evandixon Posted August 12, 2013 Posted August 12, 2013 How can I publish without using an installer? Upload a zip containing the exe in Bin/Debug/ of the project folder. (Or Bin/Release/ if you set the program to release mode)
LEGOanimal22 Posted August 12, 2013 Author Posted August 12, 2013 Okie dokie. A beta version is almost ready! I'm so excited to release it!
LEGOanimal22 Posted August 13, 2013 Author Posted August 13, 2013 Can someone look through my locations to see if they are up-to-date? https://github.com/LEGOAnimal22/Project_Overload/blob/master/Overload/PokemonLib.vb They are in enum G5Locations
LEGOanimal22 Posted August 13, 2013 Author Posted August 13, 2013 Knock yourself out.http://goo.gl/t6DrjZ Apparently I was missing B2W2 Locations. Thank You
LEGOanimal22 Posted August 16, 2013 Author Posted August 16, 2013 Version 1 is out! Comes with a test pkm. Note: Locations do not work. PID Generator just makes a random number that is not valid. Also, ignore the label that says Debug. AND, the open/save dialogs open twice for some reason
evandixon Posted August 16, 2013 Posted August 16, 2013 Don't use OpenFileDialog.ShowDialog unless you're also checking the value of the expression. You use ShowDoalog then use it again to check the value. So the first time is meaningless.
LEGOanimal22 Posted August 16, 2013 Author Posted August 16, 2013 So, OpenFileDialog.ShowDialog() If OpenFileDialog.ShowDialog = OK Then OpenFileDialog.ShowDialog() ?
Lorshinator Posted August 16, 2013 Posted August 16, 2013 I'm a bit out of the loop. What exactly does this do, and how does it work? Well, judging from what I see, it looks like you can essentially create your own Pokemon, or at least within the boundaries it has?
evandixon Posted August 16, 2013 Posted August 16, 2013 So, OpenFileDialog.ShowDialog() If OpenFileDialog.ShowDialog = OK Then OpenFileDialog.ShowDialog() ? Remove the 1st and 3rd line, then the dialog will only show once instead of 3 times.
LEGOanimal22 Posted August 17, 2013 Author Posted August 17, 2013 I'm a bit out of the loop. What exactly does this do, and how does it work?Well, judging from what I see, it looks like you can essentially create your own Pokemon, or at least within the boundaries it has? Yes, you can create your own pokemon. It is kind of like Pokegen, without save file support. In the first post, I have features I want to make and features I've made(obviously). For ex., the G4 to G5 Converter converts your pokemon from any forth gen pokemon into a new poketransfered fifth gen pokemon. If you want a tutorial, I can make one for you
LEGOanimal22 Posted August 17, 2013 Author Posted August 17, 2013 (edited) I'll post a tutorial over a couple of posts There is only one big tab, PKM. Under it are five other tabs: Info, Met, Stats, Attacks, and OT. Let's start with the info tab. PID: AKA personality value. The Generate PID function isn't very helpful, so I recommend using PikaEdit's PID function. Or, just type in a random hexadecimal number. EXP: Your pokemons experience. The max value for each isn't set yet, so you'll probably have to Google it. Pokemon and Nickname: The nickname switch to the selected Pokemon automatically. Poke Ball: The type of ball your pokemon is in. Ability: Abilities can be chosen with the box next to the Ability box Happiness: Happiness rating between 0 and 255. Item: what item you want the pokemon to hold. Language: Self-explanatory Nature: determines stat boosts and drops Hometown: Game Recieved in. Checksum: DON'T TOUCH Male/Female: Determines gender(broken) Checkboxes: Read their text. Edited September 17, 2013 by LEGOanimal22
LEGOanimal22 Posted August 17, 2013 Author Posted August 17, 2013 Now, the Met tab. Egg Location: If your pokemon isn't hatched from an egg, leave it at BLANK1. If you want to set it to day-care, it won't work. Met Location: Don't do anything past PokeShifter. Dates: Year, Month, and Day you received your pokemon Encounter Type: Leave this at the one that says Pal Park.
LEGOanimal22 Posted August 17, 2013 Author Posted August 17, 2013 Stats tab! IVs: Each have a 0 - 31 range. You can do whatever you feel like. EVs: Each have a range of 0 - 255. If you're making a legal pokemon, then the total EVs have to be less than 510. Pokerus: This doesn't do anything yet.
LEGOanimal22 Posted August 17, 2013 Author Posted August 17, 2013 (edited) Attacks tab! Moves: Whatever moves your pokemon can legally learn. PP: Power Points, they change when you pick the moves. PPUPs: These don't have any effect.yet. Edited September 17, 2013 by LEGOanimal22
LEGOanimal22 Posted August 17, 2013 Author Posted August 17, 2013 (edited) Finally, the OT tab. ID: Trainer ID. You can see this in the game. SID: Trainer Secret ID. If you don't know this, I recommended going to http://pokecheck.org/ Follow the easy onsite instructions to upload a pokemon. Trainer Name: Your Trainer Name. Male/Female: Determines Trainer gender. Met Level: Level you met your pokemon at. Final note: Nickname and Trainer Name trash bytes are.not supported yet. Edit: You HAVE to add .pkm at the end of the file. The program won't do it for you. Edited August 18, 2013 by LEGOanimal22
LEGOanimal22 Posted August 26, 2013 Author Posted August 26, 2013 Slowly fixing bugs, adding new features. Could someone donate multiple copies of their Spiky Eared Pichu for personal research?
theSLAYER Posted August 26, 2013 Posted August 26, 2013 There are some on Pokecheck, an example would be https://www.pokecheck.org/?p=detail&uid=4665674 and https://www.pokecheck.org/?p=detail&uid=4738932 Just a note/reminder: Spikey Pichu cannot be sent to Gen V, and even if you "hack" into Gen V, it will not show. How it is identified in Gen IV is the same "forme change" bit as other Pokemon. Also, a Shiny variation is programmed into the game, but I read that the game prevents you from receiving one.
LEGOanimal22 Posted August 27, 2013 Author Posted August 27, 2013 Note the first ones ID/SID combo is Illegal
LEGOanimal22 Posted September 11, 2013 Author Posted September 11, 2013 Now in the early stage of the PID Generator!: EDIT: I attached a new version. It save the pkm as "test.pkm" in the same folder as the application. Please send me before(made with another program) and after(ran through Overload) files.
LEGOanimal22 Posted September 15, 2013 Author Posted September 15, 2013 Latest version released! Please do not touch the "Pokedex.dexfile" and "Moves.dexfile" files. They are the application's resources.
theSLAYER Posted September 20, 2013 Posted September 20, 2013 As mentioned in PM. This is the Pkm file that cause the crash.
LEGOanimal22 Posted February 8, 2014 Author Posted February 8, 2014 Latest version out! Bugs fixed: Fixed loading locations Fixed bug with Deoxys Added load function for encrypted files* *Please let me know if you experience any issues with this.
LEGOanimal22 Posted June 1, 2014 Author Posted June 1, 2014 New version out! Locations are now fully functional. There is still a bug with the IsNicknamed flag.
LEGOanimal22 Posted June 13, 2014 Author Posted June 13, 2014 New version out! Fixed some bugs and added new features.
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