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  1. theSLAYER

    theSLAYER

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  2. ReignOfComputer

    ReignOfComputer

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  3. Kaphotics

    Kaphotics

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  4. jackio

    jackio

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Popular Content

Showing content with the highest reputation since 10/21/20 in Posts

  1. With every post complaining about PKHeX's lack of support of CT (or a post along a similar vein), the public release of the updated PKHeX would probably get delayed. Good luck everyone.
    7 points
  2. Every time someone asks, the developer will delay it's release.
    6 points
  3. can you wait patiently?
    6 points
  4. this is my baby lmfao fr went from 0-11k in a year with this save on yt. complete isle of armor and crown tundra galar tourney, footprints, main story, and more. hope u enjoy!! main
    4 points
  5. Yes, Celebi does have a fixed PID, as do other shiny gen 8 events (Korean Amoonguss). The only way it's legal is to have that fixed PID, earlier versions of PKHeX didn't account for this. What do you need a rerolled PID for?
    2 points
  6. No, it's not an error with PKHeX, it's an error in the user. A shiny Dynamax Adventure PKM must have a specific PID xor; if it does not, it's invalid. Also, don't equate the online legality checks with actual legality. The "official" online checks are minimal, and do not check to the detail that PKHeX does.
    2 points
  7. urgh, right in the feels, as this feels painfully close since 2016
    2 points
  8. There are several problems with that. First, Ultra Necrozma isn't even in the Sword/Shield game code, so editing your save would never work for that. Second, even in Ultra Sun/Moon, Ultra Necrozma is a battle-only form. It will never be legal in PKHeX. You would need to create a Necrozma and a Solgaleo/Lunala, fuse them with the appropriate items in-game, give the resulting Pokémon an Ultranecrozium Z, then activate it in battle. But even creating a Necrozma and one of the other two is hard, the best way is to catch them naturally and then edit the stats, or download .pk7 files from this
    2 points
  9. It appears that most, if not all, regional forms, especially Alolan, are messed up in this PKHeX update. It's already been fixed if you're using the development build. Should be included in the next stable update.
    1 point
  10. fixed.sav Your Hall of Fame is corrupted though because the data never got properly written to anywhere. I have no idea what happens if you beat the E4 again. Besides that everything should be ok.
    1 point
  11. Furthermove, all event shinies are displayed as Square Shiny. So you won't be able to change them to Star Shiny, even if the PID could be rerolled.
    1 point
  12. Well, me neither... I made a similar thread with .pk8 files generated by myself, but don't have the ways to get them in my game. I also sent you a PM about my requests as well.
    1 point
  13. it will only work if you really know what your doing. If you are unsure then I can do them for you. I am also assuming you don't have a hacked switch correct?
    1 point
  14. I made some pokemons on pkhex, it marked them as legal, but i havent tested yet, if anyone want to test them, plz let me know there are many legendarys from older versions (rayquaza, solgaleo, lunala, etc) shiny crown pk.rar
    1 point
  15. PKHeX can emulate the original mechanism used to transfer mons between generations. So you can simply drag and drop your Pokémons from a PKHeX tab with ORAS to another one with USUM/SwSh. You can also export Pokémons in .pk6 format from ORAS and then importing them on USUM/SwSh, they will automatically be converted in .pk7/.pk8. All mons will look exatly as they were transfered with official ways. You don't need anything else in USUM. The only extra step you need is the HOME Tracker value for SwSh. When you officially transfer mons from Pokémon Bank to Pokémon HOME they receive
    1 point
  16. I made an account just to reply to you. I just kept clicking reroll then the shiny button until a legal PID came up. Hope this helps.
    1 point
  17. Hello can some please upload a savefile with the crown tundra dlc data I don't have a cfw switch to dump my own main unfortunately.
    1 point
  18. i found a few pokes missing added main
    1 point
  19. im just happy to be able to give back to the community. Yeah thats so true. Not everyone has the time to do this. If theres anything missing let me know ill fix it up. they are all 6iv and shiny if possible. all holding master balls. REUPed with MB
    1 point
  20. Thx a lot, i dont have enough time to do it myself, so this is a huge help
    1 point
  21. Hey mate first off all id like to give you credit as i used some of the legendaries from your file and added them to this save file. this is a file of all pokemon that are GALAR born/ CAUGHT (if posssible). it took me a while but from help from jackio helped me to do it a bit quicker Galar pokedex the crown tundra main.rar
    1 point
  22. Select 1 from max lair and copy the code Ok, updating soon
    1 point
  23. 1 point
  24. Pro-tip: Press Ctrl+N on PKHeX.
    1 point
  25. Volcanion and Genesect can not be caught in the wild in any game and only Genesect has its shiny version available from a gen 5 event from Japan.
    1 point
  26. no, you're wrong, it's not possible.
    1 point
  27. 1 point
  28. PKHeX needs contributions to refine the Legality checks in the Wild Area. Pokemon that spawn outside of the grass are considered Static Encounters (see Kaph's long list here), and we need data for the Nests too. If you have legitimately caught Pokemon from the Wild Area that is being flagged as "Invalid: Unable to match an encounter from origin game", please contribute your .pk8 files either by attaching them to this thread or by sending a Private Message. Alternatively, if you are a developer, you can contribute the `Species` and `Met_Location` of the Pokemon. Or just directly contr
