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PinkKitty

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About PinkKitty

  • Birthday 09/11/1988
  1. Skarmory... does not sound like a bad idea at all, really. Especially considering my main opponent seems to come at me with physical Electric attacks instead of Special ones... I do have a different Skarmory trained so I would have that parent available... I shall post the old Skarmory's setup just because she was specifically raised as a gimmick to use in Roahm and I's all STEEL type battle. Skarmory @ BrightPowder Ability: Keen Eye Nature: Careful EVs: 100 HP, 150 ATK, 60 DEF, 100 S. DEF, 100 Speed Role: Being annoying - Aerial Ace - Mud-Slap - Spikes - Roost Can you tell this was well before I started doing a lot of reading on how to make my Pokemon stronger? Much as I listed on the role, this gimmicky Skarmory's task was to do nothing more than abuse the heck out of accuracy lowering... I have the replay of the ridiculiusly gimmicky battle here... http://www.youtube.com/watch_private?v=xFF7am_QjCE&sharing_token=v1ilCa_VFop28FDJQ1SeAg== (We chose a slow BGM for this one due to my... shenanigans... ) That aside... Skarmory is DEFINITELY an option for replacing Umbreon. Finding a moment to use Wish without making it too easy to predict what I am going to do is rare... very rare. Skarmory has that delightful habit of being a Steel type, and the Flying type compliments it beautifully to avoid the two most common weaknesses. I suppose I have a couple birdies to put into the daycare, then, as raising another Skarmory for the sake of trying this out sounds like a plan. =n.n= I will probably go with Stealth Rocks over Spikes just because of how much longer it takes to lay down Spikes... Three turns is a lot to give up to get optimal damage out of them. Chances are Whirlwind will only find itself used if I think Skarmory can survive a hit from one of its weaknesses to blow away the offending Pokemon. =n.n=;
  2. *nods* Overall I am definitely not opposed to swapping out Umbreon (least favourite of the Eeveelutions... Looks more like a dog, the rest remind me more cats... =n.n=; ), but the big question is with whom... Right now Umbreon works as my main defensive staller, and has Wish to give other members of my team a second chance. Unfortunately in the video, by the time I sent her out, Umbreon really had nothing left to do other than try to poke Machamp once or twice to make really darn sure Grass Knot would kill it... In a previous battle, Umbreon ended up being one of the key reasons why I survived by using Toxic on Suicune and healing Celebi... but yeah... offensively, Umbreon has absolutely nothing to offer... The big question is who to replace her with that will not open up a gaping weakness to my team... Gliscor's definitely out due to not only being weak to Ice, but 4x weak to it! Definitely not able to replace a key defensive member with a glaring weakness like that... and with Dragonite already being 4x weak to Ice, that creates a rather noticeable problem. Oh, was not aware that Empoleon learned Agility... =n.n=; That would help a lot provided I can switch one in at an opportune time to slip in Agility. Of course... what would the hold item be...? Leftovers is out, and Life Orb would really be risking it considering it would not have much HP left to offer up to said Life Orb... Hmm... I do already have two switch-ins to handle Ground types, so Gengar's Levitate is not essential... Thanks to Agility, Empoleon does indeed sound potent, but how to make it work best... Perhaps I should list off my most liked Pokemon to give some sort of list of the ones I like to use or something...
