Kaphotics Posted December 27, 2018 Author Share Posted December 27, 2018 8 hours ago, Blackness said: Im getting an issue where pokemon in the wild have there normal moves but just re-adjusted to match there level. I justed pknx to randomized all pokemon moves including wild pokemon I don't know if it is important but there was a folder in the randomizer files called archive, inside was a file with a jibberish name, this folder crashes my switch when I load the randoizer so I removed it from my sd card Use the latest update of the program. Link to comment Share on other sites More sharing options...
Dziggy Posted December 29, 2018 Share Posted December 29, 2018 There is an error with the program when trying to remove a wild spawn. If you try to change a wild spawn to the blank space at the top of the drop-down list it'll show a question mark as the icon for that slot. If you switch to a different location then back to that location the icon for that slot and all slots below it will change to a little red x and an "unhandled exception" error pops up. "Index was outside the bounds of the array." Link to comment Share on other sites More sharing options...
Kaphotics Posted December 29, 2018 Author Share Posted December 29, 2018 2 hours ago, Dziggy said: There is an error with the program when trying to remove a wild spawn. If you try to change a wild spawn to the blank space at the top of the drop-down list it'll show a question mark as the icon for that slot. If you switch to a different location then back to that location the icon for that slot and all slots below it will change to a little red x and an "unhandled exception" error pops up. "Index was outside the bounds of the array." Thanks, fixed in latest commit https://github.com/kwsch/pkNX/commit/5fcc327d86ee0a08bc07f8fc732d04c73e4d24c2 Do note there's no protection for slot % rates adding up to 100; the game would probably crash if rand(100) fails to match a slot! So, make sure your final rates add up to 100. Link to comment Share on other sites More sharing options...
Kaphotics Posted December 30, 2018 Author Share Posted December 30, 2018 23 minutes ago, Xrcjax said: Hello, Thank you for this great work. Are the modifications compatibles from Eevee to Pikachu? Can I just change the title ID in the folder name? I want to share my "mod" with a friend but we don't have the same game. Also, what is the difference between the "Doubles" we can check and the mode we can set to "Double" when editing a trainer? Are new features coming? Thank you. Compatible between games: probably, although you should be careful on exefs sharing. Doubles: the drop down is for the battle mode (what type of battle it will be), the checkbox is an "AI Bitflag" which determines how the opposing trainer behaves. In doubles, it won't attack itself. Link to comment Share on other sites More sharing options...
Kaphotics Posted December 30, 2018 Author Share Posted December 30, 2018 57 minutes ago, Xrcjax said: Thank you very much. I will try the other mods (multi looks interesting). Are you planning to add more features? A way to edit multiple trainers would be awesome. Edit : you tell me to be careful when sharing exefs, you mean sharing the files created by your software? Editing multiple trainers = randomizer functionality. You can turn off pkm changes in the settings and have the other mods still applied. exefs: might cause crashes as the code binaries are different between the two games. Code != assets Link to comment Share on other sites More sharing options...
Guest Posted January 2, 2019 Share Posted January 2, 2019 Thank you, all is working as expected. Do you think it is possible to add content in the game? Trainers or pokemon for example. I guess adding maps is probably harder than in older versions. Link to comment Share on other sites More sharing options...
Kaphotics Posted January 2, 2019 Author Share Posted January 2, 2019 51 minutes ago, Xrcjax said: Thank you, all is working as expected. Do you think it is possible to add content in the game? Trainers or pokemon for example. I guess adding maps is probably harder than in older versions. Scripts are still not figured out completely. Link to comment Share on other sites More sharing options...
clinkz Posted January 8, 2019 Share Posted January 8, 2019 Hello, I have some doubts to make that are: 1 - Where we edited the Special, Very rare special spawns .... as charmader, bulbassaur and those that stay in the sky after zera the game, charizard, dragonite and etc ...? 2 - The legendary pokemon meltan is possible additionalo to capture? 3 - Where it configures the overall experience rate, because to want to create mod hardcore and would like to reduce the experience. 4 - I saw that you provided the source code, what tool are you using to compress the files after the correction? I want to congratulate you for the excellent work, thank you! Link to comment Share on other sites More sharing options...
Kaphotics Posted January 8, 2019 Author Share Posted January 8, 2019 1. Nobody knows where they are stored in the game data. 2. These species can't spawn in the overworld; nobody knows why. 3. Change exp yield in personal data, or edit the EXP threshold tables (grow_0*.bin) manually. 4. Files aren't compressed; they're copied to a separate folder which is set up to be used with layeredfs on atmosphere/etc. 1 Link to comment Share on other sites More sharing options...
clinkz Posted January 8, 2019 Share Posted January 8, 2019 15 hours ago, Kaphotics said: 1. Nobody knows where they are stored in the game data. 2. These species can't spawn in the overworld; nobody knows why. 3. Change exp yield in personal data, or edit the EXP threshold tables (grow_0*.bin) manually. 4. Files aren't compressed; they're copied to a separate folder which is set up to be used with layeredfs on atmosphere/etc. Hello, in item "4" I was referring to your pkNX program. did you add source code of the same, in which program was the pkNX made? He was referring to how you compacted the source code. Thank you again. There ... are you still expecting to upgrade in the pkNX tool? In item "3" I took print, what option do I modify here? Link to comment Share on other sites More sharing options...
