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Showing results for tags 'Resolved'.
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The most recent version of PokéGen should support Black 2/White 2 C-Gear skins. However, loading this C-Gear skin makes the game display an error message saying that the C-Gear skin data has been deleted upon loading the game. Loading the file in PokéGen does display the image properly.
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There are two "DNA Link Pin"(いでんしのくさび) in the game B2/W2: one is for fusion(ID 628), and the other one is for separation(ID 629). Now the separation one is showed as "Permit"(きょかしょう in Japanese). Anyway, it doesn't matter a lot. There are two "Forgetten Item"(わすれもの) in the game B2/W2: one is a boy's(ID 636), and the other one is a girl's(ID 637). The girl's one will vanish once open a savefile. This is a serious bug.
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After the recent items update, keys items vanished. Please advice.
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If I go to the PC in the game, move some Pokemon to other boxes and then save and load the file in Pokegen, it shows the Pokemon in its original positions instead of its new ones. Pokesav shows the Pokemon in its correct positions. I can upload a save file with this problem if you need it. I'm fairly sure this wasn't happening with Pokegen 3.0.5
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When testing out save state reading on the latest version of Pokegen, I opened a save state that I quickly made in DeSmuMe 0.9.7 x64, and Pokegen just closed itself. I then noticed that Pokegen wrote a dump file in the active directory. I have uploaded a zip file containing the dump file, the save state, and the save file I loaded in order to make the save state at: http://www.uniquegeeks.net/states.zip I do hope you can get this fixed as this is a promising feature that can prevent pointless posts. Oh, because I was bored, here's a list of threads that should never be repeated if you get this working: http://projectpokemon.org/forums/showthread.php?16263-Please-help-me-i-cant-get-it-to-work-with-(DeSmuMe) http://projectpokemon.org/forums/showthread.php?13881-Save-Conversion-Desmume-(.dst)-to-No-GBA-(.sav)-and-vice-versa&highlight=save+state
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The problem with the reactivation of the Mistery Gift deliver I reported here is back in Pokegen 3.1.9, but I'm not sure in what recent version it was reintroduced.
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Quick, albeit stupid question. Is it possible to change Meloetta's form using PokeGen while it's in the PC? If it matters, I caught it using an AR code. I recall being able to do it before the new update, but I may be mistaken... Thanks.
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It is on Desume a Japanese (not edited) Soul Silver using newest Pokegen I changed my Starters nature and saved it set it to the Pokemon all that stuff saved the save file which is .dst format. Opened exact same .dst save file and nothing was changed. Whats going on? I use this Pokegen fine with Black 2. Also I can't open the .dst save file while pokegen is set to english language has to be in japanese or it will close pokegen while opening .dst save file it also closes the second I click replace the save file with this one so it doesn't save at all?
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This error prevents the changing of Meloetta form. Always show the Aria form. Not sure if this error is on BW too but is with B2W2.
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well....when I change the language,the programme will crash and creat a .dmp file..... is there a update to solove this problem? and other,the next version will be 3.20?:tongue: forgive my poor english..thx~~~~:tongue:
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hey yeasterday before updating pokegen to 3.1.10 desmume save slots were working 100% great but then when i updated it to 3.1.10 i cant do it anymore if i tryed to load any b2/w2 /black 1/white 1 /hg/ss save state the porogram will instantly close and vanish like i didnt open it note it does not give Pokegen not responding stuff but no just instant vanish iam using win 7 ultmate and desmumee 0.9.8/0.9.9 btw sorry for bad eng hope you can fix this codr and keep up the awosome work any info you need ill be right here
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In the items bag, the first 77 items can be modified, but others can not. In the medicine bag, the first 12 items can be modified, but others can not. In the TM/HM bag, the first 27 items can be modified, but others can not. There are not so many items in the berries bag and the key items bag, so I don't know whether these two bags get the same bug. Both B/W and B2/W2 saveifle is affected.
