharpedo Bluff or the beach. EDIT: Wait, do you mean the world map screen? The same things apply
  6. @Clueless: For map editing you probably want to use SkyTemple: 1. Yes, the limit is a total of 14 16 color palettes and each 8x8 tiles can only use one palette. SkyTemple has a tool to convert images to this format built-in. 2. Not really any un-reasonable limits with the things you mentioned. Movement speeds can be set anywhere between instant and very very slow. 3. Maps can be bigger, but I don't know what the limit is, it's probably going to be pretty high though. One limit however, is that a map can only contain 1024 unique graphic tiles (tiles can be flipped to have
  7. Currently I'm working on dungeon editing (tilesets, floor data, etc.), after that I want to add the level up data.
  8. Version 0.0.3

    335 downloads

    I hacked this UI together in less than an hour, if there are any bad bugs I'm sorry! Randomizer for Pokémon Mystery Dungeon Explorers of Sky. This randomizer randomizes... - ... all NPCs on the overworld (with matching portraits and names) - ... all dungeon layouts (including tilesets, music, weather, darkness, traps, items, Pokémon spawns, etc.) Pokémon level are randomized between -3/+3 of the minimum/maximum level that the Pokémon on that floor had in the original game. Moves, stats, starters, boss fights etc. are not randomized. Most hard-coded values are also not r
  9. Version 0.0.4

    317 downloads

    SkyTemple: The Explorers of Sky ROM editor for maps, backgrounds and scripts, including an interactive debugger for the game's script engine. This is a very early pre-release of SkyTemple, please expect many bugs and make backups of your ROMs! Linux and macOS version See the README: https://github.com/SkyTemple/skytemple/blob/master/README.rst Support For information and support: Github: https://github.com/skytemple Known issues: https://github.com/orgs/SkyTemple/projects/1
  10. Project website: https://skytemple.org Hi! A few months ago I wondered if there are any tools to make custom PMD2 ROM Hacks. I found out that much work on the games had been done, but there wasn't really any user friendly GUI editor to make custom ROM hacks. So I decided, I'd give it a shot and try to make my own. This tool can edit both the ROMs of Pokémon Mystery Dungeon Explorers of Sky EU / NA. Now, before I begin, I want to stress that NONE of this would have been even remotely possible without people like @psy_commando, @Nerketur, @evandixon, @MegaMinerd or any
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