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Showing content with the highest reputation since 11/05/25 in Posts

  1. Hi, first post here! Funny how my GB Operator just arrived today, as it seems it is now precisely 25 years ago when the Tennispalatsi Mew event was held here in Finland. Anyhow, to cut a long story short, here is my Mew from my old Red cartridge. The battery has, impressizely enough, survived for 25 years. I will head to have it changed on saturday now that I managed to back up my save. I found this site when researching these event Pokémon, so I suppose it's appropriate to share it here today. This save is exactly how I left the game somewhere around 2001 or so, Bill's PC should still contain the Pokémon I attended the Finnish Championship qualifiers in 2000 or something with, such as Dugtrio, Double Rester Articuno and Hyper Beam Spam Dragonite etc :DD Back then finnish players used to hang out on the #PKMN IRC-channel in ircnet or something, so the "competitive" players already knew eachother online. Lots of memories of reading the Azure Heights forums and preparing for the event. Pokemon - Red Version (USA, Europe) (SGB Enhanced).sav
    4 points
  2. Looks like it just came out a few hours ago. Please wait patiently
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  3. About this release General idea Explorers of Alpha has been developed with replayability and accessibility in mind. Ever since injecting custom code has been normalized in the Sky modding community, most of the changes aim to implement new mechanics and provide the most complete and interesting experience possible while retaining the core Explorers of Sky story and environment. About starters and getting started All leader/partner combinations are available to the player, meaning the starter and partner can now share the same type or species (credits to Frostbyte). Starter List Selector - You can choose any player and partner independently from the six following lists: - If you'd like your starter to be randomized, a "Surprise me!" option is available. Each time it's selected, it generates a fully random list. - The starters screen has proper descriptions for all normal starters, explaining their stat curves, moves, starter moves, typing, IQ group, and more (credits to Adex for the code). The base game's starter and partner restrictions have been lifted. Starter Selection by Inputting an ID This ID corresponds to the entry's internal ID and is strictly between 1 and 552. No guide is linked to this option as it is not intended to be fully user-friendly but rather an option for those who want a fully customized game experience. The game lets you preview the selected entry as both leader and partner so you can decide before starting a playthrough. With both options, your starter receives an egg move depending on its ID: Additionally: Ascend Stone Mark I and Mark II are now the common evolution items for your starter and partner. They evolve via normal means otherwise. Completing a one-attempt optional dungeon after Sky Peak grants you two Mark I stones, unlocking earlier evolution. 2 Mark II stones are awarded after clearing Zero Isle Center. General game feel changes The general game UI has been overhauled. This includes Arceus-themed splash screens for the start menu, taken directly from HeartGold/SoulSilver. You start the game with a 48-slot bag and 1,000 slots in storage. Super Mystery Dungeon-style item icons appear before item names (patch created by me). Upon joining the guild, you will receive a set of useful starting items. Game modes After finishing Beach Cave and registering as a new Exploration Team, you can choose from the following game options: L-Trigger Overworld Menu The L-trigger in the overworld opens a menu where you can manage various in-game options: Recruitment Toggle Enable or disable recruitment at any time (still disabled in certain story dungeons). Experience Share Toggle Exp. Share on or off. The default experience amount depends on the upgrade level (see below). Challenge Management Forfeit challenges (if allowed) or switch challenges if new ones are unlocked. Level Scaling Enable or disable level scaling. Inverse Mode Toggle Reverse type matchups. Unlock this mode by recruiting Palkia. Note: Inverse mode interactions account for special mechanics such as Psychic moves on Dark-types affected by Miracle Eye or the Metang Scarf, and Scrappy effects on Ghost-types. Inverse mode can be disabled even during forced scenarios. Daily cutscenes Enable or disable daily cutscenes (Sharpedo Bluff, Guild eating). Allows to circumvent some game issues. Difficulty Adjustment Before Darkrai, you can only lower your difficulty if it's too challenging. All difficulties are unlocked after defeating Darkrai. Vanilla and Difficult difficulties can be switched freely at all times. Text Speed Change the speed of in-game text at any time. Custom Typings Toggle custom typings on or off. Player oriented Quality of Life An update system ensures that save files from previous versions are compatible with the latest version. The FAQ board in Guild Sublevel 1 has been revamped to provide an actual Explorers of Alpha FAQ. It also includes a section crediting everyone who contributed to the game. NPC changes Croagunk’s Swap Shop - Costs have been increased to 250 (previously 150). - With a password, Croagunk allows access to higher-quality items even if you lack the full requirements. - No items are needed for transactions in God Mode. Chimecho’s Assembly Menu - Menu options have been optimized for faster navigation (credits to an anonymous contributor). Xatu’s Appraisal - Appraisal cost has been reduced to 100 (previously 150). - An "Appraise All" option has been implemented to uncover every box in your inventory at once (credits to an anonymous contributor). Electivire’s Link Shop - Linking costs are increased to 1,000 (previously 500). - Shop options have been reorganized for a more natural flow. Wynaut’s Recycle Shop - Expanded item selection and reorganized menu options for clarity. - Stat-boosting items (Protein, Iron, Calcium, Zinc, and Life Seeds) become available after recycling 50–55 items. - Recycle Shop has even more offers ! New Normal offers: Special