fishykipper Posted June 29, 2012 Share Posted June 29, 2012 Can you change "Pokemon Trainer" to "PKMN Trainer"? And can you change "Crasher Wake" to "Wake"? Thanks. I agree with changing Pokemon Trainer to PKMN Trainer, it's always been abbreviated in past games. On a vacation now so can't get at v3 from my iPad, so I'm gutted. That's one hell of a change log/update. Cant wait to return home and download the latest. This is amazing work all round. Thanks for the hard work. Link to comment Share on other sites More sharing options...
DaveRyan Posted June 29, 2012 Share Posted June 29, 2012 I agree with changing Pokemon Trainer to PKMN Trainer, it's always been abbreviated in past games. On a vacation now so can't get at v3 from my iPad, so I'm gutted. That's one hell of a change log/update. Cant wait to return home and download the latest. This is amazing work all round. Thanks for the hard work. Link to comment Share on other sites More sharing options...
DaveRyan Posted June 29, 2012 Share Posted June 29, 2012 Here is a version 3 narc file..... I abbreviated "Pokemon Trainer" to "PKMN Trainer"..... http://www.mediafire.com/?bdj1crrn7nmredx Link to comment Share on other sites More sharing options...
Enterprise-D Posted June 29, 2012 Share Posted June 29, 2012 Hi, It definitively doesn't work on my R4SDHC... I've followed the instructions, patched a clean rom, then put the correct dat files in TTmenu... I'm also using YSmenu 6.80 (latest build). But when I open pokemon black 2, it stuck on the loading bar at the bottom... Link to comment Share on other sites More sharing options...
Kaphotics Posted June 29, 2012 Share Posted June 29, 2012 Hi,It definitively doesn't work on my R4SDHC... I've followed the instructions, patched a clean rom, then put the correct dat files in TTmenu... I'm also using YSmenu 6.80 (latest build). But when I open pokemon black 2, it stuck on the loading bar at the bottom... read the 2nd post of the thread, it's known that the r4sdhc doesn't work. Link to comment Share on other sites More sharing options...
Enterprise-D Posted June 29, 2012 Share Posted June 29, 2012 :frown:, thanks,didn't see the 2nd post... Link to comment Share on other sites More sharing options...
Randfeon Posted June 29, 2012 Share Posted June 29, 2012 Can anything be done about the text speed? It seems kinda slow even on the fastest setting. If not, would using that AR code work with no problems? Link to comment Share on other sites More sharing options...
Jhon591 Posted June 29, 2012 Share Posted June 29, 2012 (edited) Hi all. I'm new hear and hope to do my best, I have desided to do a full update of the DSTT/YSMenu Dats update to game v6047 I have also cleanup the PM B/W2 (JPN) ROMs with a AP Default root ot 0x023FC400 and also Default the GameID in extinfo.dat to 00000000 making it one of each, (Note) Only Encrypted GameID's in infolib.dat "is required". Updated 06/29/2012 DSTT/YSMenu DAT's Updated To ROM's Number 6047 http://uploadmirrors.com/download/YIZ3LXX2/DAT_s_v6047_0.rar Over-Ride DAT's extinfo.dat/infolib.dat/savlib.dat/usercheat.dat into the TTMenu folder of either DSTT/YSMenu R4's - Are any of RGF ttmenu folders. Incuded latest titlelist6047.xml use with TTdT.exe Changelog V6047 - Credit's in text files Fixed - TAMP - 6047 The Amazing Spider Man (EU) Fixed - TPLP - 6046 Pippi Longstocking (EU) Fixed - B6FX - 6045 LEGO Batman 2 DC Super Heroes (EU/FR) RGF Fixed - YQKP - 6044 World Cup of Pool (EU) 2CH Fixed - VPYT - XXXX Pokemon Conquest (US) --------------------- Tester - for save corruption and any white screens on Exit of Mystery gift ?. (New Default AP Root) - IRDJ - 6043 Pocket Monsters White 2 (JP) (New Default AP Root) - IREJ - 6042 Pocket Monsters Black 2 (JP) (Note) PM Black/White 2, Should work with Any - Pokestation translation patches as is. Supported By Project Pokemon translations v2.0 and v3.0 IRDJ 1990A0F0 - 6043 Pocket Monsters White 2 (JP) (Project Pokemon v3.0 ENG) (New Default AP Root) IREJ 8F32D091 - 6042 Pocket Monsters Black 2 (JP) (Project Pokemon v3.0 ENG) (New Default AP Root) Default GameID in extinfo.dat to 00000000 Enjoy all Edited June 29, 2012 by Jhon591 Typo Link to comment Share on other sites More sharing options...
