LEGOanimal22 Posted July 22, 2013 Author Posted July 22, 2013 added: [font=Consolas][size=2][font=Consolas][size=2] [/size][/font][/size][/font][font=Consolas][size=2][color=#0000ff][font=Consolas][size=2][color=#0000ff][font=Consolas][size=2][color=#0000ff]Dim[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2] nickset2 [/size][/font][/size][/font][font=Consolas][size=2][color=#0000ff][font=Consolas][size=2][color=#0000ff][font=Consolas][size=2][color=#0000ff]As[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2] [/size][/font][/size][/font][font=Consolas][size=2][color=#0000ff][font=Consolas][size=2][color=#0000ff][font=Consolas][size=2][color=#0000ff]New[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2] System.Text.[/size][/font][/size][/font][font=Consolas][size=2][color=#2b91af][font=Consolas][size=2][color=#2b91af][font=Consolas][size=2][color=#2b91af]UnicodeEncoding[/color][/size][/font][/color][/size][/font][/color][/size][/font] [font=Consolas][size=2][font=Consolas][size=2] Nickname = nickset2.GetString(Data, &H48, 22) [/size][/font] heres my messed up nickname: 抖鉨ꎗ᱉渃ㆪꪉ폅쏪苙 [/size][/font]
codemonkey85 Posted July 23, 2013 Posted July 23, 2013 Public Sub ARGenerator(ByVal in_layout As String, ByVal in_offset As String, ByVal in_value As String, ByVal 4Z As String, ByVal VList As String, ByVal VList2 As String, ByVal new_line As String) If in_layout = "0" Then new_line = "0" + in_offset + " " + in_value End If If in_layout = "1" Then new_line = "1" + in_offset + " " + "0000" + in_value End If ... etc ... End Sub This would be a great time to use Select Case instead of If... Then.
LEGOanimal22 Posted July 26, 2013 Author Posted July 26, 2013 (edited) Updated code and design. G4 to G5 converter is almost finished, I need to add some checks for the PID still. The save reader still reads Chinese characters for the box slots(why!?) @codemonkey85, ill have to think about that Edited July 29, 2013 by LEGOanimal22
LEGOanimal22 Posted July 30, 2013 Author Posted July 30, 2013 MAJOR issues with PKM writer. Can anyone give advice on writing Nickname and OT?
theSLAYER Posted July 30, 2013 Posted July 30, 2013 (edited) Personally, my program had a similar issue. I could read the data find, but if the data is amended, it is written differently. My Visual Studio/solution isn't on this computer, so I can't check what I've done. Why don't you paste here your "reading" and "writing" portion [for the nickname/ot], at least it gives readers something to start with. Edited July 30, 2013 by theSLAYER added [...]
LEGOanimal22 Posted July 30, 2013 Author Posted July 30, 2013 Well, there is several parts: Private Sub PKMToolStripMenuItem1_Click(sender As Object, e As EventArgs) Handles PKMToolStripMenuItem1.Click Dim NewPKM As New G5_PC_PKM() NewPKM.PID = PID_Box.Value NewPKM.NatDexID = Species_Box.SelectedValue NewPKM.Item = Item_Box.SelectedValue NewPKM.OT_ID = ID_Box.Value NewPKM.OT_SID = SID_Box.Value NewPKM.EXP = EXP_Box.Value NewPKM.Happiness = Happiness_Box.Value NewPKM.Ability = Ability_Box.SelectedValue NewPKM.OL = OL_Box.SelectedValue NewPKM.HP_EV = HP_EV.Value NewPKM.Attack_EV = Attack_EV.Value NewPKM.Defense_EV = Defense_EV.Value NewPKM.Speed_EV = Speed_EV.Value NewPKM.Special_Attack_EV = SpAttack_EV.Value NewPKM.Special_Defense_EV = SpDefense_EV.Value NewPKM.Move_1 = Move_1_Box.SelectedValue NewPKM.Move_2 = Move_2_Box.SelectedValue NewPKM.Move_3 = Move_3_Box.SelectedValue NewPKM.Move_4 = Move_4_Box.SelectedValue NewPKM.M1_PP = M1PP_Box.Value NewPKM.M2_PP = M2PP_Box.Value NewPKM.M3_PP = M3PP_Box.Value NewPKM.M4_PP = M4PP_Box.Value NewPKM.M1PPUP = M1PPUP_Box.Value