Tbird Posted September 23, 2010 Posted September 23, 2010 Okay I'm using DeSmuME and the order for Evs is:Hp Attack Defense Speed Special Attack Special Defense The thing is that the Speed EV is bugged. Instead of elevating the stat it lowers it as well as the Special Attack and Special Defense stat. I have no idea if it's just me or if anyone else is experiencing this. I also don't use any other codes when I use this one. Edit: On a side note, the Nature Modifier does not work at all on DeSmuME In regards to it lowering a certain stat; it could possibly be due to it removing any existing EVs. If you put a spread like 00/FC/00/FC/00/00, then any pre existing EVs will be wiped in the '00' stats. That's the only thing I can think of anyway.
Riolu Aura Sphere Now Posted September 23, 2010 Posted September 23, 2010 Pokemon Black: Custom Dream World Daikenki Daikenki.pkm Pokemon White: Custom Dream World Daikenki Daikenki3.pkm
Mr.Fuji Posted September 24, 2010 Posted September 24, 2010 Thanks for the new codes guys, im gonna see if using the wild pokemon modifier, then the ev iv nature and bility mods allow a pokemon on wifi: -- Can any capable hackers do a little investigating into what wifi is checking for when you try to random battle? I took a clean pokemon, and opened it in pokesav, only edited its iv's then refreshed its stats so they were proper, then saved try to go on wifi with it, and got the 'There was a problem with your pokemon, you can't participate' message I assume pokesav is rearranging ssome checksum on the pokemon that wifi specifically looks at, seeing as how all i did was change his IV's. EDIT1- Yep, using the combination of those codes on a clean poke, then going on random wifi still gives you the bad pokemon message; on a side note, the EV mod is still mixing up speed and sp.def
Vyse Posted September 24, 2010 Posted September 24, 2010 (edited) EDIT1- Yep, using the combination of those codes on a clean poke, then going on random wifi still gives you the bad pokemon message; on a side note, the EV mod is still mixing up speed and sp.def I'm going to assume this was the problem I was having with the Speed stat earlier. Also may I request "Poke'mon can learn any move"? The reason being it would be most convenient if only two Poke'mon had all the required HM moves. Edit: Never mind I found one from GBAtemp. Poke'mon can learn any TM/HM: 521B8A70 1C28D108 121B9A6C 000046C0 D0000000 00000000 Edited September 24, 2010 by Vyse
Tbird Posted September 24, 2010 Posted September 24, 2010 Thanks for the new codes guys, im gonna see if using the wild pokemon modifier, then the ev iv nature and bility mods allow a pokemon on wifi:-- Can any capable hackers do a little investigating into what wifi is checking for when you try to random battle? I took a clean pokemon, and opened it in pokesav, only edited its iv's then refreshed its stats so they were proper, then saved try to go on wifi with it, and got the 'There was a problem with your pokemon, you can't participate' message I assume pokesav is rearranging ssome checksum on the pokemon that wifi specifically looks at, seeing as how all i did was change his IV's. Well 'just changing' the IVs is really a big thing. If you've not changed the PID to correspond with the IVs, ability nature gender etc etc, then the pokemon will be illegal. At this moment, I don't think there is any way to create a legal PID as we don't know how B/W creates the PIDs and what not. It may or may not be the same as D/Pt/HG/SS. However, if you're using pokesav once you create the IVs, there's a PID generate button or something similar (it's been a while since I've used it) so open that up, and find the corresponding algorithm to what it is that you want (it should say something like |Adamant|Male|Ability2|_Number_| Just chose the one that matches what you're looking for.)
Mr.Fuji Posted September 24, 2010 Posted September 24, 2010 IT doesnt check PIds because i edited a pokemon in the box, with pokesav, i changed iv's ev's and nature (even though it doesnt work) and it was useable on random wifi then i went and changed its ability to its dream world ability and it wouldnt let me on.
