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Showing results for tags 'Resolved'.
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Resolved Program doesn't read .pkm files if you drag directly.
Avery Goodgame posted a topic in PokeGen
I tried just dragging a few .pkm's into it, and they all turned out almost completely wiped, save for name, PID, and a few other things. IV's, EV's, and everything else wasn't there. This is obviously fixed by simply taking the non-lazy route and selecting load from file, but just a bug I thought I'd share. -
Status: Open [Claimed Fixed] Severity: B [should Fix] Reproducibility: 100% [10/10 attempts] Type: UI Code Area: PID Finder Version: 3.0b24 Steps: 1. Open the PID Finder and set Species to Haxorus, Gender Either, Nature Any, Ability Either, Shiny off checked and change all IV's to 31. 2. Click search and view how many Ability 1 PID's are returned. 3. Now set Ability to 1. 4. Click search and view how many Ability 1 PID's are returned. Results: At step 4 the list will populate with Ability 1 and 2 PID's but only two Ability 1 PID's appear when there should be four as seen in the search from step 2. Expected Behavior: The same amount of Ability 1 PID's should appear when searching specifically for Ability 1 or Either. Notes: - This could be a bug of a bug for this issue - http://projectpokemon.org/forums/showthread.php?15358-Pending-Review-PID-for-Ability-2-will-appear-when-specifically-searching-for-Ability-1-in-the-PID-Finder. - Although this seems like a much bigger issue and should be fixed. - This also occurs when searching for Ability 2 PID specifically. - This issue only happens when Target Game is set to "Black/White". - This does not occur in ver. 2.312 - It was retested with Arceus
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Status: Open [in Progress] Severity: C [Fix if possible] Reproducibility: 100% [10/10 attempts] Type: UI Code Area: Attacks Controls Version: 3.0b24 Steps: 1. View the Attacks Controls. 2. Partially type in the attack Thunder as "thun". 3. Now click the down arrow to view the list of attacks. 4. Then either press the Tab key or click the drop down arrow again to automatically fill in the attack name 5. View the amount of PP for that attack. Results: When the attack name is automatically filled in by pressing tab or the drop down arrow the PP is set to 0. Expected Behavior: The proper amount of PP should be assigned when the attack name is automatically filled in.
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Status: Open [Claimed Fixed] Severity: C [Fix if possible] Reproducibility: 100% [10/10 attempts] Type: UI Code Area: PID Finder Version: 3.0b24 Steps: 1. Open the PID Finder and set Species to Darkrai, Set Ability to 1, off check Shiny, set Nature to Any and then set all IV's to 31. 2. Click search and view the Ability column. Results: While the Ability is specificly set to only search for Ability 1 PID the finder will return PID's for Ability 2. Expected Behavior: Only Ability 1 PID's should be returned in the Finder when specifically set to search for Ability 1. Notes: I talked to you about this before in chat but I just wanted to make sure it was logged and actually fixed in the next version. When comparing PID's found by the PID/IV Generator in Pokesav the exact same PID's appear as Ability 2 in both generators.
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Status: Open [Claimed Fixed] Severity: B [should Fix] Reproducibility: 100% [10/10 attempts] Type: UI Code Area: Nickname field Version: 3.0b24 Steps: 1. Create a legal Gen 4 Pokemon with a single letter nickname that has been Pal Parked or Hatched from an Egg and run it through trashbytes.exe and legal.exe 2. Load the Gen 4 Pokemon in Pokegen ver. 2.312 and view the trash bytes in the nickname field. 3. Save that Pokemon and then run it through legal.exe to validate it is still legal. 4. Open ver. 3.0b24 and set target game to HG/SS, load that Pokemon and view the trash bytes in the nickname field. 5. Save that Pokemon and then run it through legal.exe to view if it is still legal. Results: When viewing the Pokemon in Pokegen ver. 3.0b24 the trash byte 0042 will appear as め and trash byte 0005 appears as い. Once saved at this point the Pokemon's trash bytes appear as invalid in legal.exe. Expected Behavior: The trash bytes should appear and save correctly when viewed in ver. 3.0b24 Notes: There could be other trash bytes that appear incorrectly but this is what has been found so far. A\FFFF\2054\020D\0042\0000\0000\0000\A184\020C\FFE 0 A\FFFF\2054\020Dめ\0000\0000\0000\A184\020C\FFE0 M\FFFF\0005\0000\91D7\0227\D175\0226\9AE9\0206\000 0 M\FFFFい\0000\91D7\0227\D175\0226\9AE9\0206\0000
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It is on Desume a Japanese (not edited) Soul Silver using newest Pokegen I changed my Starters nature and saved it set it to the Pokemon all that stuff saved the save file which is .dst format. Opened exact same .dst save file and nothing was changed. Whats going on? I use this Pokegen fine with Black 2. Also I can't open the .dst save file while pokegen is set to english language has to be in japanese or it will close pokegen while opening .dst save file it also closes the second I click replace the save file with this one so it doesn't save at all?
