Jump to content

Search the Community

Showing results for tags 'Resolved'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Pokémon
    • Pokémon (Ultra Sun/Ultra Moon)
    • Pokémon (Sun/Moon)
    • Pokémon (PSMD)
    • Pokémon (EoS)
  • Egg Groups
    • Egg Groups (Ultra Sun/Ultra Moon)
    • Egg Groups (Sun/Moon)
  • Moves
    • Moves (Ultra Sun/Ultra Moon)
    • Moves (Sun/Moon)
    • Moves (PSMD)
    • Moves (EoS)
  • Abilities
    • Abilities (Ultra Sun/Ultra Moon)
    • Abilities (Sun/Moon)
    • Abilities (PSMD)
  • Types
    • Types (Ultra Sun/Ultra Moon)
    • Types (SM)
    • Types (PSMD)
    • Types (EoS)

Categories

  • Pokémon HOME
  • Generation 9
  • Generation 8
  • Generation 7
  • Generation 6
  • Generation 5
  • Generation 4
  • Mystery Dungeon 3DS
  • Mystery Dungeon NDS
  • Sprite Index
  • Other

Categories

  • Project Pokémon
  • Games
    • Pokémon Ultra Sun and Ultra Moon
    • Pokémon Sun and Moon
    • Pokémon Super Mystery Dungeon

Categories

  • Save Editing
    • Managing GB/GBC Saves
    • Managing GBA Saves
    • Managing NDS Saves
    • Managing 3DS Saves
    • Managing Gamecube Saves
    • Managing Wii Saves
    • Managing Switch Saves
    • Using PKHeX
    • Gen 3 Specific Edits
    • Gen 4 Specific Edits
    • Gen 5 Specific Edits
    • Gen 6 Specific Edits
    • Gen 7 Specific Edits
    • Gen 8 Specific Edits
    • Gen 9 Specific Edits
  • ROM Editing
    • Stars' Pokémon Colosseum and XD Hacking Tutorial
    • Editing ROMs with Sky Editor
    • NDS Pokémon Games Hacking Tutorials
    • 3DS Pokémon Games Hacking Tutorials
    • Switch Pokémon Games Hacking Tutorials
  • RAM Editing
    • GS ACE: Coin Case
    • GS ACE: TM17
  • Gameplay related support
    • Transfer Pokewalker gift across different languages
    • e-reader support
    • Max Raid RNG Manipulation
    • How to play Rescue Team DX ROM hacks

Forums

  • ProjectPokemon.org
    • Announcements
    • News Discussion
    • Project Pokémon Feedback
    • Introductions
  • Event Pokémon
    • Event Pokémon News
    • Event Contributions
    • Events Help and Questions
  • Technical Discussions
    • ROM
    • Saves
    • RAM and Live Edits
    • Hardware
    • General Development
  • Pokémon Discussions
    • Pokémon Games Discussion
    • Pokémon Online Play
    • Pokémon Franchise
  • Other
    • Creative Discussion
    • General Gaming
    • Off Topic
  • Mystery Dungeon Hacking's Discussions
  • The "I Love Cats" Club's Discussions
  • The Cool Kids Corner's Discussions
  • Team Valor's General Discussion
  • Pokemon USUM Breeder's Club's Rules
  • Pokemon USUM Breeder's Club's Post breeding stories & pictures here
  • Pokemon USUM Breeder's Club's Competitive Breeding Requests
  • Pokemon USUM Breeder's Club's Non-Competitive Breeding Requests
  • Pokemon USUM Breeder's Club's Introduce self
  • The PBOE, (Pokémon Brotherhood of Evil)'s Topics
  • Sky Editor's Topics
  • Sky Editor's Questions
  • Hoopa's Café's Topics
  • Super pokemon POWER's Topics
  • Steel Of Time Club's Topics

Calendars

  • Pokémon Event Calendar
  • The "I Love Cats" Club's Events
  • Hoopa's Café's Important Dates
  • Super pokemon POWER's Events
  • Steel Of Time Club's Events

