eworm Posted June 28, 2016 Posted June 28, 2016 Would it be possible to add a type effectiveness editor and play with a different type chart? I'd like to adjust it in a way that gives all types the exact same number of strengths and weaknesses - and see whether it feels more balanced or just ridiculous. Also @Asia81 (up), the links in Your signature don't work. Which is a shame, I'm interested in those tutorials.
Kaphotics Posted June 28, 2016 Author Posted June 28, 2016 Would it be possible to add a type effectiveness editor and play with a different type chart? I'd like to adjust it in a way that gives all types the exact same number of strengths and weaknesses - and see whether it feels more balanced or just ridiculous.Also @Asia81 (up), the links in Your signature don't work. Which is a shame, I'm interested in those tutorials. Already exists in the CRO editing tools. Games with edited CRO files can only be played with custom firmware that has RO module patches. If the latest release doesn't have it, recompile from source.
Asia81 Posted June 28, 2016 Posted June 28, 2016 Btw, I tried CRO edit (Starter + Static Pokémon) I changed the 3 first starters by Diancie, Hoopa et Volcanion I also edited the first static pokemon (Poochyena -> Lucario) Then I rebuild CRO in pk3DS (Rebuild -> CRO), and rebuild the CIA using my own tutorial, but once Birch end his monologue, I have a blackscreen And I'm using the latest Lma3DS with A9LH on Sys11 So what I'm doing wrong?
Kaphotics Posted June 28, 2016 Author Posted June 28, 2016 Don't rebuild cro, restore your original. The cfw patches patch the individual checks so rebuilding messes it up.
Asia81 Posted June 29, 2016 Posted June 29, 2016 So I have just to change my starter and then rebuild the CIA ? Nothing more to do, no CRO/CRR to rebuild?
Kaphotics Posted June 29, 2016 Author Posted June 29, 2016 So I have just to change my starter and then rebuild the CIA ?Nothing more to do, no CRO/CRR to rebuild? Correct.
Asia81 Posted June 29, 2016 Posted June 29, 2016 I noticed you detect when a pokemon, in box, as a mega form, it detect as Invalid form outside a battle. But not for primo. If I set a Primo Groudon, it show it as Legal!
Asia81 Posted June 29, 2016 Posted June 29, 2016 Do someone know where is stored the 3d overworld of this kind of Lati@s and/or the player too? I don't thing it's in the a021 garc, iirc I tried sometimes ago to change it to rayquaza and it didn't work.
EternalSeekerX Posted June 30, 2016 Posted June 30, 2016 Hey I am just wondering, does the new up to date Pk3DS allow us to edit legendaries? I am wondering if its possible to add in missing legendaries from XY to ORAS? Thanks
Kaphotics Posted June 30, 2016 Author Posted June 30, 2016 Hey I am just wondering, does the new up to date Pk3DS allow us to edit legendaries? I am wondering if its possible to add in missing legendaries from XY to ORAS? Thanks You cannot ADD stationary encounters, only change existing ones.
Asia81 Posted June 30, 2016 Posted June 30, 2016 I made some edits in CRO (Starters + Static). In pk3DS, all seems to be OK, but when I start the game, I see the originals starters + Poochyena, not Rayquaza I'm using the Latest Luma3DS, so again, what I'm doing wrong? I know the RH work because I also made some edit and I see them (3D overworld switch). And if I remove the update, the game make a loop on the 3ds logo
Hyacinthus Posted June 30, 2016 Posted June 30, 2016 I seem to have the same issue as Asia81, thought is was only my side :frown:
Kaphotics Posted June 30, 2016 Author Posted June 30, 2016 Be sure that no patches are installed as those replace CRO's too.
Asia81 Posted June 30, 2016 Posted June 30, 2016 Be sure that no patches are installed as those replace CRO's too. Yeah, as I said if I remove the update, the game make a loop on the 3ds logo
Kaphotics Posted June 30, 2016 Author Posted June 30, 2016 Yeah, as I said if I remove the update, the game make a loop on the 3ds logo Use a fresh dump and don't rebuild cro, else I dunno
eworm Posted June 30, 2016 Posted June 30, 2016 So... I looked into it quite a lot and it would seem that at the moment there is absolutely no known way to play a CIA-edited game on a 11.0.33 console without messing with the hardware (in order to downgrade in order to install custom firmware). Is this correct? Or did I miss some weird possibility?
evandixon Posted June 30, 2016 Posted June 30, 2016 So... I looked into it quite a lot and it would seem that at the moment there is absolutely no known way to play a CIA-edited game on a 11.0.33 console without messing with the hardware (in order to downgrade in order to install custom firmware). Is this correct? Or did I miss some weird possibility? I think you can still use HANS if you have an exploitable game. If not, and if you want to play an edited CIA, your options are waiting for another kernal exploit (could be tomorrow, could be never), or getting a hard mod. If you have lots of soldering experience, there are guides out there on how to do it. If not, you can pay a hard modder to do it for you. See here for a list of hard modders.
eworm Posted July 1, 2016 Posted July 1, 2016 Sorry for double-posting but something came to mind - would it be possible, at all, to - instead of changing the type chart in the DllBattle.cro file - add special type-effectiveness to moves? Flying Press and Freeze-Dry, for example, clearly work differently - would it be possible to freely adjust the effectiveness of other moves? Or are those exceptions impossible to replicate in any way?
Izaya-Orihara Posted July 2, 2016 Posted July 2, 2016 Can anyone tell me if there is a way to edit the game to allow multiple mega evolutions in battle, and if there is what files(s) do I have to edit. Thanks in advance.
Kaphotics Posted July 2, 2016 Author Posted July 2, 2016 Can anyone tell me if there is a way to edit the game to allow multiple mega evolutions in battle, and if there is what files(s) do I have to edit. Thanks in advance. Yes, reverse engineer the battle engine first (DllBattle.cro).
Izaya-Orihara Posted July 2, 2016 Posted July 2, 2016 First of all I would like to say thank you "Kaphotics" for creating such an amazing tool "PK3ds" and secondly thank you for replying so quickly to my question. Apologizes for asking this noob question, but how would I go about "reverse engineering (dllbattle.cro)?"
eworm Posted July 5, 2016 Posted July 5, 2016 Say, could pk3DS make HMs work like TMs - as in, make the moves removable without the Move Deleter? Or is that programmed somewhere we have no access to?
eworm Posted July 8, 2016 Posted July 8, 2016 Adding to the above question, could pk3DS allow for editing what items can be found in Rock Smash rocks? Or maybe it already does and I'm just missing it?
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