Enterprise-D Posted June 29, 2012 Share Posted June 29, 2012 Hi all.I'm new hear and hope to do my best, I have desided to do a full update of the DSTT/YSMenu Dats update to game v6047 I have also cleanup the PM B/W2 (JPN) ROMs with a AP Default root ot 0x023FC400 and also Default the GameID in extinfo.dat to 00000000 making it one of each, (Note) Only Encrypted GameID's in infolib.dat "is required". Updated 06/29/2012 DSTT/YSMenu DAT's Updated To ROM's Number 6047 http://uploadmirrors.com/download/YIZ3LXX2/DAT_s_v6047_0.rar Over-Ride DAT's extinfo.dat/infolib.dat/savlib.dat/usercheat.dat into the TTMenu folder of either DSTT/YSMenu R4's - Are any of RGF ttmenu folders. Incuded latest titlelist6047.xml use with TTdT.exe Changelog V6047 - Credit's in text files Fixed - TAMP - 6047 The Amazing Spider Man (EU) Fixed - TPLP - 6046 Pippi Longstocking (EU) Fixed - B6FX - 6045 LEGO Batman 2 DC Super Heroes (EU/FR) RGF Fixed - YQKP - 6044 World Cup of Pool (EU) 2CH Fixed - VPYT - XXXX Pokemon Conquest (US) --------------------- Tester - for save corruption and any white screens on Exit of Mystery gift ?. (New Default AP Root) - IRDJ - 6043 Pocket Monsters White 2 (JP) (New Default AP Root) - IREJ - 6042 Pocket Monsters Black 2 (JP) (Note) PM Black/White 2, Should work with Any - Pokestation translation patches as is. Supported By Project Pokemon translations v2.0 and v3.0 IRDJ 1990A0F0 - 6043 Pocket Monsters White 2 (JP) (Project Pokemon v3.0 ENG) (New Default AP Root) IREJ 8F32D091 - 6042 Pocket Monsters Black 2 (JP) (Project Pokemon v3.0 ENG) (New Default AP Root) Default GameID in extinfo.dat to 00000000 Enjoy all Thanks, works well with my R4SDHC now... And what is the difference between kana and normal translation? Link to comment Share on other sites More sharing options...
Jhon591 Posted June 29, 2012 Share Posted June 29, 2012 Thanks, works well with my R4SDHC now...And what is the difference between kana and normal translation? I beleave it to be The Kana keeps the original Pokemon names. To use with the GTS because it doesn't allow the translations. Link to comment Share on other sites More sharing options...
Phoenix08 Posted June 29, 2012 Share Posted June 29, 2012 THis works well on my regular R4i SDHC 3DS card well now since they finally updated their software. v2 and v3 both worked well on it. Link to comment Share on other sites More sharing options...
okamiki Posted June 29, 2012 Share Posted June 29, 2012 I don´t know if this can be considered a bug or not but every time I pass through the trainer in Losthorn Forest I have to battle him!! Keep up the great work!! Link to comment Share on other sites More sharing options...
sky*dragon Posted June 29, 2012 Share Posted June 29, 2012 guys iam getting this messege when i patch the rom xdelta.exe E:/gba&ndsgames/patcher/BLK2TranslationV3.xdelta bad magic number not a valid delta note that this was not happened at the v2 of the patch any help? Link to comment Share on other sites More sharing options...
LuxXx25 Posted June 29, 2012 Share Posted June 29, 2012 Am I the only one that gets a crash with cgear on? Link to comment Share on other sites More sharing options...
