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Showing results for tags 'batch editor'.
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How can I batch edit memories and what are the "indexs?" Examples are appreciated.
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I have tried to gen shiny 3 segment dudunsparce and shiny Maushold family of 3 butt the game keeps telling me "Cannot find origin game". Now, I saw in another forum that I have tu put in the "Batch Editor" some things butt I don't really know how to. Do I just type as is and it done? I am still a bit new to the PkHex Thank you in advance
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Note: I am new here, please forgive me if this wasn't the right place to put this question. So let me preface this: I am unable to use PkHex. I am a moderator in a discord focused on things like that, however I'm primarily there to assist people using Showdown, watch over people, etc. Many of my mod friends, the owner of the server, etc have PkHex, but no one seems to know the answer to this question. I can only use Showdown sets to generate, and I add batch editing commands as needed for various things like OT, nicknames, and so on. Due to this, I have a basic-to-moderate understanding of how batch editing commands work. I've been getting my wife a lot of the legendary and pseudo-legendaries that she isn't able to get herself, so that she can practice casual battling in her spare time. I've been using batch commands like .Version=32 or .Version=33 so that mons like these originate in USUM rather than Sword and Shield, so that she doesn't have to deal with the pain in the arse of Dynamax Adventures-- even having mons originate in SwSh's Dynamax Dens causes them to have strange, random IV rolls due to dyna adv requiring specific seeds for specific IV rolls. The bot our server uses will find the closest legal seed roll and assume those IV rolls for your mon. This causes a huge pain when creating things that need 0 IVs in certain stats. However, I've run into a problem. I've realized that the game will not allow a huge amount of the ones I've already created into even casual battles due to "not having the Battle Ready symbol". Going and manually giving all of these mons the BR symbol through the guy in the battle tower is an enormous pain since he deletes all the moves, however for the ones I've already created, I can accept that inconvenience. I know that if they originate in Galar, they don't need the symbol. However, a lot of them I'd prefer to originate in USUM so I can avoid dealing with the IV rolls of the DA dens, especially for trick room mons and things that need 0 Attack stats, etc. So I'm looking for a batch edit command I can use to force the BR symbol to avoid any of that extra work. I've combed through the batch edit beginner's guide here ("How to Use the Batch Editor in PkHex") but I can't find any conclusive answers. I got everything else I needed through there, like OT, PID, SID, nicknames, version info, and all that, so I was bummed to see nothing about symbols. I did see that someone else had asked a similar question in one of the forums, and someone answered them saying simply "Battle Version". So I then tried adding the command .BattleVersion=True into a showdown set of a mon originating in USUM, but that didn't change anything nor add the BR symbol. And the mon was perfectly legal for both USUM and SwSh, no weird egg moves or move tutor moves or anything like that. Even if it had been illegal, it would have told me. I'm at a loss. I'm sure it's got to be possible with the amazing resource that is Project Pokemon and PkHex, but I just can't figure it out. I'm not sure what I'm missing. If anyone has any answers on what batch edit command I could enter into a showdown set to put the Battle Ready symbol onto things, I'd GREATLY appreciate it. Thank you so much in advance for your time, and I'm sorry for the info dump!! I thought the background info might be helpful to understand why I'm trying this. -wolfiemuse
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- batch editor
- swordandshield
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apologies if this has been asked before im relatively new to these forums but currently using batch editor and wondering how do i remove all ribbons from all pokemon? a lot of the pokemon are illegal because of an invalid ribbon "national"
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batch editor Batch Editor Help: Ultra Sun
TeamRocketCollector posted a topic in Saves - Editing Help
I am currently working on making mass changes to my Ultra Sun file in preparation for an Egglocke I am doing with my friend. I am rather new to this Batch Editor, so I am not sure if all the desired changes can be done at once or not. I will include a .text with desired changes (I did some research to make sure that the data values were at least correct) and the default .main file before changes. Here is a paste of the lines I want to implement: Basically, I want them all in an egg with random PID and Encryption Constant with Hatch Counter down to zero. No nicknames while they are all in pokeballs obtained at the default daycare in US. Trainer location is Louisiana, United States. Any suggestions on how to implement these changes would be appreciated. If I have to do multiple batch edits or even make some of the changes manually, that would be ok too. This would save me a LOT of time and patience if I could get the hang of batch editor. Thanks in advance! TeamRocketCollector's Egglocke_US.zip -
I was using this code in some Pokemons and end with random Moves on same Pokemon or Relearn Moves with legal problems .OT_Friendship=255 .Move1_PPUps=3 .Move2_PPUps=3 .Move3_PPUps=3 .Move4_PPUps=3 .IV_HP=31 .IV_ATK=31 .IV_DEF=31 .IV_SPA=31 .IV_SPD=31 .IV_SPE=31 .PKRS_Strain=1 .PKRS_Days=3 .Moves=$suggest .RelearnMoves=$suggest .EncryptionConstant=$rand .PID=$rand
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- bug
- batch editor
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What exactly is Sanity? In PKHeX's Batch Editor there is a command to edit Sanity, and I'd very much like to know what it does. If anyone could provide an explanation/point me to a place where I can read about it, I'd really appreciate it. Cheers!
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- sanity
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