  3. Well... I really like to be able to go first if I have no speed boosting buff to make use of. =n.n=; In Celebi's case, it is vital for it to go first so it can poke with U-Turn, then escape. I use this primarily for baiting things like Ice Punch so I can transfer the hit over to someone else while still doing some damage. I will have to do a damage comparison between Grass Knot and Seed Bomb to see which works out better... With my current setup, Grass Knot was able to do around 55-60% damage to my friend's Suicune, so that is fairly acceptable. Definitely came in handy... that thing is annoying. Celebi seems to be pretty tough, too... Said Suicune's Blizzard only managed around 60% as well. Knowing my friend, it probably had a good 200+ EVs into S. ATK. He favours pure offense. =n.n=; That aside... the Celebi itself is basically a clone. A friend of mine got one via event in third gen (apparently) and thus a clone was made. Cannot tell if it was really gotten from the event or not, so legality is questionable, but eh, its stats are most definitely believeable so I will use it anyways... =n.n=; I have no spare Leftovers to give it, though. I would need to receive that from a trade since I only have Platinum, and only one DS, thus, no trading to myself from other versions. =n.n=; *shudders* Oh gods how I HATE Metagross... The thing's stats are simply ridiculous considering it is not even a legendary, and its typing is a huge pain, too! Especially since most Fire and Ground attacks are physical and not special... The result of one of those with a Focus Sash or Occa Berry is definitely going to come down to the individual decisions made I suppose... I COULD switch in Gengar to dodge the inevitable Earthquake, but it may be going for Agility... I hate those things... In regards to Will-O-Wisp, though... 50% decrese or no, I just have an extreme hatred for moves with below 80% accuracy. They constantly let me down, especially when I need it to hit the most. Gengar's Focus Blast already annoys me enough as is... =n.n=;; I do not deny Will-O-Wisp's usefulness, I just seemed to be destined to fail with it... *shakes fist at the RNG and grumbles* Only problem I see with using a Life Orb on my Dragonite with her current setup is the fact that it kind of defeats the purpose of her being bulky... =n.n=; The extra 10% it would boost Outrage does not really seem worth it when she would lose 20-30% of her sizeable HP just using the move to its completion. Cursed Ice attacks, though. The one test battle I put Version 2 through so far, my opponent had 5 out of 6 Pokemon with at least one Ice attack. No chance for Dragonite to survive, whatsoever... ow. Seed Bomb, Grass Knot, Stealth Rock... I may have to load up my Shoddy test server to run some experiments to find out which would be most useful. Stealth Rock's damage is really pitiful on anything not weak to Rock... and having a Grass attack would be nice, especially against things like Swampert. Hmm... my Celebi's definitely a weird one... it may be considered gimmicky, but so far she has been very helpful! It can take a hit from my team's weaknesses really easily, which is a definite plus. Leftovers would definitely help for setting up Leech Seed though... A third one would be nice. =n.n=; A couple problems turn up when suggesting to replace Gengar... It is probably a bad idea for me to have the same weakness on more than two Pokemon of my team. Gengar helps out by only sharing a weakness with one another party member, Celebi. With Empoleon in there, it and Umbreon would be Fighting weak, and it and Arcanine would be Ground weak. Ground being especially bad due to how common it is... Gengar lets me switch it in from Arcanine to dodge Ground attacks, which is a nice way to help out as a team-mate. Only other switch-ins I have being Celebi and Dragonite. Empoleon's definitely not a bad option, but it may not help the team as much as Gengar. Togekiss has a clear problem... Ice and Rock. Having it in my team would result in half of my team being weak to both Ice and Rock resulting in a rather glaring weakness. =n.n=; What is worse, that would make my ENTIRE main offensive half weak to Rock... Not good at all. =n.n=; ...as for Para + Flinch... I try to not go too over-board with the evil strategies. =n.n=; I want my friends to have fun battling and not just get extremely frustrated from such nasty tactics... I know I put limitations on my team's abilities with such additional little "rules out of respect", but it is a game, and the goal of a game is for everyone who plays to have fun, not just the winner. =n.n= I am definitely liking the second version of my team over the first, though. I feel they work together better than before. I do have a small video of me trying out the team... You need to be signed into YouTube to view it though. It also is a limited access private video (did not want to break my current series), but if you want to view it, then here is the link: http://www.youtube.com/watch_private?v=LbaC8z_yZoo&sharing_token=0epyxLyNjCYn4e9amfwC6Q== I recorded it via getting my cartridge's save file and using that within an emulator, thus the game's framerate may vary, but at least the visual quality is as good as it will get. =n.n= (Music was recommended by Roahm, my friend. ) Thanks once again, all. =n.n= I have a few more things to think about now~ EDIT: Oh right, forgot to mention... The video also shows another reason why I like Destiny Bond... Roahm's Weavile had a Focus Sash on it, but a Focus Sash does not protect against Destiny Bond! =n.n= Thus, not taking the gamble with Focus Blast's low accuracy ended up being the BEST choice in that situation...
