LEGOanimal22 Posted August 18, 2013 Posted August 18, 2013 (edited) I've made a tool to convert the Pokedex files from B2W2 into text. For example: old: Base HP: 150 Base Attack: 120 Base Defense: 100 Base Speed: 90 Base Sp. Attack: 120 Base Sp. Defense: 100 Type 1: Ghost Type 2: Dragon Catch Rate: 3 Stage: 3 EV Spread: 3 Item 1: 0 Item 2: 0 Item 3: 0 Gender: Genderless Hatch Cycle: 120 Base Happiness: 0 EXP Rate: Slow Egg Group 1: Undiscovered Egg Group 2: Undiscovered Ability 1: 26 Ability 2: 0 Ability 3(DW): 26 Flee Rate: 0 Form ID: 0 Form: 0 Number of Forms: 2 Pokedex Entry Color: Black Base EXP: 306 Height: 69 Weight: 6500 TMs 1-32: Hone Claws Dragon Claw Calm Mind Roar Toxic Hail Hidden Power Sunny Day Hyper Beam Protect Rain Dance Telekinesis Safeguard Frustration Thunderbolt Thunder Earthquake Return Psychic Shadow Ball Double Team You just need to extract the files from the narc(a/0/1/6) and insert one of the files. link: https://www.dropbox.com/s/n8s3tgzckzxvshd/Dex_Reader.zip Edited February 15, 2014 by LEGOanimal22 updated example, attached new version
LEGOanimal22 Posted August 20, 2013 Author Posted August 20, 2013 Update: -fixed bug with Kyurem's forms -added support for TMs 1-32
Sliter Posted October 8, 2013 Posted October 8, 2013 great! but work for gen4 and others games textes?
Kaphotics Posted October 8, 2013 Posted October 8, 2013 It's not 100% the same, but rearranging the code wouldn't be as difficult. Pretty good tool for ROM Hackers if they want to document any sort of stat edits without much effort
LEGOanimal22 Posted October 8, 2013 Author Posted October 8, 2013 great! but work for gen4 and others games textes? I'll will start working on Gen 4 support tonight. Pretty good tool for ROM Hackers if they want to document any sort of stat edits without much effort Thanks!
Andibad Posted October 9, 2013 Posted October 9, 2013 nice tool , it would better is on xml, or json format. or html / pdf. like : <?xml version="1.0" encoding="UTF-8"?> <gameformat gen="5"> <pokemon pid="676"> <pname><!--depend on what you set, ... --> <en>Sylveon</en> <jp>ニンフィア</jp> </pname> <basestat> <hp></hp> <atk></atk> <def></def> <sdef></sdef> .... etc </basestat> ... etc </pokemon> </gameformat> ...etc is also good for parsing xml / json data for batch processing (can cross programming too) ... or just make them structured (like create csv file ...).
LEGOanimal22 Posted October 9, 2013 Author Posted October 9, 2013 You mean as the text in the program? Or an "Export to ..." button?
LEGOanimal22 Posted February 15, 2014 Author Posted February 15, 2014 New text format: <gameformat gen=BW2> <basestat> <hp>45</hp> <atk>49</atk> <def>49</def> <spe>45</spe> <satk>65</satk> <sdef>65</sdef> </basestat> <typeone>Grass</typeone> <typetwo>Poison</typetwo> <catchrate>45</catchrate> <stage>1</stage> <evspread> <satk>1</satk> </evspread> <item1>0</item1> <item2>0</item2> <item3>0</item3> <genderrate>87.5% Male</genderrate> <hatch>20</hatch> <happiness>70</happiness> <exprate>Medium-Slow</exp> <egggroup1>Monster</egggroup1> <egggroup2>Grass</egggroup2> <ability1>65</ability1> <ability2>0</ability2> <abilityDW>34</abilityDW> <fleerate>0</fleerate> <formid>0</formid> <form>0</form> <numforms>1</numforms> <dexcolor>Green</dexcolor> <baseexp>64</baseexp> <height>7</height> <weight>69</weight> <tm32>Toxic Hail Venoshock Hidden Power Sunny Day Light Screen Protect Safeguard Frustration SolarBeam Return Double Team </tm32> <spectutor>Grass Pledge </spectutor> </gameformat>
