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  2. Thank you for these! Are you able to get all Gen 2 PCNY Pokémon? https://bulbapedia.bulbagarden.net/wiki/List_of_PCNY_event_Pokémon_distributions_in_Generation_II
  3. I see the problem the HT data was fixed at 255 can you add a function like the IV part larger equal or smaller than a number to the HT/WT part? is it possible to modify the nature part?
  4. Today
  5. thanks Ill have a try if I want a 6V legend is it how I should modify the data?
  6. The guaranteed IVs shouldn't be modified, and should be kept as per what the program generated
  7. Is there any hope to find an encounter as 6 IVs for an encounter of any pokemon to give max IVs with this edit?
  8. Frowned upon, but HOME does not have clone checks (outside of BDSP "cloned mark")
  9. Expand the window, show me the guaranteed IVs data
  10. [plugin]: SWSH Overworld/Max Raid IVs/BDSP Roaming8b Searcher 26.4.12+37 [report]: Invalid: Unable to match an encounter from origin game. Invalid: PID+ correlation does not match what was expected for the Encounter's type. Valid Move 1: SWSH-Default move. Valid Move 2: SWSH-Default move. Valid Move 3: SWSH-Default move. Valid Move 4: SWSH-Default move. Valid Relearn Move 1: Empty Move. Valid Relearn Move 2: Empty Move. Valid Relearn Move 3: Empty Move. Valid Relearn Move 4: Empty Move. Valid: Nickname matches species name. Valid: Current level is not below met level. Valid: All ribbons accounted for. Valid: Ability matches ability number. Valid: Correct ball for encounter type. Valid: Form is Valid. Valid: Form argument is valid. Valid: Original Trainer Memory is valid. Encounter Type: Max Lair Encounter (Groudon) Location: Max Lair PID Type: None Encounter Type: Max Lair Encounter (Groudon) Earthquake / Scary Face / Lava Plume / Hammer Arm Location: Max Lair Version: SWSH Level: 70 still invalid did I miss something here?
  11. Does anyone have suggestions for really good new Pokemon to use in Fortune? I have at least 300 gummis taking up too much storage space.
  12. Version 1.0.0

    3 downloads

    Hi everyone and good evening. I beat pokemon heartgold version. I beat the pokemon league, I got all 16 badges and I beat red. I like pokemon heartgold version because you can go to johto and kanto. This game in my opinion is the best remake pokemon game that I ever played before.
  13. Hey Guys I need some help on my crystal save file. I've been playing Pokemon crystal on my 3ds using Retroarch from the NSUI injector. I used an IPS patch that made it so that every Pokemon is catchable, idk if it messes with the save file but I don't think it should since I did the same thing for yellow and it worked fine in pkhex: https://www.romhacking.net/hacks/6088/ I wanted to transfer some Pokemon from yellow to crystal, but loading the crystal .srm pkhex is giving: The file rom.srm did not load into a save file. The file is not a valid save file. I've tried looking into the data structure of crystal using the hex editor and the bulbapedia structure as reference, but with my little knowledge of hex code I cant figure it out. The save works fine in game, so I don't know what could be making it invalid Any help would be appreciated! rom.srm rom.rtc rom.state
  14. Yesterday
  15. Obrigado,mais uma pergunta,sobre a função de clonar Pokémon tem algum problema se eu mandar vários clones do mesmo pokémon de uma só vez pro home?eles não vão suspeitar ou algo assim?