  4. Wow, definitely getting a lot more feedback than I was expecting. == Thanks, everyone! Now I had best get to commenting...~ I am liking this setup quite a bit. Sacrifices a good chunk of Attack, but the Dragon Fang will help out Outrage a lot to make it as useful as before. I do believe I shall make my Dragonite very similar to this, just gotta account for the fact that my IVs are most definitely not perfect. Well, as Wraith mention, I do not have access to Heart Gold or Soul Silver, so I am stuck within Platinum's limitations. =n.n=; ExtremeSpeed sounds like a good addition for when those come out that I can use to supe up my Dragonite a bit, but it will have to wait a few months for Heart Gold to make its US/Canadian release. A priority move on a slowish Pokemon like Dragonite though, I agree, is veeeeery nice. =n.n= Totally agreed on the general uselessness of SilverPowder. I tried it in some battles and added damage was quite bleh. Also decided to follow other advice and max out Celebi's HP EVs as the "universal defense" of HP seems to work out better than boosting the defensive stats... weird how that always seems to be the case in the majority of damage formulas. I do have a reason for Stealth Rock being on Celebi in particular... I will explain that more further into the post as I have changes to discuss~ I have a couple reason for picking Milotic over others like Suicune. The biggest reason is simply that I really love Milotic. The stats and what she can do is not really a concern to me, I just love her design~ She is sufficiently strong enough to keep going against the stronger Pokemon out there, so I want to keep her on my team. =n.n= Most of the pretty/elegant/cute Pokemon out there are either very weak, or a bit TOO strong (Mew). It is merely a case of picking favourites over picking what is statistically best. ...Also my friends and I tend to follow a rule of only one legendary per team, and Celebi was my choice, thus, no room for Suicune. =n.n=; Umbreon... I wanted at least one of the Eeveelutions on my team as I love every single one of them... just... most get wiped out way too easily. The poor things are by no means balanced as some are dramatically more useful than the others (Jolteon, Vaporeon, Umbreon). My Umbreon actually puts up a pretty strong defense from its experience in battle. She is kind of stuck acting as a "universal" wall of sorts, since I have no secondary wall (unless Milotic counts... not really). Her purpose is more of being a helpful cleric and Toxic... Valuable, valuable Toxic. I know there are better Pokemon for the job, but I really do want a team with a few of my favourites on it... =n.n=; Well, in my case the opponent differences makes a strong impact on my decision to keep Mirror Coat. I tend to face opponents who take totally different approaches than what is commonly seen on Smogon, and Shoddy, etc. My opponent tends to get very nervous when he knows Mirror Coat is a threat, and that nervousness can help me out a lot. That, and I cannot properly describe my poor luck with Hypnosis... it is just awful. I suppose I DO have my current Milotic's parents handy, though, I could breed another to use Hypnosis and have the two of them be swappable with one another so I do not have to worry about erasing Egg Moves. =n.n= I will give it some thought. Ah~ Since I play on the official game I only have so many hold items to go around. I know a lot of you use Shoddy so you can get them via a drop-down list, but I have to get them the hard way! Right now I only have 2 Leftovers and they currently belong to Milotic and Umbreon so that puts a hitch in giving them to anyone else, so I had to improvise a bit. =n.n=; Thanks for the well-wishes, though. =n.n= Alrighty... now then... The following is the list of changes I have made to my team... Arcanine @ White Herb Ability: Intimidate Nature: Jolly EVs: 6 HP, 252 ATK, 252 Speed Role: Lead, Physical Sweeper - Flare Blitz - Overheat - ExtremeSpeed - Reversal/Toxic Comment: I decided to leave her EVs alone. I face very unconventional opponents, so it is nice to be able to out-speed odd builds, too. For example, my usual opponent's Weavile