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I need a Undo Shiny Mark White 2 AR Code


SigmaLibra

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I was young when White 2 came out and I got an action replay. Like a fool, I turned all my legendaries, Event and in-game shiny locked, into shinies. I need a code that would basically do the same as the "Shiny Mark" code but turn them into their normal sprites

I think this is the code I used, I'm not sure because I can't view or edit the code in my little action replay DSi port thing, I lost the cord:

0201E688 FBBAF7E3
02001E00 73B4B4FF
02001FFC BDF8BCFF
02001ED0 88F488B0
02001ED4 88384044
02001ED8 08C04060
02001EDC 78BC00C0
02001EE0 0F640764
02001EE4 80784320
D2000000 00000000

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18 hours ago, Poke J said:

I don’t think there is a code out there that can remove shinyness from an already captured Pokémon due to how shinyness is determined.

Apparently there are codes that can make a Pokemon shiny after capture, when you mark it in a PC, like the one the OP showed us.
Other variations of these codes including marking to change EVs, Marking to change nature, and Marking to change ability.
 

1 hour ago, RedArrow23 said:

Maybe you can use pkhex and change the pid

Most people who ask for AR codes, tend to
1. want to experience the stuff in-game (let's say ask for a shiny code, cause want to see wild sparkles)
2. don't have access to save dumping, hence can't use PKHeX

That being said, there are ways for the OP to get Pokemon without save editing.
For the OP, I'll say use some kind of present day FakeGTS/GTSspoofing to connect and dump the Pokemon

I can't say for sure, but Pokemon Class Network (link here) might actually work for you.
 

20 hours ago, SigmaLibra said:

02001ED0 88F488B0

Anyhow, going back to your actual request:
I took a version of the shiny code, and made a non-shiny version, but since I have absolutely no idea how the original code works,
what I can say is:
1. It works (somehow)
2. No idea if there's any side-effects
3. Use at your own risk
4. Based on my test on an emulator, code has to be off, else the game won't launch (likely same as original code)
5. Only mark a Pokemon in PC, not party (likely same as original code)
capture.png

Code inside:

Spoiler

Black 2
5201E65C BDF873B4
02001E00 73B4B4FF
02001FFC BDF8BCFF
02001ED0 88F488B1
02001ED4 88384044
02001ED8 08C04060
02001EDC 78BC00C0
02001EE0 0F640764
02001EE4 80784320
D2000000 00000000

White 2
5201E688 BDF873B4
02001E00 73B4B4FF
02001FFC BDF8BCFF
02001ED0 88F488B1
02001ED4 88384044
02001ED8 08C04060
02001EDC 78BC00C0
02001EE0 0F640764
02001EE4 80784320
D2000000 00000000

The logic behind me changing that 0 to 1:
I assumed how the original code was meant to work, was to grab your Pokemon's TID/SID, then try to generate a shiny PID based on that.
So if I can screw up the TID/SID/PID xor process, it'll actually give you a non-shiny PID (which it did, lol)


Using this code on a Pokemon that was caught on games pre-Gen V might turn them illegal,
due to the fact that it screws up PID-IV-Nature correlations.


Sorry for the wall of text; I had to reply everyone ;P

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7 hours ago, SigmaLibra said:

Thank you so much Slayer, I will test this out by making non-shiny pokemon shiny, then make them non-shiny (not at the same time of course). I will give you the results when I can.

I did that test, and it worked on my end. But do go ahead and test and let me know :)

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8 hours ago, theSLAYER said:

I did that test, and it worked on my end. But do go ahead and test and let me know :)

I tested it out but for some reason it did not work for me, I even tried to double check by putting the old code in and it doesn't work. Maybe I used a different code in the past, like this one. 

5201E688 BDF873B4
0201E688 FABAF7E3
D0000000 00000000
02001C00 73B4B4FF
02001FFC BDF8BCFF
02001CB8 88F488B0
02001CBC 88384044
02001CC0 0A004060
02001CC4 887870F8
02001CC8 24074060
02001CCC 70384060
D2000000 00000000

(Black 2)

5201E65C BDF873B4
0201E65C FAD0F7E3
D0000000 00000000
02001C00 73B4B4FF
02001FFC BDF8BCFF
02001CB8 88F488B0
02001CBC 88384044
02001CC0 0A004060
02001CC4 887870F8
02001CC8 24074060
02001CCC 70384060

D2000000 00000000

but I'm not sure, I'll put this code in and see if it will make them shiny, and if it does i'll change B0 to B1

Update: this code works for me, adding B0 to the 02001CB8 88F488B0 line of code

Update: It works! for white 2 that is, I don't have the other game

Edited by SigmaLibra
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14 minutes ago, SigmaLibra said:

I tested it out but for some reason it did not work for me, I even tried to double check by putting the old code in and it doesn't work. Maybe I used a different code in the past, like this one. 

5201E688 BDF873B4
0201E688 FABAF7E3
D0000000 00000000
02001C00 73B4B4FF
02001FFC BDF8BCFF
02001CB8 88F488B0
02001CBC 88384044
02001CC0 0A004060
02001CC4 887870F8
02001CC8 24074060
02001CCC 70384060
D2000000 00000000

(Black 2)

5201E65C BDF873B4
0201E65C FAD0F7E3
D0000000 00000000
02001C00 73B4B4FF
02001FFC BDF8BCFF
02001CB8 88F488B0
02001CBC 88384044
02001CC0 0A004060
02001CC4 887870F8
02001CC8 24074060
02001CCC 70384060


but I'm not sure, I'll put this code in and see if it will make them shiny, and if it does i'll change B0 to B1

Update, this code works for me, adding B0 to the 02001CB8 88F488B0 line of code

So did you manage to make it shiny and/or unshiny?
The codes might work differently depend on AR version or some other annoying stuff (maybe different [m] code?)