offers: Spinda’s Juice Bar - Ginseng can no longer be selected for a drink. - New items (Sweet Heart, Aspear Berry) added for juice recipes. - Juices provide stronger effects (e.g., +4 Max HP instead of +2 for status berries). - Golden Apple juice has a 50% chance of giving a Miracle Drink or Event Drink effect. - Plain Seed juice guarantees a reduction in stats by 1–3 points. Clefairy - She is found outside of Wigglytuff’s Guild and gives rewards based on the number of unique species recruited Wigglytuff - He grants rewards for recruiting legendary Pokémon, They can be claimed after unlocking Marine Resort. Dusclops - Dusclops is unlocked after increasing your money pouch capacity. He lets you store and withdraw stacks of $99,999, allowing more than $100,000 in your bag. Porygon2 (New NPC at Crossroads) - Porygon2 is a very important NPC now found at Crossroads. They offer a bunch of utilities: some are always available like the Password menu, some are based on your rank. Gliscor - Gliscor is found at the Passage of Time after unlocking Destiny Tower. He trades some of the best items in the game for rare resources. System changes Crossroads Adventure Menu has been changed: - After graduating from the guild, a direct access to Luminous Spring is unlocked. - After starting the Shaymin event, a direct access to Shaymin Village is unlocked. - After finishing Special Episode 5 and completing the Darkrai events, a direct access to the Passage of Time is granted. This is the only way to explore Future Dungeons, including Atomic Wastes and Forgotten Inlet in future versions. Some NPCs can only be found in this location. Mission Rankings - Missions now reflect the actual difficulty of the game and rewards have been adjusted to align with these rankings. Sharpedo Bluff - The base warp now provides direct access to Crossroads, with the option to choose Sharpedo Bluff’s outside area. Wonder Mail S - It is automatically unlocked at the start of the game in God Mode. In other modes, it is unlocked after completing Destiny Tower on any difficulty. Gameplay Additions and Changes - A new overworld section has been added between the Stockade and Chasm Cave. This segment includes a unique challenge that impacts gameplay if failed. - The Fairy-type, Fairy Gummi, and Fairy-type relationships have been introduced (credits to an anonymous contributor). Several Pokémon now have the Fairy typing, and Fairy-exclusive items are available. - Following new quests and game events, a bunch of new dungeons have been added and others have been updated: - You can now rematch story bosses in harder fights by using a Dream Catcher in specific places. Dream Catchers can be found at the end of certain dungeons. Rewards include the boss's 3-star exclusive item and a high chance of receiving a Dream Shard. - An Emergency Bag is available through Porygon2 mid-dungeon NPCs in Vanilla and Difficult difficulties. It provides useful supplies to ensure success in story dungeons. In Difficult mode, the bag is available only once per dungeon and requires clearing a dungeon to refresh the option. - Pelipper Island offers additional support for story dungeons before Darkrai events (excluding Hardcore difficulty). Major dungeon changes Revamped Dungeon UI - HP Bar displays the HP ratio instead of just the first 112 HP. Thanks to an anonymous contributor and Frostbyte for implementation support. - New UI indicators show current difficulty, level scaling option, and Pokémon Belly on the main screen. - When pressing L, players can see their Pokémon's raw stats, stat boosts, and whether Inverse Mode is active alongside the move list. Thanks to Nov for key implementation help. Story Dungeon Adjustments All story dungeons now emphasize unique mechanics across all difficulties. Changes include: Beach Cave: Contains general supplies on each floor. Mystifying Forest: Kecleon Shops guarantee Evolution Items every three floors, starting from Floor 1. Oran Forest: Replaced with Nectar Forest, a dungeon for farming Nectars. Aegis Cave: Puzzle mechanics are now less frustrating. A new section has been added, housing Regidrago and Regieleki. Destiny Tower: Adjusted to match the Super Mystery Dungeon (SMD) variant. Mazes: Offer a gradual difficulty curve and opportunities to farm Gummies. Access is limited to once per day before defeating Dialga. Grid Rooms, taken from Gates to Infinity, are special in-dungeon sections featuring puzzles, mini-bosses, or unique encounters with special enemies. Their availability varies based on dungeon difficulty. They are often found in story dungeons. New Gameplay Mechanics Enemy rosters are now more varied. Spawn rates for enemies, traps, and items now scale based on difficulty settings. When a Pokémon’s HP is critically low, a pain portrait is shown (if available), thanks to Chesyon’s patch. The map dynamically updates like in recent Pokémon Mystery Dungeon titles, courtesy of Chesyon. Free Camera Mode: A new mode allows players to look around a room using Select and the D-pad: Enemy Inspection: Pressing A on an enemy shows its typing, level, and abilities. Target Display: Holding R and pressing Y when facing a target provides similar details. Team members are teleported to the team leader before purchases to prevent exploitative setups. Enemies can now regenerate HP, preventing exploits that break the game balance. Improved Visual Feedback Enemies in a "pinch" are now marked with an exclamation mark above their heads, signifying abilities like Blaze could be active on it. Level-up summaries are more concise and faster to process. Using the last PP of a move now triggers an animation and notification. Other Adjustments Stat boosts and drops have been overhauled for balance. Offensive stat caps have been lifted. The turn-based speed system has been adjusted for fairness: Pokémon can no longer chain infinite movements after attacking. This change is disabled in Vanilla mode for players seeking a classic experience. A new status condition, Frostbite, behaves as a special burn: It reduces special attack and causes damage over time. The chance of inflicting Frostbite with moves is higher in Hail or Snow. Ice-types are immune to Frostbite. It is cured by walking on lava or being afflicted