wraith89
May 8th, 2009, 12:35 PM
Introduction
All right, so I somewhat got bored of OU and I want to try UU. However, as you all know, I'm terrible at making teams that can support each other and whatnot. And most of you know that I love to make teams that are good with stalling and come out on top with indirect damage. I have other Pokemon that may replace certain Pokemon and all. Without further ado, please rate my team!
The Team
208
Luster the Steelix@Leftovers
Male
Impish Nature
Rock Head
252 HP/120 Atk/136 SpDef (yes, it's Smogon's set, other than maxing out HP, I don't know the reason for the other two)
- Stealth Rock
- Stone Edge
- Earthquake
- Explosion
Steelix is my lead, and as usual, I try to set up Stealth Rocks in the field. I realize Steelix is weak on the special side and will be promptly OHKO'd by Flamethrowers or Surfs, but the leads I've met were usually physical and therefore will have a tough time taking this Iron Snake down. Once I lay out the rocks, I either start attacking with Stone Edges and Earthquakes, explode if I think his job is done, or I switch out, saving him later for another time. He's been effective for the most part, but I have to watch out for Magnet Pull Probopasses, which like to switch in, Magnet Rise so Earthquake won't affect me, and Earth Power Steelix to death while Stone Edge does pitiful damage against him.
Weaknesses: Water, Fire, Ground, Fighting
Resistances: Normal, Flying, Rock, Bug, Ghost, Psychic, Dark, Dragon, Steel
Immunities: Poison, Electric
Accomplishments: Defeated Purugly, Solrock, Gengar, and Mamoswine
097
Tapir the Hypno@Leftovers
Female
Calm Nature
Insomnia
252 HP/56 Def/200 SpDef
- Wish
- Thunder Wave
- Reflect
- Seismic Toss
Hypno is my main special wall. With HP/Def/SpDef of 374/190/347, she's sure to take hits, and adding reflect can help her tank physical attacks too. Wish is my main method of supporting the team with an instant recovery move while Thunder Wave hurts sweepers by slowing them down to dust (my team is filled with slowpokes). Seismic Toss is there for consistency, but I do have some problems. Hypno tends to die very often from stuff like Sweeper Clamperl and whatnot and usually I'm left with very little health to use Wish with. Perhaps I'll need room for Protect? Any suggestions?
Weaknesses: Bug, Ghost, Dark
Resistances: Fighting, Psychic
Immunities: None
Accomplishments: Defeated sweeper Clamperl, Raticate
031
Regina the Nidoqueen@Leftovers
Female
Impish Nature
Poison Point
252 HP/96 Atk/160 Def
- Toxic Spikes
- Crunch
- Superpower
- Earthquake
Nidoqueen is my main bulky ground and can do plenty of things in UU. Firstly, her movepool is so large people won't know what to expect. I went all physical, but you can make a suggestion here to go mixed or special if you want. She can also tank hits from Fighters and others, which is really needed here. If she has nothing better to do, she can Toxic Spikes if needed, although it doesn't work too well in UU. I think her role is largely redundant with Steelix, so I'll need help here :-/ Maybe I'll go with Nidoking, I'm not sure...
Weaknesses: Water, Ground, Ice, Psychic
Resistances: Fighting, Poison, Bug, Rock
Immunities: Electric
Accomplishments: Defeated Gallade, Rampardos, and Nidoking in one battle
323
Humphrey the Camerupt@Leftovers
Male
Modest Nature
Solid Rock
228 HP/72 SpA/208 SpDef
- Yawn
- HP Grass
- Earth Power
- Heat Wave
So here is my beloved camel of doom! He's supposed to be very efficient at walling stuff, but for some reason, he loves to get critical'd by random things every single time. Here's how he works: he yawns stuff, forces them to switch or stay and fear Camerupt's powerful attacks. Heat Wave and Earth Power are his main STAB options, and HP Grass is there for coverage against Quagsires and bulky waters who think they can switch in with impunity. But even then, I'd switch him out instead. I think I have way too many Electric immunes (I get very paranoid about electric Pokemon, but then again, when do I see them other than in OU?) If you guys can think of a replacement, please say so! But this camel's too cool :(
Weaknesses: 1.5x to Ground, and a 3x to Water!
