Jump to content

Search the Community

Showing results for tags 'White'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Pokémon
    • Pokémon (Ultra Sun/Ultra Moon)
    • Pokémon (Sun/Moon)
    • Pokémon (PSMD)
    • Pokémon (EoS)
  • Egg Groups
    • Egg Groups (Ultra Sun/Ultra Moon)
    • Egg Groups (Sun/Moon)
  • Moves
    • Moves (Ultra Sun/Ultra Moon)
    • Moves (Sun/Moon)
    • Moves (PSMD)
    • Moves (EoS)
  • Abilities
    • Abilities (Ultra Sun/Ultra Moon)
    • Abilities (Sun/Moon)
    • Abilities (PSMD)
  • Types
    • Types (Ultra Sun/Ultra Moon)
    • Types (SM)
    • Types (PSMD)
    • Types (EoS)

Categories

  • Generation 8
  • Generation 7
  • Generation 6
  • Generation 5
  • Generation 4
  • Mystery Dungeon 3DS
  • Mystery Dungeon NDS
  • Sprite Index
  • Other

Categories

  • Project Pokémon
  • Games
    • Pokémon Ultra Sun and Ultra Moon
    • Pokémon Sun and Moon
    • Pokémon Super Mystery Dungeon

Categories

  • Save Editing
    • Managing GB/GBC Saves
    • Managing GBA Saves
    • Managing NDS Saves
    • Managing 3DS Saves
    • Managing Gamecube Saves
    • Managing Wii Saves
    • Managing Switch Saves
    • Using PKHeX
    • Gen 3 Specific Edits
    • Gen 4 Specific Edits
    • Gen 5 Specific Edits
    • Gen 6 Specific Edits
    • Gen 7 Specific Edits
    • Gen 8 Specific Edits
  • ROM Editing
  • RAM Editing
    • GS ACE: Coin Case
    • GS ACE: TM17
  • Gameplay related support
    • Stars' Pokémon Colosseum and XD Hacking Tutorial
    • Editing ROMs with Sky Editor
    • NDS Pokémon Games Hacking Tutorials
    • 3DS Pokémon Games Hacking Tutorials
    • Switch Pokémon Games Hacking Tutorials
    • e-reader support
    • Max Raid RNG Manipulation

Forums

  • ProjectPokemon.org
    • Announcements
    • News Discussion
    • Project Pokémon Feedback
    • Introductions
  • Event Pokémon
    • Event Pokémon News
    • Event Contributions
  • Technical Discussions
    • ROM
    • Saves
    • RAM and Live Edits
    • Hardware
    • General Development
  • Pokémon Discussions
    • Pokémon Games Discussion
    • Pokémon Online Play
    • Pokémon Franchise
  • Other
    • Creative Discussion
    • General Gaming
    • Off Topic
  • Mystery Dungeon Hacking's Discussions
  • The "I Love Cats" Club's Discussions
  • The Cool Kids Corner's Discussions
  • Team Valor's General Discussion
  • Pokemon USUM Breeder's Club's Rules
  • Pokemon USUM Breeder's Club's Post breeding stories & pictures here
  • Pokemon USUM Breeder's Club's Competitive Breeding Requests
  • Pokemon USUM Breeder's Club's Non-Competitive Breeding Requests
  • Pokemon USUM Breeder's Club's Introduce self
  • The PBOE, (Pokémon Brotherhood of Evil)'s Topics
  • Sky Editor's Topics
  • Sky Editor's Questions
  • Hoopa's Café's Topics
  • Super pokemon POWER's Topics
  • Steel Of Time Club's Topics

Calendars

  • Pokémon Event Calendar
  • The "I Love Cats" Club's Events
  • Hoopa's Café's Important Dates
  • Super pokemon POWER's Events
  • Steel Of Time Club's Events

Categories

  • Event Gallery
    • Generation 8
    • Generation 7 (Switch)
    • Generation 7 (3DS)
    • Generation 6
    • Generation 5
    • Dream World
    • C-Gear Skins
    • Pokédex Skins
    • Pokémon Musicals
    • Pokémon World Tournaments
    • Generation 4
    • Generation 3
    • Generation 2
    • Generation 1
  • In-Game Series
    • Generation 8
    • Generation 7
    • Generation 6
    • Generation 5
    • Generation 4
    • Generation 3
    • Generation 2
    • Generation 1
  • Unreleased/Beta PKM Gallery
  • Tools
    • Save Editing
    • ROM Editing
    • RAM Editing
    • Files compatible w/ Saves
  • Saves
    • User Contributed Saves
    • User Contributed Super Secret Bases
  • PKM Files
    • User Contributed PKM files
  • ROM related entries
    • ROM hacks
    • Image Assets
    • Custom Resources
  • Misc
    • Images
    • Tools
  • Mystery Dungeon Hacking's Files
  • Hoopa's Café's Files
  • Super pokemon POWER's Files
  • Steel Of Time Club's Files

