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Guezter

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  1. Nvm I found the list of numbers to implement for the specific memories, intensity, ect I want. Here it is y'all =>https://bulbapedia.bulbagarden.net/wiki/Memory_(game_mechanic) God bless Bulbapedia
  2. I'm having trouble understanding. I've tried using all properties to see if I find a pattern but it ends up randomizing the memories or gives an error. Let's say I wanted Memory type: "{0} chcked the sign with {1}{2}, {4} that {3}." Area: "at a Mirage spot" Intensity: "The Pokemon remembers" Feeling: "It was happy" Would I put? .OT_Memory=27 (Since it's the 27th memory down the list?) .OT_TextVar=1 .OT_Intensity=1 .OT_Feeling=1
  3. How can I batch edit memories and what are the "indexs?" Examples are appreciated.
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