codemonkey85 Posted June 11, 2009 Author Posted June 11, 2009 Just FYI, I have created a social group for NDS save file structure mapping. You can find that group here.
evandixon Posted June 11, 2009 Posted June 11, 2009 You may wish to edit that into the first post of the thread.
Relyte Posted June 12, 2009 Posted June 12, 2009 (edited) I think I've found 3 places that seem to affect the direction you face: 0x1290 0x2865 0x2866 Haven't been able to test them properly yet (I've still gotta learn how to do that...) EDIT: the values for direction seem to be: 00: up 01: down 02: left 03: right Edited June 12, 2009 by Relyte added the direction values
evandixon Posted June 12, 2009 Posted June 12, 2009 I think I've found 3 places that seem to affect the direction you face:0x1290 0x2865 0x2866 Haven't been able to test them properly yet (I've still gotta learn how to do that...) EDIT: the values for direction seem to be: 00: up 01: down 02: left 03: right How did you find these? Did you use only a HEX Editor, a HEX Editor and my tool, or other tools/combonations? You have to use codemonkey85's checksum fixer along with a HEX Editor. Use the HEX Editor to edit the vales, and the checksum fixer to make it work. I also recomend that you join the social group for this thread. Also to clearify things, what game is this for? When I found locations, they are for Diamond.
Relyte Posted June 12, 2009 Posted June 12, 2009 I used a HEX editor, your tool, and fixed the checksums with Pokesav Plat (codemonkey85's checksum fixer didn't work, it basically cleared all the data on plat saves) These locations are all for platinum
evandixon Posted June 12, 2009 Posted June 12, 2009 These locations are all for platinum That should help: Additionally, there is no documentation up regarding the Platinum save file structure. I just got my platinum, and It hasn't even touched any hacking devices (other than a DSi that once had an AR in it to see for myself if it really isn't compatible). And it's good to know that someone in the world uses my stuff. May be that's why I'm losing about 30MB of bandwidth per day on my website.
Relyte Posted June 12, 2009 Posted June 12, 2009 0x2865 is the variable for the direction you're facing for platinum, the options being: 00: North 01: South 02: West 03: East these are the saves that I used, two for each direction Pokemon_Platinum facing direction.zip
evandixon Posted June 12, 2009 Posted June 12, 2009 One more thing to look for: I suspect that each DS as a unique GUID (or something similer), so that could be how it knows when the DS is not the same DS as the one it last saved on.
Kaarosu Posted June 12, 2009 Posted June 12, 2009 Each DS has a Nintendo WFC ID, at least I think that's what its called. Just get to the Nintendo Wi-fi setup screen in any WiFi capable game and select Options > System Information which shows your DS's MAC Adress(assuming this is used as a GUID of sorts?) and if you've ever gone into Wifi you'll see the Wifi ID assigned to your DS. If you have no clue how to get to the wifi setup screen, in the Main menu (where you choose to continue or start a new game) scroll down to the last option which should be "Nintendo WFC Settings"
codemonkey85 Posted June 13, 2009 Author Posted June 13, 2009 (edited) Thanks Relyte! Your findings have been checked off the list. I think I know where to look for the DP offset for which direction one is facing, so I'll probably add that in later. EDIT: For Diamond and Pearl, the value for the direction one is facing is stored at general block offset 0x1248. The values are: 0 for up 1 for down 2 for left 3 for right Interesting that it's so far off from Platinum. I just got my platinum, and It hasn't even touched any hacking devices (other than a DSi that once had an AR in it to see for myself if it really isn't compatible). Does this mean you will be researching the Platinum save file? That would be awesome! So far all I know is that the general and storage blocks are slightly bigger, and that the general save information that we know about starts about four bytes later than in DP (until a certain point where the alignment changes slightly). And it's good to know that someone in the world uses my stuff. May be that's why I'm losing about 30MB of bandwidth per day on my website. I think your tool is a great idea. But to be honest, I haven't used it in a while. ;p EDIT: I just used the tool to find the direction one is facing in for DP saves. One thing I will say is that there should be a hex view option for the location list. Otherwise, pretty handy stuff. Edited June 13, 2009 by codemonkey85