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There seems to be a problem when inserting shareable Wonder Cards into Pokémon Platinum... i tried inserting a modified, shareable Wonder Card into a Platinum save file in order to share it to an original cart, but when inserted using PokéGen 3.1.7, i get an error as soon as i click the Share option in the Mystery Gift menu (a blue screen which just says that an communication error has occurred, no code or anything. The blue screen appears on DesmuMe 0.9.7, using a Flashcard and even when inserting the save file into an original cart)... I have another program that can insert Wonder Cards into Gen 4 games called PMGE 1.4.2 Portable... since i've read before that using Pokégen can cause communication problems, i took my original, unaltered save and inserted the same Wonder Card using PMGE, surprisingly, it worked, which leads me to believe that Pokégen does really mess up wireless communication badly... i'm sending all 4 files for testing purpose: 1. The original, unaltered save file 2. The save file that has the Wonder Card inserted using Pokégen 3. The save file that has the Wonder Card inserted using PMGE 4. The Wonder Card itself (PCD file) i hope this info is enough to clarify this odd behavior... NDS_Saves.rar
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I tried seeing if anyone recognized this as a known issue, it's hard to overlook, but since I can't find it, I'll post here anyway. I seem to have found a bug in which .PKM files dragged from a file, into the program... only work with Box 1. If dragging them to another box, it overwrites the slot in Box 1. I've posted a video as an example. Basically, if I go to drag any Pokemon into Box 1, from a file, it's fine. If I change the box to something else, it doesn't seem to recognize that I changed boxes, and continues to replace the pokemon from Box 1. For example: I have Articuno in the 1st slot of Box 1. I need to go to box 8 to drag and drop my Pikachu. I slide Pikachu into Slot 1 of Box 8. It appears as if nothing has happened. I return to Box 1 to find my Articuno replaced with the Pikachu I meant to place in Box 8. I can freely drag any Pokemon into the party. Once I drag them into my party, they can be dragged into any box like normal. Direct drag-and-drop of PKM files into anywhere but Box 1 results in overwriting Box 1's Pokemon. I hope this helps!
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When typing an ability, pressing enter makes the field blank rather than selecting said ability. Again, very minor, but it does serve to be quite annoying, seeing as every other field works fine with enter.
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Hey. My bug specifically occurs when I try and edit members of my party. Firsty, I dragged a darumaka from my party into the PC. Then I changed my Sigilyphs ability from Wonder Skin to Magic Guard. Then used pokegen to evolve my Boldore into a Gigalith. And then I put a Simisage into my party. I used the PID finder to give them a normal PID each when I edited them and their abilities/stats. When I saved and loaded my game, my party was all messed up. I had a Darumaka still in my party. Two Sigilyphs, 1 with magic guard and one with wonder skin. A snivey (which I changed for the simisage). However, Gigalith and the Egg remained... I'm using an R4 with wood if that means anything. EDIT: My original team before the edits were Darumaka/Boldore/Herdier/Snivey/Sigilyph/Zoroua So I have no idea why I have 2 Sigilyphs now... I have a feeling it has something to do with me changing the ability from Wonder skin to Magic guard...
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Codr, just wondering about something Every time i load my Sav File into Pokegen, all the Ribbons in my Generation V games is wiped out. Is it natural ??
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Resolved Program doesn't read .pkm files if you drag directly.
Avery Goodgame posted a topic in PokeGen
I tried just dragging a few .pkm's into it, and they all turned out almost completely wiped, save for name, PID, and a few other things. IV's, EV's, and everything else wasn't there. This is obviously fixed by simply taking the non-lazy route and selecting load from file, but just a bug I thought I'd share. -
Well, I've noticed this, that if you select the option inside the Pokedex tool to mark all pokemon as seen, it doesn't only do that, but mark all pokemon as caught as well (Which beats the purpose of such function). Is this intended? Because it's a hassle to manually mark each pokemon as seen so I can get them "legally" through GTS. Is there a script or something to remedy this? Thx.
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It seems if you drag and drop and pkm file into a box and don't view then set it, it won't save. I don't know if that's intentional for some reason.. but yeah. Found this out today when just trying to put some Pokémon from a folder on my PC back on a game...
