Jump to content

Pokémon HeartGold and SoulSilver (U)/(J) Action Replay Codes


Fallen

Recommended Posts

Courtesy of : http://cheats.gbatemp.net/forum/viewtopic.php?f=7&t=572

    !!!Pokemon Heart Gold (J)
   !!IPKJ A587D7CD

   !!!Pokemon Soul Silver (J)
   !!IPGJ 7387AC7F

   !Misc Codes
   ::Max Money (Select)
   94000130 FFFB0000
   62110DC0 00000000
   B2110DC0 00000000
   00000088 000F423F
   D2000000 00000000

   ::Complete Badges (SELECT+UP)
   94000130 FFFB0000
   62110DC0 00000000
   B2110DC0 00000000
   2000008E 000000FF
   D2000000 00000000

   ::Any Pokemon can learn any TM/HM
   92071D5A 0000D001
   12071D5A 000046C0
   D2000000 00000000

   ::Game Play Time 0:00:00 (Select)
   94000130 FFFB0000
   62110DC0 00000000
   B2110DC0 00000000
   10000096 00000000
   10000098 00000000
   D2000000 00000000

   ::HM moves are erasable
   92077AC4 00002001
   12077AC4 00002000
   D2000000 00000000

   ::Hold R While Reposition Pokemon to Clone
   :::Hold R While Reposition Pokemon to Clone
   120742E4 0000231D
   94000130 FEFF0000
   120742E4 0000E008
   D2000000 00000000

   ::Pokemon Max Stats After Stats Change
   :::I tried feeding pkmn with consumable items, realised atk and def not 999
   1206DDCE 00002003
   0206DDD0 020021E7
   1206DDD4 00001840
   C0000000 00000004
   1206DDFA 00002003
   0206DDFC 020021E7
   1206DE00 00001840
   DC000000 00000040
   D2000000 00000000

   !Movement Codes

   ::Move Anywhere Code
   :::Note:Press R+B to enable, L+B to disable
   94000130 FCFD0200
   1205D506 00000200
   D2000000 00000000
   94000130 FCFD0100
   1205D506 00001C20
   D2000000 00000000

   ::Movement Speed x2
   :::Including NPC NPC
   E2000400 00000018
   6837AE06 D1012F03
   60372709 D0022B02
   085F0056 1C164770
   02000418 47701C1F
   52000418 47701C1F
   02061F30 FA66F79E
   D0000000 00000000

   ::Instant Change of Direction (Hold R to OFF)
   1205CE26 0000D00C
   1205D174 00000018
   94000130 FEFF0000
   1205CE26 0000D017
   1205D174 0000002A
   D0000000 00000000

   ::Instant Change of Direction
   1205CE26 0000D00C
   1205D174 00000018

   !Speed Up Codes

   ::Speed Up Message
   12002316 00002100
   1201FF8E 00001C0C
   1201FF90 00004818
   1201FFBE 0000BD10
   0201FFC0 E7E53C2D
   1201FFCE 0000D0DF
   1201FFDA 0000E7F1

   ::Instant Catch
   52245B3C 01500104
   E22465DC 00000018
   F7F36820 2106FB9F
   42080209 4801D001
   E5A54687 02245C40
   02245B3C 01500AA0
   D0000000 00000000

   !All Item Codes (SELECT+UP)

   ::Adventure Item
   94000130 FFBB0000
   62110DC0 00000000
   B2110DC0 00000000
   00000700 03E70087
   00000704 03E70088
   D5000000 03E70046
   C0000000 0000002A
   D6000000 00000654
   D4000000 00000001
   D2000000 00000000
   94000130 FFFB0000
   62110DC0 00000000
   B2110DC0 00000000
   D5000000 03E700D5
   C0000000 00000072
   D6000000 00000708
   D4000000 00000001
   D2000000 00000000

   ::Healing Item
   94000130 FFBB0000
   62110DC0 00000000
   B2110DC0 00000000
   D5000000 03E70011
   C0000000 00000024
   D6000000 00000B74
   D4000000 00000001
   D2000000 00000000

   ::Pokeball
   94000130 FFBB0000
   62110DC0 00000000
   B2110DC0 00000000
   D5000000 03E70001
   C0000000 0000000F
   D6000000 00000D14
   D4000000 00000001
   D2000000 00000000

   ::Skills
   94000130 FFBB0000
   62110DC0 00000000
   B2110DC0 00000000
   D5000000 00630148
   C0000000 00000063
   D6000000 000009B0
   D4000000 00000001
   D2000000 00000000

   ::Berries
   94000130 FFBB0000
   62110DC0 00000000
   B2110DC0 00000000
   D5000000 03E70095
   C0000000 0000003F
   D6000000 00000C10
   D4000000 00000001
   D2000000 00000000