codemonkey85 Posted June 13, 2009 Author Posted June 13, 2009 Hey everyone, I figured out the structure of the Pokétch Pokémon History app (the one that keeps track of which Pokémon you have obtained) in Diamond and Pearl. The data begins at general block offset 0x1202. It is a series of 12 structures of 4 bytes each. Each structure represents a Pokémon, in order from oldest to newest. The first two bytes in each structure designates the National Pokédex number of the Pokémon, and the next two bytes designate that Pokémon's forme index. So for an Unown in J forme, the data for such a structure would be C9 00 09 00. C9 = 201 in decimal (Unown's 'Dex number), and 09 is Unown's J forme. Bear in mind that this is stored in Little Endian. Now to go share this info with SCV, and create an app to let you load PKM files in your game and have them automatically registered in the Pokédex and the Pokétch! EDIT: And for the structure of the Pokétch Trainer History app (the one that keeps track of PokéRadar chains) in DP: The data begins at general block offset 0x738C. It is made of 3 4-byte structures. The first two bytes are for the Pokémon's National 'Dex number, and the second two are the number of chains attained for that Pokémon. There are three Pokémon, and they are ordered in the save file in descending order of chains.
evandixon Posted June 13, 2009 Posted June 13, 2009 One thing I will say is that there should be a hex view option for the location list. Otherwise, pretty handy stuff. Viola
Relyte Posted June 13, 2009 Posted June 13, 2009 At the moment I'm working on finding the poketch step counter and I think I've pretty much narrowed down the possibilities.
evandixon Posted June 14, 2009 Posted June 14, 2009 At the moment I'm working on finding the poketch step counter and I think I've pretty much narrowed down the possibilities. If you can't pin-point the exact location, post the possible locations and attach the save file, because save files that aren't the same adventure normally don't have too many of the same value.
Relyte Posted June 14, 2009 Posted June 14, 2009 (edited) sorry, I was kinda rushed that post, I was literally out the door. Ok, 0x1184-0x1186 are the variables for the number of steps on the step counter in platinum. It stores the three hex numbers corresponding to the number of steps (dur). Used evandixon's kit, hxd, pokesav plat to fix the checksums. EDIT: For DP the offsets for step counter app are at 0x1170-0x1172 Here are the save files: Pokemon_Platinum (0).SAV Pokemon_Platinum (18940).SAV Pokémon Diamond (0).SAV Pokémon Diamond (25153).SAV Edited June 14, 2009 by Relyte adding the DP locations
codemonkey85 Posted June 14, 2009 Author Posted June 14, 2009 Nice work guys! Any chance you want to help me with the Markings Map app? That's an interesting one.
evandixon Posted June 14, 2009 Posted June 14, 2009 sorry, I was kinda rushed that post, I was literally out the door.Ok, 0x1184-0x1186 are the variables for the number of steps on the step counter in platinum. It stores the three hex numbers corresponding to the number of steps (dur). Used evandixon's kit, hxd, pokesav plat to fix the checksums. EDIT: For DP the offsets for step counter app are at 0x1170-0x1172 Here are the save files: I haven't specifically looked, but it looks like the locations you posted all store the same value. Each location can only hold 0-255, so havint multiple locations like that is normal. You may want to test that.
