Kaphotics Posted May 26, 2016 Author Share Posted May 26, 2016 alright, thanks.last question from me is: how do i make sure the gym leader will mega evolve in a battle? do i change the form to mega in the trainer editor? or do i have to give it the mega stone? Have the Pokemon hold its mega stone and make sure the AI is of the value where it knows how to use a mega (just make it the same as the elite 4). Link to comment Share on other sites More sharing options...
zeyuf Posted May 27, 2016 Share Posted May 27, 2016 my bad, i said that was my last but i'm not sure how the mart editor works? i wanted to make mega stones buyable at a certain point, but it doesn't seem like i can add slots or make them appear after x amount of badges Link to comment Share on other sites More sharing options...
Kaphotics Posted May 27, 2016 Author Share Posted May 27, 2016 my bad, i said that was my last but i'm not sure how the mart editor works?i wanted to make mega stones buyable at a certain point, but it doesn't seem like i can add slots or make them appear after x amount of badges Re-read the locations. For the standard mart vendors there's separate lists depending on how many badges you have. You can't add slots as this is a .code.bin change Link to comment Share on other sites More sharing options...
zeyuf Posted May 27, 2016 Share Posted May 27, 2016 Re-read the locations. For the standard mart vendors there's separate lists depending on how many badges you have.You can't add slots as this is a .code.bin change http://comfy.moe/fnekcz.png here are the locations i'm getting, which is why i was confused so editing the items in the badge section edits them for every mart, and then the rest are town specific? Link to comment Share on other sites More sharing options...
Kaphotics Posted May 27, 2016 Author Share Posted May 27, 2016 http://comfy.moe/fnekcz.png here are the locations i'm getting, which is why i was confusedso editing the items in the badge section edits them for every mart, and then the rest are town specific? Correct. Link to comment Share on other sites More sharing options...
Majickhat55 Posted May 28, 2016 Share Posted May 28, 2016 I figured I would ask while I was searching this thread for an answer. Could someone explain exactly how the level modifiers work on both wild encounters and trainers? I've messed with it a bit and it seems like no matter what i change the value to, the pokemon levels are always the same. ( First battle the pokemon is ALWAYS lvl 10-15) and the wild ones are always lvl 1-2 so its impossible to grind for XP. I've tried changing both to 50%, 20%, 10% etc. I just want a slight level increase to BOTH so a normal level 5 poke should be level 8 or so......... Link to comment Share on other sites More sharing options...
Kaphotics Posted May 28, 2016 Author Share Posted May 28, 2016 I figured I would ask while I was searching this thread for an answer. Could someone explain exactly how the level modifiers work on both wild encounters and trainers? I've messed with it a bit and it seems like no matter what i change the value to, the pokemon levels are always the same. ( First battle the pokemon is ALWAYS lvl 10-15) and the wild ones are always lvl 1-2 so its impossible to grind for XP. I've tried changing both to 50%, 20%, 10% etc. I just want a slight level increase to BOTH so a normal level 5 poke should be level 8 or so......... Make sure the checkbox enabling level modification is checked. https://github.com/kwsch/pk3DS/blob/master/pk3DS/Subforms/XYWE.cs#L526-L528 level = level * (1 + modifier/100) in order for level 1 to change, it needs to be 100% (since it has to be doubled), in order for level 2 to change, it needs to be at least 50% (2 * 1.5 = 3). Link to comment Share on other sites More sharing options...
Majickhat55 Posted May 28, 2016 Share Posted May 28, 2016 Make sure the checkbox enabling level modification is checked.https://github.com/kwsch/pk3DS/blob/master/pk3DS/Subforms/XYWE.cs#L526-L528 level = level * (1 + modifier/100) in order for level 1 to change, it needs to be 100% (since it has to be doubled), in order for level 2 to change, it needs to be at least 50% (2 * 1.5 = 3). Okay that makes a lot of sense now. Thanks a lot for the explanation. Link to comment Share on other sites More sharing options...
sora10pls Posted May 29, 2016 Share Posted May 29, 2016 When it comes to certain Wild Pokemon in X and Y (list below), would they fall under the category of Static Pokemon or Scripted Encounters? I haven't seen them in the Static Encounters editor, so I would only imagine they're scripted and can't be modified as of now. - Snorlax on Route 7 - Venipede in bush - Woobat/Ferroseed/Noibat/etc. from ceiling - Banette/Garbodor/etc. from trash bins Link to comment Share on other sites More sharing options...