with burn, poison, or paralysis. Permafrost is introduced as a Frostbite-inflicting move with its own TM. Critical Hits now ignore the attacker’s drops and the defender’s buffs, matching main-series mechanics. Default chance is 1/32. High critical-hit ratio moves have a 1/16 chance to crit. Scope Lens, Super Luck, Sharpshooter, and Patsy Band now double chances. Focus Energy multiplies critical-hit chances by 8 and lasts 15 turns. Type-Advantage Master now grants +50% critical-hit damage on super-effective hits, stacking with Sniper. Complete Team Control (by Cipnit) - Automatic mode only allows you to control the party leader. - Manual mode allows you to control party members individually. Following action order, you decide how to spend each party members turn. They can do anything the leader can do, even opening the Treasure Bag! However, their Belly will deplete during their turn. This mode can be triggered on and off by pressing Start on your Leader's turn. A Manual mode indicator has been added to improve clarity for players. - Belly consumption is applied correctly to all allies, preventing exploits like walking through walls without Belly depletion. Mysteriosity System The Mysteriosity System, inspired by Gates to Infinity, introduces a dynamic layer of unpredictability to dungeon exploration. This feature becomes available after defeating Darkrai and operates daily based on two variables: V-Wave Type The Windmill at Crossroads reveals the V-Wave type for the day. Effects: Pokémon of the V-Wave type (both allies and enemies) deal 50% more damage in dungeons. Level of Weirdness Determined each morning by your partner’s dialogue: - Great day: Level 0 (15% chance) - Bright day: Level 1 (25% chance) - Fantastic day: Level 2 (25% chance) - Amazing day: Level 3 (20% chance) - Fascinating day: Level 4 (10% chance) - Wonderful day: Level 5 (5% chance) - Stressful day: Level 6 (0.025% chance) Effects by Weirdness Level - Level 1 Increased item density (+70%), enemy density (+50%), and trap density (+20%). Sticky items have a 5% chance of appearing. 1-species floors (10% chance, not present at Level 5 or higher). - Level 2 Adds random effects such as Embargo, Heal Block, Gastro Acid, Taunt, or Mist. Monster House spawn rate increases (10% chance). - Level 3 Locked rooms appear, requiring a key to access rare items. Golden Rooms have a 10% chance to appear. - Level 4 Golden Halls have a 1% chance of appearing, transforming entire floors into Golden Rooms with Sitrus Berries, Golden Apples, Joy Seeds, etc... Cursed Halls (4% chance) appear, tripling Belly depletion. - Level 5 Enemies no longer experience damage reduction. Terra Incognita, a mysterious location, becomes accessible (planned for future updates). Managing Mysteriosity - Flygon is a new NPC found in Shaymin Village. He will use a Mystery Part in your bag to manually adjust the Weirdness Level. He also can disable the Mysteriosity System for free if desired. - Mystery Parts are found in dungeons like Mysterious Geoglyph, Fallen Star Remains, Fire Field, and Trackless Forest through wall excavation. Restrictions Mysteriosity is disabled in certain key dungeons, including Future Dungeons, Hidden Land, Temporal Tower, Chaotic Wilds, Spacial Rift, Zero Isles, Destiny Tower, and Special Episodes. Ginseng System The Ginseng mechanics have been completely reworked, adding depth to move upgrades and power scaling. Previously, using a single Ginseng increased a move’s base power by 1. Moves now level up with Ginseng, affecting multiple aspects such as base power, accuracy, and PP: - Levels 1–10: Requires 1 Ginseng per level. - Levels 11–20: Requires 2 Ginsengs per level. - Level 20–Crown: Requires 3 Ginsengs per level. - Level Crown: The maximum upgrade level through regular Ginsengs. Crowned moves gain significant power, accuracy, and PP boosts. - Level Infinity: Achieved with a Ginseng Infinity after reaching Level Crown. Unlocks ultimate evolution, granting even greater stat boosts and PP. Note: PP boosts vary by move type and are capped differently for balance. Pokemon additions Several new forms and species have been added, each with unique portraits, stats, movesets, exclusive items, and sprites: - Unovan Forms: Zoroark-line. - Alolan Forms: Raticate-line, Raichu, Sandslash, Ninetales, Dugtrio, Persian, Muk, Golem, Marowak. - Galarian Forms: Rapidash-line, Cursola-line. - Hisuian Forms: Arcanine-line, Electrode-line, Sneasler-line, Overqwil-line, Zoroark-line. - New Evolutions: Ursaluna, Annihilape, Farigiraf. Exclusive Evolution Methods: - Ursaluna: Evolves from Ursaring using a Coronet Rock and Lunar Ribbon. - Annihilape: Evolves from Primeape with a Broken Bangle and Lunar Ribbon. Gains damage reduction while under the Rage status. - Farigiraf: Evolves from Girafarig when its IQ reaches 950+ and it knows Double Hit. The move Psybeam hits twice instead of once. Legendary Pokémon Additions: - Regidrago and Regieleki: Both have been added with exclusive items: Volt Sash: Protects Regieleki from stat reduction. Drake Sash: Protects Regidrago from stat reduction. - Genesect comes with three exclusive items: G-Pulse: Prevents PP consumption when attacking. G-Drive: Protects Genesect from move-disabling effects. G-Fuel: Absorbs Fire damage and converts it into HP recovery. - Diancie: Comes with the Royal Jewel, which protects her from critical hits. - Marshadow: Comes with the Zenith Torc, granting a chance for invisibility when taking a hit. - Eternatus: Comes with the Nuclear Core, which allows him to ignore Reflect and Light Screen when attacking. Note: Exclusive items for all non-legendary Pokémon are available in Croagunk’s Swap Shop. Pokemon changes Many Pokémon have received updated typings to reflect modern games and provide a different gameplay experience: NOTE: A toggle in the L-menu allows players to disable non-Vanilla typings if desired. The standard for Vanilla typings is Generation 6. - All stages of evolution now benefit from rebalanced and personalized level-up stats, allowing them to remain viable throughout all the game's content. - Dialga, Palkia, and Giratina can hold their respective items (Adamant Crystal, Lustrous Globe, or Griseous Core) to switch between Alternate and Origin