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Showing content with the highest reputation on 07/20/26 in all areas

  1. Hi all! I wanted to share a working follow-up to this thread: a Flipper Zero app that sends Mystery Gift to real Gen II cartridges over IR using a custom GPIO board. It acts as the master/sender: link up from the Mystery Gift screen (A-press or idle detection both work) Pick any of the 37 giftable items on the Flipper (Berry → Rare Candy → Mails), set trainer name, set or randomize the trainer ID per send (sidesteps the one-gift-per-partner-per-day check while testing) Region is auto-detected: since the master receives the cart's region code before ever sending one, the app just echoes it back. Only tested on french cartridge atm Auto-retries failed exchanges (they happen, as the OP noted), and writes a microsecond-resolution trace of every exchange to the SD card so that it's easier to debug. The Flipper's built-in IR is useless here (its receiver is a 38 kHz demodulator, blind to the GBC's unmodulated light), so this uses the receiver schematic posted in this thread (BPW34 → MCP6002 TIA 51k‖120pF → comparator → BC337) plus an IR LED, on two GPIO pins with 5 V from the Flipper's OTG rail. Built mine on protoboard. Big thanks to OP for the protocol RE, the schematic, and the reference implementation — this thread did the hard part. Happy to share the source / put it on GitHub if there's interest, and curious whether anyone can test against Gold/Silver or other regions but that means having to build the GPIO board yourslef!
    1 point
  2. Version 26.07.07

    13359653 downloads

    Pokémon core series save editor, programmed in C#. Supports the following files: Save files ("main", *.sav, *.dsv, *.dat, *.gci) GameCube Memory Card files (.raw, .bin) containing GC Pokémon savegames. Individual Pokémon entity files (.pk*) Mystery Gift files (.pgt, .pcd, .pgf, .wc*) including conversion to .pk* Importing teams from Battle Videos Transferring from one generation to another, converting formats along the way. Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported. Pokémon Showdown sets and QR codes can be imported/exported to assist in sharing. We do not support or condone cheating at the expense of others. Do not use significantly hacked Pokémon in battle or in trades with those who are unaware hacked Pokémon are in use. FAQ Support Forum <-- Post here if you have questions or found bugs
    1 point
  3. Version 1.1

    431671 downloads

    Summary Pokémon Blaze Black 2 & Pokémon Volt White 2 are essentially the sequels to my Black & White hacks known as Blaze Black and Volt White. The usual rules with my hacks apply; the main feature is that all 649 Pokémon are available for capture somewhere in the game, and the trainers have all had their rosters changed in order to maintain a much harder challenge than the original game, as well as having an increased variety of opponents to fight. There's also a large amount of alternative features these hacks offer, which range from differences to the Pokémon themselves to the presence of a couple new TMs. If I'm not mistaken, these are also the first Black 2 and White 2 hacks on offer. Additionally, the two versions only differ in terms of their aesthetic differences, such as the appearance of Opelucid City, the title screen, etcetera. So basically, just pick whichever colour takes your fancy! Thread
    1 point
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