Categories

  • Event Gallery
    • Pokémon HOME
    • Generation 9
    • Generation 8
    • Generation 7 (Switch)
    • Generation 7 (3DS)
    • Generation 6
    • Generation 5
    • Dream World
    • C-Gear Skins
    • Pokédex Skins
    • Pokémon Musicals
    • Pokémon World Tournaments
    • Generation 4
    • Generation 3
    • Generation 2
    • Generation 1
  • In-Game Series
    • Pokémon GO -> HOME Transfers
    • Generation 9
    • Generation 8
    • Generation 7
    • Generation 6
    • Generation 5
    • Generation 4
    • Generation 3
    • Generation 2
    • Generation 1
  • Unreleased/Beta PKM Gallery
  • Tools
    • Save Editing
    • ROM Editing
    • RAM Editing
    • Files compatible w/ Saves
  • Saves and RAM edits
    • User Contributed Saves
    • User Contributed RAM edits and cheat files
    • User Contributed Super Secret Bases
  • PKM Files
    • User Contributed PKM files
  • ROM related entries
    • ROM hacks
    • Image Assets
    • Custom Resources
  • Misc
    • Images
    • Tools
  • Mystery Dungeon Hacking's Files
  • Hoopa's Café's Files
  • Super pokemon POWER's Files
  • Steel Of Time Club's Files

Blogs

  • Project Pokémon
  • Evan's Dev Blog
  • Diary
  • Pokémon Mystery Dungeon: Gate of the Shooting Star
  • theSLAYER's thoughts and ramblings
  • Alack Alay!
  • Mario and Lugi
  • Diary of Borjitasstoi
  • Bigjon357
  • Benjamen
  • Céliana || Cecillia || TheRealProcyon's Fun Blog
  • the manufacturing of steel structural parts
  • The Best in Career Guidance
  • How I Get My FREE ROBUX In One Easy Lesson
  • hello kitty has a day :3
  • Dairy, perharps pokemon
  • Trainer Sagas; An original series premiering on Cupencil!
  • Pokemon and their trainer bond in Pokémon GO
  • Pokemon distribution
  • Pknx error
  • Upgrated PPRE2 Editing Gen IV Pokemon Stats/Moves Beta Release!
  • Pokémon cards in Canada
  • UTI Relief Starts Here at Prime Health
  • Ensuring Continuity of Care: ABA Therapy in Schools and Beyond
  • Benefits of Medical Coding
  • Togel China
  • 1fillmy4wap
  • Personal
  • Quran Recitation Classes and Courses for All Ages
  • Why Choose London to Manchester Taxi with Albion Airport Cars?
  • Why Choose a Taxi from Heathrow Airport to Gatwick Airport with Xpress Airport Transfer?
  • Taxi From Heathrow Airport to Manchester – Travel Comfortably with Pro Cab Transport
  • How to get taxi from London to Southampton
  • Staff Discussions's Blog
  • Mystery Dungeon Hacking's Blog
  • The Cool Kids Corner's Blog
  • Project Pokemon Fun Club!'s Blog: Random Stuff
  • Project Pokemon Fun Club!'s Blog.. So fun..So wow...SHARE YOUR NEWS!
  • Create your own Pokemon Region's Storyline
  • Create your own Pokemon Region's Team Rocket of the Region
  • Create your own Pokemon Region's Pokemon Region base off of.....
  • Create your own Pokemon Region's Pokemon Region main Character
  • Sky Editor's Sky Editor
  • Sky Editor's Blog
  • Hoopa's Café's Blog
  • Steel Of Time Club's Blog
  • SkyTemple Documentation's Documentation & Tutorial Drafts

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Gender


About Me


Friend Code (Nintendo Switch)


Friend Code (3DS)


NNID (Wii U)