forms. Origin forms provide significant boosts to STAB moves and alter stats. - Kyogre and Groudon can undergo Primal Reversion by holding Alpha or Omega Shards. Their primal forms summon super-weather conditions (Harsh Sunlight or Heavy Rain) with enhanced effects. - Rayquaza can Mega Evolve when holding the Delta Shard. It also summons Strong Winds, reducing Flying-type weaknesses. - Diancie Mega Evolves with the Diancite, trading defensive stats for heightened offenses. Shiny system - Strong Foes from RTDX have been added to the game, they are Shiny Pokémon that can now appear in specific dungeons, offering recruitment opportunities for rare species. Shiny Pokémon have enhanced stat curves, sometimes unique ability sets and special IQ groups. Item Changes - Golden Mask: Boosts recruitment rates by 25%. - Miracle Chest and Wonder Chest: Adjusted boosts for balance. Miracle Chest provides 1.5× the previous Wonder Chest boost, while Wonder Chest now provides 1.3× the previous Miracle Chest boost to account for rarity differences. - World Treasures now boost recruitment rates by 30%. The term "World Treasures" has replaced "Seven Treasures" to reflect the expanded pool of treasures and related events. - Amber Tear has been replaced with Holy Lyre, granting a 100% recruitment boost. - Updated exclusive items following Fairy-type implementation: Stern Sash, Afire Collar, Barrier Bow, Friend Torc, and Fairy Bow. - Exclusive effects from Nidoking-line, Dewgong-line, Blissey-line, Pelipper-line, Plusle, Minun, Roserade-line, Wailord-line, and Lunatone who recover their PP upon being damage have a chance reduced from 30% to 10%. - Old Brooch (Aerodactyl) now protects from thrown items. - Life Ring (Mew) extends self-move effects to the entire team. - Silver Veil (Lugia) matches Rainbow Veil, occasionally bouncing status moves back to the attacker. - Ice Sash (Regice) halves damage taken from special moves. - Steel Sash (Registeel) reflects status moves back to the user with a chance. - Revive Robe (Deoxys) now gives a chance to consume no PP when using a move. - New Exclusive Items: Manaphy: Oceanic Globe increases Movement Speed by 1 in Rainy Weather. Shaymin: Gratitude Bouquet extends self-move effects to the entire team. Primal Dialga: Corrupted Shield protects from status problems and boosts Defense/Special Defense. Primal Palkia: Corrupted Blade protects from status problems and boosts Attack/Special Attack. Antagonist Darkrai: Harbinger’s Robe allows attacks to bypass Reflect and Light Screen. Moves Changes General Updates - Move Names have been updated to match the most recent names from the main series. - Certain outdated moves, such as Kinesis, Sharpen, Spider Web, Barrage, and Vacuum-Cut, have been removed. These are replaced with newer-generation moves in learnsets. Balance changes - Moves generally have increased accuracy and PP to match higher spawn rates and enemy difficulty. - Fixed AI behavior for moves that previously acted incorrectly like Ice Shard. Move additions A variety of moves from Gen V onward have been implemented, complete with unique animations and effects: Moves down below have been introduced following Fairy-type implementation: Move reworks - Regular attacks now always hit their target. To balance this, their power is quartered instead of halved. All instances of the Sure-Hit Attacker IQ Skill have been replaced by Cautious Creeper. - Bone Club, Bone Rush, and Bonemerang deal double damage when used by Marowak or Alolan Marowak. When used by Alolan Marowak, these moves become Ghost-type and gain Same Type Attack Bonus. - SmellingSalt, Mega Kick and Mega Punch are now Fighting-type - Dream Eater has been replaced by Soul Eater, a Ghost-type clone of Giga Drain. When used by Drowzee or Hypno, it becomes Psychic-type instead. - Thrash functions as a clone of Outrage or Petal Dance. - Pursuit now deals damage, with power doubled if the target has a status condition. - Avalanche deals direct damage, with power doubled if the target is below 50% HP. - Tail Glow boosts Special Attack by 3 stages. - Growth boosts Attack and Special Attack by 1 stage by default and heals some HP if used under Sunlight. - Moonlight, Synthesis, and Morning Sun heal a percentage of HP based on the weather instead of a fixed amount. - Roost now heals a percentage of Max HP instead of flat 40 HP. - Recoil Moves now deal recoil damage based on the actual damage dealt. Most recoil moves now also pounce the user toward the target, allowing them to hit from a distance. - Memento reduces the target’s Attack and Special Attack by 5 stages, sets the user’s HP to 1 but no longer warps them. It also fails on boss floors. - Charm lowers the target's Attack by 3 stages. - Screech lowers the target's Defense by 3 stages. - Aurora Beam lowers the target's Attack by 2 stages. - Hidden Power now always has a base power of 12. - Crush Grip deals damage while ignoring the target's stat boosts. - Aqua Ring triggers every 2 turns and restores 1/16th of the user’s Max HP. - Magic Coat reflects status moves, even those used at a distance. - Wish affects the entire party and lasts 100–150 turns, but its PP has been heavily reduced. - Stealth Rock deals 1/6th of the target's Max HP to all non-Rock-type Pokémon. - Frustration and Return now scale damage based on IQ, with fixed-damage variants available by holding the corresponding item (available via Kecleon Shops in Zero Isles) - U-Turn, Flip Turn and Volt Switch now swap the user with the Pokémon directly behind, following GtI+ mechanics. - Rage deals damage while maintaining its classic effect like in GtI+ games (credits go to Kuz) - Knock Off deals bonus damage to targets holding items; removes the item if the target survives. (credits to Adex once again) - Hyper Beam/Giga Impact has range extended to 10 tiles and causes wall-breaking explosions. - Nature Power has more diverse effects in dungeons. Here's the list of available moves: Status duration reworks Area and Range adjustments Abilities Updated abilities Removed Duplicate Abilities Added abilities IQ Mechanics overhaul - All IQ groups now have 32 skills (previously 24). - IQ Group S contains 48 skills, exclusive to Shiny Legendaries and Purple Kecleon. - IQ Group Alpha contains 