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Posted

Any Assistance?

Exception Details:
System.NullReferenceException: Object reference not set to an instance of an object.
   at pk3DS.Core.GameConfig.InitializePersonal()
   at pk3DS.Core.GameConfig.InitializeAll()
   at pk3DS.Main.openQuick(String path) in C:\BuildAgent\work\ccf72a59f9911202\pk3DS\Main.cs:line 226
   at pk3DS.Main..ctor() in C:\BuildAgent\work\ccf72a59f9911202\pk3DS\Main.cs:line 51
   at pk3DS.Program.Main() in C:\BuildAgent\work\ccf72a59f9911202\pk3DS\Program.cs:line 29

Loaded Assemblies:
--------------------
mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
C:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscorlib.dll

pk3DS, Version=1.0.0.402, Culture=neutral, PublicKeyToken=null
C:\Users\Gabubumon\Desktop\3DS Randomizer Pack\Step 2 - Randomize\pk3DS.exe

System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll

System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms\v4.0_4.0.0.0__b77a5c561934e089\System.Windows.Forms.dll

System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Drawing\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll

System.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll

System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll

System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Xml\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.dll

pk3DS.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
C:\Users\Gabubumon\Desktop\3DS Randomizer Pack\Step 2 - Randomize\pk3DS.Core.dll

--------------------
User Message:
An unhandled exception has occurred.
The program must now close.
 

Posted

I have this error, and even after uninstalling / re downloading it, it won't open. I think I messed it up when i closed it while i was loading up my game by accident.

 

Exception Details:
System.NullReferenceException: Object reference not set to an instance of an object.
   at pk3DS.Core.GameConfig.InitializePersonal()
   at pk3DS.Core.GameConfig.InitializeAll()
   at pk3DS.Main.openQuick(String path) in C:\BuildAgent\work\ccf72a59f9911202\pk3DS\Main.cs:line 226
   at pk3DS.Main..ctor() in C:\BuildAgent\work\ccf72a59f9911202\pk3DS\Main.cs:line 51
   at pk3DS.Program.Main() in C:\BuildAgent\work\ccf72a59f9911202\pk3DS\Program.cs:line 29

Loaded Assemblies:
--------------------
mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
C:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscorlib.dll

pk3DS, Version=1.0.0.402, Culture=neutral, PublicKeyToken=null
C:\Users\Eric\Desktop\pk3DS Build 402\pk3DS.exe

System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll

System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms\v4.0_4.0.0.0__b77a5c561934e089\System.Windows.Forms.dll

System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Drawing\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll

System.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll

System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll

System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Xml\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.dll

pk3DS.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
C:\Users\Eric\Desktop\pk3DS Build 402\pk3DS.Core.dll

--------------------
User Message:
An unhandled exception has occurred.
The program must now close.

 

 

P.S. If this is the 2nd or 3rd time you've seen this post, then I apologize, I made the other 2 "hidden" and i don't exactly who can see it now.

Posted

Hello! I have a problem with the download link, the error is 502 Bad Gateway and nginx/1.10.3. Can someone help me, please?

 

  • Like 1
Posted

hi so i am very stupid and i don't understand how to use or how to downloand pk3ds with this new site or how you want to call it 

  • Like 1
Posted
On 12/10/2016 at 7:04 PM, vanlic43 said:

To compile this,download https://www.microsoft.com/en-US/download/details.aspx?id=48146 (web or iso,and then install only the first option,uncheck the rest of the tools,not needed)

Then download https://github.com/kwsch/pk3DS/archive/master.zip

Extract everything and doble click in "pk3DS.sln" and press "control+shift+b" in the visual studio.

The compiled exe is in pk3DS-master\pk3DS\bin\Debug\pk3DS.exe

 

omg this is fairly old but this helped so much

Posted

can someone please fix this ive been looking for pk3ds for days now and i have no luck the website on the first page takes me to a site that has no correlation with pk3ds even when i try to go to teamcity it says 502 bad gateway itd be quite helpful thx

Posted

hi there im unable to figure out how to download this as there isnt any latest runs section or artificats section help will be appreciated

 

Posted

Hello, im only able to find the version called pk3ds master file, and it looks a lot different than the one in tutorials why is it the old one is nowhere to be found and is there a tutorial on pk3ds master?