  1. Codr, just wondering about something Every time i load my Sav File into Pokegen, all the Ribbons in my Generation V games is wiped out. Is it natural ??
  2. There seems to be a problem when inserting shareable Wonder Cards into Pokémon Platinum... i tried inserting a modified, shareable Wonder Card into a Platinum save file in order to share it to an original cart, but when inserted using PokéGen 3.1.7, i get an error as soon as i click the Share option in the Mystery Gift menu (a blue screen which just says that an communication error has occurred, no code or anything. The blue screen appears on DesmuMe 0.9.7, using a Flashcard and even when inserting the save file into an original cart)... I have another program that can insert Wonder Cards into Gen 4 games called PMGE 1.4.2 Portable... since i've read before that using Pokégen can cause communication problems, i took my original, unaltered save and inserted the same Wonder Card using PMGE, surprisingly, it worked, which leads me to believe that Pokégen does really mess up wireless communication badly... i'm sending all 4 files for testing purpose: 1. The original, unaltered save file 2. The save file that has the Wonder Card inserted using Pokégen 3. The save file that has the Wonder Card inserted using PMGE 4. The Wonder Card itself (PCD file) i hope this info is enough to clarify this odd behavior... NDS_Saves.rar
  3. The most recent version of PokéGen should support Black 2/White 2 C-Gear skins. However, loading this C-Gear skin makes the game display an error message saying that the C-Gear skin data has been deleted upon loading the game. Loading the file in PokéGen does display the image properly.
  4. There are two "DNA Link Pin"(いでんしのくさび) in the game B2/W2: one is for fusion(ID 628), and the other one is for separation(ID 629). Now the separation one is showed as "Permit"(きょかしょう in Japanese). Anyway, it doesn't matter a lot. There are two "Forgetten Item"(わすれもの) in the game B2/W2: one is a boy's(ID 636), and the other one is a girl's(ID 637). The girl's one will vanish once open a savefile. This is a serious bug.
  5. After the recent items update, keys items vanished. Please advice.
  6. When typing an ability, pressing enter makes the field blank rather than selecting said ability. Again, very minor, but it does serve to be quite annoying, seeing as every other field works fine with enter.
  7. Status: Open [Claimed Fixed] Severity: B [should Fix] Reproducibility: 100% [10/10 attempts] Type: UI Code Area: PID Finder Version: 3.0b24 Steps: 1. Open the PID Finder and set Species to Haxorus, Gender Either, Nature Any, Ability Either, Shiny off checked and change all IV's to 31. 2. Click search and view how many Ability 1 PID's are returned. 3. Now set Ability to 1. 4. Click search and view how many Ability 1 PID's are returned. Results: At step 4 the list will populate with Ability 1 and 2 PID's but only two Ability 1 PID's appear when there should be four as seen in the search from step 2. Expected Behavior: The same amount of Ability 1 PID's should appear when searching specifically for Ability 1 or Either. Notes: - This could be a bug of a bug for this issue - http://projectpokemon.org/forums/showthread.php?15358-Pending-Review-PID-for-Ability-2-will-appear-when-specifically-searching-for-Ability-1-in-the-PID-Finder. - Although this seems like a much bigger issue and should be fixed. - This also occurs when searching for Ability 2 PID specifically. - This issue only happens when Target Game is set to "Black/White". - This does not occur in ver. 2.312 - It was retested with Arceus
  8. Status: Open [in Progress] Severity: C [Fix if possible] Reproducibility: 100% [10/10 attempts] Type: UI Code Area: Attacks Controls Version: 3.0b24 Steps: 1. View the Attacks Controls. 2. Partially type in the attack Thunder as "thun". 3. Now click the down arrow to view the list of attacks. 4. Then either press the Tab key or click the drop down arrow again to automatically fill in the attack name 5. View the amount of PP for that attack. Results: When the attack name is automatically filled in by pressing tab or the drop down arrow the PP is set to 0. Expected Behavior: The proper amount of PP should be assigned when the attack name is automatically filled in.
  9. Status: Open [Claimed Fixed] Severity: C [Fix if possible] Reproducibility: 100% [10/10 attempts] Type: UI Code Area: PID Finder Version: 3.0b24 Steps: 1. Open the PID Finder and set Species to Darkrai, Set Ability to 1, off check Shiny, set Nature to Any and then set all IV's to 31. 2. Click search and view the Ability column. Results: While the Ability is specificly set to only search for Ability 1 PID the finder will return PID's for Ability 2. Expected Behavior: Only Ability 1 PID's should be returned in the Finder when specifically set to search for Ability 1. Notes: I talked to you about this before in chat but I just wanted to make sure it was logged and actually fixed in the next version. When comparing PID's found by the PID/IV Generator in Pokesav the exact same PID's appear as Ability 2 in both generators.