56 skills, exclusive to Arceus. - Feeding gummies and Nectars grants way more IQ points. Skill Adjustments - Lava Evader is replaced with Heat Protector, granting immunity to burns. - Sure-Hit Attacker is Removed and replaced by Cautious Creeper, which prevents waking sleeping enemies when walking past them. - Multitalent now increases max PP by 25% of the base value instead of +5 PP. - Trap Buster no longer destroys Wonder Tiles. - Brick-Tough now increases HP by 1/8 of the Pokémon’s max HP instead of a flat +10 boost. - Intimidator has its proc rate reduced from 32% to 18%; no longer drains PP unless interrupting multi-hit moves. Boss fights Important Notes - In Expert and Hardcore, bosses no longer run out of PP. This change prevents defensive setups from forcing bosses into a self-KO using Struggle. - Field effects are disabled in Vanilla and Difficult. - Boss stats (except HP) scale with difficulty: Vanilla: Approximately 75% of Expert stats/levels. Difficult: Approximately 88% of Expert stats/levels. - In Expert and Hardcore, bosses deal more damage than regular enemies. - Items cannot be stolen or knocked off during boss floors to prevent the loss of critical items. Field effects Boss battles sometimes operate under certain conditions. When the message "A mysterious aura flared to life!" appears at the start of the fight, it means you are under these conditions! Currently, the active field effect is only displayed in the message log, with no direct visual indicator. When the aura strengthens the boss, it may recover from status effects more quickly. Depending on the location, here are the auras that can affect bosses: Sometimes, auras boosts stats: Sometimes, auras summon cataclysms: Some fields only trigger for specific species: Sometimes, auras are detrimental to your party: Miscellanous and various dungeon additions Inventory and Item Changes - On Vanilla difficulty and God Mode, you retain your full inventory even if you lose in a dungeon. - A password system allows you to keep your inventory across other modes as well. - Heavenly Apple replaces Mime Jr. in the Secret Bazaar. It is a dungeon-exclusive item that disappears after you leave the dungeon. - An Escape Orb replaces Shedinja in the Secret Bazaar, as both items served the same function. - Grab Bags from Swalot no longer have a fixed 50% chance to provide an Oran Berry. The available items list has been expanded and normalized across all dungeons. - The game’s mechanic, which replaced duplicated items in Fixed Rooms with Reviver Seeds, has been removed. Weather Adjustments - Rain and Sun effects now increase Water/Fire-type damage and decrease Fire/Water-type damage by 25% (previously 50%). - Cloudy weather no longer reduces Ghost-type move damage. - Foggy weather reduces Flying-type move damage. - Hail now boosts Ice-types' Defense, similar to Sandstorm boosting Rock-types' Special Defense. - Weather damage no longer cut you off from running in a hallway (courtesy of Frostbyte). Likewise, this game behavior has been applied to secondary terrain. Status and Mechanics Adjustments - Burn: Reduces physical damage by 25% and no longer affects special damage. - Attempting to poison a Pokémon already poisoned will trigger Bad Poison, which increases damage over time, capping at 20 HP per tick. - Electric-types are now immune to Paralysis. - Grass-types are immune to Powder and Spore moves. - Ghost-types are immune to Shadow Hold. Dungeon Mechanics Updates - "immune" damage has been nerfed (50% -> 25%), Same Type Attack Bonus has also been nerfed (50% -> 33%) - Spammy messages like “is watching carefully” or “protected by Magic Guard” now appear only in the Message Log to avoid slowing down gameplay. - Trying to leave a floor with a pending mission triggers a warning to prevent accidental progression. - After reviving Luminous Spring, you receive a passive 1.25× EXP boost and gain additional Explorer Points from missions, easing the grind toward higher ranks. - Non legendary room moves have an AI range of 2-tiles away - Camera transition are 3 times faster than in normal game - Allies can now trigger traps on their own - Magnezone and Magnemite clients have fixed stats and movesets (and are also Shiny in dungeon now). This has been done to reflect their importance in the Pokémon world. Gameplay Updates - Sentry Duty has upgraded rewards - Kangaskhan Rocks are replaced by Porygon2 in dungeons. They allow for more options in general to prepare for the upcoming boss fight. - An optional evolution-related event has been added after completing Sky Peak. - You can now feed Manaphy with a Blue Gummi or Wonder Gummi. Feeding it a Wonder Gummi triggers a slightly different cutscene. - An optional boss fight against “Cresselia” has been added in The Nightmare. - Some areas now feature permanent dungeon field effects. - Future Dungeons (Chasm Cave, Dark Hill, and others): Pokémon’s most proficient stats are boosted in higher difficulties. In Difficult, the enemy damage reduction is lifted instead. - Hidden Land Segment: Time Gears provide a 1.1× stat boost (except Accuracy and Evasion) during the first visit in all difficulties except Hardcore. - Spacial Rift and Chaotic Wilds: These dungeons feature permanent Inverse Mode. - Explorer Rank upgrade dungeons are unlocked after recycling 150 times along with Zero Isle Center if you have beaten World Abyss. Updating the game won't unlock the dungeons, they will be unlocked instead from the Crossroads menu - Zero Isle North proposes a new restriction: you're given a survival bag, and your goal is to finish the dungeon with it. At the end of the dungeon, you will keep your inventory. The bag pools are fixed and you have a fixed chance to get any of them: 3 bags are at 30% and focus on one specific type of item management, 2 bags are at 5% and focus on overall survivability... or not. - Zero Isle East is a stat-reset dungeon where all entries stats are recalculated following the main series formula. You cannot gain any Exp and the stats return back to normal when leaving the dungeon. For limitation reasons, your stats other than HP are calculated using half your level. That means a level 86 Pokémon will have its HP at level 86 with 252 EVs while it will have