Soniktts Posted May 20, 2016 Posted May 20, 2016 Hi, Bit of an odd request but I'm making a video on unreleased event items. The next one I'm covering is the Lock Capsule for HG/SS. Naturally I'll need to edit my save to have it put in. If I presume correctly, I will need the wondercard data to unlock the event instead of just force injecting it in to my bag, correct? If so, could you someone point me in the right direction or even a link to the wondercard itself? Much appreciated in advance.
theSLAYER Posted May 20, 2016 Posted May 20, 2016 Hi,Bit of an odd request but I'm making a video on unreleased event items. The next one I'm covering is the Lock Capsule for HG/SS. Naturally I'll need to edit my save to have it put in. If I presume correctly, I will need the wondercard data to unlock the event instead of just force injecting it in to my bag, correct? If so, could you someone point me in the right direction or even a link to the wondercard itself? Much appreciated in advance. you probably could use a wondercard editor to create the wondercard, then use pokesav/pokegen to inject it into your save. yeah, receiving from the wondercard should trigger the correct flag.
Ahito95 Posted May 20, 2016 Posted May 20, 2016 In order to correctly unlock this event you need 2 DSes and 2 games. Game1 should contain a redistributable .pcd file (Gen4 Wondercard) of the Lock Capsule (you can create it with Pokemon Mystery Gift Editor), Game2 will receive the event via local wireless and will unlock an extra option in the Mystery Gift menu exclusively for the Lock Capsule. 1
Soniktts Posted May 22, 2016 Author Posted May 22, 2016 In order to correctly unlock this event you need 2 DSes and 2 games. Game1 should contain a redistributable .pcd file (Gen4 Wondercard) of the Lock Capsule (you can create it with Pokemon Mystery Gift Editor), Game2 will receive the event via local wireless and will unlock an extra option in the Mystery Gift menu exclusively for the Lock Capsule. you probably could use a wondercard editor to create the wondercard, then use pokesav/pokegen to inject it into your save. yeah, receiving from the wondercard should trigger the correct flag. Thanks guys! Never made a wondercard before. Should be interesting! Is there one already premade which I can inject? Might be easier and save me some hassle.
theSLAYER Posted May 22, 2016 Posted May 22, 2016 Thanks guys! Never made a wondercard before. Should be interesting! Is there one already premade which I can inject? Might be easier and save me some hassle. Seriously, just download the program in this link https://projectpokemon.org/forums/showthread.php?6524-Pok%E9mon-Mystery-Gift-Editor-(v1-4-3)-(now-with-B-W-support!) create a PCD/PGT, and import it your game. It may seem tough at first, but it can be really easier. We do not have any premade ones here.
Soniktts Posted May 22, 2016 Author Posted May 22, 2016 theSLAYER said: Seriously, just download the program in this link https://projectpokemon.org/forums/showthread.php?6524-Pok%E9mon-Mystery-Gift-Editor-(v1-4-3)-(now-with-B-W-support!) create a PCD/PGT, and import it your game. It may seem tough at first, but it can be really easier. We do not have any premade ones here. Interesting. I'm just messing around with it now. I can't see an option for the Lock Capsule in the editor though. http://i.imgur.com/Z2uEDrX.png Unless it's one of the Unknown slots? http://i.imgur.com/Kx9n67u.png How's this looking? I couldn't see an option for the Lock Capsule itself though. Will this still unlock it? (I'm terrible at this, I apologise).
theSLAYER Posted May 23, 2016 Posted May 23, 2016 How's this looking? I couldn't see an option for the Lock Capsule itself though. Will this still unlock it? (I'm terrible at this, I apologise). Please refrain from double posting. To the left hand side, on top of "Card Title", there's an area that you did not fill up, called "Item". The value should be "215" (based on here: http://bulbapedia.bulbagarden.net/wiki/List_of_items_by_index_number_%28Generation_VI%29 ) If you don't indicate the value of the item, how does the game know what item to give? >< Edit: It's either that one, or the "hex" next to "type"
Ahito95 Posted May 23, 2016 Posted May 23, 2016 If you need it, here's the .pcd I made for myself some time ago Capsula Scrigno.pcd Text is in Italian but you can change it, I recommend using the 1.4 beta3 version of Pokémon Mystery Gift Editor, it works better for Gen4 games. You don't need a .pgt file for this event, a .pcd is enough 1
Soniktts Posted May 23, 2016 Author Posted May 23, 2016 (edited) Please refrain from double posting.To the left hand side, on top of "Card Title", there's an area that you did not fill up, called "Item". The value should be "215" (based on here: http://bulbapedia.bulbagarden.net/wiki/List_of_items_by_index_number_%28Generation_VI%29 ) If you don't indicate the value of the item, how does the game know what item to give? >< Edit: It's either that one, or the "hex" next to "type" Apologies. I thought I had managed it until now, I've hit a snag. I've set the hex number to 215 as the list from Bulbapedia suggested but when I save the .pcd file and then reload it either in Mystery Gifts in PokéGen or back in to the Mystery Editor, it shows as blank. I downloaded the Enigma stone for comparison purposes but the problem seems to be that the Mystery Gift editor is saving my Lock Capsule.pcd blank. I'm probably missing something really simple here. If you need it, here's the .pcd I made for myself some time ago: https://onedrive.live.com/redir?resid=D867C6BB58B9C424!254&authkey=!ACltcWPacXtYExI&ithint=file%2cpcdText is in Italian but you can change it, I recommend using the 1.4 beta3 version of Pokémon Mystery Gift Editor, it works better for Gen4 games. You don't need a .pgt file for this event, a .pcd is enough Excellent, grazie mille. I speak Italian so no problem. For some reason then pcd files I was saving were coming up blank. Edited May 23, 2016 by Soniktts
Asia81 Posted June 16, 2020 Posted June 16, 2020 Sorry for the bump, but I'm searching a lock capsule event file to add in B/W. I added the item with PKHeX but doesn't seems to be working, the guy don't want to open it and give me the TM.