NewPKM.M2PPUP = M2PPUP_Box.Value NewPKM.M3PPUP = M3PPUP_Box.Value NewPKM.M4PPUP = M4PPUP_Box.Value NewPKM.hpiv = HP_IV_Box.Value NewPKM.attackiv = Attack_IV_Box.Value NewPKM.defenseiv = Defense_IV_Box.Value NewPKM.speediv = Speed_IV_Box.Value NewPKM.spattackiv = SpA_IV_Box.Value NewPKM.spdefenseiv = SpD_IV_Box.Value NewPKM.Nature = Nature_Box.SelectedValue NewPKM.Nickname = Nickname_Box.ToString NewPKM.Origin = Hometown_Box.SelectedValue NewPKM.OT_Name = OT_Name_Box.ToString NewPKM.Egg_R_Year = (Egg_Year_Box.Value - 2000) NewPKM.Egg_R_Month = Egg_Month_Box.Value NewPKM.Egg_R_Day = Egg_Day_Box.Value NewPKM.Met_Year = (Met_Year_Box.Value - 2000) NewPKM.Met_Month = Met_Month_Box.Value NewPKM.Met_Day = Met_Day_Box.Value NewPKM.Egg_Location = Egg_Location_Box.SelectedValue NewPKM.Met_Location = Met_Location_Box.SelectedValue NewPKM.Pokerus = Pokerus.Value NewPKM.Poke_Ball = Ball_Box.SelectedValue NewPKM.Met_Level = Met_Level_Box.Value If Female_OT.Checked = True Then NewPKM.Met_Level = Met_Level_Box.Value + 128 Else NewPKM.Met_Level = Met_Level_Box.Value End If NewPKM.Encounter_Types = Enc_Box.SelectedValue NewPKM.SetValues() NewPKM.Checksum = PokemonLib.Calculate_Checksum(NewPKM.Data) PKMSavDialog.ShowDialog() If PKMSavDialog.ShowDialog = Windows.Forms.DialogResult.OK Then Try Dim PKMW As Stream = File.Create(PKMSavDialog.FileName) Dim PKMMake As BinaryWriter = New BinaryWriter(PKMW) PKMMake.Write(NewPKM.Data) Catch ex As Exception End Try End If End Sub And function SetValues(): Public Data(&H88 - 1) As Byte Public Function SetValues() Dim memStrm As New MemoryStream() Dim binWrite As New BinaryWriter(memStrm) binWrite.Write(Form1.PID_Box.Value) binWrite.Write(Form1.Species_Box.SelectedIndex) binWrite.Write(Form1.Item_Box.SelectedIndex) binWrite.Write(Form1.ID_Box.Value) binWrite.Write(Form1.SID_Box.Value) binWrite.Write(Form1.EXP_Box.Value) binWrite.Write(Form1.Happiness_Box.Value) binWrite.Write(Form1.Ability_Box.SelectedIndex) memStrm.Seek(&H17, SeekOrigin.Begin) binWrite.Write(Form1.OL_Box.SelectedIndex) binWrite.Write(Form1.HP_EV.Value) binWrite.Write(Form1.Attack_EV.Value) binWrite.Write(Form1.Defense_EV.Value) binWrite.Write(Form1.Speed_EV.Value) binWrite.Write(Form1.SpAttack_EV.Value) binWrite.Write(Form1.SpDefense_EV.Value) memStrm.Seek(&H28, SeekOrigin.Begin) binWrite.Write(Form1.Move_1_Box.SelectedIndex) binWrite.Write(Form1.Move_2_Box.SelectedIndex) binWrite.Write(Form1.Move_3_Box.SelectedIndex) binWrite.Write(Form1.Move_4_Box.SelectedIndex) binWrite.Write(Form1.M1PP_Box.Value) binWrite.Write(Form1.M2PP_Box.Value) binWrite.Write(Form1.M3PP_Box.Value) binWrite.Write(Form1.M4PP_Box.Value) binWrite.Write(Form1.M1PPUP_Box.Value) binWrite.Write(Form1.M2PPUP_Box.Value) binWrite.Write(Form1.M3PPUP_Box.Value) binWrite.Write(Form1.M4PPUP_Box.Value) binWrite.Write(IV_Val) memStrm.Seek(&H41, SeekOrigin.Begin) binWrite.Write(Form1.Nature_Box.SelectedIndex) memStrm.Seek(&H48, SeekOrigin.Begin) binWrite.Write(Nickname.ToString) memStrm.Seek(&H5F, SeekOrigin.Begin) binWrite.Write(Form1.Hometown_Box.SelectedIndex) memStrm.Seek(&H68, SeekOrigin.Begin) binWrite.Write(OT_Name.ToString) binWrite.Write(Form1.Egg_Year_Box.Value - 2000) binWrite.Write(Form1.Egg_Month_Box.Value) binWrite.Write(Form1.Egg_Day_Box.Value) binWrite.Write(Form1.Met_Year_Box.Value - 2000) binWrite.Write(Form1.Met_Month_Box.Value) binWrite.Write(Form1.Met_Day_Box.Value) binWrite.Write(Form1.Egg_Location_Box.SelectedIndex) binWrite.Write(Form1.Met_Location_Box.SelectedIndex) binWrite.Write(Form1.Pokerus.Value) binWrite.Write(Form1.Ball_Box.SelectedIndex) If Form1.Female_OT.Checked = True Then