Kaphotics Posted January 8, 2019 Author Share Posted January 8, 2019 3. Can modify "Base EXP" individually, or can downscale them all on the "Enhancements" tab. (Modify all EXP Gain) 4. You can compile the program with Visual Studio Community 2017 1 Link to comment Share on other sites More sharing options...
clinkz Posted January 9, 2019 Share Posted January 9, 2019 Friend, I have restudied all the appearances of wild pokemon and have some way to export them ?? I want to put excel in the modifications to pass the new places to friends. Thank you in advance. Link to comment Share on other sites More sharing options...
Kaphotics Posted January 9, 2019 Author Share Posted January 9, 2019 added dump button, spits it out to your computer's clipboard (paste it in excel or notepad) https://github.com/kwsch/pkNX/commit/1561049a860991617a5b7cf190ed7a9cb0e28f2b Link to comment Share on other sites More sharing options...
clinkz Posted January 9, 2019 Share Posted January 9, 2019 39 minutos atrás, Kaphotics disse: botão de despejo adicionado, cospe-lo para uma área de transferência do seu computador (cole-lo no excel ou no bloco de notas) https://github.com/kwsch/pkNX/commit/1561049a860991617a5b7cf190ed7a9cb0e28f2b When I'm compiling this error appears ... Link to comment Share on other sites More sharing options...
Kaphotics Posted January 9, 2019 Author Share Posted January 9, 2019 Read the error message; you have to install something else. 1 Link to comment Share on other sites More sharing options...
clinkz Posted January 9, 2019 Share Posted January 9, 2019 1 hour ago, Kaphotics said: Read the error message; you have to install something else. I have done the compilation, as shown in the attached image, but when I click on "Dump" nothing happens ..... Link to comment Share on other sites More sharing options...
clinkz Posted January 9, 2019 Share Posted January 9, 2019 Hello, One suggestion, would it be possible to implement a button when we click it would already leave the 6IVs status of the pokemon? Attached is two screen capture, where one is with random IVs and the other with the perfect 6IVs. I marked where the button could be placed. Link to comment Share on other sites More sharing options...
clinkz Posted January 9, 2019 Share Posted January 9, 2019 Hello again, Sorry for the posting however, I started using your program well and as I am creating a very difficult game mode I need to edit the coaches well and I am encountering the following error, I put 31 in all the statuses, I change the moves and I support this I go on other trainers do the whole procedure and to be sure I open the ones I edited again and it is saved, so far so good. I click on the "save" button and after that I also close the program ... when I open those 3 or 5 trainers that was edited only one or two that record the modifications .... Thank you again. Link to comment Share on other sites More sharing options...
Kaphotics Posted January 10, 2019 Author Share Posted January 10, 2019 Dump: It copies it to your clipboard and plays a sound indicating it did something. It works like the other dump buttons. Trainer Pokemon: you have to set them back after editing each one IV/EV buttons: Maybe i'll add it if I get around to doing more quality of life updates/fixes Link to comment Share on other sites More sharing options...
clinkz Posted January 12, 2019 Share Posted January 12, 2019 On 10/01/2019 at 01:05, Kaphotics said: / Hello, it would be possible to add a button so that when editing the trainer on the part does not need to click save and close the editing screen, thus losing the sequential and having to return in the initial numbering. This process would be very effective in my view. Do you have a future update for your tool? Thank you. Link to comment Share on other sites More sharing options...
Kaphotics Posted January 12, 2019 Author Share Posted January 12, 2019 Hitting "Save" is required for the program to know it needs to write the final data. If you don't want to save your changes, you press X instead. Link to comment Share on other sites More sharing options...
clinkz Posted January 12, 2019 Share Posted January 12, 2019 27 minutes ago, Kaphotics said: Acertar "Salvar" é necessário para que o programa saiba que precisa gravar os dados finais. Se você não quiser salvar suas alterações, pressione X no lugar. So my friend, Follow your guidance, I'm doing a coach and saved ... but when I close the program and return see see back everything .... very strange ... to doing one by one and sometimes not saving ... to having to do one and save and still close the program and so on ... this is the probrema I'm having. Attached, the two procedures being done to save an amendment .... Link to comment Share on other sites More sharing options...
clinkz Posted January 16, 2019 Share Posted January 16, 2019 Are there chances of adding new coaches in the game? About the new scripts, do you intend to continue the update in your tool? Link to comment Share on other sites More sharing options...
Kaphotics Posted January 16, 2019 Author Share Posted January 16, 2019 3 hours ago, clinkz said: Are there chances of adding new coaches in the game? About the new scripts, do you intend to continue the update in your tool? Script engine is the same as gen6 and gen7; however, the scripting engine reverse engineering has never been fully unlocked like prior games. I can't do everything Without script editing (and overworld editing), no addition of interactable content. Link to comment Share on other sites More sharing options...
AvatarMew Posted January 27, 2019 Share Posted January 27, 2019 I've got an issue, whenever I edit the stats of a trainer's pokemon then set and save it doesn't save, it just returns back to how it was originally. 1 Link to comment Share on other sites More sharing options...
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