Blogs

  • Project Pokémon
  • Evan's Dev Blog
  • Diary
  • Pokémon Mystery Dungeon: Gate of the Shooting Star
  • theSLAYER's thoughts and ramblings
  • Alack Alay!
  • Mario and Lugi
  • Diary of Borjitasstoi
  • Bigjon357
  • Benjamen
  • Céliana || Cecillia || TheRealProcyon's Fun Blog
  • the manufacturing of steel structural parts
  • Pokemon and Wordscapes Puzzle
  • The Best in Career Guidance
  • How I Get My FREE ROBUX In One Easy Lesson
  • hello kitty has a day :3
  • Staff Discussions's Blog
  • Mystery Dungeon Hacking's Blog
  • The Cool Kids Corner's Blog
  • Project Pokemon Fun Club!'s Blog: Random Stuff
  • Project Pokemon Fun Club!'s Blog.. So fun..So wow...SHARE YOUR NEWS!
  • Create your own Pokemon Region's Storyline
  • Create your own Pokemon Region's Team Rocket of the Region
  • Create your own Pokemon Region's Pokemon Region base off of.....
  • Create your own Pokemon Region's Pokemon Region main Character
  • Sky Editor's Sky Editor
  • Sky Editor's Blog
  • Hoopa's Café's Blog
  • Steel Of Time Club's Blog
  • SkyTemple Documentation's Documentation & Tutorial Drafts

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Gender


About Me


Friend Code (Nintendo Switch)


Friend Code (3DS)


NNID (Wii U)