BlackShark Posted June 16, 2020 Posted June 16, 2020 1 hour ago, Asia81 said: Sorry for the bump, but I'm searching a lock capsule event file to add in B/W. I added the item with PKHeX but doesn't seems to be working, the guy don't want to open it and give me the TM. You need to get it from HGSS through the relocator. Receiving it in BW directly through a hacked wondercard won't work. The relocator seems to set a flag to enable unlocking it.
Asia81 Posted June 16, 2020 Posted June 16, 2020 Is there a way to do this using 2 emulator with local wireless on the same desktop ? I know it was possible to connect Dolphin and VBA or trade between 2 VBA emulator.
theSLAYER Posted June 16, 2020 Posted June 16, 2020 Maybe try melonDS? Commication between NDS games are possible (tho not reliable), and that has worked for me for Poketransfer (tho pretty unreliably)
Asia81 Posted June 16, 2020 Posted June 16, 2020 (edited) 3 hours ago, theSLAYER said: Maybe try melonDS? Commication between NDS games are possible (tho not reliable), and that has worked for me for Poketransfer (tho pretty unreliably) Good to know. Also, I managed to receive the Lock Capsule trhough a PCD event file (downloaded above) and the green NPC, saved and rebooted, but the menu doesn't appear in Mystery Gift as shown at 0:35 on this video. EDIT: Actually it seems that I need to use the download play application, what is not possible on emulator, so I don't even need to continue trying to get this to work lel Edited June 16, 2020 by Asia81 1
BlackShark Posted June 17, 2020 Posted June 17, 2020 (edited) Just noticed something weird in the video above. First thing, when the person entered the Mystery Gift menu there's an option "View Lock Capsule Card". Normally it should say "View Card Album" or somethig like that, but it shouldn't mention the card even if you only have one. And then the wondercard looks different to how wondercards in gen 4 normally look like, there's even an icon of the item. Other item wondercards don't have that. I connected to Wiimmfi to get the wondercard myself and noticed that it got saved behind the regular wondercard slots. Normally the last slot is at 0xAD0C, however the Lock Capsule would get downloaded to 0xB064! Trying to place any other card at this location would result in something that still looks like a Lock Capsule card. So, did GF really implement a special wondercard slot for an item that they never made available? Lol. Was this ever mentioned somewhere? Or is it something that the Wiimmfi stuff figured out but never brought to the public? And unfortunately I also can't figure out the flags needed to make the capsule work on BW, lost my HGSS cards ages ago and Download Play won't work on Flashcards either. Edit: AR code for the above mentioned card. Spoiler HeartGold/SoulSilver (US) Add Lock Capsule Wondercard (Select) 94000130 FFFB0000 B2111880 00000000 E000B074 00000358 00000003 00000215 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 01530136 014F0147 012D01DE 01540145 01590157 01490150 013FE000 01530152 014A014A 0147014D 0145014D FFFF0150 FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF 00000180 000D00F8 014C013E 0157014D 014D01DE 01DE0157 01DE0145 01590147 01580157 01510153 013701DE 0157015D 01490158 015D0156 013101DE 014A014D 01AD0158 014701DE 01490156 01580145 01480149 014601DE E000015D 0145014A 01570152 014A01DE 01560153 014A01DE 01520145 01AE0157 013301DE 01DE0158 0145015B 01DE0157 01450151 01490148 015801DE 01DE0153 01520159 01530150 014F0147 0147E000 01520153 01490158 01580152 015801DE 0145014C 01DE0158 015C0149 0157014D 01570158 015B01DE 0158014D 014D014C 01DE0152 014C0158 01DE0149 0145014B 01490151 01DE01AD 01590146 E0000158 0145014C 01DE0157 01490152 0149015A 01DE0156 01490146 01520149 015001DE 014B0149 01500145 015D0150 014501DE 01470147 01570149 014D0157 01500146 01DE0149 01490146 0153014A 01490156 E00001AE 0152012F 0153014E 01AB015D FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF 00000000 00000000 00000000 00000000 D2000000 00000000 Edited June 17, 2020 by BlackShark 1
theSLAYER Posted August 22, 2021 Posted August 22, 2021 So I got info regarding this. It's not that Wiimmfi's wonder card is special or anything. What is important is the act of receiving it. (or alternatively, injecting it into the correct spot, which can be done with BlackShark's code) The person who shared these screenshots with me used the premade Lock Capsule above (instead of the Wiimmfi one), then received it via Slot-2 Distribution. Despite it being a regular looking card in code, it still became the fancy looking card, with the View Lock Capsule status text being there. edit: For the record, the PCD above didn't do anything special. Didn't utilize a special type or anything. Just switched the type to item mode and set the distributed item to Lock Capsule.
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