binWrite.Write(Form1.Met_Level_Box.Value + 128) Else binWrite.Write(Form1.Met_Level_Box.Value) End If binWrite.Write(Form1.Enc_Box.SelectedIndex) Data = memStrm.ToArray() Return Data End Function CalculateChecksum(): ''' <summary> ''' Calculate the checksum of the given Pokémon data. ''' </summary> ''' <param name="PKM"></param> ''' <returns></returns> ''' <remarks></remarks> Public Shared Function Calculate_Checksum(ByVal PKM() As Byte) As UInt16 Dim Data(PKM.Length - 1) As Byte For i As Integer = 0 To Data.Length - 1 Data(i) = PKM(i) Next Dim index As UInteger = 0 For i As Integer = &H8 To &H86 Step 2 index += Data(i) + (Data(i + 1) * 256) Next Dim bin As String = DecToBin(index, 32) bin = bin.Substring(16, 16) Return Convert.ToUInt16(bin, 2) End Function Forgot to mention CalculateChecksum Returns nothing.
evandixon Posted July 30, 2013 Posted July 30, 2013 Use System.Text.UnicodeEncoding to get the bytes of the strings.
LEGOanimal22 Posted July 31, 2013 Author Posted July 31, 2013 So far, everything works except for : checksum, species, ability, language, hometown, location, IVs, and moves edit: apparently, I cant use .SelectedValue and have to use .SelectedIndex
KazoWAR Posted July 31, 2013 Posted July 31, 2013 So far, everything works except for : checksum, species, ability, language, hometown, location, IVs, and movesedit: apparently, I cant use .SelectedValue and have to use .SelectedIndex when you changed to SelectedIndex, what is now fixed/still broken?
LEGOanimal22 Posted July 31, 2013 Author Posted July 31, 2013 (edited) when you changed to SelectedIndex, what is now fixed/still broken? Still broken? Checksum, locations, and IVs Edited July 31, 2013 by LEGOanimal22
KazoWAR Posted July 31, 2013 Posted July 31, 2013 My code below is in C#, but I hope it helps you to get it working in VB. Checksum //Calculates Checksum UInt32 Checksum = 0; Main.PKM.Position = 0x08; for (int i = 0; i < 64; i++) { Checksum += (uint)((Main.PKM.ReadByte() + (Main.PKM.ReadByte() << 8)) & 0xFFFF); } //Updates Checksum Main.PKM.Position = 0x06; Main.PKM.WriteByte((byte)(Checksum & 0xFF)); Main.PKM.WriteByte((byte)(Checksum >> 8)); Locations //Egg Location Main.PKM.WriteByte((byte)((int)numericUpDown_Egg.Value & 0xFF)); Main.PKM.WriteByte((byte)((int)numericUpDown_Egg.Value >> 8)); //Met At Location Main.PKM.WriteByte((byte)((int)numericUpDown_Met.Value & 0xFF)); Main.PKM.WriteByte((byte)((int)numericUpDown_Met.Value >> 8)); IVs //Bits 0-29 - Individual Values / Bit 30 - Egg Flag / Bit 31 - Nicknamed Flag IVs_Egg_Nick = (uint)numericUpDown_HPIV.Value; IVs_Egg_Nick += (uint)numericUpDown_AtkIV.Value << 5; IVs_Egg_Nick += (uint)numericUpDown_DefIV.Value << 10; IVs_Egg_Nick += (uint)numericUpDown_SpeIV.Value << 15; IVs_Egg_Nick += (uint)numericUpDown_SpAIV.Value << 20; IVs_Egg_Nick += (uint)numericUpDown_SpDIV.Value << 25; if (comboBox_EggType.SelectedIndex == 2) { IVs_Egg_Nick += 0x40000000; } if (checkBox_Nickname.Checked) { IVs_Egg_Nick += 0x80000000; } Main.PKM.WriteByte((byte)(IVs_Egg_Nick & 0xFF)); Main.PKM.WriteByte((byte)((IVs_Egg_Nick & 0xFF00) >> 0x08)); Main.PKM.WriteByte((byte)((IVs_Egg_Nick & 0xFF0000) >> 0x10)); Main.PKM.WriteByte((byte)(IVs_Egg_Nick >> 24));
LEGOanimal22 Posted July 31, 2013 Author Posted July 31, 2013 I found a c# to vb converter and, calculate checksum actually did work, I just forgot to write it to the file
LEGOanimal22 Posted August 1, 2013 Author Posted August 1, 2013 If I was planning on doing updates, would I be able to run them through this thread?
evandixon Posted August 1, 2013 Posted August 1, 2013 Updates, do you mean automatic ones? Try manual ones for now.