  1. Howdy! I'm new to ROM Hacking and this forum in general, I'm in the process of making two Gen V Hacks. I have tools for encounters, trainers, text, even sprite stuff. But I want to know if there's tools for Gen V where can I add Static Pokemon (and adding custom trainers since I'm not sure if I can do that in my trainer editor) Thanks so much for the help.
  2. I was trying to replay my Pokemon Black to try maximize my trainer card levels... I know all the requirements: 1. Defeating Ghetsis & Team Plasma, or maybe even get on hall of fame (done) 2. Extralink thingy (I used PKHex) 3. Collecting all musical props (done with PKHeX too) 4. Super single trains and super double trains both 49 wins, defeat Ingo and Emmet Respectively (done as below, but I didnt use any PKHex to win it) 5. Complete National Dex (I'm on my way collecting swarms pokemon for the next days) Yet my trainer card only shown Silver Card, which is 3/5 from max card upgrades. But as you guys can see, I have done 4 out of 5 tasks and supposedly get a gold trainer card. My Pokemon Black PKHeX and Trainer Card are shown below: On contrary, my Pokemon White (yes I replaying both games) get a gold trainer card with very similar tasks done (4 out of 5, just recently defeat Emmet on Super Double Trains). It did upgrade to Gold Trainer Card. This one is confusing me, what's wrong? Or any things that I just slipped and didnt do? Hope anyone can help (fyi the 56 wins streaks on my super single train is from my Pokemon Black, I just redid it 1 streak more to ensure the game didnt bugged my trainer card, but its useless.) My Pokemon White PKHeX and Trainer Card below:
  3. trdata = a/0/9/2 trpoke = a/0/9/3 How to use: v1.1a Tweaked the lists for trainer names and trainer class. Other Tools.rar BWTE v1.1a.rar
  4. So i am making this quick guide on how to edit the type effectiveness chart in Black and White 1 (yes this only works in the the first games and not B2W2) The reason i am making this, is that i saw see alot of guides on how to change the types chart in BW2 but not on the first games, it took finding some deep burried post to find it and it wasn't exactly clear either. So here is a list of what you will need. BRZ decompression tool CrystalTile2 A rom of Black or White 1 Ok so starting off you want a to open a ROM of black or white to in crystal tile 2 and press CTRL+N to open up the overlays, Find overlay_0093.bin And RIGHT CLICK and press extract (wherer you can find it) Now that you have extracted it Open BRZ decompression tools Link to BLZ https://www.romhacking.net/utilities/826/ Here is a link to CrystalTile 2 https://www.romhacking.net/utilities/818/ Open BLZ via Windows command line or CMD, by opening CMD and dragging the BLZ.exe onto the cmd, Then Write "-d " after the text, of the directory Location. The inserted BLZ file so it should look like ">"C:\Users\Users PC\Desktop\(your directory file)\blz.exe" in your command line. Depending on where you have your BLZ.exe stored. Now that you have written "-d" after the directory location of BLZ, also drag and drop (or manually write) the directory of your OVERLAY_0093.bin file so in the end it should look something like this "C:\Users\(your username)\Desktop\Roms and pokemon related\blz.exe" -d "C:\Users\(your username) \Desktop\Roms and pokemon related\overlay9_0093" press enter and it should say "file decompressed" or something like that and it should say "done" Open the now decompressed overlay_0093.bin file in any hed editor of your choice and you should see a bunch of numbers (duh) Now for the editing part, the type chart is on a 17x17 Grid starting at offset 3A37C with normal type attacking normal and ending at 3A49C dark attacking dark. The type effectiveness is distributed by 3 different values. 00 meaning a type takes 0 damage and its immune, 02 meaning the attacker deals half damage or "Not very effective", 04 meaning its a normal effectiveness, its neutral and 08 meaning the attack is super effective. So 00 = immune. 02 = not very effective. 04 = neutral effectiveness. 08 = super effective i have provided 1 file with the distribution of the types inline with the hex offsets, so that you can just adjust the types you want then copy and paste the grid into the starting offset and the ending offset of the type chart. also here are the type chart offsets for each type, and each type takes exactly 17 slots for its attacking line (horizontal) and 17 for its defending line (vertical) These offsets covers the first type a type attacks (first offset) to the last type it attacks on the grid (the last offset) 1 Normal types hex offset: 3A37C-3A38C 2 Figthing Types hex offset:3A38D-3A39D 3 Flying types Hex offset:3A39E-3A3AE 4 Poison types offset: 3A3AF-3A3BF 5 Ground offset: 3A3C0-3A3D0 6 Rock offset: 3A3D1-3A3E1 7 Bug offset: 3A3E2-3A3F2 8 Ghost offset: 3A3F3-3A403 9 Steel offset: 3A404-3A414 10 fire offset: 3A415-3A425 11 Water offset: 3A426-3A436 12 Grass types HEX offset: 3A437-3A447 13TYPE_ELEC = 3A448-3A458 14 TYPE_PSY = 3A459-3A469 15 TYPE_ICE = 3A46A-3A47A 16 TYPE_DRAGON = 3A47B-3A48B 17 TYPE_DARK = 3A48C-3A49C Once you are done editing your OVERLAY_0093.bin file in any hex editor of your choice. Take it back to the same CMD process as we did before. Insert the BRZ file gain into the CMD, but this time instead of writing -d write -en to encode the overlay0093.bin file, you do the exact same thing of drag and dropping BRZ then writing the -en command and then drag and drop the edited overlay0093.bin file. Now that you are finished encoding the edited file, open crystaltile 2, open the black/white rom press CTRL+N again Find overlay 0093.bin inside CRYSTALTILE2 again and then right click on it and press import, now import the edited 0093 overlay file to replace the non edited file. and tada it should be done. Quick reminder black and white overlay_0093.bin files are not useable between these two games so if you use the overlay of one game to another you will probably crash. Type chart info 2.docx
  5. CURRENT VERSION: 1.2 LAST UPDATED: 13th September 2012 Hack for POKÉMON WHITE ONLY This is a manga-based Hack Rom. That means you will not face the regular characters, but the MANGA characters that we all love, created by Hidenori Kusaka. All of the Unova Gym Leaders and Elite four, including the champion are gone. The "Dex Holders", the most poweful trainers in the world have taken over their roles, and you'll face them to prove that YOU deserve to receive the honor of Being called a Dex Holder. SO, IS THIS JUST A SPRITE HACK-ROM? WHATEVER! LATER, POKÉTARD! Hold it right there! This is NOT just a Sprite/Overworld/Mugshot hack! MANY THINGS on it have been edited. Evolutions, Pokémon trainers, Wild Pokémon... You know, the things you would find in a hack rom. Basically, this hack is a little below some of the Great hacks, such as BB, WW, PB, PW or Pokemon White Deluxe. But that is because this is my first hack. I would really like you to tell me what do you think of this hack as well as suggesting ideas to make it grow and to make it better. I would really appreciate that. NOW. THIS IS IMPORTANT. SO, READ IT This hack has two features you MUST KNOW BEFORE POSTING, BECAUSE I WON'T ANSWER THEM. YOU ARE WARNED. 