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Posted

I’m having an issue changing the raid rewards on my physical copy of Pokemon Sword.

have dumped my RomFS and ExeFS of Sword version 1.3.2 using NXDumpTool Rewrite and have copied them on my computer to edit. I have both the 2020 build and the most recent build. For some reason, I can edit things like trainers and items but have no ability to edit raids. Instead I get the error message:

“Unable to cast object of type ‘GeneratedVector_4a9ed7339eed7b298a3c9fda278e3eba_GreedyMutable’1[FlatSharp.ArrayInputBuffer]’ to type ‘System.Collections.Generic.IList’1[pkNX.Structures.FlatBuffers.SWSH.INestHoleReward]’.

How do I fix this? Or is there somewhere I can find a dump file to put with my RomFS and ExeFS that already has the raid rewards edited?

Posted

I recently tried editing the values of some moves like making pound more powerful and giving splash a porpose but it didn't do anything in game. And its not as if the mod isn't loading, i was able to change the type of a pokemon but the moves wouldn't change.

  • 4 weeks later...
Posted (edited)

For SWSH, how do I go about changing the starters by chance? I've been struggling to find out for the longest-

Edited by jcastro897
Posted

Would anyone here be able to help me understand how to edit abilities? I dont mean changing a pokemons ability but actually WHAT an ability does or at the very least i wanted to do something silly with the move worry seed where it gives a different ability other than insomnia so if anyone would be able to help with any of that it would be AWESOME :)

Posted
  On 8/19/2024 at 1:31 PM, Shiiras said:

Would anyone here be able to help me understand how to edit abilities? I dont mean changing a pokemons ability but actually WHAT an ability does or at the very least i wanted to do something silly with the move worry seed where it gives a different ability other than insomnia so if anyone would be able to help with any of that it would be AWESOME :)

Expand  

Requires editing the game code, which is not under the scope of pkNX.

It's not simple at all.

Posted
  On 8/19/2024 at 3:36 PM, Kaphotics said:

Requires editing the game code, which is not under the scope of pkNX.

It's not simple at all.

Expand  

even for the swapping what worry seed does? hmmm okay that is unfortunate id be willing to learn how to do it for this project just gotta learn how to go about it lmao. thank you for the answer :)

  • 2 weeks later...
Posted

Hello, I have a problem with Pokemon Legend Arceus. I have play the tutorial with randomize but when I finish the tutorial there is no pokemon spawn at all. Can you help me ?

  • 3 weeks later...
Posted

Hello, i randomized Pokemon Sword recently and wanted to ask if there is a reason why all early routes and trainers only get basic pokemon and no evolved/stronger pokemon. I couldnt find any setting regarding this.

  • 1 month later...
Posted (edited)

hi can anyone help me? i wanna do some edits to the pokemons stats and types while keeping all the changes done by the mod: "pokemon divine Sword", kinda like my dream romhack but when i tried to open the files with pknx it says "couldnt infer game version from romfs" i already did the dumping of the game with all the updates and dlcs, even when i try to open only those without the hack it works fine, but not with the hack files, what am i doing wrong?

error.png.8e3050524ed4c1bd9f1ec6c8de601a6a.png

Edited by Ulysessbruh
  • 5 weeks later...
Posted

hi this is my first time using pknx im trying to randomize PLA but i cant find any recent videos and the menu is different then in the videos and idk what to do for it can anyone explain what i need to press or do to randomize it 

Posted

Hi, I post my message to share a crash I have when I introduce the file with the EXEFS and the ROMFS in it. If you have any solutions for solving this problem it would be expetional. Thank you.image.png.0932017e70968679846540c3338d0c25.png

Posted
  On 12/3/2024 at 8:54 AM, Mynato said:

Hi, I post my message to share a crash I have when I introduce the file with the EXEFS and the ROMFS in it. If you have any solutions for solving this problem it would be expetional. Thank you.image.png.0932017e70968679846540c3338d0c25.png

Expand  

Read the second line of the message. You need to dump the base ROM in addition to the latest game patches. pkNX only works with the latest files.

Posted
  On 12/3/2024 at 2:20 PM, Kaphotics said:

Read the second line of the message. You need to dump the base ROM in addition to the latest game patches. pkNX only works with the latest files.

Expand  

Sorry, for being stupid. Thanks for the quick reply. I have one last question. To randomize static and legendary pokemon how can we do it. Thanks for your reply

Posted
  On 12/3/2024 at 6:06 PM, Mynato said:

Sorry, for being stupid. Thanks for the quick reply. I have one last question. To randomize static and legendary pokemon how can we do it. Thanks for your reply

Expand  

If the program has an editor, then it should have a randomization tab. If not, then it hasn't been researched/implemented, or isn't advisable.