  10. Status: Open [Claimed Fixed] Severity: B [should Fix] Reproducibility: 100% [10/10 attempts] Type: UI Code Area: Nickname field Version: 3.0b24 Steps: 1. Create a legal Gen 4 Pokemon with a single letter nickname that has been Pal Parked or Hatched from an Egg and run it through trashbytes.exe and legal.exe 2. Load the Gen 4 Pokemon in Pokegen ver. 2.312 and view the trash bytes in the nickname field. 3. Save that Pokemon and then run it through legal.exe to validate it is still legal. 4. Open ver. 3.0b24 and set target game to HG/SS, load that Pokemon and view the trash bytes in the nickname field. 5. Save that Pokemon and then run it through legal.exe to view if it is still legal. Results: When viewing the Pokemon in Pokegen ver. 3.0b24 the trash byte 0042 will appear as め and trash byte 0005 appears as い. Once saved at this point the Pokemon's trash bytes appear as invalid in legal.exe. Expected Behavior: The trash bytes should appear and save correctly when viewed in ver. 3.0b24 Notes: There could be other trash bytes that appear incorrectly but this is what has been found so far. A\FFFF\2054\020D\0042\0000\0000\0000\A184\020C\FFE 0 A\FFFF\2054\020Dめ\0000\0000\0000\A184\020C\FFE0 M\FFFF\0005\0000\91D7\0227\D175\0226\9AE9\0206\000 0 M\FFFFい\0000\91D7\0227\D175\0226\9AE9\0206\0000
  11. I tried just dragging a few .pkm's into it, and they all turned out almost completely wiped, save for name, PID, and a few other things. IV's, EV's, and everything else wasn't there. This is obviously fixed by simply taking the non-lazy route and selecting load from file, but just a bug I thought I'd share.
  12. I tried seeing if anyone recognized this as a known issue, it's hard to overlook, but since I can't find it, I'll post here anyway. I seem to have found a bug in which .PKM files dragged from a file, into the program... only work with Box 1. If dragging them to another box, it overwrites the slot in Box 1. I've posted a video as an example. Basically, if I go to drag any Pokemon into Box 1, from a file, it's fine. If I change the box to something else, it doesn't seem to recognize that I changed boxes, and continues to replace the pokemon from Box 1. For example: I have Articuno in the 1st slot of Box 1. I need to go to box 8 to drag and drop my Pikachu. I slide Pikachu into Slot 1 of Box 8. It appears as if nothing has happened. I return to Box 1 to find my Articuno replaced with the Pikachu I meant to place in Box 8. I can freely drag any Pokemon into the party. Once I drag them into my party, they can be dragged into any box like normal. Direct drag-and-drop of PKM files into anywhere but Box 1 results in overwriting Box 1's Pokemon. I hope this helps!
  13. well....when I change the language,the programme will crash and creat a .dmp file..... is there a update to solove this problem? and other,the next version will be 3.20?:tongue: forgive my poor english..thx~~~~:tongue:
  14. hey yeasterday before updating pokegen to 3.1.10 desmume save slots were working 100% great but then when i updated it to 3.1.10 i cant do it anymore if i tryed to load any b2/w2 /black 1/white 1 /hg/ss save state the porogram will instantly close and vanish like i didnt open it note it does not give Pokegen not responding stuff but no just instant vanish iam using win 7 ultmate and desmumee 0.9.8/0.9.9 btw sorry for bad eng hope you can fix this codr and keep up the awosome work any info you need ill be right here
  15. Well, I've noticed this, that if you select the option inside the Pokedex tool to mark all pokemon as seen, it doesn't only do that, but mark all pokemon as caught as well (Which beats the purpose of such function). Is this intended? Because it's a hassle to manually mark each pokemon as seen so I can get them "legally" through GTS. Is there a script or something to remedy this? Thx.
  16. It seems if you drag and drop and pkm file into a box and don't view then set it, it won't save. I don't know if that's intentional for some reason.. but yeah. Found this out today when just trying to put some Pokémon from a folder on my PC back on a game...
  17. Hey. My bug specifically occurs when I try and edit members of my party. Firsty, I dragged a darumaka from my party into the PC. Then I changed my Sigilyphs ability from Wonder Skin to Magic Guard. Then used pokegen to evolve my Boldore into a Gigalith. And then I put a Simisage into my party. I used the PID finder to give them a normal PID each when I edited them and their abilities/stats. When I saved and loaded my game, my party was all messed up. I had a Darumaka still in my party. Two Sigilyphs, 1 with magic guard and one with wonder skin. A snivey (which I changed for the simisage). However, Gigalith and the Egg remained... I'm using an R4 with wood if that means anything. EDIT: My original team before the edits were Darumaka/Boldore/Herdier/Snivey/Sigilyph/Zoroua So I have no idea why I have 2 Sigilyphs now... I have a feeling it has something to do with me changing the ability from Wonder skin to Magic guard...
  18. I am having a problem with selecting items, Pokemon species, abilities, nature, pokeball etc. Selecting a Pokemon thru the drop down box will not work at all. It will simply stay on the default Pokemon. It also does the same thing for everything else but origin, language and encounter.
  19. I'm currently using 3.0.0b26 and there's a slight bug with the storage box. It doesn't correctly display the number of Pokemon I have inside my box. I have around 5 full boxes of Pokemon and it indicated that the amount I have in all my boxes are zeros. The Pokemon are still there but the numeric display is incorrect. Just a minor bug I thought you should know.
