Introduction
All right, so I somewhat got bored of OU and I want to try UU. However, as you all know, I'm terrible at making teams that can support each other and whatnot. And most of you know that I love to make teams that are good with stalling and come out on top with indirect damage. I have other Pokemon that may replace certain Pokemon and all. Without further ado, please rate my team!
The Team
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Luster the Steelix@Leftovers
Male
Impish Nature
Rock Head
252 HP/120 Atk/136 SpDef (yes, it's Smogon's set, other than maxing out HP, I don't know the reason for the other two)
- Stealth Rock
- Stone Edge
- Earthquake
- Explosion
Steelix is my lead, and as usual, I try to set up Stealth Rocks in the field. I realize Steelix is weak on the special side and will be promptly OHKO'd by Flamethrowers or Surfs, but the leads I've met were usually physical and therefore will have a tough time taking this Iron Snake down. Once I lay out the rocks, I either start attacking with Stone Edges and Earthquakes, explode if I think his job is done, or I switch out, saving him later for another time. He's been effective for the most part, but I have to watch out for Magnet Pull Probopasses, which like to switch in, Magnet Rise so Earthquake won't affect me, and Earth Power Steelix to death while Stone Edge does pitiful damage against him.
Weaknesses: Water, Fire, Ground, Fighting
Resistances: Normal, Flying, Rock, Bug, Ghost, Psychic, Dark, Dragon, Steel
Immunities: Poison, Electric
Accomplishments: Defeated Purugly, Solrock, Gengar, and Mamoswine
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Tapir the Hypno@Leftovers
Female
Calm Nature
Insomnia
252 HP/56 Def/200 SpDef
- Wish
- Thunder Wave
- Reflect
- Seismic Toss
Hypno is my main special wall. With HP/Def/SpDef of 374/190/347, she's sure to take hits, and adding reflect can help her tank physical attacks too. Wish is my main method of supporting the team with an instant recovery move while Thunder Wave hurts sweepers by slowing them down to dust (my team is filled with slowpokes). Seismic Toss is there for consistency, but I do have some problems. Hypno tends to die very often from stuff like Sweeper Clamperl and whatnot and usually I'm left with very little health to use Wish with. Perhaps I'll need room for Protect? Any suggestions?
Weaknesses: Bug, Ghost, Dark
Resistances: Fighting, Psychic
Immunities: None
Accomplishments: Defeated sweeper Clamperl, Raticate
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Regina the Nidoqueen@Leftovers
Female
Impish Nature
Poison Point
252 HP/96 Atk/160 Def
- Toxic Spikes
- Crunch
- Superpower
- Earthquake
Nidoqueen is my main bulky ground and can do plenty of things in UU. Firstly, her movepool is so large people won't know what to expect. I went all physical, but you can make a suggestion here to go mixed or special if you want. She can also tank hits from Fighters and others, which is really needed here. If she has nothing better to do, she can Toxic Spikes if needed, although it doesn't work too well in UU. I think her role is largely redundant with Steelix, so I'll need help here :-/ Maybe I'll go with Nidoking, I'm not sure...
Weaknesses: Water, Ground, Ice, Psychic
Resistances: Fighting, Poison, Bug, Rock
Immunities: Electric
Accomplishments: Defeated Gallade, Rampardos, and Nidoking in one battle
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Humphrey the Camerupt@Leftovers
Male
Modest Nature
Solid Rock
228 HP/72 SpA/208 SpDef
- Yawn
- HP Grass
- Earth Power
- Heat Wave
So here is my beloved camel of doom! He's supposed to be very efficient at walling stuff, but for some reason, he loves to get critical'd by random things every single time. Here's how he works: he yawns stuff, forces them to switch or stay and fear Camerupt's powerful attacks. Heat Wave and Earth Power are his main STAB options, and HP Grass is there for coverage against Quagsires and bulky waters who think they can switch in with impunity. But even then, I'd switch him out instead. I think I have way too many Electric immunes (I get very paranoid about electric Pokemon, but then again, when do I see them other than in OU?) If you guys can think of a replacement, please say so! But this camel's too cool
Weaknesses: 1.5x to Ground, and a 3x to Water!
Resistances: Fire, Bug, Steel, Poison
Immunities: Electric
Accomplishments: Kept on dying, kept getting Critical'd... and defeated Mothim @_@
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Vicky the Victreebel@Salac Berry
Female
Adamant Nature
Chlorophyll
76 HP/252 Atk/180 Speed <--- outspeeds base 60s
- Swords Dance
- Return
- Sucker Punch
- Leaf Blade
With Stealth Rocks and/or Toxic Spikes around, Victreebel shouldn't have a hard time switching into something she resists and set up Swords Dance and start sweeping. We have STAB Leaf Blade, which unlike its predecessor Sludge Bomb, it actually gets type coverage. There's Sucker Punch in case something likes to be smart and try a priority move. Return is just there for coverage, although Body Slam might work for that chance of paralysis, but I don't know if that's worth the power drop. Salac Berry works well if Victreebel is low in health... and then she can proceed to sweep. I realize her friends Vileplume and Bellossom are more bulkier and more fit for this team (not to mention they use special attacks, which my team needs more, I think)... so do you think Victreebel should stay or go?
Weaknesses: Fire, Ice, Flying, Psychic
Resistances: Grass, Fighting, Water, Electric
Immunities: None
Accomplishments: Swept Kingler, Skuntank, Lunatone, Gastrodon... and defeated Probopass
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Tortoise the Blastoise@Leftovers
Male
Bold Nature
Torrent
252 HP/220 Def/36 Speed <--- outspeeds 200 speeders by 1 point
- Rapid Spin
- Toxic
- Protect
- Surf
Yay my favorite starter! This guy is what makes thing so SLOOOOOWWWW. Toxic hits things not Steel or Poison types to slowly sap away their HP while Blastoise proceeds to wall them, weaken them with Surf, and Protect for a free turn of Leftovers recovery. Rapid Spin spins away those rocks, which I really need (although none of my team is particularly weak to it), but those rocks can make a difference between a 3HKO and a 2HKO. I might want to keep him in... and I have plenty of grass and electric resists/immunes in this team to back him up.
Weaknesses: Electric, Grass
Resistances: Steel, Fire, Water, Ice
Immunities: None
Accomplishments: Defeated Probopass, Drifblim, and Gastrodon
If some of these Pokemon don't seem to work well in my team, please pick one of these in this list to replace them if needed. In my eyes, these are UU for now (the classical one); I refuse to use Smogon's UU right now because it's all screwed up. Milotic and Spiritomb in UU? No way! I even have NU and some popular NFEs in this team too... If anyone wants to test out UU with me or whatnot these are the ones I'm allowing for now: