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Hello All, I'm wondering if a pokemon caught using an action replay wild pokemon modifier code would have a valid PID. Thanks
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Hey, I'm trying to find either an Action Replay code or a Save Editor that supports Trainer editing or some way for me to quickly advance through my game. I don't have any of the badges but I would like to test some stuff out on Battle Subway. Could anyone help me out either by sending me an Action Replay code or your own White 2/Black 2 save file that unlocked the Battle Subway? I also tried using the All Badges code but that didn't work. Thanks!
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In this thread you can find Action Replay v3/4 codes for the e-Reader berries. These berries will replace the Enigma Berry (#43) with a custom one. The new berry will be available until you inject another berry or remove the data, in latter case all occurences become an Enigma Berry. Since the berries consist of a lot of data (about 1.29 KB) which the AR can not handle in a single code (maximum ist about 50 lines) they had to be split into multiple parts. The codes were already shortened with loop codes but still they are too large for a single code. Use them as follows: enter and activate the first code go ingame and save once shut down your game and disable/remove the code (on VBA-M you don't have to shut down) now continue with the next code Master Codes English Berries Working on all European and American language versions of Ruby/Sapphire (English/French/German/Italian/Spanish). The berry tag will always be English though! Japanese Berries Only working on Japanese language versions of Ruby/Sapphire. Get 1 x Enigma Berry from Norman Injecting the data will not automatically let you receive that berry from Norman since the e-Reader also sets a flag in the save file. You can use this code to enable the event at Petalburg gym. It will only work if you don't have an e-Reader berry in your bag or PC storage yet! Get 1 x Enigma Berry from Norman (Press L or R) ENGLISH 57A0ECFC 32CDF928 50A7B662 26EDAD04 JAPANESE 57A0ECFC 32CDF928 C9C8078C E18C2D7E Remove e-Reader Berry data This code will completely wipe out the e-Reader berry data. Resulting in all occurrences of berry #43 becomming an Enigma Berry. ENGLISH 429DAD76 B9182DE1 D0149A8E 4F3D136F C8A552E0 34657A6B D0149A8E 4F3D136F DC60EC77 05427E5D 33B67761 623AFA3A JAPANESE 179BE661 106A0F98 D0149A8E 4F3D136F 9CAE16B7 7D359FC5 D0149A8E 4F3D136F 20741C1A BC438A5B 33B67761 623AFA3A RAM offsets Data size: 1328 (0x530) Bytes EU/US 0x02028894 JP 0x020285F4
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The codes below will insert a special Trainer into your game against who you can battle in the house with the locked room at Mossdeep City (south-east of the Pokemon Center). All the codes are to be used on the Action Replay v3/4 English Ruby/Sapphire (any version, v1.0/v1.1/v1.2) These codes are also working on other European and American language versions (English/French/German/Italian/Spanish) but introduction as well as win and lose phrases might be grammaticaly incorrect for some Trainers in non-English games. Japanese Ruby/Sapphire Remove Trainer data Ruby/Sapphire (ENG) 2210F546 4E758A05 3A8313FA 554F4427 Ruby/Sapphire (JAP) A63C0E19 C80ADDD1 3A8313FA 554F4427 Master Codes I won't port any of the above codes to Emerald or FireRed/LeafGreen. They won't work properly since Trainer sprites have different indexes in Emerald and in EU/US versions the Trainer names also have the same restrictions as in Japanese versions (only 5 characters allowed). If you want to port these codes or make your own feel free to do so! Trainer data structure Documented by Adam from Furlock's Forest Trainer Classes: RS, FRLG, E (couples and special NPCs like Team Aqua/Leaders/Rivals don't have their proper overworld sprite) RAM offsets
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