Phoenix08 Posted June 29, 2012 Share Posted June 29, 2012 guys iam getting this messege when i patch the romxdelta.exe E:/gba&ndsgames/patcher/BLK2TranslationV3.xdelta bad magic number not a valid delta note that this was not happened at the v2 of the patch any help? Try using the Delta patcher lite application instead of the actual xdelta app. worked for me >_< Link to comment Share on other sites More sharing options...
DragoMaster95 Posted June 29, 2012 Share Posted June 29, 2012 How do you do to translate the graphics? Link to comment Share on other sites More sharing options...
ComposerOfYou Posted June 29, 2012 Share Posted June 29, 2012 Am I the only one that gets a crash with cgear on? No, I and most others do. I keep asking around, but no one is willing to take the time to help. And also, I have a question. Are you guys working on translating the main stuff before you really start on the storyline? Link to comment Share on other sites More sharing options...
ramot-ra Posted June 29, 2012 Share Posted June 29, 2012 I don´t know if this can be considered a bug or not but every time I pass through the trainer in Losthorn Forest I have to battle him!! There are several trainers like that, seems like 'vs. Seeker' type battles. Link to comment Share on other sites More sharing options...
Mudkip Posted June 29, 2012 Share Posted June 29, 2012 How to do you get the patch (translation) to work on the DSTTMenu? For R4iSDHC. Link to comment Share on other sites More sharing options...
Arras Posted June 29, 2012 Share Posted June 29, 2012 No, I and most others do. I keep asking around, but no one is willing to take the time to help. And also, I have a question. Are you guys working on translating the main stuff before you really start on the storyline? The only way to fix it is to update your card's kernel. In the case of a DSTT clone/YSmenu/anything that uses extinfo.dat and infolib.dat, just replace those files with the ones linked to in the first post and it should work. Alternatively you can try to get Retrogamefan's firmware 6.80 to work on your cart and replace the dats in the TTMenu folder with the ones in the first post. Link to comment Share on other sites More sharing options...
-Stark Posted June 29, 2012 Share Posted June 29, 2012 the names of Pokemon in Japanese are still in my rom, is this normal? because it says that the names of pokemon is 100% translated ... excuse the bad English, I am Brazilian Link to comment Share on other sites More sharing options...
AYCRB Posted June 29, 2012 Share Posted June 29, 2012 I don´t know if this can be considered a bug or not but every time I pass through the trainer in Losthorn Forest I have to battle him!!Keep up the great work!! They're meant to be that way, I heard they're good for EV training specific stats. Also, does the nickname character limit increase only affect caught pokémon? I tried to rename a pokémon in Castelia city and the limit was still five characters. Link to comment Share on other sites More sharing options...
shinyhunter105 Posted June 29, 2012 Share Posted June 29, 2012 Hey guys(girls), I've downloaded patch,rom patched it,etc... Everything was fine but after played a bit i came in Sangi town and everything was back in japanese... Also on the first page you guys say that the pokemon are 100% translated but all the pokemon are still in japanese. Am I doing something wrong? Help me PLz! Shinyhunter Link to comment Share on other sites More sharing options...
ramot-ra Posted June 29, 2012 Share Posted June 29, 2012 Shinyhunter: Which patch did you use? the '*Translationv3_Kana' will use the Japanese Pokemon names. Link to comment Share on other sites More sharing options...
fayt666 Posted June 29, 2012 Share Posted June 29, 2012 Hi,It definitively doesn't work on my R4SDHC... I've followed the instructions, patched a clean rom, then put the correct dat files in TTmenu... I'm also using YSmenu 6.80 (latest build). But when I open pokemon black 2, it stuck on the loading bar at the bottom... i got my dstt/ttds working what i did 1 backup my retrogamer in zip 2 delete everything 3 download Wood TTDS 1.29 4 put all files in the sd card 5 turn game on 6 press y on the game and x select cheats off and reset to off. 6 save settings and start game i tested wood on dstt and works with other games too just make shure follow directions Link to comment Share on other sites More sharing options...
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