Resistances: Fire, Bug, Steel, Poison
Immunities: Electric
Accomplishments: Kept on dying, kept getting Critical'd... and defeated Mothim @_@
071
Vicky the Victreebel@Salac Berry
Female
Adamant Nature
Chlorophyll
76 HP/252 Atk/180 Speed <--- outspeeds base 60s
- Swords Dance
- Return
- Sucker Punch
- Leaf Blade
With Stealth Rocks and/or Toxic Spikes around, Victreebel shouldn't have a hard time switching into something she resists and set up Swords Dance and start sweeping. We have STAB Leaf Blade, which unlike its predecessor Sludge Bomb, it actually gets type coverage. There's Sucker Punch in case something likes to be smart and try a priority move. Return is just there for coverage, although Body Slam might work for that chance of paralysis, but I don't know if that's worth the power drop. Salac Berry works well if Victreebel is low in health... and then she can proceed to sweep. I realize her friends Vileplume and Bellossom are more bulkier and more fit for this team (not to mention they use special attacks, which my team needs more, I think)... so do you think Victreebel should stay or go?
Weaknesses: Fire, Ice, Flying, Psychic
Resistances: Grass, Fighting, Water, Electric
Immunities: None
Accomplishments: Swept Kingler, Skuntank, Lunatone, Gastrodon... and defeated Probopass
009
Tortoise the Blastoise@Leftovers
Male
Bold Nature
Torrent
252 HP/220 Def/36 Speed <--- outspeeds 200 speeders by 1 point
- Rapid Spin
- Toxic
- Protect
- Surf
Yay my favorite starter! This guy is what makes thing so SLOOOOOWWWW. Toxic hits things not Steel or Poison types to slowly sap away their HP while Blastoise proceeds to wall them, weaken them with Surf, and Protect for a free turn of Leftovers recovery. Rapid Spin spins away those rocks, which I really need (although none of my team is particularly weak to it), but those rocks can make a difference between a 3HKO and a 2HKO. I might want to keep him in... and I have plenty of grass and electric resists/immunes in this team to back him up.
Weaknesses: Electric, Grass
Resistances: Steel, Fire, Water, Ice
Immunities: None
Accomplishments: Defeated Probopass, Drifblim, and Gastrodon
If some of these Pokemon don't seem to work well in my team, please pick one of these in this list to replace them if needed. In my eyes, these are UU for now (the classical one); I refuse to use Smogon's UU right now because it's all screwed up. Milotic and Spiritomb in UU? No way! I even have NU and some popular NFEs in this team too... If anyone wants to test out UU with me or whatnot these are the ones I'm allowing for now:
Absol <--- testing
Aggron
Aipom
Altaria
Ampharos
Arbok <--- NU
Ariados
Armaldo
Banette
Bastiodon
Beautifly <--- NU
Beedrill <--- NU
Bellossom
Bibarel
Blastoise
Butterfree <--- NU... testing to see if too strong for NU
Cacturne
Camerupt
Carnivine
Castform
Chatot
Cherrim
Chimecho
Clamperl
Claydol
Cloyster
Corsola <--- NU
Cradily
Crawdaunt
Delcatty
Delibird <--- NU
Dewgong
Ditto <--- NU?
Dodrio
Drapion
Drifblim
Dunsparce
Dustox <--- NU
Electabuzz
Electrode
Exploud
Farfetch'd <--- NU :(
Fearow
Flareon
Furret <--- possible NU... testing if Trick set is a bit too much
Girafarig
Glaceon
Glalie
Gligar
Golduck
Golem
Gorebyss
Granbull
Graveler (if Golem is here, why use him?)