   ::Mails
   94000130 FFBB0000
   62110DC0 00000000
   B2110DC0 00000000
   D5000000 03E70089
   C0000000 0000000B
   D6000000 00000B40
   D4000000 00000001
   D2000000 00000000

   ::Battle Item
   94000130 FFBB0000
   62110DC0 00000000
   B2110DC0 00000000
   D5000000 03E70039
   C0000000 0000000C
   D6000000 00000D74
   D4000000 00000001
   D2000000 00000000

   ::Scenario Item (USED AT OWN RISK)
   94000130 FFBB0000
   62110DC0 00000000
   B2110DC0 00000000
   D5000000 000101AD
   C0000000 00000028
   D6000000 000008E8
   D4000000 00000001
   D2000000 00000000

   :[sELECT]Complete Pokedex

   ::Before Obtain
   94000130 FFFB0000
   62110DC0 00000000
   B2110DC0 00000000
   000015FC 00010101
   00001560 FFFCC750
   10001564 0000FDFE
   00001308 10001FFF
   C0000000 0000000E
   000012CC FFFFFFFF
   DC000000 00000004
   D2000000 00000000
   94000130 FFFB0000
   62110DC0 00000000
   B2110DC0 00000000
   C0000000 0000000E
   0000130C FFFFFFFF
   DC000000 00000004
   D2000000 00000000
   94000130 FFFB0000
   62110DC0 00000000
   B2110DC0 00000000
   E0001348 000000A8
   32001FFF 70000000
   00000000 00000000
   08050000 00000000
   00000000 00000000
   00032000 00000000
   02000000 00000000
   08000000 90000000
   00800000 20000000
   00000080 7FFFFFFF
   FFFFFFFC FFFCFFFF
   7E7FF9E7 FF9C7EF7
   FFFFFFFF FFFFFEFF
   F8E3E6FF FFFFFFFF
   FEFFFFF7 FF3CFFFF
   081FFFFF DFFFFFFC
   FFE7FFFF 39FFDFFF
   00000090 A2AC83FB
   E4E4FEFE 03020100
   07060504 0B0A0908
   0F0E0D0C 13121110
   17161514 1B1A1918
   D2000000 00000000
   94000130 FFFB0000
   62110DC0 00000000
   B2110DC0 00000000
   C0000000 000001EC
   2000140D 0000003F
   DC000000 00000001
   D2000000 00000000

   ::After Obtain
   94000130 FFFB0000
   62110DC0 00000000
   B2110DC0 00000000
   000015FC 01010101
   00001560 FFFCC750
   10001564 0000FDFE
   00001308 10001FFF
   C0000000 0000000E
   000012CC FFFFFFFF
   DC000000 00000004
   D2000000 00000000
   94000130 FFFB0000
   62110DC0 00000000
   B2110DC0 00000000
   C0000000 0000000E
   0000130C FFFFFFFF
   DC000000 00000004
   D2000000 00000000
   94000130 FFFB0000
   62110DC0 00000000
   B2110DC0 00000000
   E0001348 000000A8
   32001FFF 70000000
   00000000 00000000
   08050000 00000000
   00000000 00000000
   00032000 00000000
   02000000 00000000
   08000000 90000000
   00800000 20000000
   00000080 7FFFFFFF
   FFFFFFFC FFFCFFFF
   7E7FF9E7 FF9C7EF7
   FFFFFFFF FFFFFEFF
   F8E3E6FF FFFFFFFF
   FEFFFFF7 FF3CFFFF
   081FFFFF DFFFFFFC
   FFE7FFFF 39FFDFFF
   00000090 A2AC83FB
   E4E4FEFE 03020100
   07060504 0B0A0908
   0F0E0D0C 13121110
   17161514 1B1A1918
   D2000000 00000000
   94000130 FFFB0000
   62110DC0 00000000
   B2110DC0 00000000
   C0000000 000001EC
   2000140D 0000003F
   DC000000 00000001
   D2000000 00000000

   !In Battle Codes

   ::PP Never Decrease
   5224A854 E0001B00
   1224A854 000046C0
   D0000000 00000000

   ::100% Catch
   92246B5A 00002801
   12246B5A 00004280
   D2000000 00000000

   ::Can't Be Stopped By Trainer
   92063C9E 0000980A
   12063C9C 0000E008
   d2000000 00000000

   ::Can Catch Trainer's Pokemon
   92245C52 00002101
   12245C52 00002100
   D2000000 00000000

   ::Definitely Can Run From Battle
   92247E0A 00002101
   12247E0A 00002100
   D0000000 00000000

   ::Recover HP to 999/999 For All Pokemon (Start)
   94000130 FFF70000
   62110DC0 00000000
   B2110DC0 00000000
   10049E60 000003E7
   10049E64 000003E7
   10049FE0 000003E7
   10049FE4 000003E7
   D2000000 00000000

