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    chnapy

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    Kaphotics

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Showing content with the highest reputation since 12/15/25 in Posts

  1. @BilKoChal thanks for your feedback, your point about pokedex will be fixed in next release. I keep in mind the rest. @AnHeroGold thanks, your battle-revolution save should be displayed, it's just wrong named (as "Pokemon") and has a grey neutral icon. This point will be fixed in next release. Please check if your save is present in save list, otherwise share it so I can see the issue. About your issue related to Gen 4 I'm not sure to understand, can you share any screenshot to see what's wrong ? @Vladcik thanks for your report, I'll try to fix these issues.
    2 points
  2. PKHeX already provides a list of stashed Shinies in the "Other" tab. If you want more detailed information, like coordinates, use this plugin (no support provided for it on this forum): https://github.com/santacrab2/ShinyStashMap
    1 point
  3. Don't attack Skarmory with a stat lowering move, it's a known bug on Mirror Armor
    1 point
  4. @Vladcik new release 1.3.2, fixing display of resized boxes (>30 slots), and adding pkm move to another bank
    1 point
  5. Should be fixed on the latest release.
    1 point
  6. For myself I spliced the save into 3 parts: save A, save B, and then the reset of the save. To get a grasp of the situation I spliced both saves into their 14 data blocks. Then I checked the save index of each of the 14 block to see if they were all the same. Save A had 10 matching blocks that had the same save index and Save B had 12 matching blocks that had the same save index. Meaning that save A had 4 blocks that was a duplicate of an existing block in the save and save B had 2 blocks that was a duplicate in the save. For either of the saves to be valid the save will need all 14 blocks and not missing any section ID numbers from 0-13. Do note the blocks are not aways 0-13 and rotate each time you save. So after the first time you save the block order will be 13, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 but all must be present in a rotating numerical order. In your case you were lucky as blocks 0-4 were intact which include trainer info, team/items, game state, misc data, and rival info. If any of those blocks were missing that block would have to be provided from a doner save and you would have to use PKHeX to modify the data to match what you had before. In addition you PC box A was intact with the rest of them being empty. So then I stitch save A back together in numerical order 0-13 to make sure I didn't miss anything and the missing blocks were just PC boxes which I duplicated one of you empty boxes to fill out the save. After that I made sure all the section IDs were in the correct order and updated the section IDs of the added box blocks so all 14 sections were present. Then I placed the save into the save A spot and duplicated it into the save B spot that way both saves were valid and then stitch on the rest of the save that I spliced off. Afterwards I opened it in PKHeX to make sure it loaded and used it to export the save to update the checksums. Then loaded the save on an emulator to make sure it was good to go. For the record this is the first time I did a fix where I had to fix the save blocks so I was learning while I was doing this. All of these steps can be condensed and made more simple. Edit - Use this to help understand how the save is structured. https://bulbapedia.bulbagarden.net/wiki/Save_data_structure_(Generation_III)
    1 point
  7. Yeah, save file transfers from switch 1 to switch 2 works with no issues, even after redeeming wondercard gifts.
    1 point
  8. Hi everyone, I’m using PKHeX for the first time with Pokémon Legends ZA, and I’ve run into a problem. I’m currently stuck at the part where you need a Mega Evolution stone for Absol. I tried to add the stone through PKHeX, but my Inventory only shows four tabs: Medicine TMs Other items Key Items Originally, only two sections were visible, then TMs appeared later, and now I still can’t get the other item categories to show up. Because of this, I can’t add the Mega Stone, and since Absol can’t hold items i can't move on from this mission Has anyone run into this issue? Is there a way to unlock the missing inventory categories or force-add the Mega Stone so I can progress? Any help would be greatly appreciated!
    1 point
  9. Hi everyone, Backstory: Ive always wanted to play Pokemon US/UM in my native language, there was a Vietnamese fan translation group called DevilCatTeam who worked on these games. Sadly, they stopped working and went inactive about 3 years ago. Since then, no new Vietnamese patch has come out, so ive decided to try and finish or redo the translation myself but i havent had much luck with it. I would really appreciate your help or guidance. TL;DR: id love to try and do it myself, even if it takes time. What I have done so far: Right now, I’ve only taken the very first step: I used HackingToolkit3DS to extract the ROM of Pokémon Ultra Sun, and now I have folders like: ExtractedRomFS, ExtractedExeFS, ExtractedBanner, etc. Im kinda lost right now, I havent edited anything yet, I dont know which files contain the game’s dialogue, how to open or modify them, or how to handle fonts for Vietnamese characters. Any tips, links, or tools you can recommend would help me? Thank you in advance for any advice or tool suggestions!
    1 point
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