    1 point
  29. Pull Request Up (not in Release yet): https://github.com/kwsch/PKHeX/pull/3044 Drednaw near the Giant’s Cap (in a Wild Area) Moltres-Galar in the Stepping-Stone Sea (on the Isle of Armor) Alakazam in the Insular Sea (on the Isle of Armor)
    1 point
  30. the dlc was officialy launched month ago? no one has the dlc data a month ago, unless nintendo is working here, ofc the pkhex is not working with new stuff, you need to be patient, the coding is not easy, don't complain you can even use it for free
    1 point
  31. Lol. You just won the dumbest award of 2020. How the heck PKHeX can update without getting the data of new Pokémons? Use some common sense before you ask something.
    1 point
  32. Be patient. You can't control the idiots and there isn't anything you can do to make things go faster unless you decide to learn coding, educate yourself on everything game save related, manage to reverse engineer everything, gain the trust of the current dev team, and offer to send your proposed code changes and finish their work.
    1 point
  33. that sounds a bit unfair to those of us who keep their mouth shut
    1 point
  34. yes next week it takes time with the program a couple of days of waiting won't hurt
    1 point
  35. No, check back next week. Will probably be up by then. Typically takes a good half a week to a week.
    1 point
  36. a/0/1/3 has been identified as area data. It defines which files are used to display the environment. Offset Size Description 0x0 2 Used building pack 0x2 2 Map textures 0x4 1 Translate animations 0x5 1 Sequential animations 0x6 1 Building type (inside/outside) 0x7 1 Ambient light (if no weather) 0x8 1 Outline profile 0x9 1 Unknown (usually 0x01) Most of the numbers are linking to members of this narc files: a/2/2/5 - Building models, outside a/2/2/6 - Building models, inside a/1/7/4 - Building textures, outside a/1/7/5 - Building textures, inside a/0/1/4 - Map textures a/
    1 point
  37. Pikachu (Alola Cap): ULTRAP1KA Source: https://twitter.com/playpokemon/status/1319585269457342464
    1 point
  38. PkHex needs to be updated to match the saves, so lets have to wait untill it is, you won't be able to use PkHex for the mean time unless you've got older saves to match current PkHex's version.
    1 point
  39. When will PKNX be updated for crown tundra?
    1 point
  40. The Crown Tundra collection started: https://github.com/ReignOfComputer/RoCs-PC/commit/7ba1d66e17b5f11c0bef9254ba585d51f89aaa22
    1 point
  41. Standard movement permissions: In mapping tools like SDSME the permission data of gen. 5 games is organized in 8 matrices. A problem that everyone runs into when adding their own maps is that the height values for player and NPCs are not known. The height is calculated from the values in the first 4 layers. The permission data is part of the map-model files in a/0/0/8. There are 4 different types of permissions. All identified by an unique ID which is the first DWORD in the file-header: 0x34257: One permission block. Most common case 0x44347: Two permission blocks. Us
    1 point
  42. https://projectpokemon.org/home/files/file/2326-project-807153542-multi-gen-saves-with-every-legal-species/ is probably your best bet.
    1 point
  43. Similar to the generation 4, the third generation games does not encrypt Pokémon data in the RAM; therefore, making the process of finding Pokémon data during battles becomes relatively easy. As outlined on Data Crystal’s “Pokémon FireRed and LeafGreen:RAM map” enemy Pokémon start at index 0x0202402C and party Pokémon start at 0x02024284 in the RAM with each Pokémon consisting of 100 bytes. However, only the first 80 bytes is important for extracting Pokémon from the RAM with the structure looks like this. Table: Additional Reading and Resources:
    1 point
  44. Worldmap: (file index started by 0, german black 2 ROM) a/0/0/2 - Location names (file 109) and important buildings (file 377) a/0/8/4 - Texture related a/0/8/5 - Location data a/0/8/5 is an narc archive with only one entry. The file inside the narc holds all relevant data to make the world map interactable. Every location-section is 54 Bytes long. The data is organized like this (Size in bytes): Offset Size Description 0x00 2 Target Map ID 0x02 2 Pull cursor radius 0x04 4 (2+2) Pixel coordinates (x,y): Point and Pin 0x08 4 (2+2) Pixel coordinates (x,y): Radar circle 0
    1 point
  45. Well, modifying saves of bootleg carts isn't the easiest thing in the world, since the methods deviate from what's common...
    1 point
  46. When dragging from one game save to another PKHeX basically make a temporary .pk1 file and pk1 files don't store game version metadata. The only reason the Bank does this correctly is because Bank reads what game save it is importing Pokemon from and adds that metadata when it converts the Pokemon to the gen 7 format. Basically the Pokemon is converted to a gen 7 format when the gen 1 save data is still stored in the app. So when you use PKHeX with two windows open the two open windows don't communicate with one another; therefore, when importing a gen 1 Pokemon to gen 7 PKHeX it only reads th
    1 point
  47. If you're really concerned, you can make it from the wonder card data. It's documented there. edit: @papaj I've attached my Celebi and my Zarude that I received. I slightly changed the time code (just increased or decreased the value). I still don't understand how the time code fully works, so there's that. Celebi.wr8 Zarude.wr8
    1 point
  48. anyone hav a save file with the first 320 pokemons of galar in ulltramoon? i need it for transfer anyone have it??????
    1 point
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