1. For now, this hack is MEANT TO BE PLAYED ON WINTER. This is for those routes in where Pokémon change. Most notably, Route 6 and the Deerling ones. And Twist Mountain. DO NOT FORGET THAT. This should be fixed in a later release. 2. I have created this hack using a SPANISH hack rom, as I'M Spanish. THIS DOES NOT MEAN THE GAME IS IN SPANISH. It's FULLY in english. However, I have not tried in an english rom. If someone tries and it works/does not work, please, PM me. I will now post the main features of this Hack Rom. Please, give it a try and tell me what do you think about it. I’d really like to improve this hack, as I am a great fan of both videogame and manga, so please, try and comment. Features: -This is a “Clean” hack-rom. This means there are no changes in the Pokémon stats or the moves they can learn. It is like that because it was meant to keep the feeling of playing an original, well-based Pokémon Adventure. -Many Pokémon now evolve at different levels or in different ways. However, you won’t need to exchange your Pokémon to evolve them. Every single Pokémon can now be obtained by playing normally through the game. Some of them evolve a LOT sooner than before, so you can reach their final stage sooner. I am aware that certain people want their pokémon to learn certain moves before evolving them. When you download my patch, you'll also find a .txt file, in which I have written the New evolution levels or requiriments. -The trainers and Wild Pokémon have been heavily edited. But don’t expect to see normal trainers with 4-6 pokémon. That’s very rare in this hack. However, the Dex Holders are NOT like that. From the second gym, every Leader will have 6 strong Pokémon, being the first gym with just 4 pokémon per Leader. Rare wild Pokémon can be found since the beginning of the adventure. -A “new” story. Purely based on Hidenori Kusaka’s manga, I’ve “created” this story, which is slightly different from the original adventure. Cheren and Bianca are no longer your rivals. Instead, you’ll face Hugh, the rival from B2/W2 and White, who is completely based on the Manga. -Face the strongest trainer, said to be stronger even to the one who is called the master of battle, as he is one of the few who had succesfully beaten this new region champion Here you have a few screenshots. I would have added more, but i think these will give you an idea of what you'll find in my Manga-Rom Before giving you the rom, here is a changelog of what has been done so far to the game: -Changelog: Version 1.0 First Release -ALL text edited. Wild Pokémon and Trainers edited up to Ghetsis battle. No post-game yet, but the champion and the elite four have been fully edited. Cynthia's replacement still on work. -Wild Pokemon Edited. Shaking grass up to Route 3. Surfing and fishing not yet. -Mugshots Edited -Battle Sprites Edited -Overworld fully completed. Some of them need to be fixed. Version 1.2 Release: -More Wild Pokémon in Spring/Autumm/Summer routes -A few trainers are Fixed -More text edit -Blue and Silver overworlds improved -All Gym Leader (Except One) Have been changed (Elder GYM Leader+Sprite Replacements) -Altered Plots Have been added -League Totally Edited (Sprites+Mugshots+Text+Pokémon) Diamond's Mugshot is Strange.... -Surfing and Fishing edited Partly (Not Much,I don't have much time to work on this) -Text Errors Fixed (Grammatical+Text on wrong places) Patch:http://www.mediafire.com/?4axqzal3ehr6e5w
  6. I've played a few Soul Link's so far and every time I start my play session for the day it's always kind of an annoying process. Loading up 2 separate emulators, 2 roms, having to rekeybind the controllers every time. I was wondering if someone would be able to make a program that could make it easier. If your unfimiliar with a Soul Link Nuzlocke, heres the rules. 1- Any Pokémon that faints is considered "dead," and must be released or stored in a specified PC box for "dead" Pokémon. 2- You can only catch the first Pokémon encountered in each area, and none else. If the first Pokémon encountered faints or flees, there are no second chances. 3- You must also nickname all of your Pokémon, for the sake of forming "stronger emotional bonds." 4- In a new area, the first encounters for both players will be, "linked," together until death. 5- If one Pokémon in a linked pair is placed in the PC, it's Soul Link partner must be placed in the PC as well. 6- If one Pokémon in a linked pair dies, it's Soul Link partner is considered dead as well. 7- If one player fails to capture their first encounter in an area, the second player must forfeit their encounter in their corresponding area. 8- Across both players parties, primary typings may not be repeated. Basically what I'm looking for is a program that emulates 2 roms side by side and be able to control them individually. I've thought of a few features to make it better. Features -Emulators from all consoles built in - Ex. VBA, Desmume, and Citra -Saves both roms under 1 "project" and loads them on the same side every time -Type Chart ready -Online Remote Play - Be able to join your friends session online to see and control one of the games. -Games connected locally so you can trade and battle -Database where you can input your linked pokemon pairs and where you caught them -Built in Pokedex Database (Not necessary but would be helpful) -Program reads both your teams and displays them between the game (I'm aware that's not an easy ask but if it's possible, why not) I feel like except for a couple of them this is a completely possible thing to create. I know it probably wont happen but I just thought I'd get the idea out there. I love doing Soul Links and I'm so happy people found a way to make Pokemon Co-op. Thanks for your time.
  7. [video=youtube;7CCKERTzGJI] This is the format of the banlist: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 C0 00 00 00 00 00 00 00 00 00 00 00 00 0E 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 C0 07 00 00 00 00 00 00 00 00 00 00 00 98 7E 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 D8 03 Notes: The banlist is 0-based and should be read in binary. Bit=0 means its corresponding Pokémon is allowed. Bit=1 means its corresponding Pokémon is banned. Formula to find whether a Pokémon is banned or not is P=(8×B)+b with: P (Pokémon) being a number between 0 and 649 included; B being the Byte number, counting from 0; b being the bit number from a given Byte, from 0 to 7 included read from right to left. The banlist is located at narc a/1/0/5 in BW, and narc a/1/0/6 in B2W2. Even though the banlist is the same between the facilities enforcing it, the banlist itself is technically not unique as you'll see below: Battle Subway and Battle Institute (All versions): Single Battle and Wi-Fi: file 20 Double Battle: file 21 Multi Battle: file 22 PWT (Black 2 and White 2 only): Single Battle: file 33 Double Battle: file 34 Triple Battle: file 35 Rotation Battle: file 36
  8. Version 1.0.0