its Attack at level 43 with 252 EVs and a neutral nature. The speed stat is also taken in account for the crit chance, which is calculated like in Gen 1 (barring the glitches) depending on the Base Speed. - Zero Isle South is a level-reset centered around item management and replayability inspired by Etrian Odyssey. Legendaries have a special restriction which drains their belly drastically faster, this is to make up for the higher level 1 stats they have. Screenshots New Title Screens New UI More Starter choices Systems added to the game A few game additions Some QoL features A fraction of Porygon2's features Small look into new puzzles and events A bunch of dungeon changes ... and more to experience! Known bugs - Using the Inspector mode with R+Y messes up with your game - Swapping from Alternate to Origin forms or Mega-Evolving Diancie/Manectric has a chance to cause ally sprites to disappear. Also "apparent" forms might not be affected by exclusive item effects - Triggering the anti-steal check or the no-proximity check from Kecleon shops in specific positions might cause a very very long loop of warps - Ultimate Items calculation might work incorrectly. The feature is still experimental, don't forget to post all feedbacks! - Deoxys and Shaymin might be unstable. Report bugs related to them if you find one! - Randomizer and Starter selector don't check for total duo size when validating your party. Don't report bugs related to them as I am currently not in capacity of handling them. Also if you replaced sprites in the game and it crashes, you brought this upon yourself... - MelonDS Mobile is having a lot of issues with the game. The emulator is initially very unstable due to its experimental nature so I'll recommand you change to another emulator if you find bugs on it in order to make sure the bug isn't emulator-tied. Upcoming plans Explorers of Alpha 4.0 aims to include all the mons, moves, abilities from Gen I to Gen IX in Explorers of Sky's setting while retaining Explorers of Sky's mechanics (Exclusive Items, IQ Skills, etc), expanding on field effects and custom mechanics even more. As per usual, no ETA, it's going to be a long journey doing that alone. Special Thanks Frostbyte, Adex, Hecka, Nov and an anonymous contributor: they helped me a lot with all the tech support all along. Working alone on the tech part of the project is very hard sometimes, they helped me a lot with my bug fixing process and I can't thank them enough for that. Fafnir, Anpyron, VOID, Kalor, Eixalde, Argon, Tokie, Aerophii, FlowerSnek and Picalex: they are my beloved testers and did most of the work for me, testing through the game over and over again, patch after patch, providing bug reports and feedback, helping to make the most fulfilling experience for everyone. NikolaP: he is an idea guy and the best source of ideas I came across in this community. He provided so much gameplay ideas that I'm sometimes frustrated that I don't have time to test them all but I'm still happy to see him post his 452186451th idea nonetheless! CapyPara, Audino, techticks, PsyCommando and UsernameFodder: they worked on documenting the game and developing tools around understanding and editing the game. They completely carry developers on their back at times and I can't thank them enough for the resources they put at our disposal. baroness faron, emmuffin, FunnyKecleonMeme, Soulja, Deeshura, Cait Sith, JaiFain, Garbage, Nooga... They are working on filling in assets for SpriteCollab. I wanted to credit the most active ones because they are absolutely cracked. Here is the xdelta patch for the 3.0.3 patch: Alpha_303.xdelta. It is meant to be patched on a clean US Explorers of Sky ROM with xDelta UI. It should be completely compatible with all supports. If you'd like to contact me, you can try to shoot me a DM on Discord (@lingeringlifeline) or on Twitter (@EoAlpha_off).
    1 point
  4. No. Go ask the maker of that hack ROM, not this site.
    1 point
  5. PKHeX does not support ROM Hacks.
    1 point
  6. I've force-loaded the save file in PKHeX in order to export your Party and Box data, attached. There was enough damaged in the save file metadata sections that part of the party data/OT data was lost, as well as the overall save structure data. Box and Party rip.zip
    1 point
  7. The met date on redeemed events is the date that you set your Switch on, meaning it can legally be any date that the Switch allows. The wondercard is where the real-time date will be since that is set server-side, but theoretically there is no issues to have the date set as today. It will just look suspicious to others. If you somehow have a Galar Shiny Eternatus with a met date of November 22, 2025 and you suddenly start listing that you have the Shiny Eternatus on the real world date of November 22, 2025, and you've had no indication that you've had it before then, people will ask where you got it from. Remember, injecting wondercards is legal at best and shouldn't be claimed as legitimate when talking to others.
    1 point
  8. @EmeSet thanks for your report, I just made an hotfix release (1.1.4), this issue is not present anymore. Next update (1.2) is dedicated to Legend Z-A support and is estimated for the end of the month.
    1 point
  9. All pokemon, in alpha/shalpha variations I believe (forms / male / female), not including DLC's yet. pkmdb_LZA.zip
    1 point
  10. This thread isn't for requestion help in troubleshooting user edits; this is not an issue with PKHeX. When you trade Gen1->Gen2, it must evolve. All 3 are trade evolutions. Virtual console does not have access to Stadium, which can move pkm between cartridges without trading.
    1 point
  11. Found a solution for fixing this problem if anybody else is having the same issue; Just exit to top menu and enter and exit Pelipper Island, and then you’ll be able to load your file and move again.
    1 point
  12. already fixed on latest commits shortly after release: Ignore shiny raid pidiv correlation · kwsch/PKHeX@27ca4ec
    1 point
  13. You just edit the value at the address shown above. For me it's position 5 in the list: Just set the value to 5 or higher and then just finish any of Mables Quests so it updates. Worked perfectly fine for me.