Grumpig
Hippopotas <--- testing
Hitmonchan
Hitmonlee
Hitmontop
Huntail
Hypno
Illumise
Kabutops <--- testing for he is BROKEN in the rain @_@
Kadabra
Kangaskhan
Kecleon
Kingler
Kricketune <--- NU
Lanturn
Leafeon
Ledian <--- NU
Lickitung
Linoone
Lopunny
Lumineon <--- NU
Lunatone
Luvdisc <--- NU
Luxray
Machoke
Magcargo <--- NU
Magmar
Manectric
Magneton
Mantine
Masquerain <--- NU
Mawile
Meganium
Mightyena
Miltank <--- testing
Minun
Misdreavus <--- testing
Mothim <--- NU
Mr. Mime
Muk
Murkrow
Nidoking
Nidoqueen
Noctowl
Nosepass <--- but we already have Probopass...
Octillery
Omastar
Pachirisu <--- NU
Parasect
Pelipper
Persian
Phione
Pidgeot <--- possible NU
Pikachu
Piloswine
Plusle <--- NU
Politoed
Poliwrath
Porygon <--- testing
Primeape
Probopass
Purugly
Quagsire
Qwilfish
Raichu
Rampardos
Rapidash
Raticate <--- possible NU, not sure
Rayquaza <--- :D
Relicanth
Rhydon <--- testing
Rotom, original form
Sableye
Sandslash
Scyther
Seadra
Seaking <--- NU
Seviper
Sharpedo
Shedinja <--- questionable placement
Shiftry
Shuckle
Skuntank
Snover <--- testing
Solrock
Spinda <--- NU
Stantler
Steelix <--- testing
Sudowoodo <--- possible NU, but I think is too strong
Sunflora <--- NU, possibly
Swalot <--- another possible NU
Swellow <--- testing to see if Guts + Facade is broken or not
Tangela
Togetic
Torkoal
Toxicroak
Trapinch
Tropius
Unown <--- NU
Venomoth
Vespiquen
Victreebel
Vigoroth
Vileplume
Volbeat
Wailord
Walrein <--- works in UU without hail I think, but may change mind
Whiscash <--- possible NU, but wondering if he's really UU
Wigglytuff <--- NU possibly
Wormadam, all forms
Xatu
All right, so I somewhat got bored of OU and I want to try UU. However, as you all know, I'm terrible at making teams that can support each other and whatnot. And most of you know that I love to make teams that are good with stalling and come out on top with indirect damage. I have other Pokemon that may replace certain Pokemon and all. Without further ado, please rate my team!
The Team
208
Luster the Steelix@Leftovers
Male
Impish Nature
Rock Head
252 HP/120 Atk/136 SpDef (yes, it's Smogon's set, other than maxing out HP, I don't know the reason for the other two)
- Stealth Rock
- Stone Edge
- Earthquake
- Explosion
Steelix is my lead, and as usual, I try to set up Stealth Rocks in the field. I realize Steelix is weak on the special side and will be promptly OHKO'd by Flamethrowers or Surfs, but the leads I've met were usually physical and therefore will have a tough time taking this Iron Snake down. Once I lay out the rocks, I either start attacking with Stone Edges and Earthquakes, explode if I think his job is done, or I switch out, saving him later for another time. He's been effective for the most part, but I have to watch out for Magnet Pull Probopasses, which like to switch in, Magnet Rise so Earthquake won't affect me, and Earth Power Steelix to death while Stone Edge does pitiful damage against him.
Weaknesses: Water, Fire, Ground, Fighting
Resistances: Normal, Flying, Rock, Bug, Ghost, Psychic, Dark, Dragon, Steel
Immunities: Poison, Electric
Accomplishments: Defeated Purugly, Solrock, Gengar, and Mamoswine
097
Tapir the Hypno@Leftovers
Female
Calm Nature
Insomnia
252 HP/56 Def/200 SpDef
- Wish
- Thunder Wave
- Reflect
- Seismic Toss
Hypno is my main special wall. With HP/Def/SpDef of 374/190/347, she's sure to take hits, and adding reflect can help her tank physical attacks too. Wish is my main method of supporting the team with an instant recovery move while Thunder Wave hurts sweepers by slowing them down to dust (my team is filled with slowpokes). Seismic Toss is there for consistency, but I do have some problems. Hypno tends to die very often from stuff like Sweeper Clamperl and whatnot and usually I'm left with very little health to use Wish with. Perhaps I'll need room for Protect? Any suggestions?