Posted

For those struggling to find the download file:

On the download link press on the top "pipeline run". For me it's "#20200329.1 Merge pull request #431 from tom-overton/extract_and_rebuild_updates", but it may change.

Then press on the agent job at the bottom. For me it's "Agent Job 1"

Then proceed to press on the "1 artifact produced" to be taken to the download page.

Hover your cursor over whatever file is shown. then click on the download symbol on the artifact shown and viola

Posted (edited)

I know this will probably be a repeated question, but after 39 pages, I thought it'd be easier to just ask again:

I created a balanced version of Pokemon X with every type and every evolutionary family balanced in every way possible with each possible type combination represented one and only one time, the TMs perfectly designed for gameplay and each trainer's party updated to use each non-Legendary Pokemon on no more than 3 unique trainers.  Every Legendary Pokemon evolves from a lower stage and there are only a handful of Pokemon with no evolutions. All third stage Pokemon have the same stat total, and so forth, as well as the same catch rate, same number of moves learned at the same levels and the same percentage chance of locating them or one of their evolved forms in the wild. It took me months to develop and even longer to force feed the stats in PK3DS, but it was totally worth it.

The game is a lot more fun this way, and I should know since I've played through the original game literally 20 or more times including with parties of each type and this version was much more engaging. I'm not bragging or showing off (though I'd be glad to send anyone the Excel spreadsheet I used to plan it out, if you really want to go through all of the work of importing it yourselves). I'm only saying this much to show just how much work I've put into my rewrite... 

I've loved playing my "perfect" game, but I've been hoping to branch out and apply the same stats and movepools, TMs and everything else into Alpha Sapphire (which I also own legitimately). I doubt I could make it work with Gen VII, since it was already a bit of a stretch trying to fit "perfection" into the mold of Gen VI, but I would like to see how this combination works in Hoenn. Is there any way for me to take the stats, TM, move data, etc, and upload it automatically into AS, or, if I wanted to apply these same changes would I have to encode them again? Thanks in advance for your assistance. Obviously, the trainers and wild encounters would have to be different, and I'm okay with that.

Again, in a nutshell, my question is Is there a way someone can take a previously edited Pokedex from one Gen VI rom and import it into another?

P.S. In case you're worried about how much free time I seem to have, I actually have a wife, kids, a college degree, a house and a stable white collar job, so I'm no shut-in-gamer. I've just been an avid Pokemaniac for 22 years.

Edited by Sw@mpert
  • 2 weeks later...
Posted
On 3/31/2020 at 8:47 PM, Sw@mpert said:

Again, in a nutshell, my question is Is there a way someone can take a previously edited Pokedex from one Gen VI rom and import it into another?

Copy the modified ROM files that hold the data you want to copy over.

Personal tables contain TM compatibility/Base Stats, learnset files for the level up moves, etc.

Posted

Hello,

I have some errors when trying to use the randomizer.

The Game i'm using is Pokemon Omega Ruby.

Sorry for the long post.

 

1. Personal Stats

Exception Details:
System.IndexOutOfRangeException: De index ligt buiten de matrixgrenzen.
   bij System.Windows.Forms.Control.MarshaledInvoke(Control caller, Delegate method, Object[] args, Boolean synchronous)
   bij System.Windows.Forms.Control.Invoke(Delegate method, Object[] args)
   bij pk3DS.Main.<B_Personal_Click>b__38_0() in D:\a\1\s\pk3DS\Main.cs:regel 660
   bij System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   bij System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   bij System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   bij System.Threading.ThreadHelper.ThreadStart()

Loaded Assemblies:
--------------------
mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
C:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscorlib.dll

pk3DS, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
D:\Documents\Mijn Documenten\Data\Games\Pokemon\3DS Randomizer Pack\Step 2 - Randomize\pk3DS.exe

System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll

System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms\v4.0_4.0.0.0__b77a5c561934e089\System.Windows.Forms.dll

System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Drawing\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll

System.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll

System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll

System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Xml\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.dll

System.Windows.Forms.resources, Version=4.0.0.0, Culture=nl, PublicKeyToken=b77a5c561934e089
C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms.resources\v4.0_4.0.0.0_nl_b77a5c561934e089\System.Windows.Forms.resources.dll

pk3DS.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
D:\Documents\Mijn Documenten\Data\Games\Pokemon\3DS Randomizer Pack\Step 2 - Randomize\pk3DS.Core.dll

mscorlib.resources, Version=4.0.0.0, Culture=nl, PublicKeyToken=b77a5c561934e089
C:\Windows\Microsoft.Net\assembly\GAC_MSIL\mscorlib.resources\v4.0_4.0.0.0_nl_b77a5c561934e089\mscorlib.resources.dll

--------------------
User Message:
An unhandled exception has occurred.
The program must now close.
 