    954 downloads

    Very good Battle Collection
  9. Version 1.0.0

    286 downloads

    Very good save file + A lots of Shiny Pokemon
  10. Author's Webpage: http://www.geocities.jp/bt_vermeille/remodel/pokemon_bw/ | (B2W2) Japanese Program. .NET 2.0 Required. Edits the ROM, not narcs. Features: Species Editor Evolution Editor Encounter Slot Editor Move Editor Download *TRANSLATED* Pokemon ROM Changer: B2W2 - English ROMs (by Kaphotics) B2W2 - JP Translation (by Kaphotics and Andibad) BW Translation (by Andibad) For ROM Hacks: PRC for BBVW2 Complete 1.1 PRC for BBVW2 Vanilla 1.1 PRC for BBVW2 Complete 1.00 PRC for BBVW2 Vanilla 1.00 Bond697 has graciously provided decompiled code (via .NET Reflector). It's not the original code, but it compiles into the same program. Original prc_bw2 (B2W2) Original prc_bw (BW) --Source for prc_bw2 translation (English) --Source for prc_bw2's translation (JP)
  11. Version 2.0.0.1

    726 downloads

    This program can build custom Gen 5 Pokémon Distribution ROMs from a .pgf event file and a clean copy of the Liberty Ticket distribution ROM (both not included). The source code can be found on GitHub. I may forget to update the file here, so be sure to check the GitHub Releases. For any issues you come across, please feel free to open an Issue, so I can swiftly look into and fix any bugs With this program you can: - Change the .pgf event file - Create your own .pgf file - Change the date limit - Change which games can receive the event - Change which games region can receive the event (partially tested | only tested with English and French copies) - Change the event text that appears upon receiving
  12. Olá aí! Eu sou um jogador brasileiro que teve a brilhante ideia de fazer a diferença ao invés de esperar outra pessoa começar, sendo essa mudança uma tradução de alguns dos jogos que eu amo, Pokémon Preto e Branco. Inicialmente eu tive essa ideia pra dar uma oportunidade aos meus irmãos e amigos que não falam inglês, de poder ter a experiência de jogar um jogo maravilhoso em sua própria língua, que no caso é Português Brasileiro. Mas eu não vim aqui buscando fama ou ajuda, esse é um projeto bem pessoal, tanto que eu faço ele sozinho (por falta de amigos interessados, nem é como se eu estivesse pagando), o verdadeiro propósito de eu vir aqui foi perguntar aos jogadores que falam português (mas não limitados a essa língua), se vocês acham que esse projeto realmente pode acabar cumprindo a minha intenção original, mesmo com a possibilidade de eu poder acabar terminando ele em uns dois anos. E sim, talvez esse não seja o lugar ideal pra perguntar isso, mas eu estou perguntando a mesma coisa em lugares diferentes, então se vocês pudessem me ajudar seria incrível!S Ello there! I'm a brazilian player who had the idea of making the difference instead of waiting for another person to begin, this difference being a translation for some of the games that I love, Pokémon Black and White. Initially I had this idea to give an opportunity to my non-speaking siblings and friends, of having the experience of playing a wonderful game in their own language, this being Brazilian Portuguese. But I didn't came here seeking help or fame, this is a very personal project, so much so I'm the only one doing it (for a lack of interested friends, it's not like I'm paying), the real purpose of me coming here was to ask to (but not limited to) portuguese-speaking players, if you think that this project can really end up fulfilling my original intentions, even with the possibility that I could end it in about two years or more. And yes, maybe this isn't the ideal place of asking this, but i'm asking the same question in different places, so if you could help me it would be amazing!
  13. Hello there ! This is my first tutorial. I Loved playing pokemon fusion platinum and fusion HGSS by Grillo & Lugre (updated further by the french youtuber Dalia's community) so I was wondering if there was fusion game in gen V. I quickly understood that because of sprite animations it was really hard to create fusions/fakemon in this gen and I found out it was possible to remove the animations and create fakemons easily. Here's a step-by-step tutorial to insert custom static sprite in pokemon Black & White 1) What you'll need - a pokemon black or white rom - Tinke - Kazowar's BWSE 2 - Kiwi.ds - NitroExplorer 2 or above this link contains everything except the rom 2) How to a) Extracting the files First open the rom with tinke. Go to folder a/0/0/4 et click unpack. You should see something like this. Now click extract Say yes to export the uncompressed folder Open BWSE and check pokemon before you open the uncompressed folder. The first time, it'll ask you if you want to rename file1 to file00001. Answer yes. You should see a question mark sprite. This is missingno's. - Choose export image - Check static - Choose export image again You will use these two images as a start to create your sprites. Each pokemon sprite is composed by a set of 20 files. The first 20 files are missingno's files and these are the files we will use to create new pokemons. Copy paste these files to another folder that you will use as a start each time you create a new pokemon. Now if you want to find a pokemon you have to do the following : pokedex number * 20 + 1 to pokedex number * 20 + 20. This will give you the set of file for the pokemon you want. For exemple : Bulbasaur is #1 in the pokedex. 1 * 20 + 1 = 21 1 * 20 + 20 = 40 So if you want to edit Bulbasaur, you'll have to rename the files you copied before file00021 to file00040 and paste these to the folder you unpacked. b) Reinserting the sprites Begin with the static sprite. There are 2 rules you must respect : - the pokemon must have 16 colors max - the size must be 96x96 px For the animated sprite, place your static sprite on the upper left corner of missingno's animated sprite and change the back color to the one you choosed. Once you're done creating your sprites, you should have 4 images. - static front sprite - static back sprite - animated front sprite - animated back sprite. Missingno has no animations and it's body is made of only one part so it makes it as easy as gen IV to create new sprites. Now you have to rename missingno files to correspond to the pokemon you want to edit and paste these in the folder you unpacked as I explained earlier. Open BWSE Check Pokemon And browse the the pokemon you want to edit. You should see missingno's question mark if you did paste the files correctly. Now you have to replace the sprites with the one you made. - Begin with front sprite static - check sync pal (this will use the palette of your image thus you wont have to edit it separately). - replace back sprite - uncheck sync pal - replace animated front sprite - check sync pal - replace animated back sprite - uncheck sync pal - replace shiny front sprite - check sync pal If the female sprite is different, replace it too. c) Repack the narc Go to kiwi.ds -> tools -> make narc file and choose you unpacked folder This will create file 4.narc Now go to nitroexplorer load your rom browse a/0/0/4 folder and reinsert it Test it and enjoy !
  14. Version 1.0.0