Relyte Posted June 14, 2009 Posted June 14, 2009 sorry about any confusion, I meant that the three bits store the hex value for the total number of steps in little endian (the three bits all together form one number. The total number of steps you can take is 99999 which, in hex is 0x1869F, taking up the three bits)
damio Posted June 15, 2009 Posted June 15, 2009 sorry about any confusion, I meant that the three bits store the hex value for the total number of steps in little endian (the three bits all together form one number. The total number of steps you can take is 99999 which, in hex is 0x1869F, taking up the three bits) Don't you mean bytes? Good to know one more thing is off the list
evandixon Posted June 15, 2009 Posted June 15, 2009 Don't you mean bytes? Bits, Bytes, Nibbles, close enough, right?
codemonkey85 Posted June 20, 2009 Author Posted June 20, 2009 Just FYI guys, I am going to be digging into the Platinum structure more aggressively now, so I can finally add Platinum support to my software. Currently I am finding that the Pokétch Pokémon History app is slightly different from the structure in Diamond and Pearl. The data begins at general block offset 0x1218, and it is 12 structures of 8 bytes as opposed to 4 bytes (so now it's two bytes for species ID, then two bytes for forme, then four bytes of unknown data).
Grovyle91 Posted September 13, 2009 Posted September 13, 2009 (edited) Below are the new items which can be found in HGSS. The IDs of these items are used in the save file. 468 0x01D4 ぼんぐりケース (Apricorn Case) 469 0x01D5 アンノーンノート (Unown Notebook) 470 0x01D6 きのみプランター (Berry Planter) 471 0x01D7 ダウジングマシン (Dowsing Machine) 472 0x01D8 ブルーカード (Blue Card) 473 0x01D9 おいしいシッポ (Delicious Tail / Slowpoke Tail) 474 0x01DA とうめいなスズ (Clear Bell) 475 0x01DB カードキー (Card Key) 476 0x01DC ちかのかぎ (Basement Key) 477 0x01DD ゼニガメじょうろ (Squirtbottle) 478 0x01DE あかいウロコ (Red Scale) 479 0x01DF おとしもの (Lost Property?) 480 0x01E0 リニアパス (Linear Pass?) 481 0x01E1 きかいのぶひん (Weird Part?) 482 0x01E2 ぎんいろのはね (Silver Wing) 483 0x01E3 にじいろのはね (Rainbow Wing) 484 0x01E4 ふしぎなタマゴ (Mystery Egg) 485 0x01E5 Red Apricorn 486 0x01E6 Yellow Apricorn 487 0x01E7 Blue Apricorn 488 0x01E8 Green Apricorn 489 0x01E9 Pink Apricorn 490 0x01EA White Apricorn 491 0x01EB Black Apricorn 492 0x01EC スピードボール (Fast Ball) 493 0x01ED レベルボール (Level Ball) 494 0x01EE ルアーボール (Lure Ball) 495 0x01EF ヘビーボール (Heavy Ball) 496 0x01F0 ラブラブボール (Love Ball) 497 0x01F1 フレンドボール (Friend Ball) 498 0x01F2 ムーンボール (Moon Ball) 499 0x01F3 コンペボール (Competition Ball?) 500 0x01F4 パークボール (Park Ball) 501 0x01F5 フォトアルバム (Photo Album) 502 0x01F6 GBプレイヤー (GB Player) 503 0x01F7 うみなりのスズ (Sea Bell?) 504 0x01F8 いかりまんじゅう (??) 505 0x01F9 データカード01 (Date Card 01) 506 0x01FA データカード02 507 0x01FB データカード03 508 0x01FC データカード04 509 0x01FD データカード05 510 0x01FE データカード06 511 0x01FF データカード07 512 0x0200 データカード08 513 0x0201 データカード09 514 0x0202 データカード10 515 0x0203 データカード11 516 0x0204 データカード12 517 0x0205 データカード13 518 0x0206 データカード14 519 0x0207 データカード15 520 0x0208 データカード16 521 0x0209 データカード17 522 0x020A データカード18 523 0x020B データカード19 524 0x020C データカード20 525 0x020D データカード21 526 0x020E データカード22 527 0x020F データカード23 528 0x0210 データカード24 529 0x0211 データカード25 530 0x0212 データカード26 531 0x0213 データカード27 532 0x0214 もえぎいろのたま (Green Orb) 533 0x0215 ロックカプセル (Rock Capsule?) 534 0x0216 べにいろのたま (Red Orb) 535 0x0217 あいいろのたま (Blue Orb) 536 0x0218 なぞのすいしょう (Crystal Puzzle?) Anything >536 will cause a crash. Translation source (some): mitchman_93 @ Serebiiforums.net Also, I'm pretty sure that the Pokémon caught in a Apricorn Ball will have its 0x86 value as follows: 17 0x11 Fast Ball 18 0x12 Level Ball 19 0x13 Lure Ball 20 0x14 Heavy Ball 21 0x15 Love Ball 22 0x16 Friend Ball 23 0x17 Moon Ball 24 0x18 Park Ball (actually not an Apricorn, but you get the idea) Grtzz!! Edited September 14, 2009 by Grovyle91
