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Found 15 results

  1. Version .

    1893 downloads

    Description This promo card was only available to Japan, and even then it was not easy to come across one. There were a few different draws throughout the years in Japan, and it each time it was mailed to lucky winners, who mailed-in proof that they purchased at least 6 e-reader booster packs during the promotional period. This promo card does not store itself in some way on the save, so it could not be extracted like e-Card Trainers and e-Card Berries (as .ect and .ecb respectively); it basically ends up directly adding the doll to your save, not particularly different from the way this tool works. Additionally, @HaxAras has a page that provides a bunch of saves, as well as detailing how to transfer the dolls onto an international system. Usage In order to use this .raw, users will need a VBA link with e-reader support. Instructions on how to use the VBA link with e-reader support can be found here.
  2. This guide is for those who are interested in editing an actual trainer/berry e-Card to use with the real e-Reader. If you are capable of save editing or you are playing on an emulator it's probably easier to inject the trainer/berry into your save file directly. Requirements your custom Trainer (ECT) or Berry (ECB) of course (can be created with this tool) e-Reader dev tools (https://caitsith2.net/ereader/devtools.htm) e-Card headerfix tool headerfix.zip (source) a hex editor (like HxD) a raw e-Card which we will use as a base (English, Japanese) Editing the raw e-Card Decode your raw e-Card with nedcenc like this: nedcenc.exe -i card.raw -d -o card.bin Open the decoded card in your hex editor. Copy the header (the first 83 (0x53) bytes as seen above) and save them for later. Copy and save the VPK (starting at offset 0x53 with "vpk0") into a new file. The full VPK size can be found at offset 0x51. Keep in mind that this is written as little endian, which means if these two byte are "81 07" the actual size is 0x781 (from 0x53-0x7D3). The rest of the decoded card is just padding, you can ignore/delete it for now. You have saved the VPK into a new file, now decompress it with nevpk: nevpk.exe -i trainer.vpk -d -o trainer_decompressed.vpk Open the decompressed VPK in your hex editor. For trainers: navigate to offset 0xD50, that's where the actual trainer data (ECT) is located, it's 188 (0xBC) bytes. For berries: the data (ECB) is at offset 0x4EA, it's 530 (0x212) bytes. For trainers: replace the data from 0xD50-0xE0B with your custom trainer and save the file. For berries: replace the data from 0x4EA-0xA19 with your custom berry. Compress your edited VPK with nevpk: nevpk.exe -i mytrainer.vpk -c -o mytrainer_compressed.vpk Note the size of your new compressed VPK! Create a new file in your hex editor and paste the header you have saved earlier in step 3. Paste your compressed VPK right after the header at offset 0x53. Now fix the VPK size at 0x51 to match the new size. Remember to write it as little endian! Fix the size info at 0x26: in the image above the value is 0x020F0622 bit 9-23 is the same as your VPK size + 2 bits are counted from left to right starting with 0 the original VPK size is 0x781 + 2 = 0x783 or in bits 0000 0111 1000 0011 0x020F0622 in bits: 0000 0010 0000 1111 0000 0110 0010 0010 convert your new VPK size into bits replace the bits marked in red in the size info convert the size info value back into hexadecimal write it back to offset 0x26 Pad the card to a proper size of 2112 (0x840) bytes. You can fill the area after the VPK until 0x83F with FF. Fix the cards checksums by droping it on headerfix.exe and you are done! You are done! You can now encode your edited card back into a raw e-Card: nedcenc.exe -i custom.bin -e -o custom.raw You can use the dotcode printer from the devtools for printing, it can print dotcodes in raw or bmp format. Keep the DPI at 300, choose your card and your printer and print it! You could as well just convert your raw card into bmp (raw2bmp.exe -i card.raw -o card.bmp) and print that. So, I hope everything was clear enough, if there are still questions feel free to ask!
  3. Please, always keep a backup of your savegames! To know where this comes from, please read this thread: https://projectpokemon.org/forums/showthread.php?46883-GEN-3-Mystery-Gift-Research PC Version: https://github.com/projectpokemon/Gen3-WCTool/releases/ GC/Wii Homebrew: https://github.com/suloku/gba-link-cable-dumper/releases/ NDS Homebrew: https://github.com/suloku/savegame-manager/releases/ e-Reader savegames for Eon Ticket transfer (all regions) via Link Cable with real hardware: EON_ticket_ereader_savegames.zip Sorry, I can't make a propper post right now. I'll try to get this decent tomorrow. There are some readme included. FAQ: Q: What's the diference between using any of these injection apps and sending my cartridge to nintendo? A: None. Q: I have a ESP/GER/ITA/FRE game. If I inject the USA Mystic ticket, will this be legit? A: All evidence suggests that the USA Wondercard distributions were compatible with all non-japanese games. Game release dates make it also technically possible to have received an Emerald Mystic ticket on an European game, and we know the USA Aurora Ticket distribution device is compatible with European games (but it only distributed the english wondercard, fully opetational though). - USA and UK games are the very same game rom, so all the english events apply to both, regarless of being European or USA. - The spanish Emerald Aurora ticket wondercard is fine, Nintendo messed up and left Vermillion city instead of updating the wondercard text to Hoenn. The event was never done in Spain, but it could be received at other countries if you used the spanish cart, so it is totally legit, so don't worry, nintendo was very sloppy with this. - Nintendo also messed up the german Eon Ticket (there is photo proof from oficial german distribution that this was already known). EON_ticket_ereader_savegames.zip WC3Tool 0.1e.zip
  4. Version .