LEGOanimal22 Posted August 1, 2013 Author Posted August 1, 2013 How would I do that? Just upload a zip? (Yes, I did mean automatic)
evandixon Posted August 1, 2013 Posted August 1, 2013 How would I do that? Just upload a zip?(Yes, I did mean automatic) For now just attach a zip. If you want automatic updates later, you'd need to publish your program to a website using ClickOnce.
LEGOanimal22 Posted August 1, 2013 Author Posted August 1, 2013 It is about halfway finished... I'll attach it in about a week or so
LEGOanimal22 Posted August 2, 2013 Author Posted August 2, 2013 On another note, I've started working on a breeding feature for all those lazy people out there. I've been wanting to make this for quite some time. It will include every single breeding rule that exists )
LEGOanimal22 Posted August 4, 2013 Author Posted August 4, 2013 (edited) Im working on the locations would I have to do this: [font=Consolas][size=2][font=Consolas] [size=2] [font=Consolas][size=2][font=Consolas][size=2] Egg_Location_Box.Items.Item(118) = 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30001), [/size][/font][/size][/font][font=Consolas][size=2][color=#2b91af][font=Consolas][size=2][color=#2b91af][font=Consolas][size=2][color=#2b91af]PokemonLib[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2].[/size][/font][/size][/font][font=Consolas][size=2][color=#2b91af][font=Consolas][size=2][color=#2b91af][font=Consolas][size=2][color=#2b91af]G5Locations[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2]) = 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40001), [/size][/font][/size][/font][font=Consolas][size=2][color=#2b91af][font=Consolas][size=2][color=#2b91af][font=Consolas][size=2][color=#2b91af]PokemonLib[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2].[/size][/font][/size][/font][font=Consolas][size=2][color=#2b91af][font=Consolas][size=2][color=#2b91af][font=Consolas][size=2][color=#2b91af]G5Locations[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2]) = 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60000), [/size][/font][/size][/font][font=Consolas][size=2][color=#2b91af][font=Consolas][size=2][color=#2b91af][font=Consolas][size=2][color=#2b91af]PokemonLib[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2].[/size][/font][/size][/font][font=Consolas][size=2][color=#2b91af][font=Consolas][size=2][color=#2b91af][font=Consolas][size=2][color=#2b91af]G5Locations[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2]) = 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Edit: I did this in Form1_Load and those indexes text = True Edit 2: figured out what was wrong with the box slots, I forgot they were encrypted! I'll add the decryption method later today Edited August 5, 2013 by LEGOanimal22
codemonkey85 Posted August 8, 2013 Posted August 8, 2013 What is the difference between DecryptPokemon and DecryptPKM?
LEGOanimal22 Posted August 8, 2013 Author Posted August 8, 2013 DecryptPokemon decrypts the slots data. DecryptPKM is the same as calling a New G5_PC_PKM, it retrieves all the values from Data.