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Hello, I 'Pokegened' a Modest Reshiram at the level 50 with 31 IVs for the attack stat. Pokegen tells it should have 125 attack, but in the game, it has 126. All the other stats given by Pokegen match with the ones I get in the game. Is it normal ? Best regards
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First of all, sorry if this has been addressed elsewhere. Question: Why does the code generator generate such large codes for 4th gen games compared with 5th gen codes, or pokesav generated codes? (for me at least) Information: - Trying to generate the codes for diamond/pearl, and I have tried the other 4th gen games to check the file sizes, and get the same sizes. - The size of the .xml file for 12 pokémon from pokégen in 4th gen is 33 kb. - The size of the .xml file for 12 pokémon from pokesav in 4th gen is 9 kb. - The size of the .xml file for 12 pokémon from pokégen in 5th gen is 8 kb - I can only put one pokémon into my pokémon diamond using the pokégen codes per DS bootup, as trying two seperate codes to get pokémon causes a white screen from too many codes being active. - I can easily put 12 pokémon in one DS bootup using a pokésav code, and I'm sure I've done this for gen 5 pokégen in the past. My thoughts: - I'm just guessing here, but one thing I do know is that, in gen4 at least, there was two sizes of pokémon file, one for pokémon in the PC, and one for a pokémon in the party, and that generating pokémon in your party created considerably larger codes, is it possible that the code generator for gen 4 is generating "party pokémon" codes rather than "PC pokémon" codes, again just guessing. - I don't need the pokémon to look super-legit really, because I'm using them as "rental" pokémon in Pokémon Battle Revolution (like pokémon stadium had rentals), this is why I could just use pokésav, however I love pokégen so much more, so I came on here to be a mithering little douche to ask people for help when they probably have better things to do. :3 Thanks for taking your time to read, and thank you for any responses. EDIT: I am using pokégen version: 3.0.4 EDITEDIT: Sorry if this should have been posted in the "bugs" sub-forum...
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For some reason sometimes random Pokemon will disappear from my boxes while i'm using pokegen. For example earlier i moved my scarfed Luxray 1 spot over in the same box, then moved to another box and made a magneton then saved. When i restarted my pokegen the Luxray was gone. Does anyone know what causes this or a way to fix it?
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This has been something that's bugged me for quite a while. If you have a Location set under the Met tab (for both regular and Hatch Location), then change the Language, it will reset the Locations to being unset. Is this normal? I find that unlikely, since the game translations should have the same location indicators. Another thing that is affected by the Language change is the Features option in the Pokedex editor. Changing the Language will make the droplist for the Features fail to appear. Changing the language back won't fix it. However, after closing PokeGen and starting it back up it will be accessable. Also, I wouldn't call these "bugs", but I have noticed them, so shall mention: -The last letter of some text on almost every tab (such as on Main tab's Egg and Shiny text) are nicked. I just wonder if that could be cleaned up at some point, for a cleaner look. (Not a big issue to me; I just noticed because it looked a little odd) -On the Stats tab, when you change the IV's, the text indicating their "quirk" and their Hidden Power info doesn't refresh. Instead it just stacks over the previous text. Switching tabs will clear it, but it is a bit of an extra step. Those are the only "bugs" I've noted so far. If I notice any others, I'll let you know. Hope it helps! And, as always, thanks for all your work!
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I looked and I seem to be the only one having this issue... When I load an event card (i.e. the new Spring Reshiram) into the new mystery gift section of pokegen, everything appears to work fine, and (aside from separate PC issues with code manager) I entered the code into my AR and booted the game. So far, so good. Upon activating the code in-game, however, the code does not appear to work (it should have the guy at the pokemon center that gives me the gift) and it renders me unable to open the menu to do anything (open bag, see party, save, etc). To me, this seems like either a problem with the code pokegen gives me or my AR. I'm willing to accept that it's my AR if this does seem to be just my problem.:bidoof: Software/Hardware in use: Pokegen, AR code manager, AR DSi, DS Lite console, Pokemon White Version (US). OS: Win 7 x64 EDIT: Right now I'm trying the wonder card editor to see if it's a bad card or something. Also, I just remembered that I also recently used the same process for my Pearl version and it worked fine...