  • 2 months later...
Posted

Hi is there any way to scroll down further in move editor? I want to edit some move datas like type which are stuck in the bottom. Or at least change the alphabetical. I got stuck stat1percent

Thank you in advance.

asa.JPG

  • 2 weeks later...
Posted

Can anyone help me try to randomize wild encounters in PLA? Whenever I try to open the "Wild Encounters" tab under "Master Dump" I keep getting this: 

************** Exception Text **************
System.DllNotFoundException: Unable to load DLL 'oo2core_8_win64' or one of its dependencies: The specified module could not be found. (0x8007007E)
   at pkNX.Containers.Oodle.OodleLZ_Decompress(Byte& buffer, Int64 bufferSize, Byte& result, Int64 outputBufferSize, OodleFuzzSafe fuzz, OodleCheckCrc crc, OodleVerbosity verbosity, Int64 context, Int64 e, Int64 callback, Int64 callback_ctx, Int64 scratch, Int64 scratch_size, OodleThreadPhase threadPhase)
   at pkNX.Containers.Oodle.Decompress(ReadOnlySpan`1 input, Byte[] result) in D:\a\1\s\pkNX.Containers\Misc\Oodle.cs:line 52
   at pkNX.Containers.Oodle.Decompress(ReadOnlySpan`1 input, Int64 decompressedLength) in D:\a\1\s\pkNX.Containers\Misc\Oodle.cs:line 46
   at pkNX.Containers.GFPack.Decompress(Byte[] encryptedData, Int32 decryptedLength, CompressionType type) in D:\a\1\s\pkNX.Containers\Misc\GFPack.cs:line 231
   at pkNX.Containers.GFPack.ReadPack(BinaryReader br) in D:\a\1\s\pkNX.Containers\Misc\GFPack.cs:line 82
   at pkNX.Containers.GFPack..ctor(Byte[] data) in D:\a\1\s\pkNX.Containers\Misc\GFPack.cs:line 39
   at pkNX.Containers.GFPack..ctor(String path) in D:\a\1\s\pkNX.Containers\Misc\GFPack.cs:line 28
   at pkNX.Containers.Container.GetContainer(String path, ContainerType t) in D:\a\1\s\pkNX.Containers\Container.cs:line 20
   at pkNX.Game.GameFileReference.Get(String basePath) in D:\a\1\s\pkNX.Game\File\GameFileReference.cs:line 87
   at pkNX.Game.GameFileMapping.GetFile(GameFile file, Int32 language, GameManager gameManager) in D:\a\1\s\pkNX.Game\File\GameFileMapping.cs:line 44
   at pkNX.WinForms.GameDumperPLA.DumpWilds() in D:\a\1\s\pkNX.WinForms\Dumping\GameDumperPLA.cs:line 420
   at pkNX.WinForms.DumperPLA.B_Wild_Click(Object sender, EventArgs e) in D:\a\1\s\pkNX.WinForms\Dumping\DumperPLA.cs:line 34
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(HWND hWnd, MessageId msg, WPARAM wparam, LPARAM lparam)


************** Loaded Assemblies **************
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    Location: C:\Program Files\dotnet\shared\Microsoft.NETCore.App\9.0.2\System.Private.CoreLib.dll
----------------------------------------
pkNX
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----------------------------------------
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----------------------------------------
System.Windows.Forms
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----------------------------------------
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----------------------------------------

************** JIT Debugging **************

Posted
  On 3/3/2025 at 1:46 AM, Bsceptile1 said:

Can anyone help me try to randomize wild encounters in PLA? Whenever I try to open the "Wild Encounters" tab under "Master Dump" I keep getting this: ************** Exception Text **************
System.DllNotFoundException: Unable to load DLL 'oo2core_8_win64' or one of its dependencies: The specified module could not be found. (0x8007007E)

Expand  

Please read the error message, and also don't ignore the message that pops up when you open the ROM.

Posted

I managed to fix the error but now when I try to randomize by pressing "set 32int seed" it says to "copy the 32 bit (not hex) integer seed to the clipboard before hitting yes" and I'm not sure what that means or how to do that.

Posted
  On 3/3/2025 at 10:57 PM, Bsceptile1 said:

I managed to fix the error but now when I try to randomize by pressing "set 32int seed" it says to "copy the 32 bit (not hex) integer seed to the clipboard before hitting yes" and I'm not sure what that means or how to do that.

Expand  

You don't need to do that to randomize. That is only there if you wish to randomize with the same seed as someone else who is randomizing their game.

If you were doing that, you'd agree on a 32-bit random integer and copy it to your PC's clipboard by selecting the text and... copying.

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