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    Rob125

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    theSLAYER

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Popular Content

Showing content with the highest reputation on 05/23/25 in all areas

  1. Need somebody to help me save this! Uk please
    1 point
  2. Home transfers change movesets between games. You can not retain moves from a game to another. PKHeX replicates the HOME behaviour.
    1 point
  3. @Kaworu Considering that Winetricks installs first the 32 bit version and then the 64 bit version of .NET, if Fedora doesn't have the 32 bit libraries the process probably gets stuck there at the beginning. PKHeX only needs the 64 bit version. Try to manually install it, it's also in the OP
    1 point
  4. If necessary, I can also send the game save. Now that I notice, when saving the file in Pokehex the Mew data does not match what the program itself shows in the save of the game. Save is from spanish version. 0151 - MEW - 624A.pk1
    1 point
  5. Hello, I'm registering to share, though I'm not an expert (in fact, I haven't played Pokémon in 20 years). I just extracted the save 36 hours file from my Pokémon Yellow game, a save from over two decades ago. In this save, I have all 151 Pokémon in the Pokédex, including a Mew from trades of that time, the original trainer, according to the game, is ASH (ID 43053). ATK 5, DF 4 SP8 SPC 0. Catch rate 45. I taught it moves using TMs, but I don’t remember if I originally obtained it at level 100 or if I trained it up to that level. I don't know if it's from some event or not, but it's extremely old. The cartridge still has its original battery, which holds approximately 2V. I can share the save file or the pokemon file.
    1 point
  6. I'm here to contribute a Mew I received during the summer 1999 trainer tour. I went to this event at the Emerald Square Mall in North Attleboro MA. It was one of those events where you could sign up for a tournament and earn little round cardboard badges that looked like POGs. I don't have an exact date, but I do know it happened before the official English release of pokemon yellow, as I remember there being a kiosk where you could try playing yellow for a few minutes. The distribution took place in a separate area with staff members asking you to make sure you had one empty space in your party (I wish I'd experimented to see what happened if you had multiple slots open.) They took the cart from you, transferred mew onto it, then gave it back to you with an official certificate of authenticity that had the original watercolor mew art on it and your mew's trainer ID. The OT is LUIGIE- I remember thinking how weird it was that Nintendo would spell Luigi wrong, until I learned that other distributions in that era used OTs like LINKW. I think the E is to denote that it was distributed in the eastern area of the US. This is from my original childhood Red save file, which I've kept alive over the years using a combination of pokemon stadium, battery replacements, and using my gameshark for GBC's snapshot (save state) feature to preserve my original trainer ID. I did train this mew up a bit since I was a kid with no impulse control, so it's level 20 with some EVs. I'm submitting it as is instead of trying to use PkHex to de-level it. 0151 - MEW - 203C.pk1
    1 point
  7. This blog has been discussed before: We determined that even though there are a few legal-looking wondercards, some of them are definitely fake such as Regigigas' wondercard ID number. The Pikacafe wondercards match all the research I have found for them (Wondercard titles, descriptions, Tangrowth's ability), but the 3 Pikacafe wondercards listed in there are fake as well. Edit: Adding on to this, personally for specifically the Pikacafe wondercards, I would not trust them unless they came from a select group of people. The Electivire, Magmortar and Tangrowth were only given to 32 people at the location (16 tournament entrants plus their +1 they brought along to the event). I have a list of names of most of the people who attended, 17/32 names that attended Electivire/Magmortar, and 20/32 names that attended Tangrowth. Unless a wondercard has been sourced back to one of them, I would consider the Pikacafe wondercards to be faked even if most of its information lines up to my research. I'm unsure how many of those people were deep in trading circles, some may have traded out their Tangrowths back then but Korean wondercards in gen 4 needed to be backed up using a flashcart. Nowadays, it's very likely none of those 32 people kept their wondercards in the 3 viewable cards in the card album, and a lot of the Korean trading scene nowadays doesn't approve of hacking, much less cloning. So you would need to find someone in this group who attended and was deep enough in a trading scene to know how to extract their wondercard back then and hope that they have it kept somewhere. I have asked 2 people about their Tangrowths, and neither of them have kept their wondercard.
    1 point
  8. I've played a few Soul Link's so far and every time I start my play session for the day it's always kind of an annoying process. Loading up 2 separate emulators, 2 roms, having to rekeybind the controllers every time. I was wondering if someone would be able to make a program that could make it easier. If your unfimiliar with a Soul Link Nuzlocke, heres the rules. 1- Any Pokémon that faints is considered "dead," and must be released or stored in a specified PC box for "dead" Pokémon. 2- You can only catch the first Pokémon encountered in each area, and none else. If the first Pokémon encountered faints or flees, there are no second chances. 3- You must also nickname all of your Pokémon, for the sake of forming "stronger emotional bonds." 4- In a new area, the first encounters for both players will be, "linked," together until death. 5- If one Pokémon in a linked pair is placed in the PC, it's Soul Link partner must be placed in the PC as well. 6- If one Pokémon in a linked pair dies, it's Soul Link partner is considered dead as well. 7- If one player fails to capture their first encounter in an area, the second player must forfeit their encounter in their corresponding area. 8- Across both players parties, primary typings may not be repeated. Basically what I'm looking for is a program that emulates 2 roms side by side and be able to control them individually. I've thought of a few features to make it better. Features -Emulators from all consoles built in - Ex. VBA, Desmume, and Citra -Saves both roms under 1 "project" and loads them on the same side every time -Type Chart ready -Online Remote Play - Be able to join your friends session online to see and control one of the games. -Games connected locally so you can trade and battle -Database where you can input your linked pokemon pairs and where you caught them -Built in Pokedex Database (Not necessary but would be helpful) -Program reads both your teams and displays them between the game (I'm aware that's not an easy ask but if it's possible, why not) I feel like except for a couple of them this is a completely possible thing to create. I know it probably wont happen but I just thought I'd get the idea out there. I love doing Soul Links and I'm so happy people found a way to make Pokemon Co-op. Thanks for your time.
    1 point
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