    1 point
  14. I reckon it’s too complicated, when it has to take into account various legality and such. import sets you find here, then filter out and batch edit away species you didn’t want.
    1 point
  15. Go to Fashion Editor > AllInOne and type in this ID. Consider making it IsEquipped on top of being IsOwned. You probably need to visit or have visited the clothing store Boutique Couture at Vernal Avenue for the clothing to show up. (The game does this thing where we can't just import clothing items without having visiting shops that has it or a family of it)
    1 point
  16. FOUUUUUUND IIIIIIT! Work > index 50 name 60416F9A89DB0499 Just change the value to what you aim for (for Taunie you should change to 14 then get the ticket to battle her and get Floette)
    1 point
  17. Like a third of all the pokemon I've caught show up as invalid encounters and whatnot. I caught all of them while playing the Switch 2 version of the game, so obviously the game is being played vanilla with no mods affecting the encounter RNG. Also, most Pokemon I caught and immediately boxed and never touched again. I was using the latest public version of PKHex, V (25.10.26)b I can't remember the details of how/where I caught them all, but most I believe I caught outside of wild zones on roofs and such. The ones I do know the particular details for are: My Alpha Scolipede, which I caught as an alpha Whirlpede from the static alpha spot in wild zone 5 literally as soon as I could access that wild zone. Pkhex says it should have mastered spikes, but it never knew that move. It's one of my main party Pokemon and I've changed its moves a lot. The Alpha Riolu I caught as a random alpha on the roof above the shopping mall (I forget it's name) in Rouge Sector 4 as rank E My Alpha Sligoo I save reset to spawn and catch it as an alpha Goomy in Bleu Sector 7 near the pokemon center at the start of the day. PKhex lists it as an alpha flag mismatch for some reason. It's one of my Party Pokemon so I have changed its moves some. My Goomy I caught in Bleu Sector 7 from the same spot as the Sligoo quite awhile sooner. I was Rank W at the time. My Alpha Spinarak I caught in Wild Zone 4 from the static alpha spot as soon as I unlocked alpha Pokemon. My Alpha Houndoom I caught in Wild Zone 6 at Rank E from the static Alpha spot as a houndoom. Both Carvana I caught in Wild zone 10 the earliest time I was able to enter that zone (So Rank G or F) My Camerupt I caught as a Numel from Wild Zone 8 at the earliest time I could access that zone (I think Rank G). I later pumped it with EXP candies to evolve it and gave it just whatever decent moves it had access too so I could beat the side mission that required using a mega one. My Medicham I caught as a Meditite from Wild Zone 6 at the earliest time I could access that zone (I think Rank V). I later pumped it with EXP candies to evolve it (but didn't touch its moves) so I could beat the side mission that required using a mega one. invalid pokemon (25.10.26)b.zip
    1 point
  18. Ah, I see. So in other words it's a PkHex thing? Like it just doesn't log the start date for Legends Z-A, is that correct? Because I noticed the start date PkHex shows for my Legends Arceus file is correct.
    1 point
  19. There was some junk data at the end, I replace it copying from a regular Pokémon White save file. Now should work. W.sav
    1 point
  20. I have to agree with this. Even assuming the rng enemy placement doesn't magically screw you over on occasion, the enemy pokemon have way, way too much health in early game when you don't have much in the way of offensive options with super-effective move coverage or have enough items to reliably deal with them. I kept having to restart drenched bluff and that dungeon where you fight drowzee at the end because I kept running out of pp from needing to use more than 3-4 uses of a special move on average to kill a normal enemy. Having them do a lot of damage is fine, but the health really could be lowered to make enemies less of an unfair damage sponge.
    1 point
  21. Hack of: Pokémon Ultra Sun and Pokémon Ultra Moon Released: 25th July 2018 Updated: 23rd August 2018 Current Version: 1.05 Summary Named after Necrozma’s signature moves, Photonic Sun and Prismatic Moon are enhanced versions of Pokémon Ultra Sun and Ultra Moon. They include all the usual features you’d expect in this sort of hack; stronger trainers, the ability to catch and train any Pokémon you want, and Ultra Changes easier access to powerful items. Training most Pokémon in the hacks is also much easier; they’ll learn egg moves by simply levelling up, won’t need to be traded to evolve, and will hatch from eggs extremely quickly. Trainers and wild Pokémon are designed around leaving the EXP Share ON from the moment you get it, so switching it off too often isn't recommended. Photonic Sun and Prismatic Moon are each available in two distinct versions – Rebalanced and Standard. Both versions are fully documented; you can click here to browse all the important changes, or keep reading for a quick overview: Rebalanced This version of Photonic Sun or Prismatic Moon includes many changes to Pokémon stats, types, abilities and movesets, making many weaker Pokémon more powerful. Some of these changes are inspired by other ROM hacks, such as Drayano's Blaze Black and Volt White and luuma’s Altered Emerald, but most changes are taken directly from my earlier hacks, Eternal X and Wilting Y. New additions include: Faster Alola – Tsareena, Vikavolt, Decidueye and more now have much higher speed stats. Kommo-o has regained Shell Smash, but this time it’s available to the player! Golisopod can now choose not to make an Emergency Exit, and learns Razor Shell after it evolves instead of before it evolves. Ariados’ signature move, Toxic Thread, now harshly lowers a foe’s Speed, Defense and Special Defense, as well as poisoning them! Water Pulse has been buffed to 80 base power, giving Ice-Types valuable type coverage and boosting the power of Pokémon with Mega Launcher. The Rebalanced version also includes three new TMs and two new move tutors, which have a significant impact on the game: TM60 can now teach Aura Sphere to any Pokémon that can learn Focus Blast. TM79 can now teach any Ice-type Freeze Dry, which has 95 base power. TM100 brings back