is actually SLOWER than my Arcanine... yikes. I have a distinct hatred for Metagross, so naturally the idea of having Overheat handy sounded like a good idea to me. Alternatively I can just switch in Gengar to try for Focus Blast since she can dodge Earthquake... I guess the main thing to consider is whether or not said Metagross will try to open with Agility or something. I tend to like Toxic over Will-O-Wisp. The gradually increasing Poison damage and higher accuracy sounds nicer to me than slightly lowered attack and lower accuracy of Will-O-Wisp. I also like Reversal since I only have one other, rather inaccurate, Fighting move to work with. Having a second one would be nice... I will have to experiment with both, perhaps. Dragonite @ Dragon Fang Ability: Inner Focus Nature: Adamant EVs: 206 HP, 84 ATK, 220 Speed Role: Physical Sweeper - Outrage - Dragon Dance - Roost - Earthquake/Substitute Comment: HP is the universal defense, so may as well make use of the bulk as Wraith suggested. =n.n= Arcanine is my preferred early-battle physical attacker, so Dragonite is indeed the one to come in later and try to clean things up. I left her with the Dragon Fang to get as much out of Outrage as I can (like I said, no more Leftovers). Debating between Earthquake and Substitute. Substitute works for stopping attempts to lay statuses on her, and works very well to setup a Dragon Dance when she is slower than the opponent (at first). However... no one else on my entire team has a Ground attack, so this makes Earthquake very desirable and helps with a lot of Dragonite's weaknesses... This is another one I will have to swap around a bit and see which I end up ultimately liking better. Right now, leaning towards Earthquake. I refuse to use Salamance... the blasted thing is uuuugly and horribly over-used... *hugs her shiny Dragonite* Celebi @ Miracle Seed Ability: Natural Cure Nature: Jolly EVs: 252 HP, 252 Speed, 6 S. ATK Role: Set-up and Staller - U-Turn - Protect - Leech Seed - Grass Knot/Stealth Rock Comment: More of the whole "HP is the universal defense" thing. Beefed up her HP to as high as it will go, and now I hit a small problem. Celebi is the only ideal member for me to have Stealth Rock on... Should someone's lead be a counter to Arcanine, I can switch in Celebi for just about anyone (other than Rock) to take minimal damage and setup the Stealth Rocks. If it is a Water type that also has an Ice move at their disposal, I can switch out with U-Turn... This is a bit finnicky, though... Thus, I look into the suggestion of Grass Knot. One problem is, this is my only Celebi... and it is Jolly. I also have no Leftovers left to give to it. Thus, the question would be, is Grass Knot REALLY worth giving up Stealth Rock? I suppose I can give both a shot and see how much damage Grass Knot is capable of. I gave it a Miracle Seed in hopes that it can make Grass Knot's damage within acceptable strength. I shall have to see how it turns out... Phew... sorry for the text wall. You all have been so helpful that I had a whole lot to talk about, hehe. =n.n= I am still very open to further feedback now that I have had time to comment on everything and post up my changes. =n.n= Thanks once again~
  5. =@.@=;; What is it with Game Freak and always making the females look very strange overall. I liked the female trainer from R/S/E, but that was really it... I like Platinum's version of Dawn as it gets rid of the horrible skirt, and at least her hat makes more sense when she is wearing warmer gear... Although would it have killed the game designers to give her some pants... =u.u= This one in Heart Gold/Soul Silver is kind of in the same area... Overall design is okay, but once again (this seems to be a recurring trend), the female gets an absolutely ridiculous hat. It is so poofy that it makes one think she is hiding a massive afro under there. Also, seriously, who would ever actually wear overalls that short? Freaking character designers... =x.x=; Oh well, I suppose it could be worse... Overall I dislike the design... Maybe by fifth gen they will have a female that looks more decent... maybe... *thinks of game's origins* ...doubt it.
