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Posted (edited)

Here's another BCH tool that I helped work on with gdkchan to replace Ohana.

 

How is this better?:

The BCH (de)serializer has been completely rewritten, giving maximum flexibility and better BCH support.

 

Features:

- Import formats [BCH, SMD, GFModel]

- Export formats [BCH, SMD, DAE]

- Batch/Single texture export [PNG, GFTexture]

- Batch model export formats [SMD, DAE]

- Merge multiple models to the scene

- Animation playback [bone, material, visibility, camera]

 

Upcoming features:

- GFModel export

 

Screenshots:

Spoiler

rJ9mYIq.png

sJeLB9c.png

 

Download:

https://github.com/gdkchan/SPICA

SPICA.zip

Edited by Reisyukaku
Edit
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  • Reisyukaku changed the title to SPICA (Model Tool)
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  • 2 weeks later...
Posted

So before I clear up space on my computer, does this support .bin models, like Ohana did/does? I've been using the GARC .bin models with Ohana, and I don't want to convert them all..

  • 8 months later...
Posted (edited)

Is there a way to swap pre-existing animations in files?

Just as an example with the image below, exporting 'Motion_13' and import it into 'Motion_12' etc.?

Does the Import button actually work?

image.png.2cd112fbe598f1c54447d53a771be011.png

Edited by Andarkvolt
  • 9 months later...
Posted (edited)

So, looking at conversations on the Github, it seems the import button literally isn't implemented.

Shame, because this tool actually solved an issue I was having with texture editing for clothing. (Which areas render as skin and clothing is determined by an image file Ohana can't detect.)

But I can't actually ACT on this because Ohana can't see the file, so it can't replace the file... And meanwhile Spica can see the file but can't replace it anyway.

Edited by Elvenoob
  • 1 year later...
  • 1 year later...

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