Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 04/13/23 in all areas

  1. Find PKMDS for Web on... the web! https://pkmds.app/ Fully works offline after initial caching! GitHub Repo: https://github.com/codemonkey85/PKMDS-Blazor Issue tracker: https://github.com/codemonkey85/PKMDS-Blazor/issues Hello all. Some of you might remember me and / or PKMDS, but most likely not. But I have returned from years of quiet meditation (work and family) to bring PKMDS back to a modern generation of gamers. Introducing: PKMDS for Web! Built as an ASP.NET Core web app using Blazor WebAssembly for UI, and leveraging PKHeX.Core as the logical foundation, PKMDS for Web is intended to be a save editor for all Pokémon games, with support for all modern browsers (including mobile). Development will probably be very slow, since this is just a fun side-project for me. Contributions and suggestions are welcome - feel free to create an issue and / or pull request on the GitHub repo. Special thanks to @Kaphotics and everyone who contributed to PKHeX over the years. I'm standing on your collective shoulders (although feel free to steal as much as you want if you ever intend to make a web-based PKHeX ). If you have any issues, you may report them here, or feel free to create an issue on the GitHub repository. EDIT: Please note, the app is under development and is super unfinished.
    1 point
  2. The save block (or section; a term more in-line with what Bulbapedia uses, relevance being the image I’m about to share) shuffles with every save. So there isn’t a fixed location. Source: https://bulbapedia.bulbagarden.net/wiki/Save_data_structure_(Generation_III) The section ID (what he’s using to identify the save block numbers) can be found at every 0x??FF4 interval (?? are incremental hexadecimal values starting from 0), so if you’re into checking the data via Hex, this is how you can identify the sections.
    1 point
×
×
  • Create New...