  6. Hmm... I am really liking the idea of a White Herb setup for my Arcanine. Guess I will need to get my friend to help me out with the Battle Frontier some more then since we seem to get a LOT more BP for clearing it together than we would playing single player (8BP per clear as opposed to 3BP). =n.n= ExtremeSpeed also sounds quite nice as it is the only solid priority move my current team has access to. It will really help with getting Sucker Punch off of my back... My opponent loves that move... The only thing I have against Will-O-Wisp is its accuracy... 75% is pretty low, and knowing my luck when it comes to the RNG, it will be extremely unreliable. I will have to think carefully about that fourth move-slot... Reversal, Toxic, and Will-O-Wisp all have their tempting uses... The advice is quite helpful, though, as it is letting me see the advantages of each and helping me make my team stronger. =n.n= There is only one thing I really have against the "Mixnite" setup there... You basically just copy-and-pasted that from Smogon, right? While I realize Salamance is superior for my kind of setup with its higher natural Attack than Dragonite... It is just so painfully over-used... Plus, my Dragonite has a special place with me as she is an old favourite... and happens to be shiny... I am trying to avoid my team being overly cookie-cutter... If I were to just replicate Smogon strategies for all my Pokemon, I would be tirelessly predictable for anyone who has a decent amount of experience... I can see the strengths of having a more mixed setup, but I really do not want to have a third team member that is so close/identical to a common build... =x.x=; Now as for Earthquake... That is one I was really debating back and forth as I know it would extremely useful... I would either have to give up Roost or Substitute... From the two... I would think Roost would be the one to go. I figure when relying most on Outrage for offense, healing would not get very many opportunities. Not to mention, if anything gets an attack off on her once she starts Outraging... it is probably going to be ice type, and thus she will be dead, as I have yet to see a Pokemon survive a hit from a 4x weakness. Hmm... Earthquake really is a tempting addition... Even if my hold item does not support it... I will have to think on it. May be best for me to wait on the rest of Wraith's review so I can get a second opinion to work with. =n.n= Hmm... maybe I should look up damage formulas. I am getting the feeling that DEF and S. DEF help out less than raw HP when it comes to keeping the Pokemon alive. Maxing Celebi's HP sounds like a good idea, though, so I will do that. =n.n= Thanks~ Now she will be even more annoying to get rid of. Definitely a good bit of fine-tuning so far. I am surprised that this batch of my old favourites are actually functioning pretty well together. =n.n= I think this will end up being my "main" team to use once it is fully fine-tuned. After this I will probably make a raw offense team as the opponent I play with the most really hates stall tactics so I want to make sure he has fun too. =n.n=
  7. Only problem with newer versions of PhotoShop... Although they do have all of those nice, sparkly features, they suffer from being programmed by Adobe. It does not seem to matter what it is, if it is an Adobe piece of software, it moves at a snail's pace and bogs down your entire system. My laptop is by no means weak, but PhotoShop CS4 lags rather severely on it. If you ask me, instead of adding even more sparkly features into CS5, they should instead focus on making the code in their programs much more efficient... I am sure I am not the only one who would appreciate increased performance.