 

2. Move Tutors

Exception Details:
System.IndexOutOfRangeException: De index ligt buiten de matrixgrenzen.
   bij pk3DS.Core.Util.IndexOfBytes(Byte[] array, Byte[] pattern, Int32 startIndex, Int32 count)
   bij pk3DS.TutorEditor6.GetDataOffset(Byte[] data) in D:\a\1\s\pk3DS\Subforms\Gen6\TutorEditor6.cs:regel 35
   bij pk3DS.TutorEditor6..ctor() in D:\a\1\s\pk3DS\Subforms\Gen6\TutorEditor6.cs:regel 17
   bij pk3DS.Main.B_MoveTutor_Click(Object sender, EventArgs e) in D:\a\1\s\pk3DS\Main.cs:regel 1089
   bij System.Windows.Forms.Control.OnClick(EventArgs e)
   bij System.Windows.Forms.Button.OnClick(EventArgs e)
   bij System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   bij System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   bij System.Windows.Forms.Control.WndProc(Message& m)
   bij System.Windows.Forms.ButtonBase.WndProc(Message& m)
   bij System.Windows.Forms.Button.WndProc(Message& m)
   bij System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

Loaded Assemblies:
--------------------
mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
C:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscorlib.dll

pk3DS, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
D:\Documents\Mijn Documenten\Data\Games\Pokemon\3DS Randomizer Pack\Step 2 - Randomize\pk3DS.exe

System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll

System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms\v4.0_4.0.0.0__b77a5c561934e089\System.Windows.Forms.dll

System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Drawing\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll

System.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll

System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll

System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Xml\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.dll

System.Windows.Forms.resources, Version=4.0.0.0, Culture=nl, PublicKeyToken=b77a5c561934e089
C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms.resources\v4.0_4.0.0.0_nl_b77a5c561934e089\System.Windows.Forms.resources.dll

pk3DS.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
D:\Documents\Mijn Documenten\Data\Games\Pokemon\3DS Randomizer Pack\Step 2 - Randomize\pk3DS.Core.dll

mscorlib.resources, Version=4.0.0.0, Culture=nl, PublicKeyToken=b77a5c561934e089
C:\Windows\Microsoft.Net\assembly\GAC_MSIL\mscorlib.resources\v4.0_4.0.0.0_nl_b77a5c561934e089\mscorlib.resources.dll

System.resources, Version=4.0.0.0, Culture=nl, PublicKeyToken=b77a5c561934e089
C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.resources\v4.0_4.0.0.0_nl_b77a5c561934e089\System.resources.dll

--------------------
User Message:
An unhandled exception has occurred.
You can continue running the program (albeit with potential side-effects), but please report this error.
 

 

 

3. TMs/HMs

Exception Details:
System.IndexOutOfRangeException: De index ligt buiten de matrixgrenzen.
   bij pk3DS.Core.Util.IndexOfBytes(Byte[] array, Byte[] pattern, Int32 startIndex, Int32 count)
   bij pk3DS.TMHMEditor6..ctor() in D:\a\1\s\pk3DS\Subforms\Gen6\TMHMEditor6.cs:regel 19
   bij pk3DS.Main.B_TMHM_Click(Object sender, EventArgs e) in D:\a\1\s\pk3DS\Main.cs:regel 1057
   bij System.Windows.Forms.Control.OnClick(EventArgs e)
   bij System.Windows.Forms.Button.OnClick(EventArgs e)
   bij System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   bij System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   bij System.Windows.Forms.Control.WndProc(Message& m)
   bij System.Windows.Forms.ButtonBase.WndProc(Message& m)
   bij System.Windows.Forms.Button.WndProc(Message& m)
   bij System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