    2370 downloads

    Bags are always filled with 750 of all items. Pokémon White: WARNING: Only 4 numbers are allowed in PC Box titles, so I recommend: replace 0 with O and 1 with I. Save 1: Beginning: Ready for a new Pokémon White adventure! (Starter not chosen, PC Box empty, Pokédex full). Save 2: PC Box: The earliest Point in the game, in which Hilbert can access the Pokémon Center's PC Box. (All saves from here on: All 649 Pokémon are available and legal, with a few shinies.) Save 3: Pre-Pokémon League: Hilbert is about to challenge the Unova Champion! ....who won their earlier fight? N or Alder....? Save 4: Champion!: Hilbert has become the Champion of Unova....and with the 6 sages still free, Hilbert has become the optimal candidate to aid the international police to catch them.... Save 5: Postgame: Hilbert has led Looker to all of the 6 sages....Hilbert could still challenge Alder... ADDITIONAL INFORMATION: You want Gen 5 Online Features to work right now and receive Gen 5 Event Pokémon? YouTube Explanation: https://www.youtube.com/watch?v=pbsY_illQms (You need Hotspot from a Phone or PC and your 3ds/2ds) Pokémon teams based on: Headcanon Pokémon Teams and Timeline and Pokémon Protagonist Teams (Useful Batch Editor tips In PKHex go to tools->data->batch editor->copy paste the text below: .OT_Gender= (0 for male; 1 for female) ; .OT_Name= (your name) ; .OT_Friendship=255 ; .IsNicknamed= (true/false) .Language=(1=Japanese, 2=English, 3=French, 4=Italian, 5=German, 6=Spanish, 7=Korean) (be aware of some event Pokémon being of a certain language; mostly English)
  15. Hey, Does somebody know how to change the shiny odds in Pokémon black and white?
  16. Ok. Long time no see. I had both a Pokemon Black and Pokemon White game saves on LEGITIMATE cartdriges that were 100% done (exept Legendaries), but I lost those save files when some sort of glitch occured. So my request is a Pokemon Black save file that has been saved at the Elite 4 (before Reshiram, so no HoF), the main character can be of any gender, name etc... since it can be changed via PkHex. However, Tornadus musn't be roaming yet, Zorua and Zoroark not triggered and no Legendaries caught. I found the perfect one for White on some file-sharing place, but there was none for Black... Just in case, is it possible to convert a White save to a Black save? I am asking this due to the Black City/White Forest glitches that occurs when you swap version save files... And the save file MUST be from an English version. Thanks!
  17. THIS IS NOT A REMAKE OF RUBY, SAPPHIRE OR EMERALD AND NEVER WILL BE. IT IS JUST ANOTHER HACK WITH JUST ONE REGION POKEMON IN IT INSTEAD OF ALL REGIONS. This is my hack of Pokemon White Version that only includes pokemon from the Hoenn region. I call it Pokemon Hoenn White. In the game, everything has been edited. I have even changed the trainer battle music and plan to do more. This hack will be slightly harder than Pokemon White, and training in the grass will be essential. Thanks everyone. Be sure to visit my YouTube page: http://www.youtube.c...ser/KDrapion452 Why play?: I thought a one region pokemon hack would be interesting because there are so many all region hacks such as Blaze Black and volt White or Black and White Deluxe. This hack brings a fresh new experience to the game. ROM Information Hack of: Pokemon White Version (EUROPEAN) Name of Hack: Pokemon Hoenn White Version Language: English Current Version: Beta 2.0.6 (Complete main story) Features -Hoenn Starters -Only Hoenn pokemon (Includes pokemon from other regions in the Hoenn Dex and event only Unova pokemon eg. Zekrom) -Hoenn Wild pokemon (Not Post game) -RSE Trainer battle music -Stat changes -Harder Trainers and GYM leaders -Steven Stone as Champion FAQ (Please read) Q: Will this hack be in the Hoenn region? A: NO, mapping in the 5th Gen is not possible with current tools. Q: How long is the current Beta? A: The Beta is practically completed, future updates would just bring improvements in trainer pokemon, GYM leader pokemon, sprite updates and Over-world updates for a better Hoenn experience. Q: What changes have you made that would be important to know? A: I have changed: -Starters -Pokemon stats and abilities -Sprites and Over-worlds -Trainer and GYM leader pokemon -Rivals -Music -Wild pokemon -Text -Type changes: eg. Milotic is now Water/Psychic, Volbeat and illumise now Bug/Electric. (Sorry if you do not like me copying you Drayano) Q: Do pokemon such as Machoke or Golem need to be traded for evolution? A: No, they evolve at certain levels. Q: Can you put a full ROM download instead of patches? A: No, ROM's are not allowed on this site. Q: Where can I find (put name of pokemon here)? A: I will put up locations of wild pokemon in a word document later. Q: Legendaries?Q: A: Found in the wild and very rare. Think about the most practical location of where I would put them. Q: Team Plasma? A: Still in current Beta's, although may change to Team Aqua or Magma later. Q: Will there be a Hoenn White 2? A: No, there will be a Hoenn Black 2. (lol) Download Beta 3.1.0 -mod edit: broken link, removed- ^ Patches up. Please tell me if they do not work. They are for the CLEAN Pokemon White European version Screenshots This is only the earlier parts of the game, you'll have to play it to see the rest! What to look forward to Beta 2.5: -Sprite replacements -Music replacements -Over world Replacements -Possibly a harder experience Videos http://www.youtube.c...apion452/videos Bugs DO NOT OPEN POKEDEX UNTIL YOU HAVE RECIEVED THE ELEMENTAL MONKEY FROM GIRL IN DREAMYARD Please report if you have found any Change log: Beta 1.5 (First release): -edited trainers -edited wild pokemon -edited text -edited music -edited starters -edited gym leaders Beta 2.0.0 (.1) (.2) (.3) -Improved trainers pokemon (.1 and .2) -Improved text (.2) -Improved move pools (.1 and .2) -Improved gym leaders -Added Sprite changes -Edited Evolutions -Edited wild pokemon -Edited music (.1 and .2) -Champion changed to Steven (.1 and .2) -Route names changed -Elite 4 and Champion new teams (.3) Credits: Sprites: http://oceanslugiasp...deviantart.com/ http://wesleyfg.deviantart.com/ http://jordanice42.deviantart.com/ Music: http://www.youtube.c...er/HyperShadicX Hack tools: KazoWAR- BWTE, BWSE, BWME, BWOE Pedro250- Evolution editor NeltaZero- Wild Pokemon Editor, Starter Editor
