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  1. Version 0.8.7

    1638 downloads

    MissingEventFlagsChecker is a PKHeX Plugin for checking event flags states like missed field items, hidden items and trainers. The main purpose is to check your save data and report back important Event Flags that you may have missed during your gameplay. It is really easy to miss a hidden item, or a partially covered field item, or even that isolated trainer that needs lots of entering/exiting cave doors and get you lost in the path. This plugin will report all of the above, so you can properly look for it. For completionists, this may give you that satisfaction that you have explored and gathered all 100% of what the game provides you to acquire. This is a WIP plugin, it already covers the most important parts of each game, but it is far from ideal. Gen1 and Gen2 games are now fully supported, while remaining ones are partially supported. Source Code https://github.com/fattard/MissingEventFlagsCheckerPlugin Setup Instructions Download the plugin from the latest release. Extract and unblock them in Windows' Properties Menu. Put them in the plugins folder that is in the same directory as the PKHeX program path. If the plugins folder does not exist, just create one, all lowercase letters. Actions Export Full Checklist This action will export the internal tracked database of event flags in a checklist format [ ] not completed [x] completed Each entry will have a category, a location name, and a description. This checklist will have all entries current in the internal database, and may be expanded later as research is done. You can find samples of the full checklists at the Wiki section in GitHub. Note: The checklist may contain unused data, which will be filtered out later, as well as being sorted in some confusing order that will also be fixed in later versions, as documentation on the flags progresses Export only Missing Flags This action will export only the tracked events that are not marked yet, so you can refer only for the stuff you missed. If the result file is empty, you are missing nothing. Note: The list may contain unused data, which will be filtered out later, as well as being sorted in some confusing order that will also be fixed in later versions, as documentation on the flags progresses Export current view This action will export the current table in the viewer in a checklist format. Use the checkboxes and filters to customize a view before exporting. Note: The list may contain unused data, which will be filtered out later, as well as being sorted in some confusing order that will also be fixed in later versions, as documentation on the flags progresses Supported Games All mainline games are supported (limited descriptions for many of them) Red / Blue / Yellow (International and Japanese versions) Gold / Silver / Crystal (International, Japanese and Korean versions) Ruby / Sapphire / Emerald / FireRed / LeafGreen Diamond / Pearl / Platinum / HeartGold / Soul Silver Black / White / Black 2 / White 2 X / Y / Omega Ruby / Alpha Sapphire Sun / Moon / Ultra Sun / Ultra Moon / Let's Go Pikachu / Let's Go Eevee Sword / Shield / Brilliant Diamond / Shiny Pearl / Legends: Arceus Scarlet / Violet Support Information You can refer the support thread for help, bug reporting and features request. Check before posting duplicated support request. For Bug reporting only, you may also use the GitHub issues section Note: Win 10 might block DLL files downloaded from the internet. In that case right click the plugin file, go to properties and check "unblock" (as seen here). Contributing Refer to the main GitHub repository page on how to contribute
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  2. v5.6.0 Download: https://github.com/MewTracker/sv-research/releases/
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  3. Tile map (Thanks to BlackShark): Tile 440 fishing spot (FeebasSpotValue's default): The package includes both images. extra note: tile 447 is actually tile 0, but since the game recognizes it as 447, the program does the same. This causes the lua script found here (https://projectpokemon.org/forums/showthread.php?16681-Gen-3-Lua-Scripts&p=189762&viewfull=1#post189762) to not correctly work (some seeds output a false tile), here's an updated version (note: tile 447 will appear as tile 0): -- Gen3 Hoenn Feebas Seed/Tile Finder -- 0 - Pokemon Emerald (U) -- 1 - Pokemon Ruby/Sapphire (U) -- Change this depending on your game local game = 0 local pointer local addend if game == 0 then pointer = 0x3005D8C addend = 0x2E6A elseif game == 1 then pointer = 0x02025734 addend = 0x2DD6 end -- Adapted from Kaphotics' RNG for LUA function rng(seed) return (0x4E6D * (seed % 65536) +((0x41C6 * (seed % 65536 )+ 0x4E6D * math.floor(seed / 65536)) % 65536) * 65536 +0x3039) % (4294967296) end -- Tux - https://www.smogon.com/forums/threads/past-gen-rng-research.61090/page-34#post-3986326 function is_feebas_tile(feebas_seed, current_tile) rng_seed = feebas_seed i = 0 tile = 0 while i <= 5 do rng_seed = rng(rng_seed) tile = (bit.rshift(rng_seed, 16)) % 0x1BF if tile >= 4 then i = i + 1 end if tile == 0 then i = i + 1 end if tile == current_tile then return true end end return false end function print_feebas_info() local feebas_pointer_address local feebas_seed if game == 0 then feebas_pointer_address = memory.readdwordunsigned(pointer) + addend elseif game == 1 then feebas_pointer_address = pointer + addend end feebas_seed = memory.readwordunsigned(feebas_pointer_address) x = 4 y = 3 gui.box(2, 2, 76, 32, "white") gui.text(x, y , "Feebas Seed: "..feebas_seed, "green") current_tile = 0 ctr = 0 y = y + 10 while current_tile <= 600 do if is_feebas_tile(feebas_seed, current_tile)then if ctr == 3 then ctr = 0 y = y + 10 x = 4 end x = x + 15 ctr = ctr + 1 gui.text(x, y, current_tile, "yellow") end current_tile = current_tile + 1 end end gui.register(print_feebas_info) DOWNLOAD:
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