Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 05/27/21 in all areas

  1. Thats great to know. Thanks for sharing that with me!
    1 point
  2. Once you extracted your save, you can consider save editing the relevant constants (that controls people met) to 32, and see if that works. post for context: edit: I didn't realize it was even simpler now. Just edit the event flags of your save with PKHeX: Once edited, import the save into your game
    1 point
  3. They just have different entrance animation. Functionally the same, for the most part. Long story short, (PID High xor PID Low) xor (Full Trainer ID High xor Full Trainer ID Low) provides a remainder value ranging from 0 to 65535. For Gen 6 and Gen 7, having this "xor'd value" (the answer/remainder) of 0 to 15 would lead to the mon being shiny. [consequently, the xor'd result of 16 to 65535 would result in a non-shiny]. In Gen 8, they separated the xor result into categories: 0: Square Shiny 1-15: Star Shiny 16-65535: Non-shiny However, there are a few exceptions where the mon will be a certain shiny no matter what: Square Shiny: Shiny transferred from Pokemon GO (any xor'd value), Shiny that has Fateful Encounter flag (any xor'd value) Star Shiny: Shinies caught in Max Lair can only be star (will only produce xor'd value of 1)
    1 point
×
×
  • Create New...