  18. Background About a month ago I ordered a DSi off of eBay (it was only $40). When I got it I noticed there was something strange on it: "PWC2010"? I never heard about there being DSiWare for Pokemon? I consulted with other people on the internet and it turns out nobody else has heard it either. I tried to message the seller, but he said that he has no idea either (most likely he bought them in bulk as he was selling a lot of other models at the time). The mystery was just starting, a group of individuals from the DS(i) homebrew scene started to get to the bottom of this (me being invited despite my lack of knowledge due to being the one who found it), here's what we were able to figure out: The Investigation Begins... The hardware The system itself is appears to be a normal black DSi, nothing about it is different from that of a stock model The casing has some minor scratches and such, and is missing the original stylus. On the front side where the camera is, there are two faded silhouettes of what look to be rectangular stickers The system was formatted when I got it and it didn't come with an SD card (this will become a problem later on) The Software The apps included are: Flipnote Studios, DSi + Internet, PWC2010 Rule Check Tool, PWC2010 Log Viewer, and PokemonBW2 Rule Check Tool. All of which were preinstalled to the NAND as there is no way to access "Data Mangement" to move them to a SD card. At first, the only app that would boot was Log Viewer as both of the Rule Check Tools would just crash and return back to the menu. It was later revealed the apps were looking for 3 files at the root of an SD card before being able to boot. Through observations we were able to get some insights on what each of the 3 mystery apps do: PWC2010 Rule Check Tool From what the name implies, this tool must have been used for the Pokemon World Championship (PWC) in 2010 The app looks for 3 file on the SD card: regulation.bin, regulation.cfg, and rule.prd. By making 3 dummy files full of garbage data and naming them as the files listed before, we were able to get it to boot, after which we were greeted with a lovely message: The weird thing is, Black and White were used for the 2011 PWC, not 2010. This could imply that the app was a carry over from a previous tool used the year before. Luckily, I just so happen to have a copy of Black. Putting in the correct cartridge displays the message "No problems found" and ask if you want to save the results. Through testing we were able to figure out how to get past this screen as it turns out "No problems found" also acts as a default message, if something does fail one of the checks it will display what the error was. It's possible to make it check both the party Pokemon and Pokemon in the Battle Box by editing regulation.cfg file. PWC2010 Log Viewer Log viewer shows the results saved from Rule Check, it shows the player's username and gives a technical description of each Pokemon in the party (stats, friendship, exp, moveset, etc.). By pressing "X" it will do the same thing but for the Battle Box instead. PokemonBW2 Rule Check Tool Exactly the same as PWC2010, expect looks for the Black2/White2 cartridge instead More Technical Details Looking into the game's files, we were able to extract the messages displayed by Rule Check: Rule Check Messages regulation.cfg is, as the name suggests, a config file. Through dumb luck I was able to figure out this much: Offset 0x00: checks party Offset 0x01: checks battlebox Offset 0x05: turns on cart access Offset 0x0C: save to livematch.dat These values have to be "turned on" meaning the value is set to '1' If offset 0x05 isn't turned on then it will say that the cart isn't inserted. If offset 0x00 or 0x01 aren't turned on but 0x05 is, then it will say that it passed all checks (probably the default message) The files saved from Rule Check and are viewed in Log Viewer are named "logTYYMMDD.dat" and "logBYYMMDD.dat" (YYMMDD is the date, so something like Oct. 31 2019 would be 191031). LogT is for the results from the party (T=Team?) and logB is from the Battle Box. Through great efforts, users Epicpkmn11 and edo9300 were both able to reverse-engineer these files before we were able to figure out how to save it: Google Sheets regulation.bin appears to handle simple checks like invalid number of Pokemon in party, level caps, and duplicate items/Pokemon rule.prd may be used for more advance checks like invalid movesets and banned Pokemon/items Conclusion As of right now, interest has been dying as people began shifting to their own personal projects. For the past 3 weeks nobody has found anything new and I'm left to try and figure it out on my own. The problem is I know very little about NDS development and how the Pokemon games work in a technical level, which is why I'm turning here for help. We still know very little about regulation.bin and rule.prd, which are believe to be two key factors in order to get Rule Check to work properly, and without the original SD card we are left in the dark. It's possible that rule.prd is somehow linked to the hex values found in Pokemon (movesets, lvls, type, etc.), but can't really determine where and what to look for We don't know how much is relied on the files or if certain checks are programmed Any insights, suggestions, resources, or tips are greatly accepted!
