Kaphotics Posted June 16, 2017 Author Share Posted June 16, 2017 3 minutes ago, Shin Atomoz said: For the shiny editor section, what are values are recommended to get the best shiny encounter rate? I read on the github that editing may be necessary step, but I just started this whole process, so if I can do it from the tool that'd be great. "best" is subjective, pick what feels best to you. No manual edits required, just use the Shiny Rate editor. 1 Link to comment Share on other sites More sharing options...
sora10pls Posted June 16, 2017 Share Posted June 16, 2017 Decided to post this here since it really pertains to the forums rather than GitHub and the program's functionality. - Minor, but the OP is pretty outdated now that pk3DS has Sun/Moon support and a complete UI redesign. - Any plans on an official release some time soon? It's been a while, long before Sun and Moon even released (cough leaked). 1 Link to comment Share on other sites More sharing options...
Kaphotics Posted June 17, 2017 Author Share Posted June 17, 2017 1 hour ago, sora10pls said: Decided to post this here since it really pertains to the forums rather than GitHub and the program's functionality. - Minor, but the OP is pretty outdated now that pk3DS has Sun/Moon support and a complete UI redesign. - Any plans on an official release some time soon? It's been a while, long before Sun and Moon even released (cough leaked). "Official Release" is essentially the latest build; the OP has a link to it and no other builds. Updated OP with screenshot from github's readme. 2 Link to comment Share on other sites More sharing options...
sora10pls Posted June 17, 2017 Share Posted June 17, 2017 44 minutes ago, Kaphotics said: "Official Release" is essentially the latest build; the OP has a link to it and no other builds. Updated OP with screenshot from github's readme. I was referring to like how releases were handled for it before, it was similar to PKHeX. I guess PKHeX's code is a lot more grand so big updates make sense for it, unlike this. 1 Link to comment Share on other sites More sharing options...
Shin Atomoz Posted June 17, 2017 Share Posted June 17, 2017 On 6/15/2017 at 10:52 PM, Kaphotics said: "best" is subjective, pick what feels best to you. No manual edits required, just use the Shiny Rate editor. I can set it as high as I want with no worries of crashing? Link to comment Share on other sites More sharing options...
Kaphotics Posted June 17, 2017 Author Share Posted June 17, 2017 8 hours ago, Shin Atomoz said: I can set it as high as I want with no worries of crashing? Correct. Link to comment Share on other sites More sharing options...
strawpedro Posted June 19, 2017 Share Posted June 19, 2017 hello thanks for such an amazing tool! I'm wondering are there any ways to edit the base power of the Z moves? Also is it possible to have an import option for maison pokemon sets? thanks! Link to comment Share on other sites More sharing options...
Shin Atomoz Posted June 19, 2017 Share Posted June 19, 2017 (edited) When I drag my edited garcs into the SaltySD for Sun, I get this error: error type: generic process id: 56 process name: niji_loc process title id: 0x0004000000164800 address: 0x0033df8c error code: 0xe0e046c1 I've tried changing around the files and using less files each time, but the same error code happens each time... Sorry to be a bother over this, but these garcs work fine for Moon but not for Sun... Edited June 19, 2017 by Shin Atomoz Link to comment Share on other sites More sharing options...
xXShiverXx Posted June 19, 2017 Share Posted June 19, 2017 (edited) is there a link somewhere to show me how to unpack the exefs file so i can edit shiny rates? (This is for oras) Or did i unpack it and am i just missing something obvious? Edited June 19, 2017 by xXShiverXx Link to comment Share on other sites More sharing options...
xXShiverXx Posted June 20, 2017 Share Posted June 20, 2017 2 hours ago, xXShiverXx said: is there a link somewhere to show me how to unpack the exefs file so i can edit shiny rates? (This is for oras) Or did i unpack it and am i just missing something obvious? Never mind! I figured it out myself! I went in my settings and deleted the patches and then re-dumped it and it worked! Link to comment Share on other sites More sharing options...
gpgrocker Posted June 21, 2017 Share Posted June 21, 2017 (edited) So I extracted the files from my dumped PkmnX cia, edited my starters and some other stuff CRO related, as well as RomFS stuff, then rebuilt the cia and installed through FBI. However, starters didn't change at all. Do i need to do anything else or..? EDIT: after further looks, it did edit starters for the others, just not mine. EDIT2: static encounters don't seem to have changed either. Edited June 21, 2017 by gpgrocker Link to comment Share on other sites More sharing options...