Weaknesses: Bug, Ghost, Dark
Resistances: Fighting, Psychic
Immunities: None
Accomplishments: Defeated sweeper Clamperl, Raticate
031
Regina the Nidoqueen@Leftovers
Female
Impish Nature
Poison Point
252 HP/96 Atk/160 Def
- Toxic Spikes
- Crunch
- Superpower
- Earthquake
Nidoqueen is my main bulky ground and can do plenty of things in UU. Firstly, her movepool is so large people won't know what to expect. I went all physical, but you can make a suggestion here to go mixed or special if you want. She can also tank hits from Fighters and others, which is really needed here. If she has nothing better to do, she can Toxic Spikes if needed, although it doesn't work too well in UU. I think her role is largely redundant with Steelix, so I'll need help here :-/ Maybe I'll go with Nidoking, I'm not sure...
Weaknesses: Water, Ground, Ice, Psychic
Resistances: Fighting, Poison, Bug, Rock
Immunities: Electric
Accomplishments: Defeated Gallade, Rampardos, and Nidoking in one battle
323
Humphrey the Camerupt@Leftovers
Male
Modest Nature
Solid Rock
228 HP/72 SpA/208 SpDef
- Yawn
- HP Grass
- Earth Power
- Heat Wave
So here is my beloved camel of doom! He's supposed to be very efficient at walling stuff, but for some reason, he loves to get critical'd by random things every single time. Here's how he works: he yawns stuff, forces them to switch or stay and fear Camerupt's powerful attacks. Heat Wave and Earth Power are his main STAB options, and HP Grass is there for coverage against Quagsires and bulky waters who think they can switch in with impunity. But even then, I'd switch him out instead. I think I have way too many Electric immunes (I get very paranoid about electric Pokemon, but then again, when do I see them other than in OU?) If you guys can think of a replacement, please say so! But this camel's too cool :(
Weaknesses: 1.5x to Ground, and a 3x to Water!
Resistances: Fire, Bug, Steel, Poison
Immunities: Electric
Accomplishments: Kept on dying, kept getting Critical'd... and defeated Mothim @_@
071
Vicky the Victreebel@Salac Berry
Female
Adamant Nature
Chlorophyll
76 HP/252 Atk/180 Speed <--- outspeeds base 60s
- Swords Dance
- Return
- Sucker Punch
- Leaf Blade
With Stealth Rocks and/or Toxic Spikes around, Victreebel shouldn't have a hard time switching into something she resists and set up Swords Dance and start sweeping. We have STAB Leaf Blade, which unlike its predecessor Sludge Bomb, it actually gets type coverage. There's Sucker Punch in case something likes to be smart and try a priority move. Return is just there for coverage, although Body Slam might work for that chance of paralysis, but I don't know if that's worth the power drop. Salac Berry works well if Victreebel is low in health... and then she can proceed to sweep. I realize her friends Vileplume and Bellossom are more bulkier and more fit for this team (not to mention they use special attacks, which my team needs more, I think)... so do you think Victreebel should stay or go?
Weaknesses: Fire, Ice, Flying, Psychic
Resistances: Grass, Fighting, Water, Electric
Immunities: None
Accomplishments: Swept Kingler, Skuntank, Lunatone, Gastrodon... and defeated Probopass
009
Tortoise the Blastoise@Leftovers
Male
Bold Nature
Torrent
252 HP/220 Def/36 Speed <--- outspeeds 200 speeders by 1 point
- Rapid Spin
- Toxic
- Protect
- Surf
Yay my favorite starter! This guy is what makes thing so SLOOOOOWWWW. Toxic hits things not Steel or Poison types to slowly sap away their HP while Blastoise proceeds to wall them, weaken them with Surf, and Protect for a free turn of Leftovers recovery. Rapid Spin spins away those rocks, which I really need (although none of my team is particularly weak to it), but those rocks can make a difference between a 3HKO and a 2HKO. I might want to keep him in... and I have plenty of grass and electric resists/immunes in this team to back him up.