  16. Pokemon Midnight Platinum is an (at the time of writing) Work-In-Progress mod that adds two new shades of skin color for both male and female protagonists (and their parents!) in order to better represent some players when playing these games and give more options akin to newer pokemon games. i also made this mod because there was nothing else like it that i could find and I wanna play as someone that looks like me :3 The goal of this mod aims to replace every instance of both genders of the protagonists' skin colors into darker variants (which are both seperate patches unfortunately ) I also wanted to edit hair colors but with the weird way color palettes in this game works im not sure if its possible without messing up the colors of other, non-related sprites in the game. (sorry, im new to modding!) Here are some screenshots of the mod: Shade 1 and Shade 2 will be released separately. As of now im doing shade 1 first and its about 30% done. Shade 2 is currently around 10% done and doesnt have a demo yet. the od has also been tested to work on real DS hardware. I used the US Revision 1 of the game when making this so i can't guarantee if it will work on other versions or languages. a link to the xdelta patches can be found below: https://drive.google.com/drive/folders/1jNQJR7eJBHAvg0tp5UizF8Kg7wdjHpJI?usp=sharing Have fun! any comments and suggestions are greatly appreciated! also, if there are any bugs or missing sprites, or you want to help with the mod in some way, feel free let me know. stay fresh yall B)
  17. im haru (she/her)and ive been into pokemon since i was young! i recently started making visual/sprite edit mods for the ds/gba pokemon games and am learning more by the day! its nice to meet you all
  18. Version 1.0.0

    12 downloads

    Happy 4th of July y'all. My regular team is one third of pokemon that have hm moves. I love hall of fame. It is my 4th of July edition theme team for the pokemon league. The gym badges have sparkles, which remind me of the 4th of July fireworks. I saved the game at survival area. The gameplay is faster and the sound is better. There 210 pokemon in the pokemon platinum version sinnoh pokedex. Pokemon platinum version has a lot of cross gen evolution pokemon found in the sinnoh pokedex as well as a lot of pre-evolution pokemon. The team galactic story is better. The level scaling is balanced for the elite four and champion. Pokemon platinum version has a battle frontier. There five frontier brains in the battle frontier for pokemon platinum version. The pokétch app has two buttons instead of one large vertical button. The GTS cloning glitch has been fixed with a patch for pokemon platinum version. All of the team galactic building are upgraded including a new look for the pokemon league building as well as the distortion world having upside down and reverse platforms. New sprite design for pokemon. Both of protagonists are wearing new clothing. There are also new forms for pokemon platinum version. List of Cross-Generation pokemon found the sinnoh pokedex for pokemon platinum version Crobat Espeon Umbreon Steelix Scizor Porygon2 Blissey Electivire Magmortar Rhyperior Tangrowth Lickilicky Mamoswine Honchkrow Mismagius Weavile Roserade Gliscor Porygon-Z Togekiss Gallade Dusknoir Froslass Probopass Magnezone Leafeon Glaceon List of Pre-Evolution pokemon found in the sinnoh pokedex for pokemon platinum version Pichu Cleffa Togepi Elekid Magby Azurill Budew Chingling Bonsly Mime Jr. Happiny Munchlax Mantyke
  19. Last week
  20. I'm not sure what the misc editor is, is that in Pkhex? I am stuck with a Mac and could not figure out how to install it..
  21. I'd say to just use the Misc Editor to re-create Pokéblocks and repeat the process. Recreating the pokeblocks is less hacked than recreating the mon
  22. Thank you so so much for taking a look at this. Is there any way you could rescue my precious Feebas that was in my party? My main concern is that I was in the middle of feeding Pokéblocks to it (140 out of 255 Nutpea-only Pokéblocks) and was really hoping that I wouldn't have to re-do this arduous process. I'm not too upset about losing that specific save otherwise, since it was just a copy of my other Ruby save file anyways.