Kaphotics Posted June 22, 2017 Author Share Posted June 22, 2017 2 hours ago, gpgrocker said: So I extracted the files from my dumped PkmnX cia, edited my starters and some other stuff CRO related, as well as RomFS stuff, then rebuilt the cia and installed through FBI. However, starters didn't change at all. Do i need to do anything else or..? EDIT: after further looks, it did edit starters for the others, just not mine. EDIT2: static encounters don't seem to have changed either. Pretty much every page mentions to remove any installed patches. Link to comment Share on other sites More sharing options...
gpgrocker Posted June 22, 2017 Share Posted June 22, 2017 (edited) 3 hours ago, Kaphotics said: Pretty much every page mentions to remove any installed patches. do you mean patches in luma\titles\0004000000055D00? cause I don't even have a folder in titles matching X's titleID EDIT: tested with latest hourly 8.0, no difference. Tested with an old a9lh 3ds, bootlooped instead. Edited June 22, 2017 by gpgrocker Link to comment Share on other sites More sharing options...
sora10pls Posted June 22, 2017 Share Posted June 22, 2017 5 hours ago, gpgrocker said: do you mean patches in luma\titles\0004000000055D00? cause I don't even have a folder in titles matching X's titleID EDIT: tested with latest hourly 8.0, no difference. Tested with an old a9lh 3ds, bootlooped instead. Game patches (update data)... Link to comment Share on other sites More sharing options...
gpgrocker Posted June 22, 2017 Share Posted June 22, 2017 (edited) On 6/22/2017 at 0:07 AM, sora10pls said: Game patches (update data)... ah, seems i had 1.3 installed. deleted and now i'm getting a prefetch abort (svcBreak) arm11 exception EDIT: This is the full error I get Edited June 24, 2017 by gpgrocker Link to comment Share on other sites More sharing options...
sabor Posted June 23, 2017 Share Posted June 23, 2017 I keep getting this error when i randomize wild pokemon... See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.Threading.ThreadStateException: Current thread must be set to single thread apartment (STA) mode before OLE calls can be made. Ensure that your Main function has STAThreadAttribute marked on it. at System.Windows.Forms.Clipboard.SetDataObject(Object data, Boolean copy, Int32 retryTimes, Int32 retryDelay) at System.Windows.Forms.Clipboard.SetText(String text, TextDataFormat format) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.6.1648.0 built by: NETFXREL3STAGE CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll ---------------------------------------- That's one of them... the other is Exception Details: System.ArgumentNullException: Value cannot be null. Parameter name: source at System.Windows.Forms.Control.MarshaledInvoke(Control caller, Delegate method, Object[] args, Boolean synchronous) at System.Windows.Forms.Control.Invoke(Delegate method, Object[] args) at pk3DS.Main.<B_Wild_Click>b__36_0() in C:\BuildAgent\work\b93f10d64d1a1178\pk3DS\Main.cs:line 631 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Loaded Assemblies: -------------------- mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscorlib.dll pk3DS, Version=1.0.0.79, Culture=neutral, PublicKeyToken=null C:\Users\Kieran\Desktop\pk3DS Build 79\pk3DS.exe System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms\v4.0_4.0.0.0__b77a5c561934e089\System.Windows.Forms.dll System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Drawing\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll System.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Xml\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.dll pk3DS.Core, Version=1.0.0.79, Culture=neutral, PublicKeyToken=null C:\Users\Kieran\Desktop\pk3DS Build 79\pk3DS.Core.dll -------------------- User Message: An unhandled exception has occurred. The program must now close. Link to comment Share on other sites More sharing options...
gpgrocker Posted June 24, 2017 Share Posted June 24, 2017 (edited) Follow up - I re extracted the files and did a build without exefs patching, still ran into the same exception. Is CRO editing not working correctly with latest build and I had a misconception that it was? EDIT: Same issue with CRO edits excluded Edited June 25, 2017 by gpgrocker Link to comment Share on other sites More sharing options...
Sergius223 Posted July 3, 2017 Share Posted July 3, 2017 How does the shiny rate work? Link to comment Share on other sites More sharing options...