evandixon Posted February 16, 2014 Posted February 16, 2014 New text format: <gameformat gen=BW2> <basestat> <hp>45</hp> <atk>49</atk> <def>49</def> <spe>45</spe> <satk>65</satk> <sdef>65</sdef> </basestat> <typeone>Grass</typeone> <typetwo>Poison</typetwo> <catchrate>45</catchrate> <stage>1</stage> <evspread> <satk>1</satk> </evspread> <item1>0</item1> <item2>0</item2> <item3>0</item3> <genderrate>87.5% Male</genderrate> <hatch>20</hatch> <happiness>70</happiness> <exprate>Medium-Slow</exp> <egggroup1>Monster</egggroup1> <egggroup2>Grass</egggroup2> <ability1>65</ability1> <ability2>0</ability2> <abilityDW>34</abilityDW> <fleerate>0</fleerate> <formid>0</formid> <form>0</form> <numforms>1</numforms> <dexcolor>Green</dexcolor> <baseexp>64</baseexp> <height>7</height> <weight>69</weight> <tm32>Toxic Hail Venoshock Hidden Power Sunny Day Light Screen Protect Safeguard Frustration SolarBeam Return Double Team </tm32> <spectutor>Grass Pledge </spectutor> </gameformat> Just a few suggestions to make it more XML compliant, 1. Change <gameformat gen=BW2> to <gameformat gen="BW2"> 2. Separate the items in tm32 with something besides line breaks, whether it be commas, semi-colons, or have each TM be its own node (like <tm32><tm>Toxic</tm><tm>Hail</tm></tm32>), because for the most part, line breaks in XML are ignored, and sometimes removed entirely. 3. Perhaps try camel casing to make some nodes easier to read, so genderrate becomes genderRate, and dexcolor becomes dexColor.
Andibad Posted February 23, 2014 Posted February 23, 2014 xml is standard for data exchange between different language and platform, but json is most popular because is slight more smaller. here result my own export ... : https://dl.dropboxusercontent.com/u/3122097/Archive.7z (Pokemon BW/BW2), is just used simple one, not using List on the List to make them more complex to code. i not using struct classes, i just trying to avoid this one. [ { "index":1, "gamever":"bw2", "natdex":999, "hp":45, "atk":49, "def":49, "speed":45, "spatk":65, "spdef":65, "type1":11, type2":3, "catchrate":45, "stage":0, "evhp":0, "evatk":0, "evdef":0, "evspeed":0, "evspatk":1, "evspdef":0, "popup":0, "item1":0, "item2":0, "item3":0, "genderratio":31, "hatchrate":20, "happiness":70, "growrate":3, "egg1":1, "egg2":7, "Ability1":65, "Ability2":0, "Ability3":34, "EscapeRate":0, "FormStat":0, "FormSprite":0, "FormCount":1, "Color":3, "BaseExp":64, "Height":7, "Weight":69, "TM1":2218362656, "TM2":1153544, "TM3":2724201504, "TM4":4, "spetutor":1, "tutor1":64, "tutor2":0, "tutor3":1039, "tutor4":8194 },... ] Another : [ { "index":1, "gamever":"bw2", "natdex":999, "stat": [ "hp":45, "atk":49, "def":49, "speed":45, "spatk":65, "spdef":65 ] is need another List<otherclass> on List<mainclass> ... for library i used to parse json, i using http://json.codeplex.com/ , because is always update and support any platform XP. it will benefit and save your time if the tool implement this one.
LEGOanimal22 Posted May 30, 2014 Author Posted May 30, 2014 Here's a VB class if anyone is interested: Public Class Pokedex_Entry Public basehp As Byte Public baseatk As Byte Public basedef As Byte Public basespeed As Byte Public basespatk As Byte Public basespdef As Byte Public type1 As Byte Public type2 As Byte Public catchrate As Byte Public stage As Byte Public evs As UInt16 Public item1 As UInt16 Public item2 As UInt16 Public item3 As UInt16 Public gender As Byte Public hatchcycle As Byte Public baseball As Byte Public exprate As Byte Public egggroup1 As Byte Public egggroup2 As Byte Public ability1 As Byte Public ability2 As Byte Public ability3 As Byte Public flee As Byte Public formid As UInt16 Public form As UInt16 Public numforms As Byte Public color As Byte Public baseexp As UInt16 Public height As UInt16 Public weight As UInt16 End Class
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