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Showing content with the highest reputation on 11/26/21 in Posts

  1. Gen7 style TID/SID are not the TID/SID 16-bit format the batch editor uses. You should be setting the display TID and display SID properties, namely TrainerID7 and TrainerSID7, not TID/SID.
    1 point
  2. They are illegal. The only currently obtainable Mew in BD/SP is shiny locked. The game won't forbid you from trading those hacks online between friends, but there's no way to legitimately obtain a shiny Mew.
    1 point
  3. Thanks, fixed in latest commit https://github.com/kwsch/PKHeX/commit/2bc9ff9073bd418ea95cb459d735a4f9fc767c29
    1 point
  4. if you are just using ryujinx , open the save data location from ryujinx and drag and drop the save file onto pkhex and generate them in the save file and export at the end
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  5. The event is called "connect online with your legitimately purchased console & copy of the game" to have mystery gift unlock it for you.
    1 point
  6. It's what we were talking about. However that is not permanent; it's missing ownership. Which we also talked about.
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  7. Oh, whoops, I suppose I missed the Encryption Constant! Yeah, changing all those fixed the issue, many thanks!
    1 point
  8. They have the same Encryption Constant (last page) - which actually has interesting implications for Pokemon transferred from Gens 3/4/5, as their Encryption Constants are the same as their PIDs, which means if you send up two clones of the same 'mon, you'll be able to replicate this and have a ball capsule registered to more than 1 Pokemon.
    1 point
  9. Presently, there doesn't seem to be a way to edit it to own it (yet). In the mean time, you can use save editing to wear that outfit: [Load BDSP save file] > Block Editor > Open MyStatus > Fashion ID > [Select the correct fashion ID] The outfit name should be obvious. It has Platinum in the name. Edit: If you're comfortable with hex editing, on the save, it is here: (Gender of save does not matter) Change the highlighted 00 to 01 Make sure you load and export save with PKHeX first. (this is to correct checksums)
    1 point
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