AceGaimzYT Posted July 5, 2017 Share Posted July 5, 2017 I am having an issue while following OPERATIONiDROID's guide to dumping and randomizing pokemon sun and moon. I am using sun and when I open pk3DS and click Pokemon Sun Dump, it gives me this error, and also says "Data Found! Loading Persistant" Exception Details: System.ArgumentNullException: Value cannot be null. Parameter name: source at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate) at pk3DS.Core.GameConfig.InitializePersonal() in C:\BuildAgent\work\b93f10d64d1a1178\pk3DS.Core\Game\GameConfig.cs:line 104 at pk3DS.Core.GameConfig.InitializeAll() in C:\BuildAgent\work\b93f10d64d1a1178\pk3DS.Core\Game\GameConfig.cs:line 98 at pk3DS.Main.openQuick(String path) in C:\BuildAgent\work\b93f10d64d1a1178\pk3DS\Main.cs:line 219 at pk3DS.Main.B_Open_Click(Object sender, EventArgs e) in C:\BuildAgent\work\b93f10d64d1a1178\pk3DS\Main.cs:line 108 at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) Loaded Assemblies: -------------------- mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscorlib.dll pk3DS, Version=1.0.0.80, Culture=neutral, PublicKeyToken=null C:\Users\User\Desktop\pk3DS.exe System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms\v4.0_4.0.0.0__b77a5c561934e089\System.Windows.Forms.dll System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Drawing\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll System.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Xml\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.dll pk3DS.Core, Version=1.0.0.80, Culture=neutral, PublicKeyToken=null C:\Users\User\Desktop\pk3DS.Core.dll -------------------- User Message: An unhandled exception has occurred. You can continue running the program (albeit with potential side-effects), but please report this error. Link to comment Share on other sites More sharing options...
zoiwillxx Posted July 7, 2017 Share Posted July 7, 2017 (edited) Hi, I have been using PK3DS to make a perfect balanced pokemon ORAS game, and back then it wasn't possible to edit CRO files. Can someone tell me if now it is possible to edit CRO files? if it is can you tell me how or what do I need? I know this isn't a tutorial area, but I can't find this information anywhere. Thank you for your time! Edited July 7, 2017 by zoiwillxx Link to comment Share on other sites More sharing options...
sora10pls Posted July 8, 2017 Share Posted July 8, 2017 On 2017-07-07 at 9:00 AM, zoiwillxx said: Hi, I have been using PK3DS to make a perfect balanced pokemon ORAS game, and back then it wasn't possible to edit CRO files. Can someone tell me if now it is possible to edit CRO files? if it is can you tell me how or what do I need? I know this isn't a tutorial area, but I can't find this information anywhere. Thank you for your time! Latest pk3DS commits have an updated prompt for CRO edits. Read that. Link to comment Share on other sites More sharing options...
MaliciousMalamar Posted July 9, 2017 Share Posted July 9, 2017 (edited) My PK3DS crashes when trying to edit evolutions Here is the crash report: Exception Details: System.ArgumentNullException: Value cannot be null. Parameter name: item at System.Windows.Forms.Control.MarshaledInvoke(Control caller, Delegate method, Object[] args, Boolean synchronous) at System.Windows.Forms.Control.Invoke(Delegate method, Object[] args) at pk3DS.Main.<B_Evolution_Click>b__40_0() in C:\BuildAgent\work\b93f10d64d1a1178\pk3DS\Main.cs:line 716 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Loaded Assemblies: -------------------- mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscorlib.dll pk3DS, Version=1.0.0.86, Culture=neutral, PublicKeyToken=null C:\Users\Thomas\Desktop\SUMO\pk3DS.exe System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms\v4.0_4.0.0.0__b77a5c561934e089\System.Windows.Forms.dll System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Drawing\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll System.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Xml\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.dll pk3DS.Core, Version=1.0.0.86, Culture=neutral, PublicKeyToken=null C:\Users\Thomas\Desktop\SUMO\pk3DS.Core.dll -------------------- User Message: An unhandled exception has occurred. The program must now close. I am using the latest version (Build 86) Thanks in advance Edited July 10, 2017 by MaliciousMalamar Link to comment Share on other sites More sharing options...
nauyiep Posted July 11, 2017 Share Posted July 11, 2017 (edited) Hello there, I'd like to report that for the type chart editor the last line for the Fairy type (as offensive) is unreachable, could you please fix it? Thanks!!! Edited July 11, 2017 by nauyiep Link to comment Share on other sites More sharing options...
AlejaKaiser Posted July 13, 2017 Share Posted July 13, 2017 (edited) Hey, I need help. I had Luma and I try to use PK3DS, but when I randomize, I get that What I did wrong? I extract the game, rebuild into .cia without modify anything, reencrypt it with D9 and works, but if I use pk3ds not. And if I disable the arm11 exception handlers, endless 3ds logo bucle. Edit: This it's what I use: Edited July 13, 2017 by AlejaKaiser Add screens Link to comment Share on other sites More sharing options...
sora10pls Posted July 13, 2017 Share Posted July 13, 2017 On 7/11/2017 at 7:05 AM, nauyiep said: Hello there, I'd like to report that for the type chart editor the last line for the Fairy type (as offensive) is unreachable, could you please fix it? Thanks!!! Can't replicate. 7 hours ago, AlejaKaiser said: reencrypt it with D9 That's your problem. Once rebuilt as a CIA, just install; don't re-encrypt it. 1 Link to comment Share on other sites More sharing options...
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