the classic Curse TM from Gold and Silver, and just like the original, it’s compatible with any Pokémon that can learn TMs! Sucker Punch and Natural Gift can now be tutored to many newer Pokémon. Standard If the changes in the Rebalanced version don’t appeal to you, but you still want to try the hack, this version of Photonic Sun or Prismatic Moon is for you. It omits the Pokémon and move changes from the Rebalanced Version but retains all the hack’s other features, including access to egg moves by leveling up, and the Golisopod/Razor Shell fix mentioned above. Note that Pokémon captured in this version will NOT be legal for online play, but their offspring will be, provided they don’t learn any egg moves they didn’t have when they hatched. I wouldn’t suggest going online with the hack installed, and while transferring Pokémon bred in the hack to Pokémon Bank should be fine, you do so at your own risk. Ultra Difficulty Changes Photonic Sun and Prismatic Moon completely overhaul the game’s difficulty, giving new tools to both the player and their opponents: Unlike the base games, average trainers will commonly have more than one Pokémon! Rising Stars, Ace Trainers and Veterans will be a cut above the rest and should be expected to put up a bit of a fight. Important characters will eventually (not immediately!) be packing full teams of six, complete with held items, beneficial natures, and custom EV spreads. Totem Pokémon have new auras, new allies and new or improved strategies! Easy, early access to Ability Capsules allows players to switch their Pokémon’s abilities at will. Modified in-game trades provide useful items and stronger Pokémon, right when you need them. Pokémon can be EV trained with zero grinding! EV reduction berries are available cheaply at the Thrifty Megamart; using them to remove unwanted EVs occasionally will eventually get you the stats you want. All TMs are available before defeating the Elite Four! The post-game TMs are very expensive, but they can be purchased in Tapu Village if you want access to them earlier. Catch’em All Even though there are now over 800 Pokémon, they have all been carefully placed throughout Alola to ensure that each of them is found somewhere that makes sense. And, much like the base games, Photonic Sun and Prismatic Moon offer players a few unusual team building options, including very early Ice-Types and access to low level Mythical Pokémon via USUM’s Island Scan feature - they’re a little broken, but very fun to use! Additionally, all Legendary Pokémon that were previously version exclusive can now be found in the Ultra Wormhole in both versions of the game (except the Cosmog line; Cosmoem will evolve into the opposite version's cover Legendary instead). Ultra Screenshots Download and Installation Your preferred version of the hack can be downloaded from Google Drive by clicking here (link removed, as it includes files from the rom), then right-clicking the folder you want and selecting download. The files are set up for immediate, easy installation using luma 3DS’ game patching feature, and an installation guide is included in the download if you need it. Note that the hacks require the title update for Ultra Sun or Ultra Moon to be installed in order to work properly. If you don’t have custom firmware on your 3DS, you can follow this guide to set it up. Alternatively, the games can be played on PC via Citra (a 3DS emulator), though I won’t be able to help you set them up for this. A few things worth mentioning: I can't do anything about the endless cutscenes just yet; any attempt to change them causes the game to crash. For the same reason, I can't give players an earlier Mega Ring. If you want to use a save editor to give yourself one anyway (I fully encourage this, but it's not mandatory), the best time to do so would be immediately after defeating Guzma in Malie Garden. Credits I'd like to thank the following people for contributing the hacks in some way: Kaphotics, SciresM and contributors to pk3DS: For creating pk3DS, which was used to edit almost everything in the games. Still the most important tool in making a 3DS Pokémon hack! Maël Hörz: For HxD, which was used to do the few things pk3DS couldn’t (though it can do most of them now anyway). Mucrush: For the Sun and Moon font used in the title image and some documents. Everyone who gave me feedback on Eternal X and Wilting Y: I learned a lot from all of you, and I hope that will be reflected in these hacks. Changelog Finally, any and all feedback is welcome (especially bug reports!), as are any questions related to the hack. Thanks for reading!
    1 point
  22. Did you copy the entire RomFS directory from your ROM dump? You should only be moving over files that you edited with pk3DS. You can always find GARCs in Options->About GARCs. Depending on the game, it'll output every GARC that pk3DS can load/edit. Example of Omega Ruby: https://i.imgur.com/YFJ4dIR.png So if, for example, I only randomized Wild Encounters, Trainer Pokemon, and Static Encounters in Moon, I would move the following to my SD Card: /a/0/8/3 /a/1/0/4 /a/1/0/5 /a/1/0/6 /a/1/5/5 The rest of the GARCs wouldn't be moved to my SD Card because they were not modified and there serves no purpose of moving them. As for CROs, there are only a few notable ones: - DllBattle.cro (Gen 6; Type Chart) - DllField.cro (Gen 6; Static Encounters, Gift Pokemon) - DllPoke3Select.cro (Gen 6; Starter Models) - Shop.cro (Gen 7; Poke Mart data) If you're only moving files that were edited, the game should experience no slowdown whatsoever. I've made several randomizers and never came across the issues you mentioned because I only moved what was edited, the rest is loaded by the game at default. Luma LayeredFS only checks for edited files on the SD Card, and if said file doesn't exist, it loads from the game on its own -- hence the extra, unedited files are unnecessary
    1 point
  23. Use the Switch Gift Data Manager and inject the card, super easy and that's how I got mine
    0 points
  24. Checking it in fashion isn’t enough. there’s something else the save looks for, no idea what thou
    0 points
  25. Fire Stone + Lunar Ribbon originally Difficulty locked floor, this mission will be invalid in the next update
    0 points
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