  23. Bad dump; it appears that the dump has many "stuck/flipped bits" where the top bit of some bytes is stuck "on". To get the save file to load in PKHeX, I had to force specific bits to be off: The save block ID used to have `08 80` for block `08 00`; I manually changed the first set of save blocks to have a revision counter of a lower value so that the other half of the save file would try loading, but after noticing the party missing, it confirmed that more flipped bits were present. Some save blocks revision counters were 94 02; when comparing it to 9C, it also has the top bit of the nybble flipped. Party data starts at offset 0x238 of block 1; the party data is seemingly present, but the random bitflips make recovering anything an extreme annoyance for very little gain. Here's the party data if anyone wants to look at it (100 bytes per party pk3). 9B 2A EF 3F 14 64 70 66 C0 BF BF BC BB CD FF 08 0A 00 02 02 C7 E3 DA DD EC EC FF 08 AC CE 08 00 19 4E BE 59 8F 4E 9F 59 A7 6D 9F 59 8F 6C 0B 78 07 BB B8 58 8F 4E 9F 59 8F 4E 9F 59 8F 4E FB 0B EB 0A ED 09 C7 4F 9F 59 8F 7C 9F 59 8F 08 9F 59 00 00 00 00 14 FF 2F 00 27 00 0D 08 10 00 28 08 0D 08 1B 08 2F 7A AA FC 75 8F 1B 3B CD CF BF BB CC C9 C6 BF FF 8F 0A 02 C8 BB C9 CC C9 CF B5 00 B2 87 00 00 F2 F5 22 CF BC FD FE CE 4A FA AD CA B9 F5 73 CF 79 E7 B3 CF 59 4F B1 CF 1A 3F 19 EE 8E EA C8 EB 5A 7D B9 CF 5E 0B B9 33 5A FD B1 CF 5A FD B1 CF 08 00 00 00 37 FF 89 08 89 08 55 00 2F 08 84 00 1B 08 40 00 AC AD 7A 26 AB ED 1F BC BB DC BB CF CB DB BB CC FF 00 02 02 C8 BB C9 CC C9 CF B5 00 26 D4 00 00 47 15 AB 8A 0A 8D DE B8 0F C0 65 92 56 41 54 92 14 40 2B 9A 1F 4F 6A 9D 99 41 6D 9A D7 52 7E 9A 04 DD 6D 9A 52 E3 09 A9 1E 0E 6D 9A 07 40 6D 9A 00 00 00 00 64 FF 62 01 62 01 61 01 E3 00 C2 00 42 01 F7 00 33 0E BB A8 7D 8F 1B 3B BC CE C3 CD CD BF DB FF 00 00 02 02 C8 BB C9 CC C9 CF B5 01 35 3B 00 00 B4 81 A0 93 2B 0E A1 93 46 7E A0 93 58 CB 94 B6 59 98 A8 93 46 81 A0 93 06 A1 20 B2 BF 23 0B 3E 4E 01 A0 93 69 89 27 93 91 81 FF 9A 49 8B AD 87 00 00 00 00 32 FF 4B 09 4B 09 1E 00 1B 08 4C 08 60 00 9A 08 09 18 4F AB 9F 3E 99 94 CA BF CE C3 CA CA BF CC FF 43 02 02 C7 E3 DA DD EC EC FF 00 8B 8E 08 00 A8 2F DE 3F CB 6F DE 3F 9E D9 DE 3F 8D 2E E7 3F A8 2E 68 3F 99 29 C8 35 DE 29 CF 9E 8C 5A F4 3E 9E 2E DE 3F 9F 2E DA 3D 9F 2D DE 3F 9E 2E DE 3F 00 00 00 00 1A FF 4F 00 47 00 1F 00 46 00 2C 00 2F 00 29 08 E6 B8 4C B6 AC 79 09 E9 BE CF C8 CD CA BB CC BD BF FF 02 02 C7 E3 DA DD EC EC FF 00 A4 D8 00 00 0A 5B 59 FD 5B 88 4F 5D 4A C9 4D 5F 4B C9 4D 5F 4A C9 4D 5F 4A C9 4D 5F 8C C9 4D 5F 4D E9 4D 5F 4A 3E 4D 5F 29 C9 2A 5F 5B C8 0B 5F 5E E1 47 50 00 00 00 00 14 FF 4B 08 4B 08 22 00 24 00 1B 00 22 00 1B 00 I'm not wanting to try random permutations of bit flipping to try and recover data. I've seen this issue happen once before, and was able to do 1 pokemon manually for them (it was a precious shiny). I can let someone else try for your case ^ example of bitflips; the block shuffling is garbage because the shuffle order value is bitflipped, among other values in the pk3 structure. PELIPPER => PETIPPER CE <= C6 1100_1110 = CE (char T) 1100_0110 = C6 (char L) obvious bitflip on the lower nybble.
  24. Yes, JKSV can be used to dump and restore the save files. You can't just drag & drop plain save files from the SD, they're on the console internal nand and they're encrypted, so tools like JKSV or Checkpoint are needed
  25. Perhaps editing the flags using FlagsEditorEX? I find the bulk tag apply options in PKHex are far too generalized, and often reactivate a lot of trainers I don't want it to. FlagsEditorEX still has some limitations but its still a lot easier and faster than doing it by hand in PKHex one at a time. I wish I could just import specific tag lists from file or type them into a box in the flag researcher format. I'd absolutely go through the work of compiling per-route trainer flag lists if I could reapply them in one action that way. Technically the bulk edit options in FlagsEditorEX are also too generalized, but at least it makes most trainer flags human-readable so you can do it by hand faster. Same goes for overworld/hidden items on routes. I've long wanted the capability to just import a list of flags and put everything back (non story related, no key items or TMs in games with unlimited use)
  26. I know it's literally only been 21 hours since the event went live so I'm not pushing for it to get done immediately but I just wanted to gently remind you that shiny roaming form Gimmighoul caught between July 4th and 6th 2026 are legal but still currently flagged in PKHeX.
  27. Oh well cool, wasn't trying to be hostile or anything lol, my bad if it came off that way. Glad to see I wasn't the only one who was thinking about it. I did check it out and it looks pretty sweet! Only reason I didn't see it before was because it didn't pop up anywhere, not even a link to the github through Google. You have a good one as well!
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