   ::1st Pokemon HP 999/999
   62110DC0 00000000
   B2110DC0 00000000
   10049E60 000003E7
   10049E64 000003E7
   D2000000 00000000

   ::2nd Pokemon HP 999/999
   62110DC0 00000000
   B2110DC0 00000000
   10049FE0 000003E7
   10049FE4 000003E7
   D2000000 00000000

   ::Opponent 1st Pokemon HP 1(R+UP)
   94000130 FEBF0000
   62110DC0 00000000
   B2110DC0 00000000
   10049F20 00000001
   D2000000 00000000

   ::Opponent 2nd Pokemon HP 1(R+DOWN)
   94000130 FE7F0000
   62110DC0 00000000
   B2110DC0 00000000
   1004A0A0 00000001
   D2000000 00000000

   ::1st Pokemon PP 99
   62110DC0 00000000
   B2110DC0 00000000
   00049E40 63636363
   D2000000 00000000

   ::2nd Pokemon PP 99
   62110DC0 00000000
   B2110DC0 00000000
   00049FC0 63636363
   D2000000 00000000

   ::Opponent 1st Pokemon PP 0
   62110DC0 00000000
   B2110DC0 00000000
   00049F00 00000000
   D2000000 00000000

   ::Opponent 2nd Pokemon PP 0
   62110DC0 00000000
   B2110DC0 00000000
   0005A080 00000000
   D2000000 00000000

   ::1st Pokemon No Status Abnormal
   62110DC0 00000000
   B2110DC0 00000000
   00047624 00000000
   00047628 00000000
   D2000000 00000000

   ::2nd Pokemon No Status Abnormal
   62110DC0 00000000
   B2110DC0 00000000
   000477A4 00000000
   000477A8 00000000
   D2000000 00000000

   ::Opponent 1st Pokemon Status Abnormal (R+RIGHT)
   94000130 FEEF0000
   62110DC0 00000000
   B2110DC0 00000000
   00049F40 000000FC
   D2000000 00000000

   ::Opponent 2nd Pokemon Status Abnormal (R+LEFT)
   94000130 FEDF0000
   62110DC0 00000000
   B2110DC0 00000000
   0004A0C0 000000FC
   D2000000 00000000

   ::Restore Health In Battle (Press START)
   94000130 FFF70000
   62110DC0 00000000
   B2110DC0 00000000
   10049E60 000003E7
   10049E64 000003E7
   10049FE0 000003E7
   10049FE4 000003E7
   D2000000 00000000

   :After Battle Exp Multiplier Codes

   ::x2
   9223DD32 0000319C
   0223DD34 60080040
   0223DD38 309C1C28
   D0000000 00000000

   ::x4
   9223DD32 0000319C
   0223DD34 60080080
   0223DD38 309C1C28
   D0000000 00000000

   ::x8
   9223DD32 0000319C
   0223DD34 600800C0
   0223DD38 309C1C28
   D0000000 00000000

   ::x16
   9223DD32 0000319C
   0223DD34 60080100
   0223DD38 309C1C28
   D0000000 00000000

   ::x32
   9223DD32 0000319C
   0223DD34 60080140
   0223DD38 309C1C28
   D0000000 00000000

   ::x64
   9223DD32 0000319C
   0223DD34 60080180
   0223DD38 309C1C28
   D0000000 00000000

   ::x128
   9223DD32 0000319C
   0223DD34 600801C0
   0223DD38 309C1C28
   D0000000 00000000

   ::x256
   9223DD32 0000319C
   0223DD34 60080200
   0223DD38 309C1C28
   D0000000 00000000

   ::x512
   9223DD32 0000319C
   0223DD34 60080240
   0223DD38 309C1C28
   D0000000 00000000

   !Encounter Rate
   ::Normal (Select+Down)
   94000130 FF7B0000
   62110DC0 00000000
   B2110DC0 00000000
   2000690D 00000000
   D2000000 00000000

   ::Encounter Rate(Select+Left)
   94000130 FFDB0000
   62110DC0 00000000
   B2110DC0 00000000
   2000690D 00000001
   D2000000 00000000

   ::Very High(Select+Right)
   94000130 FFEB0000
   62110DC0 00000000
   B2110DC0 00000000
   2000690D 000000FF
   D2000000 00000000

The pokedex code dosen't work for me.

I don't know what it is.

Link to comment
Share on other sites

  • 3 weeks later...
  • 4 weeks later...

ok i found this code for US version of heart gold. It makes it always rain:

020004F0 4B435546

020004F4 45444F43

020004F8 41455453

020004FC 0052454C

02000500 30662101

02000504 F0528001

12000508 0000FDF5

9203B98C 00003066

0203B98C FDB8F7C4

D2000000 00000000

I need to know how to change the weather type....to like sunny or something...can any one tell me which line i need to change?