  8. Ah, I can see you are busy as you missed a couple things in my post. =n.n=; When it comes to Stealth Rock, my Celebi has it as setting things up like that is its primary purpose. I also mentioned before describing the team members that my team is aiming to be balanced, thus is why half of my team is primarily offense, while the other half is primarily defense. Aye, Arcanine is definitely where the most adjusting needs to be done. =n.n=; I still want to have her very capable of dishing out a lot of damage, but it runs the complication of she is the only member who makes a good lead, so your suggestions will definitely come in handy for me deciding on whether or not to go with something other than a Choice Band. Most likely will as the things are rather limiting, especially for a lead. Arcanine's definitely a touchy one as I really need to make use of her strengths to be able to keep up with the other powerful Pokemon of the OU tier. =n.n= Thanks very much for the advice so far, Wraith. =n.n= I look forward to the rest of your opinion as I imagine it will all help out in one way or another quite a lot. =n.n= The test battle I put them through earlier tonight managed to let them win despite my opponent getting all the luck with the random number generator, so if I can keep making them stronger and learn more about the game, I think it could be a pretty good team eventually. =n.n=
  9. Gee, I wonder why. May the coloured felines rule aaaaall~ ...or something like that. =n.n=;
  10. Figured I would post an update since I have been doing some experimentation with my proposed team. =n.n= I sorted out a team to start with from the listed Pokemon, but of course, I will likely be updating the team several times. The team itself is meant to be a balanced team with half of the team focusing on offense, while the second half focuses on defense such as setups and stall tactics. My overall goal is to have a team that flows nicely and adapts well, but obviously with my lack of experience, that is not going to happen on the first try. The first version of the team is as follows... Arcanine @ Choice Band Ability: Intimidate Nature: Jolly EVs: 6 HP, 252 ATK, 252 Speed Role: Lead, Physical Sweeper - Flare Blitz - Reversal - Roar - Toxic Comment: Main problem at the moment is the move-set... This is the first time I ever tried out Choice items, so Roar and Toxic are not very good additions to the list. Toxic can work if the opponent switches out immediately after, but Roar is definitely not good here. The rest... I maxed out her speed as much as possible so she could strike hard and fast immediately, but Flare Blitz is currently her only good way to start a battle. Recoil damage can pile up, so she is not going to be sweeping a whole team. Definitely still has lots of power behind her, though, as that Flare Blitz took out my friend's Drifblim in one shot would a critical (but oh gods the recoil + Aftermath). Arcanine's an iffy member of my team... I like her, but unless I find a more solid moveset that really works, then she will probably be replaced. Gengar @ Life Orb Ability: Levitate Nature: Modest EVs: 6 HP, 252 S. ATK, 252 Speed Role: Special Sweeper - Shadow Ball - Thunderbolt - Focus Blast - Destiny Bond Comment: More or less the most cookie-cutter Pokemon on my team... I decided on Destiny Bond instead of Hypnosis as I find the move more useful. If I do not send her up against a priority move abuser, then Destiny Bond is a fantastic way to get a very sudden kill. I like using it to get rid of some of my opponent's most destructive Pokemon. Sure it has its disadvantages, but I prefer it over the ever unreliable Hypnosis. (The Random Number Generator tends to hate me... a lot.) The rest of the moves are just cookie-cutter... Deals with any Pokemon with at least neutral damage and uses her massive S. ATK to try and take them down swiftly, etc etc. Dragonite @ Dragon Fang Ability: Inner Focus Nature: Jolly EVs: 252 ATK, 62 DEF, 196 S. DEF Role: Physical Sweeper - Outrage - Dragon Dance - Roost - Substitute Comment: Dragonite's role is simply... Use Substitute to setup Dragon Dance, going for multiple if the opponent does not take it out in one hit, and then proceed to Outrage to do as much damage as possible. The Dragon type being so potent for attacking really helps this out... but there are some obvious weaknesses. Most notably... Steel types... She has nothing to deal with them. A switch-in Steel-type is likely to bring Dragonite down, but otherwise she is quite set. Roost's useful side-effect of canceling out Flying weaknesses helps her out a lot if she needs to heal, so I wanted to hang onto it instead of giving her a second attack. Went with Dragon Fang over anything else because her only attack is Outrage, so I may as well get the most out of it without sacrificing HP through Life Orb. Milotic @ Leftovers Ability: Marvel Scale Nature: Modest EVs: 252 HP, 62 DEF, 196 S. ATK Role: Bulky Water Sweeper - Surf - Ice Beam - Mirror Coat - Recover Comment: I decided to take one of the standard Milotic setups