Grovyle91 Posted September 14, 2009 Posted September 14, 2009 Hey guys! If I found this earlier, I didn't create a new thread about the new items in HGSS. Oh well, here it is: http://projectpokemon.org/forums/showthread.php?t=4670 So, now about some new offsets I found in the saves of HGSS. I think you already knew about the items, but I've also found the current selected item as a shortcut (with the Y-button and like, you know what I mean) and the current position on the map. I haven't found the map ID itself though. Offsets HGSS: 0x00644 - 0x008D7 Items placeholder (each item takes 4 bytes) 0x008D8 - 0x00909 Key Items placeholder (each item takes 4 bytes) 0x0090A - 0x00B33 TMs & HMs placeholder (each item takes 4 bytes) 0x00B34 - 0x00B63 Mail placeholder (each item takes 4 bytes) 0x00B64 - 0x00C03 Medicines placeholder (each item takes 4 bytes) 0x00C04 - 0x00D03 Berries placeholder (each item takes 4 bytes) 0x00D04 - 0x00D63 Poké Balls placeholder (each item takes 4 bytes) 0x00D64 - 0x00DDF Battle Items placeholder (each item takes 4 bytes) 0x00DE0 - 0x00DE1 Current shortcut item (Y-button) (identifies with the ID of a item) 0x00DE2 - 0x00DE3 Current second shortcut item (identifies with the ID of a item) 0x0236E - 0x02371 Current x coordinate 0x02372 - 0x02375 Current y coordinate 0x02376 - 0x02379 Current z coordinate The funniest thing is, when you change your coordinate, the Pokémon that follows you will still have his old coordinates, which means it walks meters behind you, sometimes even through walls or something Grtzz!!
theSLAYER Posted September 14, 2009 Posted September 14, 2009 green ball, red ball and blue ball are we know as Green orb, red orb and blue orb, required for Ray, Grou and Kyo events in HGSS. What im interested in is Rock capsule, crystal puzzle, Date cards, Gb player, sea bell, and いかりまんじゅう (according to my weak direct translation, some kind of door pass, i dunno.) Photo album --> photos la lol. Rock capsule --> what purpose? Crystal puzzle --> same question Date cards --> What is this for GB player --> playing old GB music Seaa bell --> IS IT FOR A NEW EVENT!!! いかりまんじゅう -->?? How do we get the above items anyway?
Grovyle91 Posted September 14, 2009 Posted September 14, 2009 green ball, red ball and blue ball are we know as Green orb, red orb and blue orb,required for Ray, Grou and Kyo events in HGSS. Changed it What im interested in is Rock capsule, crystal puzzle, Date cards,Gb player, sea bell, and いかりまんじゅう (according to my weak direct translation, some kind of door pass, i dunno.) Photo album --> photos la lol. Rock capsule --> what purpose? Crystal puzzle --> same question Date cards --> What is this for GB player --> playing old GB music Seaa bell --> IS IT FOR A NEW EVENT!!! いかりまんじゅう -->?? How do we get the above items anyway? I've the same questions as you. Because the only thing I know is that you can get the GB Player somewhere in Celadon City, according to Serebii.net. But for the rest... :confused: Grtzz!!
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