Link to comment
Share on other sites

Eh, this is an ASM Code. Whoever made this branched around and used their own custom routine with the debugger. You should take a look at this line:

02000500 30662101

From the looks of it, this routine was originally in thumb (hence the 0x2101 is most likely the mov r1,#0x1 thumb instruction). I guess the next 2 bytes (0x3066) stores that value into the address...and of course the next 2 lines branches to the original routine with its new, modified instructions.

Edited by Demonic722
Link to comment
Share on other sites

crap....no i didnt....well sorta....im doing this because i couldnt get all the gold leafs on my marowak...the last route i needed was always raining and marowak would always make a frowning face...so i used this to try to make it stop raining and i got it to but he's still making the frowning face....any ideas???

Link to comment
Share on other sites

crap....no i didnt....well sorta....im doing this because i couldnt get all the gold leafs on my marowak...the last route i needed was always raining and marowak would always make a frowning face...so i used this to try to make it stop raining and i got it to but he's still making the frowning face....any ideas???

The code is labeled "Always Rain." If it's already raining in your game, using this code will just prolong the rain.

Edited by Demonic722
Link to comment
Share on other sites

well i changed around that line to get it to rain nowhere...so it doesnt rain but marowak is still acting like it is...i dont care if it raining or not i just need him happy at route 33...

What did you change the line to?

Edit: In most games, the default value of the area you're always at will be 0. So in this game, it's most likely that many places you visit, you will be in an area that is sunny. Even if you make a location modifier, you are usually always outside, meaning outside should be (not for all games) 0x0. I told you to look at that line because it moves a byte by 0x1. 0x1 == rainy in this case, and most likely 0x0 will be "Always Sunny."

I would change that byte to (mov r1,#0x0):

020004F0 4B435546
020004F4 45444F43
020004F8 41455453
020004FC 0052454C
02000500 30662101 //change this line to 02000500 30662100
02000504 F0528001
12000508 0000FDF5
9203B98C 00003066
0203B98C FDB8F7C4
D2000000 00000000

Edited by Demonic722
Link to comment
Share on other sites

02000500 306221C2 is what i changed it to (im not a programer so i just put in random values and crossed my fingers)

I tried your line 02000500 30662100 and it did the same thing....

could you explore my other idea? a code to make the pokemon you're walking around with always happy regardless of weather?

Link to comment
Share on other sites

ooo i got somewhere!!! if you change it to 02000500 30002100 you go into route 33 it says mystery zone and marowak is happy...but its glitchy and my game locked up....but its a step closer?
Well, the purpose of the code isn't to change those last 2 bytes on that line (0x3066), but rather the first byte in the 0x21[01]. The code is intended to modify the weather, so changing anything else besides that will cause different things to happen. What code are you looking for exactly? Edited by Demonic722
Link to comment
Share on other sites

yea i tried that...and its sunny but marowak is still grumpy and it will still say he is "sheltering himself from the rain" like there is rain....so im needing to not only modify the superficial graphic of rain but the layer under neither that make pokemon react to weather....make sense?

Link to comment
Share on other sites

yea i tried that...and its sunny but marowak is still grumpy and it will still say he is "sheltering himself from the rain" like there is rain....so im needing to not only modify the superficial graphic of rain but the layer under neither that make pokemon react to weather....make sense?

Yeah, I know what you mean. There is so much a single code can do alone and in this case, this was only able to change the weather and not the mood of the Pokémon. You will have to find out where the game stores the mood of the Pokémon and make it so that it's "Always Happy/Content".

Link to comment
Share on other sites

Yeah, I know what you mean. There is so much a single code can do alone and in this case, this was only able to change the weather and not the mood of the Pokémon. You will have to find out where the game stores the mood of the Pokémon and make it so that it's "Always Happy/Content".

DX ahhh i dont even know where to start looking for that...help?

Link to comment
Share on other sites

  • 3 weeks later...
  • 2 months later...

Ok dunno if anyone is still reading new posts on this thread...no new posts in 2months...but if there is anyone out there who can help me this is what I'm looking for:

either:

1)a code to make your ground type Pokemon ignore the fact that it's raining (like on route 33) and be happy enough to find a shiny leaf outside or,

2)a code to force your Pokemon to find a shiny leaf OR,

3) a code to modify your Pokemon (like the mark to modify codes) to have all shiny leafs...ORRRR

4) a code to modify the nature of a selected pokemon(like the mark to modify codes)

I would be greatful! =)

Link to comment
Share on other sites

Install the AR program on your computer, import the codes into the AR program, hook up the AR via the USB chord that came with it, transfer the codes to the AR using the computer program, voila.

As for the "events", in the case of HGSS, use Pokesav and download the wondercards from the event gallery and make the codes yourself, or search the forums for codes others have made.

http://projectpokemon.org/events/

Link to comment
Share on other sites

  • 1 month later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...