About This File
If you have any questions or need help. join here for quick assistance. Anyone who hacks Gen 4/5 should be in there!
new and way better SDSME
Pokemon Gen 4 Editor
If you are looking for an gen 5 Editor click here
By AdAstra, Nomura
Official DSPRE Reloaded Github
(check this out for infos about all the features of this tool!)
the changelog is messy since I can't seem to edit it, sorry for that.
-When adding new screenshots the version gets automatically updated, can't seem to do anything about it.
Edited by Knoxyz
updated name
What's New in Version 1.12.5 See changelog
Released
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Significantly shorter load and save times.
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New, faster Script Editor with syntax highlighting and built-in search features.
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Fixed lots of problems with Japanese DP roms [either not loading or only partially functioning].
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Configurable top bar layouts.
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User Prefs memorization.
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New Advanced Header Search feature.
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New NSBMD and NSBTX utilities.
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NARC Packer/Unpacker utilities.
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List based and Content based Batch Rename utilities.
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Lots of new buttons and icons.
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Color coding of numeric values.
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Read extracted data from a directory, without loading a ROM.
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ARM9 mismatch warning.
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Added new ALT key shortcuts (Hold alt to see which shortcuts are available).
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Fixed Encounter Editor unpacking HG encounters for SS ROMs.
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Fixed Overworld sprite search algorithm for most (if not all) supported ROMs.
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Fixed many Exceptions, which now show user-friendly messages.
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Files used by each editor are easily locatable.
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New ROM Toolbox.
Supported patches:
- Expand ARM9 usable memory.
- Dynamic Cameras.
- Set Overlay1 as uncompressed.
- Convert Pokémon names to Sentence Case.
- Standardize item numbers.
- Expand matrix 0.
- Dynamic Headers.
- Disable Texture Animations [HGSS].
A handy window that shows all the available script commands and the parameters they require.
- Many new commands have been identified and added.
Allows you to change the map where the adventure begins and the initial money.
- Added wrench button to fix broken encounter files [whenever possible].
- Added missing button functions (add and remove).
- Wild Encounter Editor can now attempt to repair corrupted encounter files.
- Editor now detects the selected header.
- Added copy and paste buttons to every header category editor.
- Added import and export buttons to header editor.
- New basic search location feature.
- Updated Header Fields for all games (added WorldMap Coordinates to HGSS header editor).
- Added more HGSS weather effects.
- Redone HGSS weather preview pics.
- Fixed HGSS Camera settings.
- Fixed header flag names.
- Battle BG and Following Pokemon properties are now fully editable.
- Editable Internal names.
- Added text length label to Internal Names box (Header Editor).
- Fixed a bug that prevented Internal Names from displaying correctly (String termination).
- Fixed "Open Matrix" button not loading the correct textures and buildings, especially for interior maps.
- Added support for custom color tables.
- Fixed "Add Matrix" and "Remove Matrix" buttons GUI numbering mismatch.
- Fixed wrong row/col indices when resizing matrices.
- Fixed junk input detector.
- The coordinates of the selected map appear in the status bar.
- Matrix names now appear in the selector.
- GUI redesign (now with a more straightforward GUI).
- Support for DAE export [Apicula]
- New BGS Section.
- Expanded collisions database.
- Buildings can now be placed and moved with the mouse.
- Fixed buildings wrong scale transform pivot.
- Map models can be exported with embedded textures.
- Sound Plates can be cleared with a button click.
- Added flood fill feature to Permissions tab.
- Added Section size labels to 3D Model, Terrain and BGS Tabs (Map Editor).
- Added support for broken BTX detection to Map Editor and NSBTX Editor.
- Fixed map screen randomly becoming 3D, even with the collision tab open.
- Added BDHCAM Support to the import/export menu.
- Added Map BIN Import button.
- Fixed BGS signature of maps being overwritten upon saving a map.
- Added Export MAP BIN button.
- Fixed type painters resetting after changing map.
- Fixed type painters font size and value [updown] limit.
- Added more type painter colors and collisions.
- New 512x map screenshot button (for PDSMS' background image feature).
- GUI Redesign.
- Added missing button functions (add and remove).
- Created a palette match algorithm.
- Added mouse support and warps navigation feature.
- The Standardize Items patch is no longer necessary to edit/add Ground Items.
- A blue box now appears under each Warp collision as a visual aid for placing Warp events.
- Events can now be duplicated.
- Events can be selectively imported from another Event file.
- New editable fields (for Spawnables and Triggers).
- Complete rewrite of the Sprite finder.
- Replaced "Search Flag" with "Search any command".
- Fixed Text Search and Replace (Results can be double-clicked).
- Replaced Script Macro buttons with a Script Navigator.
- You can now choose the preferred number format.
- Level scripts can be cleared with a button click.
- The Script Editor can identify and report syntax errors.
- Fixed backward address jumps.
- Improved search speed.
- Fixed script export button.
- Lines can be moved up and down
- Fixed export button.
- Added option to show row numbers as hex.
- Fixed Text Search and Replace (Results can be double-clicked).
- Improved search speed.
- Added support for Chinese text.
You can easily change the default camera position in game.
Change the Trainer Class, Party, Movesets, AIs and Items of any Trainer in the game.
- Conditional Music Table: allows you to pick a different Header music to play when a specific flag is set. [HGSS only]
- Pre-Battle Effects: you can now associate many different VS. Sequences and Battle tracks to any Trainer Classes or Pokémon.
Edit base stats, Learnable TMs, EVs yield, and more.
Edit the moves that a given Pokemon can learn by leveling up.
Edit evolution methods and levels for all Pokemon.