and adjust it a bit. I wanted her to keep her general bulkiness, while managing to do some okay damage. I, for one, really like the moves Counter and Mirror Coat. If your opponent does not know you have it, you can score some easy one-hit kills on Pokemon who normally would not be able to. If the opponent DOES know you have it, it makes them cautious and easier to predict. I prefer it over Hypnosis... I just have no luck with sleep inducing moves other than Lovely Kiss with Wide Lens to help it out. The rest is fairly cookie-cutter... Surf for decent damage, Ice Beam for poking at things weak to it, Recover when the option is there, etc. Celebi @ SilverPowder Ability: Natural Cure Nature: Jolly EVs: 130 HP, 64 DEF, 252 Speed, 64 S. DEF Role: Set-up and Staller - U-Turn - Protect - Leech Seed - Stealth Rock Comment: Celebi is a definite odd-ball in this group... I make use of it to perform valuable set-ups instead of being aggressive. U-Turn is its ONLY attack to work with, so it is primarily a stalling Pokemon. Stealth Rock is a given... I need at least one of my team members to have it, so may as well give it to my Pokemon designed for setting things up. Leech Seed is also a very helpful addition. I can Leech Seed -> Protect to heal up Celebi slightly before switching out with U-Turn to have it ready for the next time it should set-up Leech Seed. U-Turn also works nicely for Pokemon that have a lot of different types of moves at their disposal to hit Super Effective on multiple types. If I think they will try to hit Celebi with Ice, Fire, etc, I can switch with U-Turn to somebody who can resist the attack, or if I think they will try to predict my U-Turn, I can Protect instead and let Leech Seed cause more mayhem. Of course, this is all assuming it does not get smacked with priority moves... Umbreon @ Leftovers Ability: Syncronize Nature: Impish EVs: 252 HP, 130 DEF, 128 S. DEF Role: Partial Wall, Wish Support, Staller - Payback - Protect - Wish - Toxic Comment: The match I had to test out this team really put the heat on Umbreon. Having to use Celebi and Umbreon to take on the likes of a highly aggressive Suicune and Hitmonchan, but stalling managed to work out. Umbreon's setup is fairly standard... Payback for poking at enemies who it will work well on, Wish and Protect to either heal herself or to pass the heal to a team-mate, and Toxic to quickly wittle down anyone not immune to it. If the Pokemon in play has Celebi's Leech Seed on it, using Toxic tends to always be a good idea... If the opponent switches, they may get the new Pokemon badly poisoned. If not, they have Leech Seed AND Poison on the Pokemon, giving Umbreon an advantage to work with by stalling with Protect and Wish. A Sky Uppercut from the above mentioned Hitmonchan only did around 65-70% damage to her (before Leftovers), so she is bulky enough to get her job done. Threats: I am honestly too inexperienced to really write up a good threat list. I have only played with two opponents... one who goes all-out Offensive, and one who is more balanced. One uses uncommon Pokemon setups from various tiers, the other tends to stick mostly to regular OU tactics. Naming specific threats and finding the holes in my team is where I need the most help as the sheer difference in experience between myself and several of the posters here will help me learn a lot. This is really my first time trying to type up something like this, so I hope my format and everything was understandable... I will learn with time, I think. =n.n=;
  11. Much like with which version I am choosing, I shall choose the same starter, too. =n.n= I want to experience the game with a similar initial setup to really feel the difference between the two versions... Thus, Totodile will once again be my starter. =n.n=
  12. Wait... you know of my videos too?! ==; Okay... definitely a lot more popular than I was thinking. I have lots more than Mega Man, too... although I definitely have lots of different ones of those games posted. =n.n=;
  13. This is an easy decision for me. =n.n= Gold was the last version of Pokemon I played before getting Platinum fairly recently, so out of a matter of principle, I shall be getting Heart Gold... for nostalgia's sake!
  14. Well, I am happy you like the videos. =n.n=; That is what they are there fore, after all. Roahm is actually the person I battle with most often on Platinum, so I have been getting lots of experience with a large variety of Pokemon since he has trained a good 300 or so the old-fashioned way. He seems to like fully offensive teams. =n.n=;
  15. Going to have to go with the ever annoying Pokemon that plague practically every cave in Pokemon existence... Zubat, Golbat, Geodude and Graveler. I mean, I WOULD like to actually level a non water/grass type when moving through the caves for the first time. Is that so much to ask, Game Freak? I also have developed a strong dislike for Metagross... Just one those Pokemon that have so much potential to be annoying when used right.
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