Loaded Assemblies:
--------------------
mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
C:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscorlib.dll

pk3DS, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
D:\Documents\Mijn Documenten\Data\Games\Pokemon\3DS Randomizer Pack\Step 2 - Randomize\pk3DS.exe

System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll

System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms\v4.0_4.0.0.0__b77a5c561934e089\System.Windows.Forms.dll

System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Drawing\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll

System.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll

System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll

System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Xml\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.dll

System.Windows.Forms.resources, Version=4.0.0.0, Culture=nl, PublicKeyToken=b77a5c561934e089
C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms.resources\v4.0_4.0.0.0_nl_b77a5c561934e089\System.Windows.Forms.resources.dll

pk3DS.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
D:\Documents\Mijn Documenten\Data\Games\Pokemon\3DS Randomizer Pack\Step 2 - Randomize\pk3DS.Core.dll

mscorlib.resources, Version=4.0.0.0, Culture=nl, PublicKeyToken=b77a5c561934e089
C:\Windows\Microsoft.Net\assembly\GAC_MSIL\mscorlib.resources\v4.0_4.0.0.0_nl_b77a5c561934e089\mscorlib.resources.dll

System.resources, Version=4.0.0.0, Culture=nl, PublicKeyToken=b77a5c561934e089
C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.resources\v4.0_4.0.0.0_nl_b77a5c561934e089\System.resources.dll

--------------------
User Message:
An unhandled exception has occurred.
You can continue running the program (albeit with potential side-effects), but please report this error.
 

 

4. Poké Mart

Exception Details:
System.IndexOutOfRangeException: De index ligt buiten de matrixgrenzen.
   bij pk3DS.Core.Util.IndexOfBytes(Byte[] array, Byte[] pattern, Int32 startIndex, Int32 count)
   bij pk3DS.MartEditor6.GetDataOffset(Byte[] data) in D:\a\1\s\pk3DS\Subforms\Gen6\MartEditor6.cs:regel 34
   bij pk3DS.MartEditor6..ctor() in D:\a\1\s\pk3DS\Subforms\Gen6\MartEditor6.cs:regel 17
   bij pk3DS.Main.B_Mart_Click(Object sender, EventArgs e) in D:\a\1\s\pk3DS\Main.cs:regel 1069
   bij System.Windows.Forms.Control.OnClick(EventArgs e)
   bij System.Windows.Forms.Button.OnClick(EventArgs e)
   bij System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   bij System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   bij System.Windows.Forms.Control.WndProc(Message& m)
   bij System.Windows.Forms.ButtonBase.WndProc(Message& m)
   bij System.Windows.Forms.Button.WndProc(Message& m)
   bij System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

Loaded Assemblies:
--------------------
mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
C:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscorlib.dll

pk3DS, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
D:\Documents\Mijn Documenten\Data\Games\Pokemon\3DS Randomizer Pack\Step 2 - Randomize\pk3DS.exe

System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll

System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms\v4.0_4.0.0.0__b77a5c561934e089\System.Windows.Forms.dll

System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Drawing\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll

System.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll

System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll

System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Xml\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.dll

System.Windows.Forms.resources, Version=4.0.0.0, Culture=nl, PublicKeyToken=b77a5c561934e089
C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms.resources\v4.0_4.0.0.0_nl_b77a5c561934e089\System.Windows.Forms.resources.dll

pk3DS.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
D:\Documents\Mijn Documenten\Data\Games\Pokemon\3DS Randomizer Pack\Step 2 - Randomize\pk3DS.Core.dll

mscorlib.resources, Version=4.0.0.0, Culture=nl, PublicKeyToken=b77a5c561934e089
C:\Windows\Microsoft.Net\assembly\GAC_MSIL\mscorlib.resources\v4.0_4.0.0.0_nl_b77a5c561934e089\mscorlib.resources.dll

System.resources, Version=4.0.0.0, Culture=nl, PublicKeyToken=b77a5c561934e089
C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.resources\v4.0_4.0.0.0_nl_b77a5c561934e089\System.resources.dll

--------------------
User Message:
An unhandled exception has occurred.
You can continue running the program (albeit with potential side-effects), but please report this error.
 