Weaknesses: Electric, Grass
Resistances: Steel, Fire, Water, Ice
Immunities: None
Accomplishments: Defeated Probopass, Drifblim, and Gastrodon
If some of these Pokemon don't seem to work well in my team, please pick one of these in this list to replace them if needed. In my eyes, these are UU for now (the classical one); I refuse to use Smogon's UU right now because it's all screwed up. Milotic and Spiritomb in UU? No way! I even have NU and some popular NFEs in this team too... If anyone wants to test out UU with me or whatnot these are the ones I'm allowing for now:
Absol <--- testing
Aggron
Aipom
Altaria
Ampharos
Arbok <--- NU
Ariados
Armaldo
Banette
Bastiodon
Beautifly <--- NU
Beedrill <--- NU
Bellossom
Bibarel
Blastoise
Butterfree <--- NU... testing to see if too strong for NU
Cacturne
Camerupt
Carnivine
Castform
Chatot
Cherrim
Chimecho
Clamperl
Claydol
Cloyster
Corsola <--- NU
Cradily
Crawdaunt
Delcatty
Delibird <--- NU
Dewgong
Ditto <--- NU?
Dodrio
Drapion
Drifblim
Dunsparce
Dustox <--- NU
Electabuzz
Electrode
Exploud
Farfetch'd <--- NU :(
Fearow
Flareon
Furret <--- possible NU... testing if Trick set is a bit too much
Girafarig
Glaceon
Glalie
Gligar
Golduck
Golem
Gorebyss
Granbull
Graveler (if Golem is here, why use him?)
Grumpig
Hippopotas <--- testing
Hitmonchan
Hitmonlee
Hitmontop
Huntail
Hypno
Illumise
Kabutops <--- testing for he is BROKEN in the rain @_@
Kadabra
Kangaskhan
Kecleon
Kingler
Kricketune <--- NU
Lanturn
Leafeon
Ledian <--- NU
Lickitung
Linoone
Lopunny
Lumineon <--- NU
Lunatone
Luvdisc <--- NU
Luxray
Machoke
Magcargo <--- NU
Magmar
Manectric
Magneton
Mantine
Masquerain <--- NU
Mawile
Meganium
Mightyena
Miltank <--- testing
Minun
Misdreavus <--- testing
Mothim <--- NU
Mr. Mime
Muk
Murkrow
Nidoking
Nidoqueen
Noctowl
Nosepass <--- but we already have Probopass...
Octillery
Omastar
Pachirisu <--- NU
Parasect
Pelipper
Persian
Phione
Pidgeot <--- possible NU
Pikachu
Piloswine
Plusle <--- NU
Politoed
Poliwrath
Porygon <--- testing
Primeape
Probopass
Purugly
Quagsire
Qwilfish
Raichu
Rampardos
Rapidash
Raticate <--- possible NU, not sure
Rayquaza <--- :D
Relicanth
Rhydon <--- testing
Rotom, original form
Sableye
Sandslash
Scyther
Seadra
Seaking <--- NU
Seviper
Sharpedo
Shedinja <--- questionable placement
Shiftry
Shuckle
Skuntank
Snover <--- testing
Solrock
Spinda <--- NU
Stantler
Steelix <--- testing
Sudowoodo <--- possible NU, but I think is too strong
Sunflora <--- NU, possibly
Swalot <--- another possible NU
Swellow <--- testing to see if Guts + Facade is broken or not
Tangela
Togetic
Torkoal
Toxicroak
Trapinch
Tropius
Unown <--- NU
Venomoth
Vespiquen
Victreebel
Vigoroth
Vileplume
Volbeat
Wailord
Walrein <--- works in UU without hail I think, but may change mind
Whiscash <--- possible NU, but wondering if he's really UU
Wigglytuff <--- NU possibly
Wormadam, all forms
Xatu