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well....when I change the language,the programme will crash and creat a .dmp file..... is there a update to solove this problem? and other,the next version will be 3.20?:tongue: forgive my poor english..thx~~~~:tongue:
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hey yeasterday before updating pokegen to 3.1.10 desmume save slots were working 100% great but then when i updated it to 3.1.10 i cant do it anymore if i tryed to load any b2/w2 /black 1/white 1 /hg/ss save state the porogram will instantly close and vanish like i didnt open it note it does not give Pokegen not responding stuff but no just instant vanish iam using win 7 ultmate and desmumee 0.9.8/0.9.9 btw sorry for bad eng hope you can fix this codr and keep up the awosome work any info you need ill be right here
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The most recent version of PokéGen should support Black 2/White 2 C-Gear skins. However, loading this C-Gear skin makes the game display an error message saying that the C-Gear skin data has been deleted upon loading the game. Loading the file in PokéGen does display the image properly.
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There are two "DNA Link Pin"(いでんしのくさび) in the game B2/W2: one is for fusion(ID 628), and the other one is for separation(ID 629). Now the separation one is showed as "Permit"(きょかしょう in Japanese). Anyway, it doesn't matter a lot. There are two "Forgetten Item"(わすれもの) in the game B2/W2: one is a boy's(ID 636), and the other one is a girl's(ID 637). The girl's one will vanish once open a savefile. This is a serious bug.
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After the recent items update, keys items vanished. Please advice.
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Well, I've noticed this, that if you select the option inside the Pokedex tool to mark all pokemon as seen, it doesn't only do that, but mark all pokemon as caught as well (Which beats the purpose of such function). Is this intended? Because it's a hassle to manually mark each pokemon as seen so I can get them "legally" through GTS. Is there a script or something to remedy this? Thx.
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Quick, albeit stupid question. Is it possible to change Meloetta's form using PokeGen while it's in the PC? If it matters, I caught it using an AR code. I recall being able to do it before the new update, but I may be mistaken... Thanks.
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In the items bag, the first 77 items can be modified, but others can not. In the medicine bag, the first 12 items can be modified, but others can not. In the TM/HM bag, the first 27 items can be modified, but others can not. There are not so many items in the berries bag and the key items bag, so I don't know whether these two bags get the same bug. Both B/W and B2/W2 saveifle is affected.
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There seems to be a problem when inserting shareable Wonder Cards into Pokémon Platinum... i tried inserting a modified, shareable Wonder Card into a Platinum save file in order to share it to an original cart, but when inserted using PokéGen 3.1.7, i get an error as soon as i click the Share option in the Mystery Gift menu (a blue screen which just says that an communication error has occurred, no code or anything. The blue screen appears on DesmuMe 0.9.7, using a Flashcard and even when inserting the save file into an original cart)... I have another program that can insert Wonder Cards into Gen 4 games called PMGE 1.4.2 Portable... since i've read before that using Pokégen can cause communication problems, i took my original, unaltered save and inserted the same Wonder Card using PMGE, surprisingly, it worked, which leads me to believe that Pokégen does really mess up wireless communication badly... i'm sending all 4 files for testing purpose: 1. The original, unaltered save file 2. The save file that has the Wonder Card inserted using Pokégen 3. The save file that has the Wonder Card inserted using PMGE 4. The Wonder Card itself (PCD file) i hope this info is enough to clarify this odd behavior... NDS_Saves.rar
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I tried seeing if anyone recognized this as a known issue, it's hard to overlook, but since I can't find it, I'll post here anyway. I seem to have found a bug in which .PKM files dragged from a file, into the program... only work with Box 1. If dragging them to another box, it overwrites the slot in Box 1. I've posted a video as an example. Basically, if I go to drag any Pokemon into Box 1, from a file, it's fine. If I change the box to something else, it doesn't seem to recognize that I changed boxes, and continues to replace the pokemon from Box 1. For example: I have Articuno in the 1st slot of Box 1. I need to go to box 8 to drag and drop my Pikachu. I slide Pikachu into Slot 1 of Box 8. It appears as if nothing has happened. I return to Box 1 to find my Articuno replaced with the Pikachu I meant to place in Box 8. I can freely drag any Pokemon into the party. Once I drag them into my party, they can be dragged into any box like normal. Direct drag-and-drop of PKM files into anywhere but Box 1 results in overwriting Box 1's Pokemon. I hope this helps!