  20. Very very minor stuff: 1. When switching language options, the right click menu on the Pokemon boxes' "Right Click" squares stays in the language that was selected when the program was opened. 2. Depending on the user's screen resolution and where the Pokegen window is placed in relation to the screen, when hovering over the Nature selection in the Main tab, the tooltip/balloon that appears flashes on and off because it appears directly below my cursor and when the cursor hovers over the tooltip it disappears but then the cursor in the same position makes it appear again because it's still hovering over the selection area. Position of cursor and program window that causes tooltip to appear from the top edge of the screen and the repeating flash effect: When the program is moved to a position that allows for the entire tooltip to appear normally, then there's no more flashing/cursor no longer over the tooltip area.
  21. I downloaded the newest beta but as soon as i open it,it crashes.I'm running XP Professional,SP2 and didn't have the slightest problem with 3.0b24,in fact right before attempting b25 i had used b24 successfully.Any ideas/help?
  22. Hello. I have found two bugs (both having to do with languages) with the Pokédex: 1. When opening a save file, every seen/caught Pokédex entry will automatically be updated with whatever language is currently selected under the Language menu. For example, if English is selected, every seen/caught Pokédex entry will have the English flag checked, even if it wasn't already checked before. This happens even if "Automatically updated Pokédex" is unchecked. This is annoying because I always edit Spanish save files, and I always have to remember to select Spanish first before opening any file, so that English flags won't automatically be checked. 2. In the Pokédex window, if you click the English box for any Pokémon, go to a different Pokémon, then go back, you'll see that it actually affects the Japanese box instead. The same is true in reverse. This is a bit confusing, so let's do an example: Let's say that I have Abra selected. Suppose that neither English nor Japanese are checked. Then I click English. At first, it appears that English is checked now. But then I go to Abomasnow, then back to Abra. Now I see that the Japanese box is checked instead. Now if I were to repeat this process, I would see that both boxes are unchecked again when Abra's info is refreshed.
  23. First of all, sorry if this has been addressed elsewhere. Question: Why does the code generator generate such large codes for 4th gen games compared with 5th gen codes, or pokesav generated codes? (for me at least) Information: - Trying to generate the codes for diamond/pearl, and I have tried the other 4th gen games to check the file sizes, and get the same sizes. - The size of the .xml file for 12 pokémon from pokégen in 4th gen is 33 kb. - The size of the .xml file for 12 pokémon from pokesav in 4th gen is 9 kb. - The size of the .xml file for 12 pokémon from pokégen in 5th gen is 8 kb - I can only put one pokémon into my pokémon diamond using the pokégen codes per DS bootup, as trying two seperate codes to get pokémon causes a white screen from too many codes being active. - I can easily put 12 pokémon in one DS bootup using a pokésav code, and I'm sure I've done this for gen 5 pokégen in the past. My thoughts: - I'm just guessing here, but one thing I do know is that, in gen4 at least, there was two sizes of pokémon file, one for pokémon in the PC, and one for a pokémon in the party, and that generating pokémon in your party created considerably larger codes, is it possible that the code generator for gen 4 is generating "party pokémon" codes rather than "PC pokémon" codes, again just guessing. - I don't need the pokémon to look super-legit really, because I'm using them as "rental" pokémon in Pokémon Battle Revolution (like pokémon stadium had rentals), this is why I could just use pokésav, however I love pokégen so much more, so I came on here to be a mithering little douche to ask people for help when they probably have better things to do. :3 Thanks for taking your time to read, and thank you for any responses. EDIT: I am using pokégen version: 3.0.4 EDITEDIT: Sorry if this should have been posted in the "bugs" sub-forum...
  24. For some reason sometimes random Pokemon will disappear from my boxes while i'm using pokegen. For example earlier i moved my scarfed Luxray 1 spot over in the same box, then moved to another box and made a magneton then saved. When i restarted my pokegen the Luxray was gone. Does anyone know what causes this or a way to fix it?
  25. This has been something that's bugged me for quite a while. If you have a Location set under the Met tab (for both regular and Hatch Location), then change the Language, it will reset the Locations to being unset. Is this normal? I find that unlikely, since the game translations should have the same location indicators. Another thing that is affected by the Language change is the Features option in the Pokedex editor. Changing the Language will make the droplist for the Features fail to appear. Changing the language back won't fix it. However, after closing PokeGen and starting it back up it will be accessable. Also, I wouldn't call these "bugs", but I have noticed them, so shall mention: -The last letter of some text on almost every tab (such as on Main tab's Egg and Shiny text) are nicked. I just wonder if that could be cleaned up at some point, for a cleaner look. (Not a big issue to me; I just noticed because it looked a little odd) -On the Stats tab, when you change the IV's, the text indicating their "quirk" and their Hidden Power info doesn't refresh. Instead it just stacks over the previous text. Switching tabs will clear it, but it is a bit of an extra step. Those are the only "bugs" I've noted so far. If I notice any others, I'll let you know. Hope it helps! And, as always, thanks for all your work!
×
×
  • Create New...