LEGOanimal22 Posted August 11, 2013 Author Posted August 11, 2013 No more save file support! It has annoyed me for far too long, I have decided to drop it and move back to pkm functionality
LEGOanimal22 Posted August 12, 2013 Author Posted August 12, 2013 Im working on the locationswould I have to do this: [font=Consolas][size=2][font=Consolas] [size=2] [font=Consolas][size=2][font=Consolas][size=2] Egg_Location_Box.Items.Item(118) = 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30001), [/size][/font][/size][/font][font=Consolas][size=2][color=#2b91af][font=Consolas][size=2][color=#2b91af][font=Consolas][size=2][color=#2b91af]PokemonLib[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2].[/size][/font][/size][/font][font=Consolas][size=2][color=#2b91af][font=Consolas][size=2][color=#2b91af][font=Consolas][size=2][color=#2b91af]G5Locations[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2]) = 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[/size][/font][/size][/font][font=Consolas][size=2][color=#2b91af][font=Consolas][size=2][color=#2b91af][font=Consolas][size=2][color=#2b91af]PokemonLib[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2].[/size][/font][/size][/font][font=Consolas][size=2][color=#2b91af][font=Consolas][size=2][color=#2b91af][font=Consolas][size=2][color=#2b91af]G5Locations[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2].PokeShifter[/size][/font][/size][/font] [font=Consolas][size=2][font=Consolas][size=2][/size][/font][/size][/font] [font=Consolas][size=2][font=Consolas][size=2] Met_Location_Box.Items.Item(133) = [/size][/font][/size][/font][font=Consolas][size=2][color=#0000ff][font=Consolas][size=2][color=#0000ff][font=Consolas][size=2][color=#0000ff]DirectCast[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2]([/size][/font][/size][/font][font=Consolas][size=2][color=#2b91af][font=Consolas][size=2][color=#2b91af][font=Consolas][size=2][color=#2b91af][Enum][/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2].Parse([/size][/font][/size][/font][font=Consolas][size=2][color=#0000ff][font=Consolas][size=2][color=#0000ff][font=Consolas][size=2][color=#0000ff]GetType[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2]([/size][/font][/size][/font][font=Consolas][size=2][color=#2b91af][font=Consolas][size=2][color=#2b91af][font=Consolas][size=2][color=#2b91af]PokemonLib[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2].[/size][/font][/size][/font][font=Consolas][size=2][color=#2b91af][font=Consolas][size=2][color=#2b91af][font=Consolas][size=2][color=#2b91af]G5Locations[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2]), 40001), [/size][/font][/size][/font][font=Consolas][size=2][color=#2b91af][font=Consolas][size=2][color=#2b91af][font=Consolas][size=2][color=#2b91af]PokemonLib[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2].[/size][/font][/size][/font][font=Consolas][size=2][color=#2b91af][font=Consolas][size=2][color=#2b91af][font=Consolas][size=2][color=#2b91af]G5Locations[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2]) = [/size][/font][/size][/font][font=Consolas][size=2][color=#2b91af][font=Consolas][size=2][color=#2b91af][font=Consolas][size=2][color=#2b91af]PokemonLib[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2].[/size][/font][/size][/font][font=Consolas][size=2][color=#2b91af][font=Consolas][size=2][color=#2b91af][font=Consolas][size=2][color=#2b91af]G5Locations[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2].Lovely_place[/size][/font][/size][/font] [font=Consolas][size=2][font=Consolas][size=2][/size][/font][/size][/font] [font=Consolas][size=2][font=Consolas][size=2] Met_Location_Box.Items.Item(242) = [/size][/font][/size][/font][font=Consolas][size=2][color=#0000ff][font=Consolas][size=2][color=#0000ff][font=Consolas][size=2][color=#0000ff]DirectCast[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2]([/size][/font][/size][/font][font=Consolas][size=2][color=#2b91af][font=Consolas][size=2][color=#2b91af][font=Consolas][size=2][color=#2b91af][Enum][/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2].Parse([/size][/font][/size][/font][font=Consolas][size=2][color=#0000ff][font=Consolas][size=2][color=#0000ff][font=Consolas][size=2][color=#0000ff]GetType[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2]([/size][/font][/size][/font][font=Consolas][size=2][color=#2b91af][font=Consolas][size=2][color=#2b91af][font=Consolas][size=2][color=#2b91af]PokemonLib[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2].[/size][/font][/size][/font][font=Consolas][size=2][color=#2b91af][font=Consolas][size=2][color=#2b91af][font=Consolas][size=2][color=#2b91af]G5Locations[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2]), 60000), [/size][/font][/size][/font][font=Consolas][size=2][color=#2b91af][font=Consolas][size=2][color=#2b91af][font=Consolas][size=2][color=#2b91af]PokemonLib[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2].[/size][/font][/size][/font][font=Consolas][size=2][color=#2b91af][font=Consolas][size=2][color=#2b91af][font=Consolas][size=2][color=#2b91af]G5Locations[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2]) = [/size][/font][/size][/font][font=Consolas][size=2][color=#2b91af][font=Consolas][size=2][color=#2b91af][font=Consolas][size=2][color=#2b91af]PokemonLib[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2].[/size][/font][/size][/font][font=Consolas][size=2][color=#2b91af][font=Consolas][size=2][color=#2b91af][font=Consolas][size=2][color=#2b91af]G5Locations[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2].BLANK7[/size][/font][/size][/font] [/size] [/font][/size][/font] for everything past "pokeshifter" ?? Edit: I did this in Form1_Load and those indexes text = True Edit 2: figured out what was wrong with the box slots, I forgot they were encrypted! I'll add the decryption method later today Going back to this, how would I set the location values and where would I put them?
LEGOanimal22 Posted August 12, 2013 Author Posted August 12, 2013 How can I publish without using an installer?
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