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Codr, just wondering about something Every time i load my Sav File into Pokegen, all the Ribbons in my Generation V games is wiped out. Is it natural ??
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If I go to the PC in the game, move some Pokemon to other boxes and then save and load the file in Pokegen, it shows the Pokemon in its original positions instead of its new ones. Pokesav shows the Pokemon in its correct positions. I can upload a save file with this problem if you need it. I'm fairly sure this wasn't happening with Pokegen 3.0.5
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This error prevents the changing of Meloetta form. Always show the Aria form. Not sure if this error is on BW too but is with B2W2.
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The problem with the reactivation of the Mistery Gift deliver I reported here is back in Pokegen 3.1.9, but I'm not sure in what recent version it was reintroduced.
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When typing an ability, pressing enter makes the field blank rather than selecting said ability. Again, very minor, but it does serve to be quite annoying, seeing as every other field works fine with enter.
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Hello. I have found two bugs (both having to do with languages) with the Pokédex: 1. When opening a save file, every seen/caught Pokédex entry will automatically be updated with whatever language is currently selected under the Language menu. For example, if English is selected, every seen/caught Pokédex entry will have the English flag checked, even if it wasn't already checked before. This happens even if "Automatically updated Pokédex" is unchecked. This is annoying because I always edit Spanish save files, and I always have to remember to select Spanish first before opening any file, so that English flags won't automatically be checked. 2. In the Pokédex window, if you click the English box for any Pokémon, go to a different Pokémon, then go back, you'll see that it actually affects the Japanese box instead. The same is true in reverse. This is a bit confusing, so let's do an example: Let's say that I have Abra selected. Suppose that neither English nor Japanese are checked. Then I click English. At first, it appears that English is checked now. But then I go to Abomasnow, then back to Abra. Now I see that the Japanese box is checked instead. Now if I were to repeat this process, I would see that both boxes are unchecked again when Abra's info is refreshed.
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Pokegen generated pokedex codes don't seem to work. No matter what pokemon are in the pokedex, or what kind of pokedex it is, all pokedex codes make my pokedex have 000 pokemon seen and caught and sometimes causes my game to restart m save file "due to corruption". I've been using an sd card heartgold game but it may be for other games as well. The is the last code i've been trying to use contains only a johto dex with almost all johto pokemon in it... it has about 200 pokemon on it... i think. Is this it a bug in the program...or am i using the software wrong?
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Hey. My bug specifically occurs when I try and edit members of my party. Firsty, I dragged a darumaka from my party into the PC. Then I changed my Sigilyphs ability from Wonder Skin to Magic Guard. Then used pokegen to evolve my Boldore into a Gigalith. And then I put a Simisage into my party. I used the PID finder to give them a normal PID each when I edited them and their abilities/stats. When I saved and loaded my game, my party was all messed up. I had a Darumaka still in my party. Two Sigilyphs, 1 with magic guard and one with wonder skin. A snivey (which I changed for the simisage). However, Gigalith and the Egg remained... I'm using an R4 with wood if that means anything. EDIT: My original team before the edits were Darumaka/Boldore/Herdier/Snivey/Sigilyph/Zoroua So I have no idea why I have 2 Sigilyphs now... I have a feeling it has something to do with me changing the ability from Wonder skin to Magic guard...
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I am having a problem with selecting items, Pokemon species, abilities, nature, pokeball etc. Selecting a Pokemon thru the drop down box will not work at all. It will simply stay on the default Pokemon. It also does the same thing for everything else but origin, language and encounter.