 

5. Pickup Items

Exception Details:
System.IndexOutOfRangeException: De index ligt buiten de matrixgrenzen.
   bij pk3DS.Core.Util.IndexOfBytes(Byte[] array, Byte[] pattern, Int32 startIndex, Int32 count)
   bij pk3DS.PickupEditor6..ctor() in D:\a\1\s\pk3DS\Subforms\Gen6\PickupEditor6.cs:regel 19
   bij pk3DS.Main.B_Pickup_Click(Object sender, EventArgs e) in D:\a\1\s\pk3DS\Main.cs:regel 1040
   bij System.Windows.Forms.Control.OnClick(EventArgs e)
   bij System.Windows.Forms.Button.OnClick(EventArgs e)
   bij System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   bij System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   bij System.Windows.Forms.Control.WndProc(Message& m)
   bij System.Windows.Forms.ButtonBase.WndProc(Message& m)
   bij System.Windows.Forms.Button.WndProc(Message& m)
   bij System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

Loaded Assemblies:
--------------------
mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
C:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscorlib.dll

pk3DS, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
D:\Documents\Mijn Documenten\Data\Games\Pokemon\3DS Randomizer Pack\Step 2 - Randomize\pk3DS.exe

System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll

System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms\v4.0_4.0.0.0__b77a5c561934e089\System.Windows.Forms.dll

System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Drawing\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll

System.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll

System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll

System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Xml\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.dll

System.Windows.Forms.resources, Version=4.0.0.0, Culture=nl, PublicKeyToken=b77a5c561934e089
C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms.resources\v4.0_4.0.0.0_nl_b77a5c561934e089\System.Windows.Forms.resources.dll

pk3DS.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
D:\Documents\Mijn Documenten\Data\Games\Pokemon\3DS Randomizer Pack\Step 2 - Randomize\pk3DS.Core.dll

mscorlib.resources, Version=4.0.0.0, Culture=nl, PublicKeyToken=b77a5c561934e089
C:\Windows\Microsoft.Net\assembly\GAC_MSIL\mscorlib.resources\v4.0_4.0.0.0_nl_b77a5c561934e089\mscorlib.resources.dll

System.resources, Version=4.0.0.0, Culture=nl, PublicKeyToken=b77a5c561934e089
C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.resources\v4.0_4.0.0.0_nl_b77a5c561934e089\System.resources.dll

--------------------
User Message:
An unhandled exception has occurred.
You can continue running the program (albeit with potential side-effects), but please report this error.
 

 

6. O-Powers

Exception Details:
System.IndexOutOfRangeException: De index ligt buiten de matrixgrenzen.
   bij pk3DS.Core.Util.IndexOfBytes(Byte[] array, Byte[] pattern, Int32 startIndex, Int32 count)
   bij pk3DS.OPower..ctor() in D:\a\1\s\pk3DS\Subforms\Gen6\OPower.cs:regel 22
   bij pk3DS.Main.B_OPower_Click(Object sender, EventArgs e) in D:\a\1\s\pk3DS\Main.cs:regel 1103
   bij System.Windows.Forms.Control.OnClick(EventArgs e)
   bij System.Windows.Forms.Button.OnClick(EventArgs e)
   bij System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   bij System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   bij System.Windows.Forms.Control.WndProc(Message& m)
   bij System.Windows.Forms.ButtonBase.WndProc(Message& m)
   bij System.Windows.Forms.Button.WndProc(Message& m)
   bij System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

Loaded Assemblies:
--------------------
mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
C:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscorlib.dll

pk3DS, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
D:\Documents\Mijn Documenten\Data\Games\Pokemon\3DS Randomizer Pack\Step 2 - Randomize\pk3DS.exe

System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll

System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms\v4.0_4.0.0.0__b77a5c561934e089\System.Windows.Forms.dll

System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Drawing\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll

System.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll

System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll

System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Xml\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.dll

System.Windows.Forms.resources, Version=4.0.0.0, Culture=nl, PublicKeyToken=b77a5c561934e089
C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms.resources\v4.0_4.0.0.0_nl_b77a5c561934e089\System.Windows.Forms.resources.dll

pk3DS.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
D:\Documents\Mijn Documenten\Data\Games\Pokemon\3DS Randomizer Pack\Step 2 - Randomize\pk3DS.Core.dll

mscorlib.resources, Version=4.0.0.0, Culture=nl, PublicKeyToken=b77a5c561934e089
C:\Windows\Microsoft.Net\assembly\GAC_MSIL\mscorlib.resources\v4.0_4.0.0.0_nl_b77a5c561934e089\mscorlib.resources.dll

System.resources, Version=4.0.0.0, Culture=nl, PublicKeyToken=b77a5c561934e089
C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.resources\v4.0_4.0.0.0_nl_b77a5c561934e089\System.resources.dll

--------------------
User Message:
An unhandled exception has occurred.
You can continue running the program (albeit with potential side-effects), but please report this error.
 