Tbird Posted September 24, 2010 Posted September 24, 2010 IT doesnt check PIds because i edited a pokemon in the box, with pokesav, i changed iv's ev's and nature (even though it doesnt work) and it was useable on random wifithen i went and changed its ability to its dream world ability and it wouldnt let me on. It SHOULD be checking PIDs . That's the thing that determines whether a pokemon is legal or not . There's bound to be a thread here explaining why, if you can find it read it . With regards to the dream world ability; set the pokemon as an egg and let it hatch; because dream world abilities can be passed on via breeding so that should fix it. Really, anything is viable from an egg so long as the PID works with it, so your best bet is to just set them as an egg. Anyway, try that and see if it works.
Riolu Aura Sphere Now Posted September 24, 2010 Posted September 24, 2010 If you would like to help out this thread in any way, you can use this Banner by putting it in your Signature. Credits to Toffeuy for the Banner. Banner Code Delete the * http://i630.photobucket.com/albums/uu23/Toffeuy/RioluAuraSphereNowBanner2.png[/img*][/url*]
rockman Posted September 24, 2010 Posted September 24, 2010 The rename traded Pokemon code does not seem to be working. I talk to the man in huin city and he still treats the Pokemon like they are traded. Is there some sort of button combination involved in this one, or is it automatic? I do know that all the other codes I put in work and I've rechecked the code when I added it to my cheat database. What gives?
Riolu Aura Sphere Now Posted September 24, 2010 Posted September 24, 2010 rockman: I clearly stated that it was Untested, meaning that it may or may not work.
rockman Posted September 25, 2010 Posted September 25, 2010 Yes, that is right. Sorry, I read through but for some reason the fact that it was color coded green made me think that it was tested. Should have been more careful as I was reading through this. Sorry about that.
tommyrocket Posted September 25, 2010 Posted September 25, 2010 May I request the "Catch trainer's pokemon V1" code be fixed? It only catches the first pokemon that ever came out, not the one you specifically choose. So I ended up catching all the wrong pokemon from the trainers, like one had a kibago i tried to catch...got some junk instead.
Riolu Aura Sphere Now Posted September 25, 2010 Posted September 25, 2010 Untested Catch Trainer's Pokemon V2 521CA8D0 98021C06 021CA8CC 000046C0 D0000000 00000000
Riolu Aura Sphere Now Posted September 25, 2010 Posted September 25, 2010 Not working like what? Its freezing your game? It does the samething as before?
tommyrocket Posted September 25, 2010 Posted September 25, 2010 Not working as in the code does nothing. The trainer deflects the pokeball. The game im playing is pokemon black, by the way.
Riolu Aura Sphere Now Posted September 25, 2010 Posted September 25, 2010 Try this then. 521CA8D0 98021C06 121CB8D0 000046C0 D0000000 00000000
Riolu Aura Sphere Now Posted September 25, 2010 Posted September 25, 2010 Ok, I will test it out some time next week. Try this. 521CA8D0 98021C06 121CB8CF 000046C0 D0000000 00000000
tommyrocket Posted September 25, 2010 Posted September 25, 2010 Hm...no luck again. Ah well, I hope you get to testing it soon then. I might as well mess with the code myself, but I'm unsure what I'm doing...haha.
Riolu Aura Sphere Now Posted September 25, 2010 Posted September 25, 2010 If you want to mess with the code, then mess with the part that I replaced with an X. 521CA8D0 98021C06 121CX8XX 000046C0 D0000000 00000000
tommyrocket Posted September 25, 2010 Posted September 25, 2010 Nevermind, I had posted that it worked but it just seems that save states in desmume mess the code up a little..
imaliar Posted September 25, 2010 Posted September 25, 2010 A note to anyone who uses the mark in box to change a pokemon's ability code: since the code doesn't modify a pokemon's PID, when it evolves, it will revert to its original ability. However, natures don't change if you use the nature modifier code.
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