Kaphotics Posted May 29, 2016 Author Share Posted May 29, 2016 When it comes to certain Wild Pokemon in X and Y (list below), would they fall under the category of Static Pokemon or Scripted Encounters? I haven't seen them in the Static Encounters editor, so I would only imagine they're scripted and can't be modified as of now.- Snorlax on Route 7 - Venipede in bush - Woobat/Ferroseed/Noibat/etc. from ceiling - Banette/Garbodor/etc. from trash bins haven't been found / explicitly looked for, so assuming they're just script related. Link to comment Share on other sites More sharing options...
PCDemi Posted May 29, 2016 Share Posted May 29, 2016 For some reason, when I press "Randomize Starters, and exit and save so you don't know you starters." The application (on pc) just freezes and then crashes. Any tips? Link to comment Share on other sites More sharing options...
GodArres Posted May 30, 2016 Share Posted May 30, 2016 hello guys sorry for the trouble, but when randomize starters and starting the rom through hans, crashes giving me black screen ... could you tell me what is wrong? there is a method to randomize the starters without me to crash the game? Link to comment Share on other sites More sharing options...
Kaphotics Posted May 30, 2016 Author Share Posted May 30, 2016 hello guys sorry for the trouble, but when randomize starters and starting the rom through hans, crashes giving me black screen ... could you tell me what is wrong? there is a method to randomize the starters without me to crash the game? See: https://projectpokemon.org/forums/showthread.php?44950-pk3DS-XY-ORAS-ROM-Editor-amp-Randomizer&p=215469&viewfull=1#post215469 You need to patch RO module, which cannot be done via HANS (or homebrew). Hence why pk3DS warns you when opening those editors. Link to comment Share on other sites More sharing options...
GodArres Posted May 31, 2016 Share Posted May 31, 2016 See: https://projectpokemon.org/forums/showthread.php?44950-pk3DS-XY-ORAS-ROM-Editor-amp-Randomizer&p=215469&viewfull=1#post215469You need to patch RO module, which cannot be done via HANS (or homebrew). Hence why pk3DS warns you when opening those editors. and if i convert it into cia file ? Link to comment Share on other sites More sharing options...
Kaphotics Posted May 31, 2016 Author Share Posted May 31, 2016 and if i convert it into cia file ? Doesn't matter, the patch that needs to be applied is a 3DS firmware patch. Only with ReiNAND and Luma3DS at the moment have the patch built in. Link to comment Share on other sites More sharing options...
RobertMoon1211 Posted May 31, 2016 Share Posted May 31, 2016 Bundle of thanks for sharing I really needed this had been searching for a long time to find something like this but most of the times ended up futile, you have really helped me out a lot, keep up the good work and keep sharing such useful stuff in the future as well. Link to comment Share on other sites More sharing options...
Furenzu Posted June 2, 2016 Share Posted June 2, 2016 Is gateway still a viable thing to use for this? No one ever mentions it anymore. Link to comment Share on other sites More sharing options...
RJZ-20 Posted June 5, 2016 Share Posted June 5, 2016 Is there a more recent release of the program than the one on the first page of the thread? Link to comment Share on other sites More sharing options...
Thelostrune Posted June 6, 2016 Share Posted June 6, 2016 Is there a more recent release of the program than the one on the first page of the thread? Check the github, obviously Link to comment Share on other sites More sharing options...
RJZ-20 Posted June 6, 2016 Share Posted June 6, 2016 Check the github, obviously I did that yesterday and was able to build my own up to date version of it. Link to comment Share on other sites More sharing options...
Furenzu Posted June 6, 2016 Share Posted June 6, 2016 I did that yesterday and was able to build my own up to date version of it. I wasn't able to. It kept giving me errors and "Unexpected Character $" Link to comment Share on other sites More sharing options...
RJZ-20 Posted June 6, 2016 Share Posted June 6, 2016 I wasn't able to. It kept giving me errors and "Unexpected Character $" I'm really new to this but I can tell you my method for it. I used mono and navigated to the folder with the .csproj file in it in the terminal and just used xbuild pk3ds.csproj Link to comment Share on other sites More sharing options...
Furenzu Posted June 7, 2016 Share Posted June 7, 2016 I'm really new to this but I can tell you my method for it.I used mono and navigated to the folder with the .csproj file in it in the terminal and just used xbuild pk3ds.csproj yep I give up. Just more errors. Link to comment Share on other sites More sharing options...
Kaphotics Posted June 7, 2016 Author Share Posted June 7, 2016 yep I give up. Just more errors. $ --> your compiler doesn't support c# 6.0. It's one of the new language additions in the latest c# version. Link to comment Share on other sites More sharing options...
Furenzu Posted June 8, 2016 Share Posted June 8, 2016 $ --> your compiler doesn't support c# 6.0. It's one of the new language additions in the latest c# version. lol I was using the wrong version of Visual Studio... Is the type chart supposed to crash? Also I would really appreciate if anyone here could tell me if gateway is still a good option for randomized games. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now