    710 downloads

    For Pokémon Ruby and Sapphire, the paired games had an exclusive feature that allowed them to scan e-Reader Cards and obtain a special berry. Pokémon holding these berries were not allowed to be traded to other main series games. Pokémon holding these berries were also not allowed to be traded to Colosseum or XD, nor transferred to Pokémon Box: Ruby and Sapphire. Once you scanned the e-reader card (or injected the berry card data), you can collect the berry from Norman in Petalburg City Gym. Pokémon holding these berries were allowed to be Pal Parked into Generation IV, however their held item would become the Enigma Berry. In Generation III, there is no legitimate way to acquire the Enigma Berry, as it is merely a placeholder in those games. Additionally, the data for these e-Card Berries do not exist in the ROM data of the Gen III games; the e-Card data is loaded into the save, and the game uses the placeholder Enigma Berry to display the stored data. So in reality, the player is merely holding onto the Enigma Berry, but the player would not know, as the data shown belongs to the e-card Berry scanned. These e-Card berries can be injected using @suloku's tool.
  5. Version .

    1858 downloads

    For Pokémon Ruby and Sapphire, the paired games had an exclusive feature that allowed them to scan e-Reader Cards and obtain a special berry. Pokémon holding these berries were not allowed to be traded to other main series games. Pokémon holding these berries were also not allowed to be traded to Colosseum or XD, nor transferred to Pokémon Box: Ruby and Sapphire. Once you scanned the e-reader card (or injected the berry card data), you can collect the berry from Norman in Petalburg City Gym. Pokémon holding these berries were allowed to be Pal Parked into Generation IV, however their held item would become the Enigma Berry. In Generation III, there is no legitimate way to acquire the Enigma Berry, as it is merely a placeholder in those games. Additionally, the data for these e-Card Berries do not exist in the ROM data of the Gen III games; the e-Card data is loaded into the save, and the game uses the placeholder Enigma Berry to display the stored data. So in reality, the player is merely holding onto the Enigma Berry, but the player would not know, as the data shown belongs to the e-card Berry scanned. These e-Card berries can be injected using @suloku's tool.
  6. Hello everyone, I hope you are well. Well, to put them in context, lately I've been playing Japanese or Korean language pokemon games, out of curiosity, in addition, to make a pokemon collection with these languages (Exepting events, and the 7 gene that I intend to do in Traditional Chinese). I hope to be able to share my collection in this beautiful community as a thank you for everything that has helped me, although I think I will delay a lot, but at least I think I can enjoy these games again. I'm going to be in Gen 3, with Pokemon Colosseum in Japanese, but I have a problem, I want to get Mareep, Togepi and Scizor from the e-card reader, I already have the e-reader in Japanese but I could not do The e-cards that I got functions and can get these pokemon, could you help me to make this request , I thank you heartily for your help.