In any case, as long as you find a shiny marking code that works, and it has the 02001CB8 88F488B0 line, change it to 02001CB8 88F488B1,
and lemme know if it works out for you

 

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Just now, theSLAYER said:

So did you manage to make it shiny and/or unshiny?
The codes might work differently depend on AR version or some other annoying stuff (maybe different [m] code?)

In any case, as long as you find a shiny marking code that works, and it has the 02001CB8 88F488B0 line, change it to 02001CB8 88F488B1,
and lemme know if it works out for you

 

I just now fixed it, the old code i gave turned out to not work for mine so i found another, fixed it up to actually work, with that FABA part, and the D200 ending. The new shiny mark code works, and because it works, i tested the B1 un-shiny version, and that works perfectly too. thanks for the help!

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Just now, SigmaLibra said:

I just now fixed it, the old code i gave turned out to not work for mine so i found another, fixed it up to actually work, with that FABA part, and the D200 ending. The new shiny mark code works, and because it works, i tested the B1 un-shiny version, and that works perfectly too. thanks for the help!

No worries glad to be of some help.

It was fun trying to come up with a theory on how it works, and how to affect the change.
(Additionally, it would have been useful to me, since I believe I used this code before, a long long time ago XD)

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Just now, theSLAYER said:

No worries glad to be of some help.

It was fun trying to come up with a theory on how it works, and how to affect the change.
(Additionally, it would have been useful to me, since I believe I used this code before, a long long time ago XD)

Well we did the community a favor, because I've seen thousands of "working shiny mark!" "use this mark!" kinda posts, but nothing about reversing shiny mark. You must be the very first to come up with a solution.

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Just now, SigmaLibra said:

Well we did the community a favor, because I've seen thousands of "working shiny mark!" "use this mark!" kinda posts, but nothing about reversing shiny mark. You must be the very first to come up with a solution.

To be fair, I think we were probably the only ones who were bothered XD

Anyone else would probably think meh, I'll just use PKHeX to change the PID              (which isn't an unreasonable response)

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Just now, theSLAYER said:

To be fair, I think we were probably the only ones who were bothered XD

Anyone else would probably think meh, I'll just use PKHeX to change the PID              (which isn't an unreasonable response)

yea, I dont even know what PKHeX is, I just got back into the whole Action Replay stuff to fix my past sins lol

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Just now, SigmaLibra said:

yea, I dont even know what PKHeX is, I just got back into the whole Action Replay stuff to fix my past sins lol

PKHeX is a save editor that works from Gen 1 to Gen 7 (basically works on any core series game).

Think of it as modern day Pokesav or Pokegen + Legality Checker and even implementations of a heck load of features
which includes stuff that people want in AR codes previously, search as rebattle event legends flags, item flags, wonder cards etc.

 

Of course, the problem anyone would have to tackle, is how to extract and import your save from your cart

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On 05/05/2018 at 2:15 PM, theSLAYER said:

Apparently there are codes that can make a Pokemon shiny after capture, when you mark it in a PC, like the one the OP showed us.
Other variations of these codes including marking to change EVs, Marking to change nature, and Marking to change ability.
 

Most people who ask for AR codes, tend to
1. want to experience the stuff in-game (let's say ask for a shiny code, cause want to see wild sparkles)
2. don't have access to save dumping, hence can't use PKHeX

That being said, there are ways for the OP to get Pokemon without save editing.
For the OP, I'll say use some kind of present day FakeGTS/GTSspoofing to connect and dump the Pokemon

I can't say for sure, but Pokemon Class Network (link here) might actually work for you.
 

Anyhow, going back to your actual request:
I took a version of the shiny code, and made a non-shiny version, but since I have absolutely no idea how the original code works,
what I can say is:
1. It works (somehow)
2. No idea if there's any side-effects
3. Use at your own risk
4. Based on my test on an emulator, code has to be off, else the game won't launch (likely same as original code)
5. Only mark a Pokemon in PC, not party (likely same as original code)
capture.png

Code inside:

  Reveal hidden contents

Black 2
5201E65C BDF873B4
02001E00 73B4B4FF
02001FFC BDF8BCFF
02001ED0 88F488B1
02001ED4 88384044
02001ED8 08C04060
02001EDC 78BC00C0
02001EE0 0F640764
02001EE4 80784320
D2000000 00000000

White 2
5201E688 BDF873B4
02001E00 73B4B4FF
02001FFC BDF8BCFF
02001ED0 88F488B1
02001ED4 88384044
02001ED8 08C04060
02001EDC 78BC00C0
02001EE0 0F640764
02001EE4 80784320
D2000000 00000000

The logic behind me changing that 0 to 1:
I assumed how the original code was meant to work, was to grab your Pokemon's TID/SID, then try to generate a shiny PID based on that.
So if I can screw up the TID/SID/PID xor process, it'll actually give you a non-shiny PID (which it did, lol)


Using this code on a Pokemon that was caught on games pre-Gen V might turn them illegal,
due to the fact that it screws up PID-IV-Nature correlations.


Sorry for the wall of text; I had to reply everyone ;P

Ive got a feeling that Haxorus there wil be going into the Game series tab?

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  • 4 years later...
On 5/6/2018 at 6:35 AM, theSLAYER said:

I did that test, and it worked on my end. But do go ahead and test and let me know :)

Hey, what slot on the PC does this work? I tried the code but it does not work for me. Im trying to turn a charmander non shiny and it is in BOX 1 FIRST slot. 

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  • 3 months later...

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