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About This File

I hacked this UI together in less than an hour, if there are any bad bugs I'm sorry!

Randomizer for Pokémon Mystery Dungeon Explorers of Sky.

This randomizer randomizes...
- ... all NPCs on the overworld (with matching portraits and names)
- ... all dungeon layouts (including tilesets, music, weather, darkness, traps, items, Pokémon spawns, etc.)

Pokémon level are randomized between -3/+3 of the minimum/maximum level that the Pokémon on that floor had in the original game.

Moves, stats, starters, boss fights etc. are not randomized. Most hard-coded values are also not randomized.

Part of the SkyTemple project:


Please join our Discord server for support: https://discord.gg/4e3X36f

Install on Windows
Download the Installer and install it. After this run "SkyTemple Randomizer"

Install on Linux
The Linux version can be installed via Pip. For this Python 3.6+ must be installed and GTK+ (which you most likely both have):

pip install --upgrade skytemple-randomizer

You may need to run pip3 instead and/or need to update pip by running:

pip3 install --upgrade pip

After this, you can run skytemple_randomizer to run it. If this doesn't work, you don't have ~/.local/bin in your PATH. Run ~/.local/bin/skytemple_randomizer instead.

What's New in Version 0.0.3   See changelog


- Fixed item, trap and Pokémon spawn rates (for real this time) - A huge variety of Pokémon and items can now spawn (all of them), money is much less likely.

- Kecleon can no longer spawn as enemy Pokémon in dungeons

- The "giant one room monster house" and "two rooms one monster house" layouts of dungeon floors are now less likely to happen

- Portraits are now longer mirrored for randomized overworld Pokémon / starters (only fixed when applied to a fresh new ROM)

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   0 of 1 member found this review helpful 0 / 1 member

The randomizer doesn't convert properly, maybe it's something i did but i don't know. I put in the .nds file into the game and randomize it and it comes out as an unplayable File type, is there anyway to get it to convert into a .nds file so i can actually play my randomized copy?

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· Edited by Spoon_TM


A good start, but a bit broken. Monster houses are on almost every floor, my beach cave was 4-5 monster houses every single time. 
It would also be nice to have settings in the future, so I could randomize items without the entire dungeon being randomized.

Small note: When the program creates a rom, you have to manually add the ".nds" to the end.

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