  7. Not sure if this is the right place to post this. So most people know about the Japanese version of the E card Pokemon from Colosseum. What most people don't know is that there are English version of them, For the past few months I have been collecting the required tools and hardware to proceeded to see if these Pokemon could be obtain. Last night I was able to catch one of the extra shadow Pokemon Togepi in a English Copy of Pokemon Colosseum by modifying my save file. Here some Picture of me encountering the English Togpei; https://drive.google.com/file/d/0Byle9GvE5WbfU0ZhMlEtVGlVZm8/view?usp=sharing https://drive.google.com/file/d/0Byle9GvE5WbfRk1VMDREX3lKUEU/view?usp=sharing https://drive.google.com/file/d/0Byle9GvE5WbfeEJMcWJheEk4dUk/view?usp=sharing https://drive.google.com/file/d/0Byle9GvE5WbfOHBLaDZZeDZrLUk/view?usp=sharing https://drive.google.com/file/d/0Byle9GvE5Wbfd2hZSGs1dWNDZm8/view?usp=sharing https://drive.google.com/file/d/0Byle9GvE5WbfNEtBSGFqWTVQM0k/view?usp=sharing The Requirement to catch one of these Extra Shadow Pokemon you must have; - Hex Editor (To modify your save file) - Modded Wii/GameCube - GameBoy Advance/GBA SP (Clones or Fakes wont work tested that myself) - Japanese E-Reader Plus - Link Cable to connect GBA to Wii/Gamecube - E Cards for Colosseum if you don't have these you can also print these if you have access to a good printer (E Cards )- Pokemon Colosseum USA Disc or Rom, Pal version does not work because there is know text in the E-Reader Room. - Pokemon Colosseum Japan Disc or Rom to enter the E-Reader Room Here is a Quick Tutorial On how to get the English E-Reader Pokemon. First thing before starting you'll need a complete Colosseum Save with all 48 Shadow Pokemon Purified. Step 1; Extract your save from your Memory card, you can use GCMM to do this. Step 2; Open up your save in your Hex editor and change the ''E'' in the first row to a ''J'' and save it. Now use GCMM to restore your save back to the memory card. Step 3; Now if you have a modded Wii which allows games to be played off a USB open up Japan version of Colosseum and head to Phenac City Colosseum. Go to the door on the left, there's a PC inside which you can used to save. Now extract you save and open it back up in Hex editor and change the "J" back to a "E" and then restore your save back to the Memory card. Step 4; Now that you are in the E-Reader room, connect your GBA with the Japanese E-Reader Plus inserted and talk the the person on the left which will save some data onto the E-Reader. Now you can enter the Battle Room. Step 5; Now this is the hard part if you don't have the E Cards, I payed about $600aud for a complete set. I have tried Printing these over and over again and they don't seem to scan at all, I even work at a place that does professional printing and no luck. If you are going to attempt printing these you will need a program that prints the e card files, just google search how to print E-Reader Cards and it should pop up. (E Cards )Step 6; Now all that's left is to scan the cards and battle each trainer until you reach each shadow Pokemon, Now you have yourself an Unreleased English E Reader Pokemon. Video of English Shadow Mareep; E Cards.zip
  8. Listen, this probably isn't the right place, but I don't know where else if not 'Project Pokemon'. If you know of a better place, please shoe me away there. I am only 2 cards short of a complete Japanese Fire Red / Leaf Green Battle E Collection, and also have a respectable amount of Emerald cards. I have lots of duplicates, and instead of spending $20+ per card on eBay I would love to just TRADE with someone also working on the sets. All of my cards were pulled straight from the pack and put into storage. I have an active spreadsheet I can share if someone out there is actually interested. Thanks!
  9. Version .