 

7. Shiny Rate

Exception Details:
System.IndexOutOfRangeException: De index ligt buiten de matrixgrenzen.
   bij pk3DS.Core.Util.IndexOfBytes(Byte[] array, Byte[] pattern, Int32 startIndex, Int32 count)
   bij pk3DS.ShinyRate..ctor() in D:\a\1\s\pk3DS\Subforms\ShinyRate.cs:regel 32
   bij pk3DS.Main.B_ShinyRate_Click(Object sender, EventArgs e) in D:\a\1\s\pk3DS\Main.cs:regel 1110
   bij System.Windows.Forms.Control.OnClick(EventArgs e)
   bij System.Windows.Forms.Button.OnClick(EventArgs e)
   bij System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   bij System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   bij System.Windows.Forms.Control.WndProc(Message& m)
   bij System.Windows.Forms.ButtonBase.WndProc(Message& m)
   bij System.Windows.Forms.Button.WndProc(Message& m)
   bij System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

Loaded Assemblies:
--------------------
mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
C:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscorlib.dll

pk3DS, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
D:\Documents\Mijn Documenten\Data\Games\Pokemon\3DS Randomizer Pack\Step 2 - Randomize\pk3DS.exe

System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll

System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms\v4.0_4.0.0.0__b77a5c561934e089\System.Windows.Forms.dll

System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Drawing\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll

System.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll

System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll

System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Xml\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.dll

System.Windows.Forms.resources, Version=4.0.0.0, Culture=nl, PublicKeyToken=b77a5c561934e089
C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms.resources\v4.0_4.0.0.0_nl_b77a5c561934e089\System.Windows.Forms.resources.dll

pk3DS.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
D:\Documents\Mijn Documenten\Data\Games\Pokemon\3DS Randomizer Pack\Step 2 - Randomize\pk3DS.Core.dll

mscorlib.resources, Version=4.0.0.0, Culture=nl, PublicKeyToken=b77a5c561934e089
C:\Windows\Microsoft.Net\assembly\GAC_MSIL\mscorlib.resources\v4.0_4.0.0.0_nl_b77a5c561934e089\mscorlib.resources.dll

System.resources, Version=4.0.0.0, Culture=nl, PublicKeyToken=b77a5c561934e089
C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.resources\v4.0_4.0.0.0_nl_b77a5c561934e089\System.resources.dll

--------------------
User Message:
An unhandled exception has occurred.
You can continue running the program (albeit with potential side-effects), but please report this error.
 

 

Posted (edited)

Hello,

I have a problem randomizing my european, digital copy of Omega Ruby.

I randomized and patched the game properly and everything worked fine at first glance. The starters were randomized, the story text and the trainer Pokémon as well as the wild encounters. I encountered a Psyduck and thought everything works, but after that I only encountered the normal random encounters of the first routes like Zigzagoon and Poochyena.

I randomized the game two more times with my first random encounter changing but every encounter afterwards was a normal encounter again. 

I really don't know what I am doing wrong and I hope someone can help me.

Friendly regards

Edited by Mördog
Posted

When I click on the link, it takes me to AzureDev ops. IDK where to go from there. I've clicked around a but but it doesn't seem to have anything to download

Posted
3 minutes ago, cgraves2020 said:

When I click on the link, it takes me to AzureDev ops. IDK where to go from there. I've clicked around a but but it doesn't seem to have anything to download

updated first post with images, try that.

  • Like 1
Posted

Is there any way to import an encounter table from a different randomized rom...
I randomized an ultra sun rom but i want the catch rate of the rom to be higher so i figured i could make a new rom with higher catch rate but i can't figure it out
Or is there like a way to edit my first randomized rom?
 

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