  19. Hi Everyone I have recently got into ROM Hacking and had a lot of fun playing with Wild Pokemon Levels, Trainer Pokemon Levels and tweaking difficulties etc. in Platinum. However the two main things I want to try and learn how to do are: 1). Change the levels of Legendary Pokemon - I cannot for the life of me find out how to change these, I have only managed to do Wild Pokemon so far. Basically I want to change a few levels in Platinum and slightly change their movepools: (eg. Regigigas to Lvl 70, The Regis to Lvl 40 atleast, Arceus to Lvl 100, Giratina to Lvl 50, Heatran to Lvl 70) This is to go with the increased level challenges I am giving myself (along with changing the Pkmn Evolutions to not require trading which I have already done successfully) 2). I have just finished playing through Black & White, and I was wondering if it is possible to make the version alternate Dragon (Zekrom in Black, Reshiram in White) appear in Dragon Spiral Tower in the Post-Game? I would set it to be captured at Lvl 70 so there is the option of catching both of the Yin & Yang Dragons. (I would do this in B2W2 as well at a later date when I finally play through that) This I imagine will be quite advanced, as I havent got that far into Map Editting etc. Would anyone be able to give me any tips in approaching these two ideas if possible please? Number 1 I have a funny feeling im missing something incredibly obvious, but number 2 should be a longer term project I will do over the coming weekends - Just looking for some guidance to see if it is possible and the best tools / tutorials to look at to achieve this Many thanks in advance! Monty
  20. Hello to all. I have just figured out that the midi mappings that Pokemon Black and White in bwmidi.zip (which are direct rips of the game files), and PKMN_E.zip (again, direct rips of the midi files) use are almost completely compatible with the sound mappings for the default Roland MT32 and CM32L patches when mapped to 16 channels. A way to emulate this on GS modules is to force all channels to the last bank, and set the drumset to the last one in the default bank. This gives MT32 Sound, which maps better than GM, and is universal across all areas of the game's music. For a DS-sized MT32 bank, you can either google "2GMGSMT.sf2", "4GMGSMT.sf2", "5GMGSMT.sf2,", "8GMGSMT.sf2", or "16.5mb gm gs mt32 bank v2.51.sf2", and add "LuckyMax" to the query. The bank was made in '01. It is not very accurate to the real MT32 though. I will provide a 1 gig sampleset via google drive, but in case a homebrew music project is in need of even more sounds, I will provide a mod of Zandro Revielle's DB50XG sampleset which has the inaccurate MT32 samples, and the SC-88 samples from a similarly accurate SC88 soundfont in this post. The link to the 1GB uncompressed 24bit MT32/CM32L/BW/RSEFRLG/HGSS/DPPT soundset is here https://drive.google.com/open?id=0B3iwOegRlzCXVkZ6WmFHNzNhcTg Attached to this link is the soundfont containing the DB50XG Mod, the SC-88 Samples, and the MT32/CM32L samples: https://drive.google.com/open?id=0B3iwOegRlzCXWmRQbktoWDBmQTA The file above is 32.5MiB Below, I have an even less accurate, but more faithful version of the MT32 samples, but with GM and GS drumsets, and GM instruments where possible. It is 8mb. MT32.sf2
  21. Hey guys sorry for the noobish question but im making a hack for Pokemon white where i want to change the legendary encounters, i'm making a hack with all my favourite pokemon in it which i want to change some of the legendaries for (as i was never keen on any of the horses or on the Genies either) i basically want to change a few, so in the end i want the 3 Legendary birds plus Lugia (i'm thinking of replacing the horses for them) Darkrai and Cressilia (im thinking the two available Genies) but i also want Entei, Raikou, Suicune and Giritina in there, any ideas how i would approach this, thanks in advance!!
  22. Welcome to my first ever page with tools! This page will be updated soon with a nice layout. [HGSSSPRITE]278[/HGSSSPRITE] OxATTACK Pokémon Black & White Attack Editor | Version 1.6 Abbreviated as OxAT, OxATTACK is a tool that lets you edit attacks (moves) in Pokémon Black and White. In the newest version 1.6, move mechanics are editable and some more effect descriptions have been added. For now, the tool can edit the following aspects: Type Category Power PP Accuracy Secondary effect Stat manipulation Basic effect Critical Hit ratio Opponent(s) Priority Frequency Move mechanics Click here to download OxATTACK Version 1.6. Big thanks and credits to TwistedFatal, who helped me a lot with the tool creation! I hope you like the tool(s). If you find any bugs, please report them here. None of my tools are known to be 100% stable, so please remember to make back-ups.
  23. Hi, this is my second tool for editing Pokemon Black and White. A Starter Editor. Notes: - As for now, the program can only change what starter Pokemon YOU get, so when you open the box from Prof. Juniper at the beginning of the game, the screen will still shows Snivy, Tepig and Oshawott. I still have no idea on how to edit that. - This program support both ROM (.nds) and NARC (a/0/5/7). - This program will not change the Pokemon that your rivals/friends get, since it need to be edited in another narc. I don't think I'll add it. Changelog: v1.0.0 - The first version. v1.0.1 - Remove the alt form from list, add in function to edit the starter's level. v1.0.2 - Fix the issue of loading different region's ROM. v1.0.2.1 - Should really fix the issue of loading different region's ROM. Credits: - Andibad, for all the information on where to edit. Please try the program (and with caution) and report here if there's any bugs. Zero's Black & White Starter Editor v1.0.2.1
  24. Hello, PP Just dropping a question to see if Gen 5 games will get more support such as functioning c-gear skins, PokeDex Skins, and dream world pokemon editing. Please do consider this as it will only benefit Gen 5 games. I'm playing through Black again so I thought I'd ask this question Thanks!
  25. For some reason, the option to edit battle points for Gen 5 saves is not available. It's not found in the Trainer Info nor in the Misc Edits buttons. However, it is present for Gen 4 saves though... Hope it's added to the next update too.
×
×
  • Create New...