    1443 downloads

    The Pokémon Battle e are e-Reader cards that utilized the e-Reader compatibility of the main series games, to give players extra content beyond the ones programmed into the games. They can be obtained as promos or from booster packs. Examples of various English e-Reader cards can be seen here. These are the sets that are presently in the set: 1. Pokémon Battle e: Series 1 (08-A001 to 08-A048) 2. Pokémon Battle e: Series Promo cards 08-P001 to 08-P004 3. Pokémon Battle e: American Pokémon Ruby Promo card 129-B001 4. Pokémon Battle e: American Pokémon Sapphire Promo card 129-B002 These e-Card trainers can be injected using @suloku's tool.
  10. Version .

    798 downloads

    The Pokémon Battle e are e-Reader cards that utilized the e-Reader compatibility of the main series games, to give players extra content beyond the ones programmed into the games. They can be obtained as promos or from booster packs. Examples of various English e-Reader cards can be seen here. These are the sets that are presently in the set: 1. Pokémon Battle e: Series 1 (08-A001 to 08-A048) 2. Pokémon Battle e: Series 2 (08-B001 to 08-B048) 3. Pokémon Battle e: Series Promo cards 08-N001 to 08-N008 4. Pokémon Battle e: Series Promo cards 08-P001 to 08-P008 Credits to @atrocity3010 for obtaining this rare Promo card 08-P008 These e-Card trainers can be injected using @suloku's tool or @BlackShark's tool.
  11. Can anyone please translate this? This is the Berry Fix Glitch e-reader cards that were only in Japan. I have no idea what it says.
  12. theSLAYER

    E-Reader Cards

    Credits to @NinFanBoyFTW for the Hi-res scans
  13. From the album: E-Reader Cards

    Source: http://alph8235.hateblo.jp/entry/2018/12/01/%E9%81%8E%E5%8E%BB%E8%A8%98%E4%BA%8B%E3%83%AA%E3%83%A9%E3%82%A4%E3%83%88%EF%BC%9A%E3%83%9D%E3%82%B1%E3%83%A2%E3%83%B3%E3%83%90%E3%83%88%E3%83%AB%E3%82%AB%E3%83%BC%E3%83%89e%2B%E3%82%B3%E3%83%B3%E3%83%97
  14. From the album: E-Reader Cards

    Source: http://alph8235.hateblo.jp/entry/2018/12/01/%E9%81%8E%E5%8E%BB%E8%A8%98%E4%BA%8B%E3%83%AA%E3%83%A9%E3%82%A4%E3%83%88%EF%BC%9A%E3%83%9D%E3%82%B1%E3%83%A2%E3%83%B3%E3%83%90%E3%83%88%E3%83%AB%E3%82%AB%E3%83%BC%E3%83%89e%2B%E3%82%B3%E3%83%B3%E3%83%97
  15. The codes below will insert a special Trainer into your game against who you can battle in the house with the locked room at Mossdeep City (south-east of the Pokemon Center). All the codes are to be used on the Action Replay v3/4 English Ruby/Sapphire (any version, v1.0/v1.1/v1.2) These codes are also working on other European and American language versions (English/French/German/Italian/Spanish) but introduction as well as win and lose phrases might be grammaticaly incorrect for some Trainers in non-English games. Japanese Ruby/Sapphire Remove Trainer data Ruby/Sapphire (ENG) 2210F546 4E758A05 3A8313FA 554F4427 Ruby/Sapphire (JAP) A63C0E19 C80ADDD1 3A8313FA 554F4427 Master Codes I won't port any of the above codes to Emerald or FireRed/LeafGreen. They won't work properly since Trainer sprites have different indexes in Emerald and in EU/US versions the Trainer names also have the same restrictions as in Japanese versions (only 5 characters allowed). If you want to port these codes or make your own feel free to do so! Trainer data structure Documented by Adam from Furlock's Forest Trainer Classes: RS, FRLG, E (couples and special NPCs like Team Aqua/Leaders/Rivals don't have their proper overworld sprite) RAM offsets
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